Ziniu Hu

CL
h-index12
25papers
1,240citations
Novelty48%
AI Score49

25 Papers

16.1CVJun 13, 2023
AVIS: Autonomous Visual Information Seeking with Large Language Model Agent

Ziniu Hu, Ahmet Iscen, Chen Sun et al.

In this paper, we propose an autonomous information seeking visual question answering framework, AVIS. Our method leverages a Large Language Model (LLM) to dynamically strategize the utilization of external tools and to investigate their outputs, thereby acquiring the indispensable knowledge needed to provide answers to the posed questions. Responding to visual questions that necessitate external knowledge, such as "What event is commemorated by the building depicted in this image?", is a complex task. This task presents a combinatorial search space that demands a sequence of actions, including invoking APIs, analyzing their responses, and making informed decisions. We conduct a user study to collect a variety of instances of human decision-making when faced with this task. This data is then used to design a system comprised of three components: an LLM-powered planner that dynamically determines which tool to use next, an LLM-powered reasoner that analyzes and extracts key information from the tool outputs, and a working memory component that retains the acquired information throughout the process. The collected user behavior serves as a guide for our system in two key ways. First, we create a transition graph by analyzing the sequence of decisions made by users. This graph delineates distinct states and confines the set of actions available at each state. Second, we use examples of user decision-making to provide our LLM-powered planner and reasoner with relevant contextual instances, enhancing their capacity to make informed decisions. We show that AVIS achieves state-of-the-art results on knowledge-intensive visual question answering benchmarks such as Infoseek and OK-VQA.

15.2CLJul 1, 2024
MIRAI: Evaluating LLM Agents for Event Forecasting

Chenchen Ye, Ziniu Hu, Yihe Deng et al.

Recent advancements in Large Language Models (LLMs) have empowered LLM agents to autonomously collect world information, over which to conduct reasoning to solve complex problems. Given this capability, increasing interests have been put into employing LLM agents for predicting international events, which can influence decision-making and shape policy development on an international scale. Despite such a growing interest, there is a lack of a rigorous benchmark of LLM agents' forecasting capability and reliability. To address this gap, we introduce MIRAI, a novel benchmark designed to systematically evaluate LLM agents as temporal forecasters in the context of international events. Our benchmark features an agentic environment with tools for accessing an extensive database of historical, structured events and textual news articles. We refine the GDELT event database with careful cleaning and parsing to curate a series of relational prediction tasks with varying forecasting horizons, assessing LLM agents' abilities from short-term to long-term forecasting. We further implement APIs to enable LLM agents to utilize different tools via a code-based interface. In summary, MIRAI comprehensively evaluates the agents' capabilities in three dimensions: 1) autonomously source and integrate critical information from large global databases; 2) write codes using domain-specific APIs and libraries for tool-use; and 3) jointly reason over historical knowledge from diverse formats and time to accurately predict future events. Through comprehensive benchmarking, we aim to establish a reliable framework for assessing the capabilities of LLM agents in forecasting international events, thereby contributing to the development of more accurate and trustworthy models for international relation analysis.

7.9AIJun 7, 2023Code
PlayBest: Professional Basketball Player Behavior Synthesis via Planning with Diffusion

Xiusi Chen, Wei-Yao Wang, Ziniu Hu et al.

Dynamically planning in complex systems has been explored to improve decision-making in various domains. Professional basketball serves as a compelling example of a dynamic spatio-temporal game, encompassing context-dependent decision-making. However, processing the diverse on-court signals and navigating the vast space of potential actions and outcomes make it difficult for existing approaches to swiftly identify optimal strategies in response to evolving circumstances. In this study, we formulate the sequential decision-making process as a conditional trajectory generation process. Based on the formulation, we introduce PlayBest (PLAYer BEhavior SynThesis), a method to improve player decision-making. We extend the diffusion probabilistic model to learn challenging environmental dynamics from historical National Basketball Association (NBA) player motion tracking data. To incorporate data-driven strategies, an auxiliary value function is trained with corresponding rewards. To accomplish reward-guided trajectory generation, we condition the diffusion model on the value function via classifier-guided sampling. We validate the effectiveness of PlayBest through simulation studies, contrasting the generated trajectories with those employed by professional basketball teams. Our results reveal that the model excels at generating reasonable basketball trajectories that produce efficient plays. Moreover, the synthesized play strategies exhibit an alignment with professional tactics, highlighting the model's capacity to capture the intricate dynamics of basketball games.

10.4LGJul 29, 2024Code
Dataset Distillation for Offline Reinforcement Learning

Jonathan Light, Yuanzhe Liu, Ziniu Hu

Offline reinforcement learning often requires a quality dataset that we can train a policy on. However, in many situations, it is not possible to get such a dataset, nor is it easy to train a policy to perform well in the actual environment given the offline data. We propose using data distillation to train and distill a better dataset which can then be used for training a better policy model. We show that our method is able to synthesize a dataset where a model trained on it achieves similar performance to a model trained on the full dataset or a model trained using percentile behavioral cloning. Our project site is available at https://datasetdistillation4rl.github.io . We also provide our implementation at https://github.com/ggflow123/DDRL .

8.7CLJul 12, 2024
Optimized Multi-Token Joint Decoding with Auxiliary Model for LLM Inference

Zongyue Qin, Ziniu Hu, Zifan He et al.

Large language models (LLMs) have achieved remarkable success across diverse tasks, yet their inference processes are hindered by substantial time and energy demands due to single-token generation at each decoding step. While previous methods such as speculative decoding mitigate these inefficiencies by producing multiple tokens per step, each token is still generated by its single-token distribution, thereby enhancing speed without improving effectiveness. In contrast, our work simultaneously enhances inference speed and improves the output effectiveness. We consider multi-token joint decoding (MTJD), which generates multiple tokens from their joint distribution at each iteration, theoretically reducing perplexity and enhancing task performance. However, MTJD suffers from the high cost of sampling from the joint distribution of multiple tokens. Inspired by speculative decoding, we introduce multi-token assisted decoding (MTAD), a novel framework designed to accelerate MTJD. MTAD leverages a smaller auxiliary model to approximate the joint distribution of a larger model, incorporating a verification mechanism that not only ensures the accuracy of this approximation, but also improves the decoding efficiency over conventional speculative decoding. Theoretically, we demonstrate that MTAD closely approximates exact MTJD with bounded error. Empirical evaluations using Llama-2 and OPT models ranging from 13B to 70B parameters across various tasks reveal that MTAD reduces perplexity by 21.2% and improves downstream performance compared to standard single-token sampling. Furthermore, MTAD achieves a 1.42x speed-up and consumes 1.54x less energy than conventional speculative decoding methods. These results highlight MTAD's ability to make multi-token joint decoding both effective and efficient, promoting more sustainable and high-performance deployment of LLMs.

16.2CLJan 15, 2024Code
SciInstruct: a Self-Reflective Instruction Annotated Dataset for Training Scientific Language Models

Dan Zhang, Ziniu Hu, Sining Zhoubian et al.

Large Language Models (LLMs) have shown promise in assisting scientific discovery. However, such applications are currently limited by LLMs' deficiencies in understanding intricate scientific concepts, deriving symbolic equations, and solving advanced numerical calculations. To bridge these gaps, we introduce SciInstruct, a suite of scientific instructions for training scientific language models capable of college-level scientific reasoning. Central to our approach is a novel self-reflective instruction annotation framework to address the data scarcity challenge in the science domain. This framework leverages existing LLMs to generate step-by-step reasoning for unlabelled scientific questions, followed by a process of self-reflective critic-and-revise. Applying this framework, we curated a diverse and high-quality dataset encompassing physics, chemistry, math, and formal proofs. We analyze the curated SciInstruct from multiple interesting perspectives (e.g., domain, scale, source, question type, answer length, etc.). To verify the effectiveness of SciInstruct, we fine-tuned different language models with SciInstruct, i.e., ChatGLM3 (6B and 32B), Llama3-8B-Instruct, and Mistral-7B: MetaMath, enhancing their scientific and mathematical reasoning capabilities, without sacrificing the language understanding capabilities of the base model. We release all codes and SciInstruct at https://github.com/THUDM/SciGLM.

28.2CLFeb 19, 2025Code
DataSciBench: An LLM Agent Benchmark for Data Science

Dan Zhang, Sining Zhoubian, Min Cai et al.

This paper presents DataSciBench, a comprehensive benchmark for evaluating Large Language Model (LLM) capabilities in data science. Recent related benchmarks have primarily focused on single tasks, easily obtainable ground truth, and straightforward evaluation metrics, which limits the scope of tasks that can be evaluated. In contrast, DataSciBench is constructed based on a more comprehensive and curated collection of natural and challenging prompts for uncertain ground truth and evaluation metrics. We develop a semi-automated pipeline for generating ground truth (GT) and validating evaluation metrics. This pipeline utilizes and implements an LLM-based self-consistency and human verification strategy to produce accurate GT by leveraging collected prompts, predefined task types, and aggregate functions (metrics). Furthermore, we propose an innovative Task - Function - Code (TFC) framework to assess each code execution outcome based on precisely defined metrics and programmatic rules. Our experimental framework involves testing 6 API-based models, 8 open-source general models, and 9 open-source code generation models using the diverse set of prompts we have gathered. This approach aims to provide a more comprehensive and rigorous evaluation of LLMs in data science, revealing their strengths and weaknesses. Experimental results demonstrate that API-based models outperform open-sourced models on all metrics and Deepseek-Coder-33B-Instruct achieves the highest score among open-sourced models. We release all code and data at https://github.com/THUDM/DataSciBench.

31.0AIOct 8, 2023Code
AvalonBench: Evaluating LLMs Playing the Game of Avalon

Jonathan Light, Min Cai, Sheng Shen et al.

In this paper, we explore the potential of Large Language Models (LLMs) Agents in playing the strategic social deduction game, Resistance Avalon. Players in Avalon are challenged not only to make informed decisions based on dynamically evolving game phases, but also to engage in discussions where they must deceive, deduce, and negotiate with other players. These characteristics make Avalon a compelling test-bed to study the decision-making and language-processing capabilities of LLM Agents. To facilitate research in this line, we introduce AvalonBench - a comprehensive game environment tailored for evaluating multi-agent LLM Agents. This benchmark incorporates: (1) a game environment for Avalon, (2) rule-based bots as baseline opponents, and (3) ReAct-style LLM agents with tailored prompts for each role. Notably, our evaluations based on AvalonBench highlight a clear capability gap. For instance, models like ChatGPT playing good-role got a win rate of 22.2% against rule-based bots playing evil, while good-role bot achieves 38.2% win rate in the same setting. We envision AvalonBench could be a good test-bed for developing more advanced LLMs (with self-playing) and agent frameworks that can effectively model the layered complexities of such game environments.

35.6LGJun 13, 2025Code
TreeRL: LLM Reinforcement Learning with On-Policy Tree Search

Zhenyu Hou, Ziniu Hu, Yujiang Li et al.

Reinforcement learning (RL) with tree search has demonstrated superior performance in traditional reasoning tasks. Compared to conventional independent chain sampling strategies with outcome supervision, tree search enables better exploration of the reasoning space and provides dense, on-policy process rewards during RL training but remains under-explored in On-Policy LLM RL. We propose TreeRL, a reinforcement learning framework that directly incorporates on-policy tree search for RL training. Our approach includes intermediate supervision and eliminates the need for a separate reward model training. Existing approaches typically train a separate process reward model, which can suffer from distribution mismatch and reward hacking. We also introduce a cost-effective tree search approach that achieves higher search efficiency under the same generation token budget by strategically branching from high-uncertainty intermediate steps rather than using random branching. Experiments on challenging math and code reasoning benchmarks demonstrate that TreeRL achieves superior performance compared to traditional ChainRL, highlighting the potential of tree search for LLM. TreeRL is open-sourced at https://github.com/THUDM/TreeRL.

21.3LGFeb 4, 2025Code
QLASS: Boosting Language Agent Inference via Q-Guided Stepwise Search

Zongyu Lin, Yao Tang, Xingcheng Yao et al.

Language agents have become a promising solution to complex interactive tasks. One of the key ingredients to the success of language agents is the reward model on the trajectory of the agentic workflow, which provides valuable guidance during training or inference. However, due to the lack of annotations of intermediate interactions, most existing works use an outcome reward model to optimize policies across entire trajectories. This may lead to sub-optimal policies and hinder the overall performance. To address this, we propose QLASS (Q-guided Language Agent Stepwise Search), to automatically generate annotations by estimating Q-values in a stepwise manner for open language agents. By introducing a reasoning tree and performing process reward modeling, QLASS provides effective intermediate guidance for each step. With the stepwise guidance, we propose a Q-guided generation strategy to enable language agents to better adapt to long-term value, resulting in significant performance improvement during model inference on complex interactive agent tasks. Notably, even with almost half the annotated data, QLASS retains strong performance, demonstrating its efficiency in handling limited supervision. We also empirically demonstrate that QLASS can lead to more effective decision making through qualitative analysis. We will release our code and data.

15.7LGSep 18, 2025Code
TDRM: Smooth Reward Models with Temporal Difference for LLM RL and Inference

Dan Zhang, Min Cai, Jonathan Light et al.

Reward models are central to both reinforcement learning (RL) with language models and inference-time verification. However, existing reward models often lack temporal consistency, leading to ineffective policy updates and unstable RL training. We introduce TDRM, a method for learning smoother and more reliable reward models by minimizing temporal differences (TD) for training-time reinforcement learning and inference-time verification. Experiments show that TD-trained process reward models (PRMs) improve performance across Best-of-N (up to 6.6%) and tree-search (up to 23.7%) settings. When combined with Reinforcement Learning with Verifiable Rewards (RLVR), TD-trained PRMs lead to more data-efficient RL -- achieving comparable performance with just 2.5k data to what baseline methods require 50.1k data to attain -- and yield higher-quality language model policies in 8 model variants (5 series), e.g., Qwen2.5-(0.5B, 1,5B), GLM4-9B-0414, GLM-Z1-9B-0414, Qwen2.5-Math-(1.5B, 7B), and DeepSeek-R1-Distill-Qwen-(1.5B, 7B). We release all code at https://github.com/THUDM/TDRM.

3.7CVNov 26, 2024Code
Path-RAG: Knowledge-Guided Key Region Retrieval for Open-ended Pathology Visual Question Answering

Awais Naeem, Tianhao Li, Huang-Ru Liao et al.

Accurate diagnosis and prognosis assisted by pathology images are essential for cancer treatment selection and planning. Despite the recent trend of adopting deep-learning approaches for analyzing complex pathology images, they fall short as they often overlook the domain-expert understanding of tissue structure and cell composition. In this work, we focus on a challenging Open-ended Pathology VQA (PathVQA-Open) task and propose a novel framework named Path-RAG, which leverages HistoCartography to retrieve relevant domain knowledge from pathology images and significantly improves performance on PathVQA-Open. Admitting the complexity of pathology image analysis, Path-RAG adopts a human-centered AI approach by retrieving domain knowledge using HistoCartography to select the relevant patches from pathology images. Our experiments suggest that domain guidance can significantly boost the accuracy of LLaVA-Med from 38% to 47%, with a notable gain of 28% for H&E-stained pathology images in the PathVQA-Open dataset. For longer-form question and answer pairs, our model consistently achieves significant improvements of 32.5% in ARCH-Open PubMed and 30.6% in ARCH-Open Books on H\&E images. Our code and dataset is available here (https://github.com/embedded-robotics/path-rag).

31.5CVMar 2, 2024
SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code

Ziniu Hu, Ahmet Iscen, Aashi Jain et al.

This paper introduces SceneCraft, a Large Language Model (LLM) Agent converting text descriptions into Blender-executable Python scripts which render complex scenes with up to a hundred 3D assets. This process requires complex spatial planning and arrangement. We tackle these challenges through a combination of advanced abstraction, strategic planning, and library learning. SceneCraft first models a scene graph as a blueprint, detailing the spatial relationships among assets in the scene. SceneCraft then writes Python scripts based on this graph, translating relationships into numerical constraints for asset layout. Next, SceneCraft leverages the perceptual strengths of vision-language foundation models like GPT-V to analyze rendered images and iteratively refine the scene. On top of this process, SceneCraft features a library learning mechanism that compiles common script functions into a reusable library, facilitating continuous self-improvement without expensive LLM parameter tuning. Our evaluation demonstrates that SceneCraft surpasses existing LLM-based agents in rendering complex scenes, as shown by its adherence to constraints and favorable human assessments. We also showcase the broader application potential of SceneCraft by reconstructing detailed 3D scenes from the Sintel movie and guiding a video generative model with generated scenes as intermediary control signal.

28.0SDFeb 22, 2024Code
Symbolic Music Generation with Non-Differentiable Rule Guided Diffusion

Yujia Huang, Adishree Ghatare, Yuanzhe Liu et al.

We study the problem of symbolic music generation (e.g., generating piano rolls), with a technical focus on non-differentiable rule guidance. Musical rules are often expressed in symbolic form on note characteristics, such as note density or chord progression, many of which are non-differentiable which pose a challenge when using them for guided diffusion. We propose Stochastic Control Guidance (SCG), a novel guidance method that only requires forward evaluation of rule functions that can work with pre-trained diffusion models in a plug-and-play way, thus achieving training-free guidance for non-differentiable rules for the first time. Additionally, we introduce a latent diffusion architecture for symbolic music generation with high time resolution, which can be composed with SCG in a plug-and-play fashion. Compared to standard strong baselines in symbolic music generation, this framework demonstrates marked advancements in music quality and rule-based controllability, outperforming current state-of-the-art generators in a variety of settings. For detailed demonstrations, code and model checkpoints, please visit our project website: https://scg-rule-guided-music.github.io/.

8.2CLMar 11, 2024
Thought Graph: Generating Thought Process for Biological Reasoning

Chi-Yang Hsu, Kyle Cox, Jiawei Xu et al.

We present the Thought Graph as a novel framework to support complex reasoning and use gene set analysis as an example to uncover semantic relationships between biological processes. Our framework stands out for its ability to provide a deeper understanding of gene sets, significantly surpassing GSEA by 40.28% and LLM baselines by 5.38% based on cosine similarity to human annotations. Our analysis further provides insights into future directions of biological processes naming, and implications for bioinformatics and precision medicine.

14.2LGJun 13, 2024
Cross-Modality Program Representation Learning for Electronic Design Automation with High-Level Synthesis

Zongyue Qin, Yunsheng Bai, Atefeh Sohrabizadeh et al.

In recent years, domain-specific accelerators (DSAs) have gained popularity for applications such as deep learning and autonomous driving. To facilitate DSA designs, programmers use high-level synthesis (HLS) to compile a high-level description written in C/C++ into a design with low-level hardware description languages that eventually synthesize DSAs on circuits. However, creating a high-quality HLS design still demands significant domain knowledge, particularly in microarchitecture decisions expressed as \textit{pragmas}. Thus, it is desirable to automate such decisions with the help of machine learning for predicting the quality of HLS designs, requiring a deeper understanding of the program that consists of original code and pragmas. Naturally, these programs can be considered as sequence data. In addition, these programs can be compiled and converted into a control data flow graph (CDFG). But existing works either fail to leverage both modalities or combine the two in shallow or coarse ways. We propose ProgSG, a model that allows interaction between the source code sequence modality and the graph modality in a deep and fine-grained way. To alleviate the scarcity of labeled designs, a pre-training method is proposed based on a suite of compiler's data flow analysis tasks. Experimental results show that ProgSG reduces the RMSE of design performance predictions by up to $22\%$, and identifies designs with an average of $1.10\times$ and $1.26\times$ (up to $8.17\times$ and $13.31\times$) performance improvement in design space exploration (DSE) task compared to HARP and AutoDSE, respectively.

2.0LGMay 18, 2023
ProgSG: Cross-Modality Representation Learning for Programs in Electronic Design Automation

Yunsheng Bai, Atefeh Sohrabizadeh, Zongyue Qin et al.

Recent years have witnessed the growing popularity of domain-specific accelerators (DSAs), such as Google's TPUs, for accelerating various applications such as deep learning, search, autonomous driving, etc. To facilitate DSA designs, high-level synthesis (HLS) is used, which allows a developer to compile a high-level description in the form of software code in C and C++ into a design in low-level hardware description languages (such as VHDL or Verilog) and eventually synthesized into a DSA on an ASIC (application-specific integrated circuit) or FPGA (field-programmable gate arrays). However, existing HLS tools still require microarchitecture decisions, expressed in terms of pragmas (such as directives for parallelization and pipelining). To enable more people to design DSAs, it is desirable to automate such decisions with the help of deep learning for predicting the quality of HLS designs. This requires us a deeper understanding of the program, which is a combination of original code and pragmas. Naturally, these programs can be considered as sequence data, for which large language models (LLM) can help. In addition, these programs can be compiled and converted into a control data flow graph (CDFG), and the compiler also provides fine-grained alignment between the code tokens and the CDFG nodes. However, existing works either fail to leverage both modalities or combine the two in shallow or coarse ways. We propose ProgSG allowing the source code sequence modality and the graph modalities to interact with each other in a deep and fine-grained way. To alleviate the scarcity of labeled designs, a pre-training method is proposed based on a suite of compiler's data flow analysis tasks. Experimental results on two benchmark datasets show the superiority of ProgSG over baseline methods that either only consider one modality or combine the two without utilizing the alignment information.

30.7CLSep 21, 2021
Relation-Guided Pre-Training for Open-Domain Question Answering

Ziniu Hu, Yizhou Sun, Kai-Wei Chang

Answering complex open-domain questions requires understanding the latent relations between involving entities. However, we found that the existing QA datasets are extremely imbalanced in some types of relations, which hurts the generalization performance over questions with long-tail relations. To remedy this problem, in this paper, we propose a Relation-Guided Pre-Training (RGPT-QA) framework. We first generate a relational QA dataset covering a wide range of relations from both the Wikidata triplets and Wikipedia hyperlinks. We then pre-train a QA model to infer the latent relations from the question, and then conduct extractive QA to get the target answer entity. We demonstrate that by pretraining with propoed RGPT-QA techique, the popular open-domain QA model, Dense Passage Retriever (DPR), achieves 2.2%, 2.4%, and 6.3% absolute improvement in Exact Match accuracy on Natural Questions, TriviaQA, and WebQuestions. Particularly, we show that RGPT-QA improves significantly on questions with long-tail relations

23.4IRSep 16, 2018Code
Unbiased LambdaMART: An Unbiased Pairwise Learning-to-Rank Algorithm

Ziniu Hu, Yang Wang, Qu Peng et al.

Although click data is widely used in search systems in practice, so far the inherent bias, most notably position bias, has prevented it from being used in training of a ranker for search, i.e., learning-to-rank. Recently, a number of authors have proposed new techniques referred to as 'unbiased learning-to-rank', which can reduce position bias and train a relatively high-performance ranker using click data. Most of the algorithms, based on the inverse propensity weighting (IPW) principle, first estimate the click bias at each position, and then train an unbiased ranker with the estimated biases using a learning-to-rank algorithm. However, there has not been a method for pairwise learning-to-rank that can jointly conduct debiasing of click data and training of a ranker using a pairwise loss function. In this paper, we propose a novel algorithm, which can jointly estimate the biases at click positions and the biases at unclick positions, and learn an unbiased ranker. Experiments on benchmark data show that our algorithm can significantly outperform existing algorithms. In addition, an online A/B Testing at a commercial search engine shows that our algorithm can effectively conduct debiasing of click data and enhance relevance ranking.

15.3IRJun 7, 2018Code
Emoji-Powered Representation Learning for Cross-Lingual Sentiment Classification

Zhenpeng Chen, Sheng Shen, Ziniu Hu et al.

Sentiment classification typically relies on a large amount of labeled data. In practice, the availability of labels is highly imbalanced among different languages, e.g., more English texts are labeled than texts in any other languages, which creates a considerable inequality in the quality of related information services received by users speaking different languages. To tackle this problem, cross-lingual sentiment classification approaches aim to transfer knowledge learned from one language that has abundant labeled examples (i.e., the source language, usually English) to another language with fewer labels (i.e., the target language). The source and the target languages are usually bridged through off-the-shelf machine translation tools. Through such a channel, cross-language sentiment patterns can be successfully learned from English and transferred into the target languages. This approach, however, often fails to capture sentiment knowledge specific to the target language, and thus compromises the accuracy of the downstream classification task. In this paper, we employ emojis, which are widely available in many languages, as a new channel to learn both the cross-language and the language-specific sentiment patterns. We propose a novel representation learning method that uses emoji prediction as an instrument to learn respective sentiment-aware representations for each language. The learned representations are then integrated to facilitate cross-lingual sentiment classification. The proposed method demonstrates state-of-the-art performance on benchmark datasets, which is sustained even when sentiment labels are scarce.

2.9SENov 30, 2017
Automating Release of Deep Link APIs for Android Applications

Yun Ma, Ziniu Hu, Dian Yang et al.

Unlike the Web where each web page has a global URL to reach, a specific "content page" inside a mobile app cannot be opened unless the user explores the app with several operations from the landing page. Recently, deep links have been advocated by major companies to enable targeting and opening a specific page of an app externally with an accessible uniform resource identifier (URI). To empirically investigate the state of the practice on adopting deep links, in this article, we present the largest empirical study of deep links over 20,000 Android apps, and find that deep links do not get wide adoption among current Android apps, and non-trivial manual efforts are required for app developers to support deep links. To address such an issue, we propose the Aladdin approach and supporting tool to release deep links to access arbitrary location of existing apps. Aladdin instantiates our novel cooperative framework to synergically combine static analysis and dynamic analysis while minimally engaging developers to provide inputs to the framework for automation, without requiring any coding efforts or additional deployment efforts. We evaluate Aladdin with popular apps and demonstrate its effectiveness and performance.

5.2SEOct 24, 2017
DroidWalker: Generating Reproducible Test Cases via Automatic Exploration of Android Apps

Ziniu Hu, Yun Ma, Yangyang Huang

Generating test cases through automatic app exploration is very useful for analyzing and testing Android apps. However, test cases generated by current app-exploration tools are not reproducible, i.e. when the generated test case is re-executed, the app cannot reach the same state as the explored one. As a result, app developers are not able to reproduce the failure or crash reported during the exploration, to conduct regression test after fixing the bug, or to execute the same test in different environments. In this paper, we present DroidWalker, a dynamic-analysis tool to generate reproducible test cases for Android apps. The key design of our tool is a dynamic-adaptive model that can abstract the app state in a proper granularity so every state in the model can be reached afterwards. Given an app under test, DroidWalker first explores the app to build the model. Then developers can select the state in the model to be reproduced. Finally, DroidWalker executes all the generated test cases and the app could reach exactly the same state as the explored one. We apply DroidWalker in three real usage scenarios to demonstrate its practical usage. The video of our tool is at https://youtu.be/ndUD8Gxs800.

5.2SEJul 19, 2017
Towards Release Strategy Optimization for Apps in Google Play

Sheng Shen, Xuan Lu, Ziniu Hu

In the appstore-centric ecosystem, app developers have an urgent requirement to optimize their release strategy to maximize the success opportunity of their apps. To address this problem, we introduce an approach to assisting developers to select the proper release opportunity based on the purpose of the update and current condition of the app. Before that, we propose the interval of an update to its previous update to characterize release patterns, and find significance of the release opportunity through empirical analysis. We mined the update-history data of 17,820 apps from 33 categories in Google Play, over a period of 105 days. With 41,028 releases identified from these apps, we reveal important characteristics of update intervals and how these factors can influence update effects. We suggest developers to synthetically consider app ranking, rating trend, and what to update in addition to the opportunity before releasing an app version. We propose a Multinomial Naive Bayes model to help decide an optimal release opportunity to gain better user adoption.

5.7HCJun 26, 2017
Roaming across the Castle Tunnels: an Empirical Study of Inter-App Navigation Behaviors of Android Users

Ziniu Hu, Yun Ma, Qiaozhu Mei et al.

Mobile applications (a.k.a., apps), which facilitate a large variety of tasks on mobile devices, have become indispensable in our everyday lives. Accomplishing a task may require the user to navigate among various apps. Unlike Web pages that are inherently interconnected through hyperlinks, mobile apps are usually isolated building blocks, and the lack of direct links between apps has largely compromised the efficiency of task completion. In this paper, we present the first in-depth empirical study of inter-app navigation behaviors of smartphone users based on a comprehensive dataset collected through a sizable user study over three months. We propose a model to distinguish informational pages and transitional pages, based on which a large number of inter-app navigation are identified. We reveal that developing 'tunnels' between of isolated apps has a huge potential to reduce the cost of navigation. Our analysis provides various practical implications on how to improve app-navigation experiences from both the operating system's perspective and the developer's perspective.

7.9SEMay 23, 2016
DroidLink: Automated Generation of Deep Links for Android Apps

Yun Ma, Xuanzhe Liu, Ruogu Du et al.

The mobile application (app) has become the main entrance to access the Internet on handheld devices. Unlike the Web where each webpage has a global URL to reach directly, a specific "content page" of an app can be opened only by exploring the app with several operations from the landing page. The interoperability between apps is quite fixed and thus limits the value-added "linked data" between apps. Recently, deep link has been proposed to enable targeting and opening a specific page of an app externally with an accessible uniform resource identifier (URI). However, implementing deep link for mobile apps requires a lot of manual efforts by app developers, which can be very error-prone and time-consuming. In this paper, we propose DroidLink to automatically generating deep links for existing Android apps. We design a deep link model suitable for automatic generation. Then we explore the transition of pages and build a navigation graph based on static and dynamic analysis of Android apps. Next, we realize an updating mechanism that keeps on revisiting the target app and discover new pages, and thus generates deep links for every single page of the app. Finally, we repackage the app with deep link supports, but requires no additional deployment requirements. We generate deep links for some popular apps and demonstrate the feasibility of DroidLink.