Jaehyun Kang

CV
h-index21
5papers
40citations
Novelty55%
AI Score50

5 Papers

CVDec 8, 2023Code
VISAGE: Video Instance Segmentation with Appearance-Guided Enhancement

Hanjung Kim, Jaehyun Kang, Miran Heo et al.

In recent years, online Video Instance Segmentation (VIS) methods have shown remarkable advancement with their powerful query-based detectors. Utilizing the output queries of the detector at the frame-level, these methods achieve high accuracy on challenging benchmarks. However, our observations demonstrate that these methods heavily rely on location information, which often causes incorrect associations between objects. This paper presents that a key axis of object matching in trackers is appearance information, which becomes greatly instructive under conditions where positional cues are insufficient for distinguishing their identities. Therefore, we suggest a simple yet powerful extension to object decoders that explicitly extract embeddings from backbone features and drive queries to capture the appearances of objects, which greatly enhances instance association accuracy. Furthermore, recognizing the limitations of existing benchmarks in fully evaluating appearance awareness, we have constructed a synthetic dataset to rigorously validate our method. By effectively resolving the over-reliance on location information, we achieve state-of-the-art results on YouTube-VIS 2019/2021 and Occluded VIS (OVIS). Code is available at https://github.com/KimHanjung/VISAGE.

LGOct 24, 2024Code
$C^2$: Scalable Auto-Feedback for LLM-based Chart Generation

Woosung Koh, Jang Han Yoon, MinHyung Lee et al.

Generating high-quality charts with Large Language Models (LLMs) presents significant challenges due to limited data and the high cost of scaling through human curation. $\langle \text{instruction}, \text{data}, \text{code} \rangle$ triplets are scarce and expensive to manually curate as their creation demands technical expertise. To address this scalability challenge, we introduce a reference-free automatic feedback generator, which eliminates the need for costly human intervention. Our novel framework, C$^2$, consists of (1) an automatic feedback provider (ChartAF) and (2) a diverse, reference-free dataset (ChartUIE-8K). The results are compelling: in our first experiment, 74% of respondents strongly preferred, and 10% preferred, the results after feedback. The second post-feedback experiment demonstrates that ChartAF outperform nine baselines. Moreover, ChartUIE-8K significantly improves data diversity by increasing queries, datasets, and chart types by 5982%, 1936%, and 91%, respectively, over benchmarks. Finally, a study of LLM users revealed that 94% of participants preferred ChartUIE-8K's queries, with 93% deeming them aligned with real-world use cases. Core contributions are available as open-source at chartsquared.github.io, with ample qualitative examples.

ROMay 5
RLDX-1 Technical Report

Dongyoung Kim, Huiwon Jang, Myungkyu Koo et al.

While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, memory-aware decision making, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including synthesizing training data for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. $π_{0.5}$ and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while $π_{0.5}$ and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.

CVOct 13, 2023
Leveraging Image Augmentation for Object Manipulation: Towards Interpretable Controllability in Object-Centric Learning

Jinwoo Kim, Janghyuk Choi, Jaehyun Kang et al.

The binding problem in artificial neural networks is actively explored with the goal of achieving human-level recognition skills through the comprehension of the world in terms of symbol-like entities. Especially in the field of computer vision, object-centric learning (OCL) is extensively researched to better understand complex scenes by acquiring object representations or slots. While recent studies in OCL have made strides with complex images or videos, the interpretability and interactivity over object representation remain largely uncharted, still holding promise in the field of OCL. In this paper, we introduce a novel method, Slot Attention with Image Augmentation (SlotAug), to explore the possibility of learning interpretable controllability over slots in a self-supervised manner by utilizing an image augmentation strategy. We also devise the concept of sustainability in controllable slots by introducing iterative and reversible controls over slots with two proposed submethods: Auxiliary Identity Manipulation and Slot Consistency Loss. Extensive empirical studies and theoretical validation confirm the effectiveness of our approach, offering a novel capability for interpretable and sustainable control of object representations.

ROMay 13, 2025
UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representations

Hanjung Kim, Jaehyun Kang, Hyolim Kang et al.

Mimicry is a fundamental learning mechanism in humans, enabling individuals to learn new tasks by observing and imitating experts. However, applying this ability to robots presents significant challenges due to the inherent differences between human and robot embodiments in both their visual appearance and physical capabilities. While previous methods bridge this gap using cross-embodiment datasets with shared scenes and tasks, collecting such aligned data between humans and robots at scale is not trivial. In this paper, we propose UniSkill, a novel framework that learns embodiment-agnostic skill representations from large-scale cross-embodiment video data without any labels, enabling skills extracted from human video prompts to effectively transfer to robot policies trained only on robot data. Our experiments in both simulation and real-world environments show that our cross-embodiment skills successfully guide robots in selecting appropriate actions, even with unseen video prompts. The project website can be found at: https://kimhanjung.github.io/UniSkill.