3.0ROJun 19
TriLift: Interpolation-Free Tri-Plane Lifting for Efficient 3D Perception on Embedded SystemsSibaek Lee, Jiung Yeon, Hyeonwoo Yu
Dense 3D convolutions provide high accuracy for perception but are too computationally expensive for real-time robotic systems. Existing tri-plane methods rely on 2D image features with interpolation, point-wise queries, and implicit MLPs, which makes them computationally heavy and unsuitable for embedded 3D inference. As an alternative, we propose TriLift, a novel interpolation-free tri-plane lifting and volumetric fusion framework that directly projects 3D voxels into plane features and reconstructs a feature volume through broadcast and summation. This shifts nonlinearity to 2D convolutions, reducing complexity while remaining fully parallelizable. To mitigate spatial information loss inherent in projections, we incorporate a lightweight adaptive positional encoding module that helps bridge the spatial information gap, dynamically recovering fine geometric details with negligible overhead. To capture global context, we add a low-resolution volumetric branch fused with the lifted features through a lightweight integration layer, yielding a design that is both efficient and end-to-end GPU-accelerated. To validate the effectiveness of the proposed method, we conduct experiments on classification, completion, segmentation, and detection, and we map the trade-off between efficiency and accuracy across tasks. Results show that classification and completion retain or improve accuracy, while segmentation and detection show a trade-off, significantly reducing computational demand with only a slight decrease in accuracy. On-device benchmarks on an NVIDIA Jetson Orin Nano confirm robust real-time throughput, demonstrating the suitability of the approach for embedded robotic perception.
1.5CVFeb 12
GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual OdometryJiung Yeon, Seongbo Ha, Hyeonwoo Yu
We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate them with well-structured tracking frameworks, introducing redundancies, our method bidirectionally couples Visual Odometry (VO) and Gaussian Splatting (GS). Specifically, our approach formulates joint optimization within an Expectation-Maximization (EM) framework, enabling the simultaneous refinement of VO-derived semi-dense depth estimates and the GS representation without additional computational overhead. Moreover, we present Gaussian Splat Initialization, which utilizes image information, keyframe poses, and pixel associations from VO to produce close approximations to the final Gaussian scene, thereby eliminating the need for heuristic methods. Through extensive experiments, we validate the effectiveness of our method, showing that it not only operates in real time but also achieves state-of-the-art geometric/photometric fidelity of the reconstructed scene and tracking accuracy.
6.2CVNov 20, 2025
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAMSibaek Lee, Seongbo Ha, Kyeongsu Kang et al.
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features demands excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. To address these limitations, we propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), the first framework to achieve real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive encoder-decoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space. This design reduces the memory per Gaussian and accelerates rendering, enabling real-time performance. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by over 60\% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses these mapping features, eliminating the need for a separate detection model. Extensive experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS.
2.3HEP-THNov 27, 2025
AdS/Deep-Learning made easy II: neural network-based approaches to holography and inverse problemsHyun-Sik Jeong, Hanse Kim, Keun-Young Kim et al.
We apply physics-informed machine learning (PIML) to solve inverse problems in holography and classical mechanics, focusing on neural ordinary differential equations (Neural ODEs) and physics-informed neural networks (PINNs) for solving non-linear differential equations of motion. First, we introduce holographic inverse problems and demonstrate how PIML can reconstruct bulk spacetime and effective potentials from boundary quantum data. To illustrate this, two case studies are explored: the QCD equation of state in holographic QCD and $T$-linear resistivity in holographic strange metals. Additionally, we explicitly show how such holographic problems can be analogized to inverse problems in classical mechanics, modeling frictional forces with neural networks. We also explore Kolmogorov-Arnold Networks (KANs) as an alternative to traditional neural networks, offering more efficient solutions in certain cases. This manuscript aim to provide a systematic framework for using neural networks in inverse problems, serving as a comprehensive reference for researchers in machine learning for high-energy physics, with methodologies that also have broader applications in mathematics, engineering, and the natural sciences.
RGBD GS-ICP SLAMSeongbo Ha, Jiung Yeon, Hyeonwoo Yu
Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.
1.4CVApr 14, 2021
Self-supervised Learning of 3D Object Understanding by Data Association and Landmark Estimation for Image SequenceHyeonwoo Yu, Jean Oh
In this paper, we propose a self-supervised learningmethod for multi-object pose estimation. 3D object under-standing from 2D image is a challenging task that infers ad-ditional dimension from reduced-dimensional information.In particular, the estimation of the 3D localization or orien-tation of an object requires precise reasoning, unlike othersimple clustering tasks such as object classification. There-fore, the scale of the training dataset becomes more cru-cial. However, it is challenging to obtain large amount of3D dataset since achieving 3D annotation is expensive andtime-consuming. If the scale of the training dataset can beincreased by involving the image sequence obtained fromsimple navigation, it is possible to overcome the scale lim-itation of the dataset and to have efficient adaptation tothe new environment. However, when the self annotation isconducted on single image by the network itself, trainingperformance of the network is bounded to the self perfor-mance. Therefore, we propose a strategy to exploit multipleobservations of the object in the image sequence in orderto surpass the self-performance: first, the landmarks for theglobal object map are estimated through network predic-tion and data association, and the corrected annotation fora single frame is obtained. Then, network fine-tuning is con-ducted including the dataset obtained by self-annotation,thereby exceeding the performance boundary of the networkitself. The proposed method was evaluated on the KITTIdriving scene dataset, and we demonstrate the performanceimprovement in the pose estimation of multi-object in 3D space.
1.4CVApr 12, 2021
Domain Adaptive Monocular Depth Estimation With Semantic InformationFei Lu, Hyeonwoo Yu, Jean Oh
The advent of deep learning has brought an impressive advance to monocular depth estimation, e.g., supervised monocular depth estimation has been thoroughly investigated. However, the large amount of the RGB-to-depth dataset may not be always available since collecting accurate depth ground truth according to the RGB image is a time-consuming and expensive task. Although the network can be trained on an alternative dataset to overcome the dataset scale problem, the trained model is hard to generalize to the target domain due to the domain discrepancy. Adversarial domain alignment has demonstrated its efficacy to mitigate the domain shift on simple image classification tasks in previous works. However, traditional approaches hardly handle the conditional alignment as they solely consider the feature map of the network. In this paper, we propose an adversarial training model that leverages semantic information to narrow the domain gap. Based on the experiments conducted on the datasets for the monocular depth estimation task including KITTI and Cityscapes, the proposed compact model achieves state-of-the-art performance comparable to complex latest models and shows favorable results on boundaries and objects at far distances.
3.7CVJan 25, 2021
Anchor Distance for 3D Multi-Object Distance Estimation from 2D Single ShotHyeonwoo Yu, Jean Oh
Visual perception of the objects in a 3D environment is a key to successful performance in autonomous driving and simultaneous localization and mapping (SLAM). In this paper, we present a real time approach for estimating the distances to multiple objects in a scene using only a single-shot image. Given a 2D Bounding Box (BBox) and object parameters, a 3D distance to the object can be calculated directly using 3D reprojection; however, such methods are prone to significant errors because an error from the 2D detection can be amplified in 3D. In addition, it is also challenging to apply such methods to a real-time system due to the computational burden. In the case of the traditional multi-object detection methods, %they mostly pay attention to existing works have been developed for specific tasks such as object segmentation or 2D BBox regression. These methods introduce the concept of anchor BBox for elaborate 2D BBox estimation, and predictors are specialized and trained for specific 2D BBoxes. In order to estimate the distances to the 3D objects from a single 2D image, we introduce the notion of \textit{anchor distance} based on an object's location and propose a method that applies the anchor distance to the multi-object detector structure. We let the predictors catch the distance prior using anchor distance and train the network based on the distance. The predictors can be characterized to the objects located in a specific distance range. By propagating the distance prior using a distance anchor to the predictors, it is feasible to perform the precise distance estimation and real-time execution simultaneously. The proposed method achieves about 30 FPS speed, and shows the lowest RMSE compared to the existing methods.
3.7CVJan 25, 2021
Anytime 3D Object Reconstruction using Multi-modal Variational AutoencoderHyeonwoo Yu, Jean Oh
For effective human-robot teaming, it is important for the robots to be able to share their visual perception with the human operators. In a harsh remote collaboration setting, data compression techniques such as autoencoder can be utilized to obtain and transmit the data in terms of latent variables in a compact form. In addition, to ensure real-time runtime performance even under unstable environments, an anytime estimation approach is desired that can reconstruct the full contents from incomplete information. In this context, we propose a method for imputation of latent variables whose elements are partially lost. To achieve the anytime property with only a few dimensions of variables, exploiting prior information of the category-level is essential. A prior distribution used in variational autoencoders is simply assumed to be isotropic Gaussian regardless of the labels of each training datapoint. This type of flattened prior makes it difficult to perform imputation from the category-level distributions. We overcome this limitation by exploiting a category-specific multi-modal prior distribution in the latent space. The missing elements of the partially transferred data can be sampled, by finding a specific modal according to the remaining elements. Since the method is designed to use partial elements for anytime estimation, it can also be applied for data over-compression. Based on the experiments on the ModelNet and Pascal3D datasets, the proposed approach shows consistently superior performance over autoencoder and variational autoencoder up to 70% data loss.
Zero-shot Learning via Simultaneous Generating and LearningHyeonwoo Yu, Beomhee Lee
To overcome the absence of training data for unseen classes, conventional zero-shot learning approaches mainly train their model on seen datapoints and leverage the semantic descriptions for both seen and unseen classes. Beyond exploiting relations between classes of seen and unseen, we present a deep generative model to provide the model with experience about both seen and unseen classes. Based on the variational auto-encoder with class-specific multi-modal prior, the proposed method learns the conditional distribution of seen and unseen classes. In order to circumvent the need for samples of unseen classes, we treat the non-existing data as missing examples. That is, our network aims to find optimal unseen datapoints and model parameters, by iteratively following the generating and learning strategy. Since we obtain the conditional generative model for both seen and unseen classes, classification as well as generation can be performed directly without any off-the-shell classifiers. In experimental results, we demonstrate that the proposed generating and learning strategy makes the model achieve the outperforming results compared to that trained only on the seen classes, and also to the several state-of-the-art methods.
Not Only Look But Observe: Variational Observation Model of Scene-Level 3D Multi-Object Understanding for Probabilistic SLAMHyeonwoo Yu
We present NOLBO, a variational observation model estimation for 3D multi-object from 2D single shot. Previous probabilistic instance-level understandings mainly consider the single-object image, not single shot with multi-object; relations between objects and the entire scene are out of their focus. The objectness of each observation also hardly join their model. Therefore, we propose a method to approximate the Bayesian observation model of scene-level 3D multi-object understanding. By exploiting variational auto-encoder (VAE), we estimate latent variables from the entire scene, which follow tractable distributions and concurrently imply 3D full shape and pose. To perform object-oriented data association and probabilistic simultaneous localization and mapping (SLAM), our observation models can easily be adopted to probabilistic inference by replacing object-oriented features with latent variables.
8.8ROSep 14, 2018
A Variational Observation Model of 3D Object for Probabilistic Semantic SLAMH. W. Yu, B. H. Le
We present a Bayesian object observation model for complete probabilistic semantic SLAM. Recent studies on object detection and feature extraction have become important for scene understanding and 3D mapping. However, 3D shape of the object is too complex to formulate the probabilistic observation model; therefore, performing the Bayesian inference of the object-oriented features as well as their pose is less considered. Besides, when the robot equipped with an RGB mono camera only observes the projected single view of an object, a significant amount of the 3D shape information is abandoned. Due to these limitations, semantic SLAM and viewpoint-independent loop closure using volumetric 3D object shape is challenging. In order to enable the complete formulation of probabilistic semantic SLAM, we approximate the observation model of a 3D object with a tractable distribution. We also estimate the variational likelihood from the 2D image of the object to exploit its observed single view. In order to evaluate the proposed method, we perform pose and feature estimation, and demonstrate that the automatic loop closure works seamlessly without additional loop detector in various environments.
9.6ROAug 30, 2018
A Variational Feature Encoding Method of 3D Object for Probabilistic Semantic SLAMH. W. Yu, B. H. Lee
This paper presents a feature encoding method of complex 3D objects for high-level semantic features. Recent approaches to object recognition methods become important for semantic simultaneous localization and mapping (SLAM). However, there is a lack of consideration of the probabilistic observation model for 3D objects, as the shape of a 3D object basically follows a complex probability distribution. Furthermore, since the mobile robot equipped with a range sensor observes only a single view, much information of the object shape is discarded. These limitations are the major obstacles to semantic SLAM and view-independent loop closure using 3D object shapes as features. In order to enable the numerical analysis for the Bayesian inference, we approximate the true observation model of 3D objects to tractable distributions. Since the observation likelihood can be obtained from the generative model, we formulate the true generative model for 3D object with the Bayesian networks. To capture these complex distributions, we apply a variational auto-encoder. To analyze the approximated distributions and encoded features, we perform classification with maximum likelihood estimation and shape retrieval.