Özge Öztımur Karadağ

h-index5
2papers
80citations

2 Papers

1.5CVNov 14, 2023
SkelVIT: Consensus of Vision Transformers for a Lightweight Skeleton-Based Action Recognition System

Ozge Oztimur Karadag

Skeleton-based action recognition receives the attention of many researchers as it is robust to viewpoint and illumination changes, and its processing is much more efficient than the processing of video frames. With the emergence of deep learning models, it has become very popular to represent the skeleton data in pseudo-image form and apply CNN for action recognition. Thereafter, studies concentrated on finding effective methods for forming pseudo-images. Recently, attention networks, more specifically transformers have provided promising results in various vision problems. In this study, the effectiveness of VIT for skeleton-based action recognition is examined and its robustness on the pseudo-image representation scheme is investigated. To this end, a three-level architecture, SkelVit is proposed, which forms a set of pseudo images, applies a classifier on each of the representations, and combines their results to find the final action class. The performance of SkelVit is examined thoroughly via a set of experiments. First, the sensitivity of the system to representation is investigated by comparing it with two of the state-of-the-art pseudo-image representation methods. Then, the classifiers of SkelVit are realized in two experimental setups by CNNs and VITs, and their performances are compared. In the final experimental setup, the contribution of combining classifiers is examined by applying the model with a different number of classifiers. Experimental studies reveal that the proposed system with its lightweight representation scheme achieves better results than the state-of-the-art methods. It is also observed that the vision transformer is less sensitive to the initial pseudo-image representation compared to CNN. Nevertheless, even with the vision transformer, the recognition performance can be further improved by the consensus of classifiers.

8.1LGOct 14, 2019
Imitating by generating: deep generative models for imitation of interactive tasks

Judith Bütepage, Ali Ghadirzadeh, Özge Öztimur Karadag et al.

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interaction. In this work we want to explore these ideas in a human-robot interaction setting in which a robot is required to learn interactive tasks from a combination of observational and kinesthetic learning. To this end, we propose a deep learning framework consisting of a number of components for (1) human and robot motion embedding, (2) motion prediction of the human partner and (3) generation of robot joint trajectories matching the human motion. To test these ideas, we collect human-human interaction data and human-robot interaction data of four interactive tasks "hand-shake", "hand-wave", "parachute fist-bump" and "rocket fist-bump". We demonstrate experimentally the importance of predictive and adaptive components as well as low-level abstractions to successfully learn to imitate human behavior in interactive social tasks.