Zhengtong Xu

RO
h-index5
13papers
44citations
Novelty56%
AI Score56

13 Papers

ROMay 31
PLanAR: Planning-Language-Grounded Agentic Reasoning for Robot Manipulation

Pengyuan Guo, Zhonghao Mai, Zhengtong Xu et al.

Recent advances in vision-language models (VLMs) have enabled increasing progress in real-world robot manipulation. However, long-horizon manipulation in unstructured environments requires VLMs to reason about changing scene states, action constraints, and execution outcomes, which remains difficult with natural language reasoning alone. We present PLanAR, a planning-language-grounded robot agent framework for open-vocabulary, long-horizon manipulation. PLanAR uses a planning-language interface to define the VLM reasoning space: object predicates represent scene states, action schemas specify robot skills with preconditions and effects, and symbolic plans provide executable intermediate representations. This interface enables stepwise verification: after each action, PLanAR uses onboard observations to check whether the expected symbolic effects have been achieved, allowing the VLM-based agent to update task states, detect failures, and replan when execution deviates from expectation. Across robot embodiments, VLM backends, and tasks including stacking, crossword solving, and long-horizon kitchen workflows, PLanAR demonstrates strong real-world capability while revealing key limitations of current VLMs in embodied reasoning.

ROMay 8
Contact-Grounded Policy: Dexterous Visuotactile Policy with Generative Contact Grounding

Zhengtong Xu, Yeping Wang, Ben Abbatematteo et al.

Contact-rich dexterous manipulation with multi-finger hands remains an open challenge in robotics because task success depends on multi-point contacts that continuously evolve and are highly sensitive to object geometry, frictional transitions, and slip. Recently, tactile-informed manipulation policies have shown promise. However, most use tactile signals as additional observations rather than modeling contact state or how their action outputs interact with low-level controller dynamics. We present Contact-Grounded Policy (CGP), a visuotactile policy that grounds multi-point contacts by predicting coupled trajectories of actual robot state and tactile feedback, and using a learned contact-consistency mapping to convert these predictions into executable target robot states for a compliance controller. CGP consists of two components: (i) a conditional diffusion model that forecasts future robot state and tactile feedback in a compressed latent space, and (ii) a learned contact-consistency mapping that converts the predicted robot state-tactile pair into executable targets for a compliance controller, enabling it to realize the intended contacts. We evaluate CGP using a physical four-finger Allegro V5 hand with Digit360 fingertip tactile sensors, and a simulated five-finger Tesollo DG-5F hand with dense whole-hand tactile arrays. Across a range of dexterous tasks including in-hand manipulation, delicate grasping, and tool use, CGP outperforms visuomotor and visuotactile diffusion-policy baselines.

ROMar 7, 2024Code
LeTac-MPC: Learning Model Predictive Control for Tactile-reactive Grasping

Zhengtong Xu, Yu She

Grasping is a crucial task in robotics, necessitating tactile feedback and reactive grasping adjustments for robust grasping of objects under various conditions and with differing physical properties. In this paper, we introduce LeTac-MPC, a learning-based model predictive control (MPC) for tactile-reactive grasping. Our approach enables the gripper to grasp objects with different physical properties on dynamic and force-interactive tasks. We utilize a vision-based tactile sensor, GelSight, which is capable of perceiving high-resolution tactile feedback that contains information on the physical properties and states of the grasped object. LeTac-MPC incorporates a differentiable MPC layer designed to model the embeddings extracted by a neural network (NN) from tactile feedback. This design facilitates convergent and robust grasping control at a frequency of 25 Hz. We propose a fully automated data collection pipeline and collect a dataset only using standardized blocks with different physical properties. However, our trained controller can generalize to daily objects with different sizes, shapes, materials, and textures. The experimental results demonstrate the effectiveness and robustness of the proposed approach. We compare LeTac-MPC with two purely model-based tactile-reactive controllers (MPC and PD) and open-loop grasping. Our results show that LeTac-MPC has optimal performance in dynamic and force-interactive tasks and optimal generalizability. We release our code and dataset at https://github.com/ZhengtongXu/LeTac-MPC.

ROMar 14
Stiffness Copilot: An Impedance Policy for Contact-Rich Teleoperation

Yeping Wang, Zhengtong Xu, Pornthep Preechayasomboon et al.

In teleoperation of contact-rich manipulation tasks, selecting robot impedance is critical but difficult. The robot must be compliant to avoid damaging the environment, but stiff to remain responsive and to apply force when needed. In this paper, we present Stiffness Copilot, a vision-based policy for shared-control teleoperation in which the operator commands robot pose and the policy adjusts robot impedance online. To train Stiffness Copilot, we first infer direction-dependent stiffness matrices in simulation using privileged contact information. We then use these matrices to supervise a lightweight vision policy that predicts robot stiffness from wrist-camera images and transfers zero-shot to real images at runtime. In a human-subject study, Stiffness Copilot achieved safety comparable to using a constant low stiffness while matching the efficiency of using a constant high stiffness.

ROJan 30, 2024Code
LeTO: Learning Constrained Visuomotor Policy with Differentiable Trajectory Optimization

Zhengtong Xu, Yu She

This paper introduces LeTO, a method for learning constrained visuomotor policy with differentiable trajectory optimization. Our approach integrates a differentiable optimization layer into the neural network. By formulating the optimization layer as a trajectory optimization problem, we enable the model to end-to-end generate actions in a safe and constraint-controlled fashion without extra modules. Our method allows for the introduction of constraint information during the training process, thereby balancing the training objectives of satisfying constraints, smoothing the trajectories, and minimizing errors with demonstrations. This ``gray box" method marries optimization-based safety and interpretability with powerful representational abilities of neural networks. We quantitatively evaluate LeTO in simulation and in the real robot. The results demonstrate that LeTO performs well in both simulated and real-world tasks. In addition, it is capable of generating trajectories that are less uncertain, higher quality, and smoother compared to existing imitation learning methods. Therefore, it is shown that LeTO provides a practical example of how to achieve the integration of neural networks with trajectory optimization. We release our code at https://github.com/ZhengtongXu/LeTO.

ROFeb 3, 2025Code
VILP: Imitation Learning with Latent Video Planning

Zhengtong Xu, Qiang Qiu, Yu She

In the era of generative AI, integrating video generation models into robotics opens new possibilities for the general-purpose robot agent. This paper introduces imitation learning with latent video planning (VILP). We propose a latent video diffusion model to generate predictive robot videos that adhere to temporal consistency to a good degree. Our method is able to generate highly time-aligned videos from multiple views, which is crucial for robot policy learning. Our video generation model is highly time-efficient. For example, it can generate videos from two distinct perspectives, each consisting of six frames with a resolution of 96x160 pixels, at a rate of 5 Hz. In the experiments, we demonstrate that VILP outperforms the existing video generation robot policy across several metrics: training costs, inference speed, temporal consistency of generated videos, and the performance of the policy. We also compared our method with other imitation learning methods. Our findings indicate that VILP can rely less on extensive high-quality task-specific robot action data while still maintaining robust performance. In addition, VILP possesses robust capabilities in representing multi-modal action distributions. Our paper provides a practical example of how to effectively integrate video generation models into robot policies, potentially offering insights for related fields and directions. For more details, please refer to our open-source repository https://github.com/ZhengtongXu/VILP.

ROMay 13, 2025Code
ChicGrasp: Imitation-Learning based Customized Dual-Jaw Gripper Control for Delicate, Irregular Bio-products Manipulation

Amirreza Davar, Zhengtong Xu, Siavash Mahmoudi et al.

Automated poultry processing lines still rely on humans to lift slippery, easily bruised carcasses onto a shackle conveyor. Deformability, anatomical variance, and strict hygiene rules make conventional suction and scripted motions unreliable. We present ChicGrasp, an end--to--end hardware--software co-design for this task. An independently actuated dual-jaw pneumatic gripper clamps both chicken legs, while a conditional diffusion-policy controller, trained from only 50 multi--view teleoperation demonstrations (RGB + proprioception), plans 5 DoF end--effector motion, which includes jaw commands in one shot. On individually presented raw broiler carcasses, our system achieves a 40.6\% grasp--and--lift success rate and completes the pick to shackle cycle in 38 s, whereas state--of--the--art implicit behaviour cloning (IBC) and LSTM-GMM baselines fail entirely. All CAD, code, and datasets will be open-source. ChicGrasp shows that imitation learning can bridge the gap between rigid hardware and variable bio--products, offering a reproducible benchmark and a public dataset for researchers in agricultural engineering and robot learning.

ROMar 10
MuxGel: Simultaneous Dual-Modal Visuo-Tactile Sensing via Spatially Multiplexing and Deep Reconstruction

Zhixian Hu, Zhengtong Xu, Sheeraz Athar et al.

High-fidelity visuo-tactile sensing is important for precise robotic manipulation. However, most vision-based tactile sensors face a fundamental trade-off: opaque coatings enable tactile sensing but block pre-contact vision. To address this, we propose MuxGel, a spatially multiplexed sensor that captures both external visual information and contact-induced tactile signals through a single camera. By using a checkerboard coating pattern, MuxGel interleaves tactile-sensitive regions with transparent windows for external vision. This design maintains standard form factors, allowing for plug-and-play integration into GelSight-style sensors by simply replacing the gel pad. To recover full-resolution vision and tactile signals from the multiplexed inputs, we develop a U-Net-based reconstruction framework. Leveraging a sim-to-real pipeline, our model effectively decouples and restores high-fidelity tactile and visual fields simultaneously. Experiments on unseen objects demonstrate the framework's generalization and accuracy. Furthermore, we demonstrate MuxGel's utility in grasping tasks, where dual-modality feedback facilitates both pre-contact alignment and post-contact interaction. Results show that MuxGel enhances the perceptual capabilities of existing vision-based tactile sensors while maintaining compatibility with their hardware stacks. Project webpage: https://zhixianhu.github.io/muxgel/.

CVMay 8
Learning Visual Feature-Based World Models via Residual Latent Action

Xinyu Zhang, Zhengtong Xu, Yutian Tao et al.

World models predict future transitions from observations and actions. Existing works predominantly focus on image generation only. Visual feature-based world models, on the other hand, predict future visual features instead of raw video pixels, offering a promising alternative that is more efficient and less prone to hallucination. However, current feature-based approaches rely on direct regression, which leads to blurry or collapsed predictions in complex interactions, while generative modeling in high-dimensional feature spaces still remains challenging. In this work, we discover that a new type of latent action representation, which we refer to as *Residual Latent Action* (RLA), can be easily learned from DINO residuals. We also show that RLA is predictive, generalizable, and encodes temporal progression. Building on RLA, we propose *RLA World Model* (RLA-WM), which predicts RLA values via flow matching. RLA-WM outperforms both state-of-the-art feature-based and video-diffusion world models on simulation and real-world datasets, while being orders of magnitude faster than video diffusion. Furthermore, we develop two robot learning techniques that use RLA-WM to improve policy learning. The first one is a minimalist world action model with RLA that learns from actionless demonstration videos. The second one is the first visual RL framework trained entirely inside a world model learned from offline videos only, using a video-aligned reward and no online interactions or handcrafted rewards. Project page: https://mlzxy.github.io/rla-wm

ROApr 29
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies

Pokuang Zhou, Yuhao Zhou, Quan Luu et al.

Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.

ROApr 26
Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation

Teng Xue, Alberto Rigo, Bingjian Huang et al.

Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.

ROMar 13
TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation

Kaidi Zhang, Heng Zhang, Zhengtong Xu et al.

Vision-Language-Action (VLA) models have demonstrated significant advantages in robotic manipulation. However, their reliance on vision and language often leads to suboptimal performance in tasks involving visual occlusion, fine-grained manipulation, and physical contact. To address these challenges, we propose TacVLA, a fine-tuned VLA model by incorporating tactile modalities into the transformer-based policy to enhance fine-grained manipulation capabilities. Specifically, we introduce a contact-aware gating mechanism that selectively activates tactile tokens only when contact is detected, enabling adaptive multimodal fusion while avoiding irrelevant tactile interference. The fused visual, language, and tactile tokens are jointly processed within the transformer architecture to strengthen cross-modal grounding during contact-rich interaction. Extensive experiments on constraint-locked disassembly, in-box picking and robustness evaluations demonstrate that our model outperforms baselines, improving the performance by averaging 20% success rate in disassembly, 60% in in-box picking and 2.1x improvement in scenarios with visual occlusion. Videos are available at https://sites.google.com/view/tacvla and code will be released.

ROJan 7
UNIC: Learning Unified Multimodal Extrinsic Contact Estimation

Zhengtong Xu, Yuki Shirai

Contact-rich manipulation requires reliable estimation of extrinsic contacts-the interactions between a grasped object and its environment which provide essential contextual information for planning, control, and policy learning. However, existing approaches often rely on restrictive assumptions, such as predefined contact types, fixed grasp configurations, or camera calibration, that hinder generalization to novel objects and deployment in unstructured environments. In this paper, we present UNIC, a unified multimodal framework for extrinsic contact estimation that operates without any prior knowledge or camera calibration. UNIC directly encodes visual observations in the camera frame and integrates them with proprioceptive and tactile modalities in a fully data-driven manner. It introduces a unified contact representation based on scene affordance maps that captures diverse contact formations and employs a multimodal fusion mechanism with random masking, enabling robust multimodal representation learning. Extensive experiments demonstrate that UNIC performs reliably. It achieves a 9.6 mm average Chamfer distance error on unseen contact locations, performs well on unseen objects, remains robust under missing modalities, and adapts to dynamic camera viewpoints. These results establish extrinsic contact estimation as a practical and versatile capability for contact-rich manipulation.