Sunwoo Park

2papers

2 Papers

82.2CVMay 13
CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation

Seonghyun Jin, Youngmin Kim, Sunwoo Park et al.

Camera-conditioned video generation requires positional encoding that remains reliable under changes in camera motion, lens configuration, and scene structure. However, existing attention-level camera encodings either provide ray-only camera signals or rely on pinhole camera geometry, limiting their applicability to general camera control under the Unified Camera Model, including wide-angle and fisheye lenses. To address this limitation, we propose Curved Ray Expectation Positional Encoding (CRePE). CRePE represents each image token as a depth-aware positional distribution along its source ray, providing a Unified Camera Model-compatible positional encoding that captures the projected-path geometry induced by wide-angle and fisheye cameras. CRePE is implemented through a Geometric Attention Adapter added to frozen video DiTs, injecting token-wise scene-distance information into selected attention layers and stabilizing it with pseudo supervision from a monocular geometry foundation model. This design leads to more stable camera control and improves several geometry-aware and perceptual-quality metrics, while remaining competitive on video-quality metrics. Controlled positional-encoding ablations show a better overall average rank than a RayRoPE-style endpoint PE baseline, demonstrating the effectiveness of UCM-aware projected-path integration across diverse camera models. Furthermore, by extending the same positional-encoding pathway to external geometry control through Radial MixForcing, CRePE supports external radial-map control for scene-geometry-conditioned generation and source-video motion transfer beyond camera control.

73.3CVMay 11
Geometric 4D Stitching for Grounded 4D Generation

Sunwoo Park, Taesung Kwon, Jong Chul Ye

Recent 4D generation methods complete scene-level missing information using generative models and reconstruct the scene into radiance-based representations. However, these pipelines often present geometric inconsistencies in the generated content, and the radiance-based reconstruction requires expensive optimization. Furthermore, radiance-based representations often absorb these geometric inconsistencies into their view-dependent nature, failing to enforce the grounded geometric consistency. To address these issues, we propose Geometric 4D Stitching, an efficient framework that explicitly identifies missing geometric regions and complements them with geometrically grounded 4D stitches. As a result, our method constructs 4D scene representations in under 10 minutes on a single NVIDIA RTX 5090 GPU per one-step scene expansion, while improving geometric consistency. Moreover, we demonstrate that our explicit 4D stitching supports interative expansion of 4D mesh as well as 4D scene editing.