Chen Xu

CV
h-index10
4papers
266citations
Novelty51%
AI Score40

4 Papers

26.0CVNov 30, 2023Code
HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video

Zicong Fan, Maria Parelli, Maria Eleni Kadoglou et al.

Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour. However, most existing methods for hand-object reconstruction from RGB either assume pre-scanned object templates or heavily rely on limited 3D hand-object data, restricting their ability to scale and generalize to more unconstrained interaction settings. To this end, we introduce HOLD -- the first category-agnostic method that reconstructs an articulated hand and object jointly from a monocular interaction video. We develop a compositional articulated implicit model that can reconstruct disentangled 3D hand and object from 2D images. We also further incorporate hand-object constraints to improve hand-object poses and consequently the reconstruction quality. Our method does not rely on 3D hand-object annotations while outperforming fully-supervised baselines in both in-the-lab and challenging in-the-wild settings. Moreover, we qualitatively show its robustness in reconstructing from in-the-wild videos. Code: https://github.com/zc-alexfan/hold

7.1LGOct 13, 2025
Cog-Rethinker: Hierarchical Metacognitive Reinforcement Learning for LLM Reasoning

Zexu Sun, Yongcheng Zeng, Erxue Min et al.

Contemporary progress in large language models (LLMs) has revealed notable inferential capacities via reinforcement learning (RL) employing verifiable reward, facilitating the development of O1 and R1-like reasoning models. Directly training from base models with RL is called zero-RL. However, previous works rely upon activating LLMs' inherent capacities through fixed prompt templates. This strategy introduces substantial sampling inefficiencies for weak LLMs, as the majority of problems generate invalid outputs during accuracy-driven filtration in reasoning tasks, which causes a waste of samples. To solve this issue, we propose Cog-Rethinker, a novel hierarchical metacognitive RL framework for LLM reasoning. Our Cog-Rethinker mainly focuses on the rollout procedure in RL training. After the direct rollout, our Cog-Rethinker improves sample utilization in a hierarchical metacognitive two-stage framework. By leveraging human cognition during solving problems, firstly, it prompts policy to decompose zero-accuracy problems into subproblems to produce final reasoning results. Secondly, with zero-accuracy problems in previous rollout stage, it further prompts policy to refine these answers by referencing previous wrong solutions. Moreover, to enable cold-start of the two new reasoning patterns and maintain train-test consistency across prompt templates, our Cog-Rethinker applies supervised fine-tuning on the policy using correct samples of the two stages with direct rollout template. Experimental results demonstrate Cog-Rethinker's superior performance on various mathematical reasoning benchmarks, we also analyzed its improved sample efficiency that accelerates convergence compared to baseline methods.

25.3CVAug 18, 2020
Category Level Object Pose Estimation via Neural Analysis-by-Synthesis

Xu Chen, Zijian Dong, Jie Song et al.

Many object pose estimation algorithms rely on the analysis-by-synthesis framework which requires explicit representations of individual object instances. In this paper we combine a gradient-based fitting procedure with a parametric neural image synthesis module that is capable of implicitly representing the appearance, shape and pose of entire object categories, thus rendering the need for explicit CAD models per object instance unnecessary. The image synthesis network is designed to efficiently span the pose configuration space so that model capacity can be used to capture the shape and local appearance (i.e., texture) variations jointly. At inference time the synthesized images are compared to the target via an appearance based loss and the error signal is backpropagated through the network to the input parameters. Keeping the network parameters fixed, this allows for iterative optimization of the object pose, shape and appearance in a joint manner and we experimentally show that the method can recover orientation of objects with high accuracy from 2D images alone. When provided with depth measurements, to overcome scale ambiguities, the method can accurately recover the full 6DOF pose successfully.

2.3GTNov 5, 2019
Liability Design for Autonomous Vehicles and Human-Driven Vehicles: A Hierarchical Game-Theoretic Approach

Xuan Di, Xu Chen, Eric Talley

Autonomous vehicles (AVs) are inevitably entering our lives with potential benefits for improved traffic safety, mobility, and accessibility. However, AVs' benefits also introduce a serious potential challenge, in the form of complex interactions with human-driven vehicles (HVs). The emergence of AVs introduces uncertainty in the behavior of human actors and in the impact of the AV manufacturer on autonomous driving design. This paper thus aims to investigate how AVs affect road safety and to design socially optimal liability rules for AVs and human drivers. A unified game is developed, including a Nash game between human drivers, a Stackelberg game between the AV manufacturer and HVs, and a Stackelberg game between the law maker and other users. We also establish the existence and uniqueness of the equilibrium of the game. The game is then simulated with numerical examples to investigate the emergence of human drivers' moral hazard, the AV manufacturer's role in traffic safety, and the law maker's role in liability design. Our findings demonstrate that human drivers could develop moral hazard if they perceive their road environment has become safer and an optimal liability rule design is crucial to improve social welfare with advanced transportation technologies. More generally, the game-theoretic model developed in this paper provides an analytical tool to assist policy-makers in AV policymaking and hopefully mitigate uncertainty in the existing regulation landscape about AV technologies.