Giorgio Fabbro

AS
h-index6
8papers
204citations
Novelty48%
AI Score33

8 Papers

8.0ASAug 24, 2022
Automatic music mixing with deep learning and out-of-domain data

Marco A. Martínez-Ramírez, Wei-Hsiang Liao, Giorgio Fabbro et al.

Music mixing traditionally involves recording instruments in the form of clean, individual tracks and blending them into a final mixture using audio effects and expert knowledge (e.g., a mixing engineer). The automation of music production tasks has become an emerging field in recent years, where rule-based methods and machine learning approaches have been explored. Nevertheless, the lack of dry or clean instrument recordings limits the performance of such models, which is still far from professional human-made mixes. We explore whether we can use out-of-domain data such as wet or processed multitrack music recordings and repurpose it to train supervised deep learning models that can bridge the current gap in automatic mixing quality. To achieve this we propose a novel data preprocessing method that allows the models to perform automatic music mixing. We also redesigned a listening test method for evaluating music mixing systems. We validate our results through such subjective tests using highly experienced mixing engineers as participants.

8.3SDSep 17, 2024Code
High-Resolution Speech Restoration with Latent Diffusion Model

Tushar Dhyani, Florian Lux, Michele Mancusi et al.

Traditional speech enhancement methods often oversimplify the task of restoration by focusing on a single type of distortion. Generative models that handle multiple distortions frequently struggle with phone reconstruction and high-frequency harmonics, leading to breathing and gasping artifacts that reduce the intelligibility of reconstructed speech. These models are also computationally demanding, and many solutions are restricted to producing outputs in the wide-band frequency range, which limits their suitability for professional applications. To address these challenges, we propose Hi-ResLDM, a novel generative model based on latent diffusion designed to remove multiple distortions and restore speech recordings to studio quality, sampled at 48kHz. We benchmark Hi-ResLDM against state-of-the-art methods that leverage GAN and Conditional Flow Matching (CFM) components, demonstrating superior performance in regenerating high-frequency-band details. Hi-ResLDM not only excels in non-instrusive metrics but is also consistently preferred in human evaluation and performs competitively on intrusive evaluations, making it ideal for high-resolution speech restoration.

10.9SDNov 2, 2024
Music Foundation Model as Generic Booster for Music Downstream Tasks

WeiHsiang Liao, Yuhta Takida, Yukara Ikemiya et al.

We demonstrate the efficacy of using intermediate representations from a single foundation model to enhance various music downstream tasks. We introduce SoniDo, a music foundation model (MFM) designed to extract hierarchical features from target music samples. By leveraging hierarchical intermediate features, SoniDo constrains the information granularity, leading to improved performance across various downstream tasks including both understanding and generative tasks. We specifically evaluated this approach on representative tasks such as music tagging, music transcription, music source separation, and music mixing. Our results reveal that the features extracted from foundation models provide valuable enhancements in training downstream task models. This highlights the capability of using features extracted from music foundation models as a booster for downstream tasks. Our approach not only benefits existing task-specific models but also supports music downstream tasks constrained by data scarcity. This paves the way for more effective and accessible music processing solutions.

4.3ASFeb 3, 2022
Distortion Audio Effects: Learning How to Recover the Clean Signal

Johannes Imort, Giorgio Fabbro, Marco A. Martínez Ramírez et al.

Given the recent advances in music source separation and automatic mixing, removing audio effects in music tracks is a meaningful step toward developing an automated remixing system. This paper focuses on removing distortion audio effects applied to guitar tracks in music production. We explore whether effect removal can be solved by neural networks designed for source separation and audio effect modeling. Our approach proves particularly effective for effects that mix the processed and clean signals. The models achieve better quality and significantly faster inference compared to state-of-the-art solutions based on sparse optimization. We demonstrate that the models are suitable not only for declipping but also for other types of distortion effects. By discussing the results, we stress the usefulness of multiple evaluation metrics to assess different aspects of reconstruction in distortion effect removal.

8.6SDOct 13, 2021
Music Source Separation with Deep Equilibrium Models

Yuichiro Koyama, Naoki Murata, Stefan Uhlich et al.

While deep neural network-based music source separation (MSS) is very effective and achieves high performance, its model size is often a problem for practical deployment. Deep implicit architectures such as deep equilibrium models (DEQ) were recently proposed, which can achieve higher performance than their explicit counterparts with limited depth while keeping the number of parameters small. This makes DEQ also attractive for MSS, especially as it was originally applied to sequential modeling tasks in natural language processing and thus should in principle be also suited for MSS. However, an investigation of a good architecture and training scheme for MSS with DEQ is needed as the characteristics of acoustic signals are different from those of natural language data. Hence, in this paper we propose an architecture and training scheme for MSS with DEQ. Starting with the architecture of Open-Unmix (UMX), we replace its sequence model with DEQ. We refer to our proposed method as DEQ-based UMX (DEQ-UMX). Experimental results show that DEQ-UMX performs better than the original UMX while reducing its number of parameters by 30%.

19.3ASAug 31, 2021Code
Music Demixing Challenge 2021

Yuki Mitsufuji, Giorgio Fabbro, Stefan Uhlich et al.

Music source separation has been intensively studied in the last decade and tremendous progress with the advent of deep learning could be observed. Evaluation campaigns such as MIREX or SiSEC connected state-of-the-art models and corresponding papers, which can help researchers integrate the best practices into their models. In recent years, the widely used MUSDB18 dataset played an important role in measuring the performance of music source separation. While the dataset made a considerable contribution to the advancement of the field, it is also subject to several biases resulting from a focus on Western pop music and a limited number of mixing engineers being involved. To address these issues, we designed the Music Demixing (MDX) Challenge on a crowd-based machine learning competition platform where the task is to separate stereo songs into four instrument stems (Vocals, Drums, Bass, Other). The main differences compared with the past challenges are 1) the competition is designed to more easily allow machine learning practitioners from other disciplines to participate, 2) evaluation is done on a hidden test set created by music professionals dedicated exclusively to the challenge to assure the transparency of the challenge, i.e., the test set is not accessible from anyone except the challenge organizers, and 3) the dataset provides a wider range of music genres and involved a greater number of mixing engineers. In this paper, we provide the details of the datasets, baselines, evaluation metrics, evaluation results, and technical challenges for future competitions.

6.6ASMay 26, 2021
Training Speech Enhancement Systems with Noisy Speech Datasets

Koichi Saito, Stefan Uhlich, Giorgio Fabbro et al.

Recently, deep neural network (DNN)-based speech enhancement (SE) systems have been used with great success. During training, such systems require clean speech data - ideally, in large quantity with a variety of acoustic conditions, many different speaker characteristics and for a given sampling rate (e.g., 48kHz for fullband SE). However, obtaining such clean speech data is not straightforward - especially, if only considering publicly available datasets. At the same time, a lot of material for automatic speech recognition (ASR) with the desired acoustic/speaker/sampling rate characteristics is publicly available except being clean, i.e., it also contains background noise as this is even often desired in order to have ASR systems that are noise-robust. Hence, using such data to train SE systems is not straightforward. In this paper, we propose two improvements to train SE systems on noisy speech data. First, we propose several modifications of the loss functions, which make them robust against noisy speech targets. In particular, computing the median over the sample axis before averaging over time-frequency bins allows to use such data. Furthermore, we propose a noise augmentation scheme for mixture-invariant training (MixIT), which allows using it also in such scenarios. For our experiments, we use the Mozilla Common Voice dataset and we show that using our robust loss function improves PESQ by up to 0.19 compared to a system trained in the traditional way. Similarly, for MixIT we can see an improvement of up to 0.27 in PESQ when using our proposed noise augmentation.

7.3ASOct 28, 2020
Speech Synthesis and Control Using Differentiable DSP

Giorgio Fabbro, Vladimir Golkov, Thomas Kemp et al.

Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech synthesis system that can produce diverse speech renditions of a text by allowing (but not requiring) explicit control over the various factors of variation. We propose a new neural vocoder that offers control of such factors of variation. This is achieved by employing differentiable digital signal processing (DDSP) (previously used only for music rather than speech), which exposes these factors of variation. The results show that the proposed approach can produce natural speech with realistic timbre, and individual factors of variation can be freely controlled.