17.1ROMay 30
Infeasible optimization problems and the hierarchical augmented Lagrangian method in imitation learningRoland Andrews, Justin Carpentier, Ajay Sathya
Imitation learning (IL) is an effective approach to train complex robotics policies. Recent works have introduced hard constraints into imitation-learning optimization problems to ensure safety, stability, and robustness of the learned policy. However, we argue that these constraints are sometimes infeasible, which can lead to unstable or difficult training dynamics. We study a simple remedy for such situations based on recent theoretical results on the augmented Lagrangian method in infeasible settings. We show that our approach drives the learned policy toward the solution of a closest-feasible constrained IL problem with desirable properties. The method is illustrated on a toy driving example with a total-acceleration constraint and pedestrian-safety constraints, a setting in which infeasibility can naturally arise while still allowing a safe learned policy.
CVDec 13, 2022
MegaPose: 6D Pose Estimation of Novel Objects via Render & CompareYann Labbé, Lucas Manuelli, Arsalan Mousavian et al.
We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.
31.8ROMay 29
Variance-Reduced Model Predictive Path Integral via Quadratic Model ApproximationFabian Schramm, Franki Nguimatsia Tiofack, Nicolas Perrin-Gilbert et al.
Sampling-based controllers, such as Model Predictive Path Integral (MPPI) methods, offer substantial flexibility but often suffer from high variance and low sample efficiency. To address these challenges, we introduce a hybrid variance-reduced MPPI framework that integrates a prior model into the sampling process. Our key insight is to decompose the objective function into a known approximate model and a residual term. Since the residual captures only the discrepancy between the model and the objective, it typically exhibits a smaller magnitude and lower variance than the original objective. Although this principle applies to general modeling choices, we demonstrate that adopting a quadratic approximation enables the derivation of a closed-form, model-guided prior that effectively concentrates samples in informative regions. Crucially, the framework is agnostic to the source of geometric information, allowing the quadratic model to be constructed from exact derivatives, structural approximations (e.g., Gauss- or Quasi-Newton), or gradient-free randomized smoothing. We validate the approach on standard optimization benchmarks, a nonlinear, underactuated cart-pole control task, and a contact-rich manipulation problem with non-smooth dynamics. Across these domains, we achieve faster convergence and superior performance in low-sample regimes compared to standard MPPI. These results suggest that the method can make sample-based control strategies more practical in scenarios where obtaining samples is expensive or limited.
ROSep 19, 2022
Enforcing the consensus between Trajectory Optimization and Policy Learning for precise robot controlQuentin Le Lidec, Wilson Jallet, Ivan Laptev et al.
Reinforcement learning (RL) and trajectory optimization (TO) present strong complementary advantages. On one hand, RL approaches are able to learn global control policies directly from data, but generally require large sample sizes to properly converge towards feasible policies. On the other hand, TO methods are able to exploit gradient-based information extracted from simulators to quickly converge towards a locally optimal control trajectory which is only valid within the vicinity of the solution. Over the past decade, several approaches have aimed to adequately combine the two classes of methods in order to obtain the best of both worlds. Following on from this line of research, we propose several improvements on top of these approaches to learn global control policies quicker, notably by leveraging sensitivity information stemming from TO methods via Sobolev learning, and augmented Lagrangian techniques to enforce the consensus between TO and policy learning. We evaluate the benefits of these improvements on various classical tasks in robotics through comparison with existing approaches in the literature.
74.3LGMay 29
Survival Reinforcement Learning: Toward Scalable Self-Supervised RLFranki Nguimatsia-Tiofack, Fabian Schramm, Théotime Le Hellard et al.
While self-supervised Contrastive Reinforcement Learning (CRL) has shown remarkable depth-scaling capabilities, successfully using networks over 64 layers, scaled CRL still struggles with long-horizon goal-conditioned planning due to the uniformity-tolerance dilemma inherent in contrastive losses. We introduce Survival Reinforcement Learning (SRL), an online classification-based alternative that extends the survival value learning framework by maximizing the agent's dwell time at target goals. SRL bypasses the structural constraints of CRL and mitigates the "bang-bang" control solutions inherent to survival frameworks, which often induce undesirable behavior in complex dynamical systems. Evaluated across diverse robotic benchmarks, scaled SRL matches state-of-the-art CRL on manipulation tasks and outperforms it by 2x to 8x on stable, long-horizon locomotion tasks. Our results provide strong additional evidence that classification-based methods may serve as a key primitive in the broader effort to scale reinforcement learning.
59.2LGApr 21
Accelerating trajectory optimization with Sobolev-trained diffusion policiesThéotime Le Hellard, Franki Nguimatsia Tiofack, Quentin Le Lidec et al.
Trajectory Optimization (TO) solvers exploit known system dynamics to compute locally optimal trajectories through iterative improvements. A downside is that each new problem instance is solved independently; therefore, convergence speed and quality of the solution found depend on the initial trajectory proposed. To improve efficiency, a natural approach is to warm-start TO with initial guesses produced by a learned policy trained on trajectories previously generated by the solver. Diffusion-based policies have recently emerged as expressive imitation learning models, making them promising candidates for this role. Yet, a counterintuitive challenge comes from the local optimality of TO demonstrations: when a policy is rolled out, small non-optimal deviations may push it into situations not represented in the training data, triggering compounding errors over long horizons. In this work, we focus on learning-based warm-starting for gradient-based TO solvers that also provide feedback gains. Exploiting this specificity, we derive a first-order loss for Sobolev learning of diffusion-based policies using both trajectories and feedback gains. Through comprehensive experiments, we demonstrate that the resulting policy avoids compounding errors, and so can learn from very few trajectories to provide initial guesses reducing solving time by $2\times$ to $20 \times$. Incorporating first-order information enables predictions with fewer diffusion steps, reducing inference latency.
11.6ROMay 15
Sampling-Based Global Optimal Control and Estimation via Semidefinite ProgrammingAntoine Groudiev, Fabian Schramm, Éloïse Berthier et al.
Global optimization has gained attraction over the past decades, thanks to the development of both theoretical foundations and efficient numerical routines. Among recent advances, Kernel Sum of Squares (KernelSOS) provides a powerful theoretical framework, combining the expressivity of kernel methods with the guarantees of SOS optimization. In this paper, we take KernelSOS from theory to practice and demonstrate its use on challenging control and robotics problems. We identify and address the practical considerations required to make the method work in applied settings: restarting strategies, systematic calibration of hyperparameters, methods for recovering minimizers, and the combination with fast local solvers. As a proof of concept, the application of KernelSOS to robot localization highlights its competitiveness with existing SOS approaches that rely on heuristics and handcrafted reformulations to render the problem polynomial. Even in the high-dimensional, non-parametric setting of trajectory optimization with simulators treated as black boxes, we demonstrate how KernelSOS can be combined with fast local solvers to uncover higher-quality solutions without compromising overall runtimes.
59.2LGApr 19
SVL: Goal-Conditioned Reinforcement Learning as Survival LearningFranki Nguimatsia Tiofack, Fabian Schramm, Théotime Le Hellard et al.
Standard approaches to goal-conditioned reinforcement learning (GCRL) that rely on temporal-difference learning can be unstable and sample-inefficient due to bootstrapping. While recent work has explored contrastive and supervised formulations to improve stability, we present a probabilistic alternative, called survival value learning (SVL), that reframes GCRL as a survival learning problem by modeling the time-to-goal from each state as a probability distribution. This structured distributional Monte Carlo perspective yields a closed-form identity that expresses the goal-conditioned value function as a discounted sum of survival probabilities, enabling value estimation via a hazard model trained via maximum likelihood on both event and right-censored trajectories. We introduce three practical value estimators, including finite-horizon truncation and two binned infinite-horizon approximations to capture long-horizon objectives. Experiments on offline GCRL benchmarks show that SVL combined with hierarchical actors matches or surpasses strong hierarchical TD and Monte Carlo baselines, excelling on complex, long-horizon tasks.
ROSep 11, 2019Code
Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal ControlCarlos Mastalli, Rohan Budhiraja, Wolfgang Merkt et al.
We introduce Crocoddyl (Contact RObot COntrol by Differential DYnamic Library), an open-source framework tailored for efficient multi-contact optimal control. Crocoddyl efficiently computes the state trajectory and the control policy for a given predefined sequence of contacts. Its efficiency is due to the use of sparse analytical derivatives, exploitation of the problem structure, and data sharing. It employs differential geometry to properly describe the state of any geometrical system, e.g. floating-base systems. Additionally, we propose a novel optimal control algorithm called Feasibility-driven Differential Dynamic Programming (FDDP). Our method does not add extra decision variables which often increases the computation time per iteration due to factorization. FDDP shows a greater globalization strategy compared to classical Differential Dynamic Programming (DDP) algorithms. Concretely, we propose two modifications to the classical DDP algorithm. First, the backward pass accepts infeasible state-control trajectories. Second, the rollout keeps the gaps open during the early "exploratory" iterations (as expected in multiple-shooting methods with only equality constraints). We showcase the performance of our framework using different tasks. With our method, we can compute highly-dynamic maneuvers (e.g. jumping, front-flip) within few milliseconds.
21.6OCMar 16
Augmented Lagrangian methods for infeasible convex optimization problems and diverging proximal-point algorithmsRoland Andrews, Justin Carpentier, Adrien Taylor
This work investigates the convergence behavior of augmented Lagrangian methods (ALMs) when applied to convex optimization problems that may be infeasible. ALMs are a popular class of algorithms for solving constrained optimization problems. We demonstrate that, under mild assumptions, the sequences of iterates generated by ALMs converge to solutions of the ``closest feasible problem''. We establish progressively stronger convergence results, ranging from basic sequence convergence to more precise convergence rates, under a hierarchy of assumptions. This study leverages the classical relationship between ALMs and the proximal-point algorithm applied to the dual problem. A key technical contribution is a set of concise results on the behavior of the proximal-point algorithm when applied to functions that may lack minimizers. These results pertain to its convergence in terms of its subgradients and of the values of the convex conjugate.
LGDec 3, 2025
Guided Flow Policy: Learning from High-Value Actions in Offline Reinforcement LearningFranki Nguimatsia Tiofack, Théotime Le Hellard, Fabian Schramm et al.
Offline reinforcement learning often relies on behavior regularization that enforces policies to remain close to the dataset distribution. However, such approaches fail to distinguish between high-value and low-value actions in their regularization components. We introduce Guided Flow Policy (GFP), which couples a multi-step flow-matching policy with a distilled one-step actor. The actor directs the flow policy through weighted behavior cloning to focus on cloning high-value actions from the dataset rather than indiscriminately imitating all state-action pairs. In turn, the flow policy constrains the actor to remain aligned with the dataset's best transitions while maximizing the critic. This mutual guidance enables GFP to achieve state-of-the-art performance across 144 state and pixel-based tasks from the OGBench, Minari, and D4RL benchmarks, with substantial gains on suboptimal datasets and challenging tasks. Webpage: https://simple-robotics.github.io/publications/guided-flow-policy/
RODec 17, 2023
CACTO-SL: Using Sobolev Learning to improve Continuous Actor-Critic with Trajectory OptimizationElisa Alboni, Gianluigi Grandesso, Gastone Pietro Rosati Papini et al.
Trajectory Optimization (TO) and Reinforcement Learning (RL) are powerful and complementary tools to solve optimal control problems. On the one hand, TO can efficiently compute locally-optimal solutions, but it tends to get stuck in local minima if the problem is not convex. On the other hand, RL is typically less sensitive to non-convexity, but it requires a much higher computational effort. Recently, we have proposed CACTO (Continuous Actor-Critic with Trajectory Optimization), an algorithm that uses TO to guide the exploration of an actor-critic RL algorithm. In turns, the policy encoded by the actor is used to warm-start TO, closing the loop between TO and RL. In this work, we present an extension of CACTO exploiting the idea of Sobolev learning. To make the training of the critic network faster and more data efficient, we enrich it with the gradient of the Value function, computed via a backward pass of the differential dynamic programming algorithm. Our results show that the new algorithm is more efficient than the original CACTO, reducing the number of TO episodes by a factor ranging from 3 to 10, and consequently the computation time. Moreover, we show that CACTO-SL helps TO to find better minima and to produce more consistent results.
54.2ROMar 13
Reference-Free Sampling-Based Model Predictive ControlFabian Schramm, Pierre Fabre, Nicolas Perrin-Gilbert et al.
We present a sampling-based model predictive control (MPC) framework that enables emergent locomotion without relying on handcrafted gait patterns or predefined contact sequences. Our method discovers diverse motion patterns, ranging from trotting to galloping, robust standing policies, jumping, and handstand balancing, purely through the optimization of high-level objectives. Building on model predictive path integral (MPPI), we propose a cubic Hermite spline parameterization that operates on position and velocity control points. Our approach enables contact-making and contact-breaking strategies that adapt automatically to task requirements, requiring only a limited number of sampled trajectories. This sample efficiency enables real-time control on standard CPU hardware, eliminating the GPU acceleration typically required by other state-of-the-art MPPI methods. We validate our approach on the Go2 quadrupedal robot, demonstrating a range of emergent gaits and basic jumping capabilities. In simulation, we further showcase more complex behaviors, such as backflips, dynamic handstand balancing and locomotion on a Humanoid, all without requiring reference tracking or offline pre-training.
LGNov 24, 2025
First-order Sobolev Reinforcement LearningFabian Schramm, Nicolas Perrin-Gilbert, Justin Carpentier
We propose a refinement of temporal-difference learning that enforces first-order Bellman consistency: the learned value function is trained to match not only the Bellman targets in value but also their derivatives with respect to states and actions. By differentiating the Bellman backup through differentiable dynamics, we obtain analytically consistent gradient targets. Incorporating these into the critic objective using a Sobolev-type loss encourages the critic to align with both the value and local geometry of the target function. This first-order TD matching principle can be seamlessly integrated into existing algorithms, such as Q-learning or actor-critic methods (e.g., DDPG, SAC), potentially leading to faster critic convergence and more stable policy gradients without altering their overall structure.
ROMay 13, 2025
Multi-step manipulation task and motion planning guided by video demonstrationKateryna Zorina, David Kovar, Mederic Fourmy et al.
This work aims to leverage instructional video to solve complex multi-step task-and-motion planning tasks in robotics. Towards this goal, we propose an extension of the well-established Rapidly-Exploring Random Tree (RRT) planner, which simultaneously grows multiple trees around grasp and release states extracted from the guiding video. Our key novelty lies in combining contact states and 3D object poses extracted from the guiding video with a traditional planning algorithm that allows us to solve tasks with sequential dependencies, for example, if an object needs to be placed at a specific location to be grasped later. We also investigate the generalization capabilities of our approach to go beyond the scene depicted in the instructional video. To demonstrate the benefits of the proposed video-guided planning approach, we design a new benchmark with three challenging tasks: (I) 3D re-arrangement of multiple objects between a table and a shelf, (ii) multi-step transfer of an object through a tunnel, and (iii) transferring objects using a tray similar to a waiter transfers dishes. We demonstrate the effectiveness of our planning algorithm on several robots, including the Franka Emika Panda and the KUKA KMR iiwa. For a seamless transfer of the obtained plans to the real robot, we develop a trajectory refinement approach formulated as an optimal control problem (OCP).
CVMar 30, 2025
PhysPose: Refining 6D Object Poses with Physical ConstraintsMartin Malenický, Martin Cífka, Médéric Fourmy et al.
Accurate 6D object pose estimation from images is a key problem in object-centric scene understanding, enabling applications in robotics, augmented reality, and scene reconstruction. Despite recent advances, existing methods often produce physically inconsistent pose estimates, hindering their deployment in real-world scenarios. We introduce PhysPose, a novel approach that integrates physical reasoning into pose estimation through a postprocessing optimization enforcing non-penetration and gravitational constraints. By leveraging scene geometry, PhysPose refines pose estimates to ensure physical plausibility. Our approach achieves state-of-the-art accuracy on the YCB-Video dataset from the BOP benchmark and improves over the state-of-the-art pose estimation methods on the HOPE-Video dataset. Furthermore, we demonstrate its impact in robotics by significantly improving success rates in a challenging pick-and-place task, highlighting the importance of physical consistency in real-world applications.
RONov 4, 2021
Learning to Manipulate Tools by Aligning Simulation to Video DemonstrationKateryna Zorina, Justin Carpentier, Josef Sivic et al.
A seamless integration of robots into human environments requires robots to learn how to use existing human tools. Current approaches for learning tool manipulation skills mostly rely on expert demonstrations provided in the target robot environment, for example, by manually guiding the robot manipulator or by teleoperation. In this work, we introduce an automated approach that replaces an expert demonstration with a Youtube video for learning a tool manipulation strategy. The main contributions are twofold. First, we design an alignment procedure that aligns the simulated environment with the real-world scene observed in the video. This is formulated as an optimization problem that finds a spatial alignment of the tool trajectory to maximize the sparse goal reward given by the environment. Second, we describe an imitation learning approach that focuses on the trajectory of the tool rather than the motion of the human. For this we combine reinforcement learning with an optimization procedure to find a control policy and the placement of the robot based on the tool motion in the aligned environment. We demonstrate the proposed approach on spade, scythe and hammer tools in simulation, and show the effectiveness of the trained policy for the spade on a real Franka Emika Panda robot demonstration.
CVNov 2, 2021
Estimating 3D Motion and Forces of Human-Object Interactions from Internet VideosZongmian Li, Jiri Sedlar, Justin Carpentier et al.
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact positions and the contact forces exerted on the human body. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of the interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the 2D position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent video+MoCap dataset capturing typical parkour actions, and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.
CVOct 18, 2021
Differentiable Rendering with Perturbed OptimizersQuentin Le Lidec, Ivan Laptev, Cordelia Schmid et al.
Reasoning about 3D scenes from their 2D image projections is one of the core problems in computer vision. Solutions to this inverse and ill-posed problem typically involve a search for models that best explain observed image data. Notably, images depend both on the properties of observed scenes and on the process of image formation. Hence, if optimization techniques should be used to explain images, it is crucial to design differentiable functions for the projection of 3D scenes into images, also known as differentiable rendering. Previous approaches to differentiable rendering typically replace non-differentiable operations by smooth approximations, impacting the subsequent 3D estimation. In this paper, we take a more general approach and study differentiable renderers through the prism of randomized optimization and the related notion of perturbed optimizers. In particular, our work highlights the link between some well-known differentiable renderer formulations and randomly smoothed optimizers, and introduces differentiable perturbed renderers. We also propose a variance reduction mechanism to alleviate the computational burden inherent to perturbed optimizers and introduce an adaptive scheme to automatically adjust the smoothing parameters of the rendering process. We apply our method to 3D scene reconstruction and demonstrate its advantages on the tasks of 6D pose estimation and 3D mesh reconstruction. By providing informative gradients that can be used as a strong supervisory signal, we demonstrate the benefits of perturbed renderers to obtain more accurate solutions when compared to the state-of-the-art alternatives using smooth gradient approximations.
LGJun 22, 2021
Learning Dynamical Systems from Noisy Sensor Measurements using Multiple ShootingArmand Jordana, Justin Carpentier, Ludovic Righetti
Modeling dynamical systems plays a crucial role in capturing and understanding complex physical phenomena. When physical models are not sufficiently accurate or hardly describable by analytical formulas, one can use generic function approximators such as neural networks to capture the system dynamics directly from sensor measurements. As for now, current methods to learn the parameters of these neural networks are highly sensitive to the inherent instability of most dynamical systems of interest, which in turn prevents the study of very long sequences. In this work, we introduce a generic and scalable method based on multiple shooting to learn latent representations of indirectly observed dynamical systems. We achieve state-of-the-art performances on systems observed directly from raw images. Further, we demonstrate that our method is robust to noisy measurements and can handle complex dynamical systems, such as chaotic ones.
CVApr 19, 2021
Single-view robot pose and joint angle estimation via render & compareYann Labbé, Justin Carpentier, Mathieu Aubry et al.
We introduce RoboPose, a method to estimate the joint angles and the 6D camera-to-robot pose of a known articulated robot from a single RGB image. This is an important problem to grant mobile and itinerant autonomous systems the ability to interact with other robots using only visual information in non-instrumented environments, especially in the context of collaborative robotics. It is also challenging because robots have many degrees of freedom and an infinite space of possible configurations that often result in self-occlusions and depth ambiguities when imaged by a single camera. The contributions of this work are three-fold. First, we introduce a new render & compare approach for estimating the 6D pose and joint angles of an articulated robot that can be trained from synthetic data, generalizes to new unseen robot configurations at test time, and can be applied to a variety of robots. Second, we experimentally demonstrate the importance of the robot parametrization for the iterative pose updates and design a parametrization strategy that is independent of the robot structure. Finally, we show experimental results on existing benchmark datasets for four different robots and demonstrate that our method significantly outperforms the state of the art. Code and pre-trained models are available on the project webpage https://www.di.ens.fr/willow/research/robopose/.
ROJan 18, 2021
Exponential Integration for Efficient and Accurate Multi-Body Simulation with Stiff Viscoelastic ContactsBilal Hammoud, Luca Olivieri, Ludovic Righetti et al.
The simulation of multi-body systems with frictional contacts is a fundamental tool for many fields, such as robotics, computer graphics, and mechanics. Hard frictional contacts are particularly troublesome to simulate because they make the differential equations stiff, calling for computationally demanding implicit integration schemes. We suggest to tackle this issue by using exponential integrators, a long-standing class of integration schemes (first introduced in the 60's) that in recent years has enjoyed a resurgence of interest. We show that this scheme can be easily applied to multi-body systems subject to stiff viscoelastic contacts, producing accurate results at lower computational cost than \changed{classic explicit or implicit schemes}. In our tests with quadruped and biped robots, our method demonstrated stable behaviors with large time steps (10 ms) and stiff contacts ($10^5$ N/m). Its excellent properties, especially for fast and coarse simulations, make it a valuable candidate for many applications in robotics, such as simulation, Model Predictive Control, Reinforcement Learning, and controller design.
ROAug 25, 2020
Learning Obstacle Representations for Neural Motion PlanningRobin Strudel, Ricardo Garcia, Justin Carpentier et al.
Motion planning and obstacle avoidance is a key challenge in robotics applications. While previous work succeeds to provide excellent solutions for known environments, sensor-based motion planning in new and dynamic environments remains difficult. In this work we address sensor-based motion planning from a learning perspective. Motivated by recent advances in visual recognition, we argue the importance of learning appropriate representations for motion planning. We propose a new obstacle representation based on the PointNet architecture and train it jointly with policies for obstacle avoidance. We experimentally evaluate our approach for rigid body motion planning in challenging environments and demonstrate significant improvements of the state of the art in terms of accuracy and efficiency.
CVAug 19, 2020
CosyPose: Consistent multi-view multi-object 6D pose estimationYann Labbé, Justin Carpentier, Mathieu Aubry et al.
We introduce an approach for recovering the 6D pose of multiple known objects in a scene captured by a set of input images with unknown camera viewpoints. First, we present a single-view single-object 6D pose estimation method, which we use to generate 6D object pose hypotheses. Second, we develop a robust method for matching individual 6D object pose hypotheses across different input images in order to jointly estimate camera viewpoints and 6D poses of all objects in a single consistent scene. Our approach explicitly handles object symmetries, does not require depth measurements, is robust to missing or incorrect object hypotheses, and automatically recovers the number of objects in the scene. Third, we develop a method for global scene refinement given multiple object hypotheses and their correspondences across views. This is achieved by solving an object-level bundle adjustment problem that refines the poses of cameras and objects to minimize the reprojection error in all views. We demonstrate that the proposed method, dubbed CosyPose, outperforms current state-of-the-art results for single-view and multi-view 6D object pose estimation by a large margin on two challenging benchmarks: the YCB-Video and T-LESS datasets. Code and pre-trained models are available on the project webpage https://www.di.ens.fr/willow/research/cosypose/.
ROApr 23, 2019
Monte-Carlo Tree Search for Efficient Visually Guided Rearrangement PlanningYann Labbé, Sergey Zagoruyko, Igor Kalevatykh et al.
We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming from an RGB camera. To do so, we introduce a complete pipeline relying on two key contributions. First, we introduce an efficient and scalable rearrangement planning method, based on a Monte-Carlo Tree Search exploration strategy. We demonstrate that because of its good trade-off between exploration and exploitation our method (i) scales well with the number of objects while (ii) finding solutions which require a smaller number of moves compared to the other state-of-the-art approaches. Note that on the contrary to many approaches, we do not require any buffer space to be available. Second, to precisely localize movable objects in the scene, we develop an integrated approach for robust multi-object workspace state estimation from a single uncalibrated RGB camera using a deep neural network trained only with synthetic data. We validate our multi-object visually guided manipulation pipeline with several experiments on a real UR-5 robotic arm by solving various rearrangement planning instances, requiring only 60 ms to compute the plan to rearrange 25 objects. In addition, we show that our system is insensitive to camera movements and can successfully recover from external perturbations. Supplementary video, source code and pre-trained models are available at https://ylabbe.github.io/rearrangement-planning.
ROApr 10, 2019
Differential Dynamic Programming for Multi-Phase Rigid Contact DynamicsRohan Budhiraja, Justin Carpentier, Carlos Mastalli et al.
A common strategy today to generate efficient locomotion movements is to split the problem into two consecutive steps: the first one generates the contact sequence together with the centroidal trajectory, while the second one computes the whole-body trajectory that follows the centroidal pattern. Yet the second step is generally handled by a simple program such as an inverse kinematics solver. In contrast, we propose to compute the whole-body trajectory by using a local optimal control solver, namely Differential Dynamic Programming (DDP). Our method produces more efficient motions, with lower forces and smaller impacts, by exploiting the Angular Momentum (AM). With this aim, we propose an original DDP formulation exploiting the Karush-Kuhn-Tucker constraint of the rigid contact model. We experimentally show the importance of this approach by executing large steps walking on the real HRP-2 robot, and by solving the problem of attitude control under the absence of external forces.
CVApr 4, 2019
Estimating 3D Motion and Forces of Person-Object Interactions from Monocular VideoZongmian Li, Jiri Sedlar, Justin Carpentier et al.
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces and torques actuated by the human limbs. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of their interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent MoCap dataset with ground truth contact forces and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.