Oswald Lanz

CV
h-index2
29papers
1,058citations
Novelty44%
AI Score42

29 Papers

CVApr 27, 2022Code
Relevance-based Margin for Contrastively-trained Video Retrieval Models

Alex Falcon, Swathikiran Sudhakaran, Giuseppe Serra et al.

Video retrieval using natural language queries has attracted increasing interest due to its relevance in real-world applications, from intelligent access in private media galleries to web-scale video search. Learning the cross-similarity of video and text in a joint embedding space is the dominant approach. To do so, a contrastive loss is usually employed because it organizes the embedding space by putting similar items close and dissimilar items far. This framework leads to competitive recall rates, as they solely focus on the rank of the groundtruth items. Yet, assessing the quality of the ranking list is of utmost importance when considering intelligent retrieval systems, since multiple items may share similar semantics, hence a high relevance. Moreover, the aforementioned framework uses a fixed margin to separate similar and dissimilar items, treating all non-groundtruth items as equally irrelevant. In this paper we propose to use a variable margin: we argue that varying the margin used during training based on how much relevant an item is to a given query, i.e. a relevance-based margin, easily improves the quality of the ranking lists measured through nDCG and mAP. We demonstrate the advantages of our technique using different models on EPIC-Kitchens-100 and YouCook2. We show that even if we carefully tuned the fixed margin, our technique (which does not have the margin as a hyper-parameter) would still achieve better performance. Finally, extensive ablation studies and qualitative analysis support the robustness of our approach. Code will be released at \url{https://github.com/aranciokov/RelevanceMargin-ICMR22}.

CVAug 3, 2022Code
A Feature-space Multimodal Data Augmentation Technique for Text-video Retrieval

Alex Falcon, Giuseppe Serra, Oswald Lanz

Every hour, huge amounts of visual contents are posted on social media and user-generated content platforms. To find relevant videos by means of a natural language query, text-video retrieval methods have received increased attention over the past few years. Data augmentation techniques were introduced to increase the performance on unseen test examples by creating new training samples with the application of semantics-preserving techniques, such as color space or geometric transformations on images. Yet, these techniques are usually applied on raw data, leading to more resource-demanding solutions and also requiring the shareability of the raw data, which may not always be true, e.g. copyright issues with clips from movies or TV series. To address this shortcoming, we propose a multimodal data augmentation technique which works in the feature space and creates new videos and captions by mixing semantically similar samples. We experiment our solution on a large scale public dataset, EPIC-Kitchens-100, and achieve considerable improvements over a baseline method, improved state-of-the-art performance, while at the same time performing multiple ablation studies. We release code and pretrained models on Github at https://github.com/aranciokov/FSMMDA_VideoRetrieval.

CVMar 16, 2022Code
Learning video retrieval models with relevance-aware online mining

Alex Falcon, Giuseppe Serra, Oswald Lanz

Due to the amount of videos and related captions uploaded every hour, deep learning-based solutions for cross-modal video retrieval are attracting more and more attention. A typical approach consists in learning a joint text-video embedding space, where the similarity of a video and its associated caption is maximized, whereas a lower similarity is enforced with all the other captions, called negatives. This approach assumes that only the video and caption pairs in the dataset are valid, but different captions - positives - may also describe its visual contents, hence some of them may be wrongly penalized. To address this shortcoming, we propose the Relevance-Aware Negatives and Positives mining (RANP) which, based on the semantics of the negatives, improves their selection while also increasing the similarity of other valid positives. We explore the influence of these techniques on two video-text datasets: EPIC-Kitchens-100 and MSR-VTT. By using the proposed techniques, we achieve considerable improvements in terms of nDCG and mAP, leading to state-of-the-art results, e.g. +5.3% nDCG and +3.0% mAP on EPIC-Kitchens-100. We share code and pretrained models at \url{https://github.com/aranciokov/ranp}.

CVMar 16, 2022
Gate-Shift-Fuse for Video Action Recognition

Swathikiran Sudhakaran, Sergio Escalera, Oswald Lanz

Convolutional Neural Networks are the de facto models for image recognition. However 3D CNNs, the straight forward extension of 2D CNNs for video recognition, have not achieved the same success on standard action recognition benchmarks. One of the main reasons for this reduced performance of 3D CNNs is the increased computational complexity requiring large scale annotated datasets to train them in scale. 3D kernel factorization approaches have been proposed to reduce the complexity of 3D CNNs. Existing kernel factorization approaches follow hand-designed and hard-wired techniques. In this paper we propose Gate-Shift-Fuse (GSF), a novel spatio-temporal feature extraction module which controls interactions in spatio-temporal decomposition and learns to adaptively route features through time and combine them in a data dependent manner. GSF leverages grouped spatial gating to decompose input tensor and channel weighting to fuse the decomposed tensors. GSF can be inserted into existing 2D CNNs to convert them into an efficient and high performing spatio-temporal feature extractor, with negligible parameter and compute overhead. We perform an extensive analysis of GSF using two popular 2D CNN families and achieve state-of-the-art or competitive performance on five standard action recognition benchmarks.

CVJun 22, 2022
UniUD-FBK-UB-UniBZ Submission to the EPIC-Kitchens-100 Multi-Instance Retrieval Challenge 2022

Alex Falcon, Giuseppe Serra, Sergio Escalera et al.

This report presents the technical details of our submission to the EPIC-Kitchens-100 Multi-Instance Retrieval Challenge 2022. To participate in the challenge, we designed an ensemble consisting of different models trained with two recently developed relevance-augmented versions of the widely used triplet loss. Our submission, visible on the public leaderboard, obtains an average score of 61.02% nDCG and 49.77% mAP.

CVJun 2, 2022
Unified Recurrence Modeling for Video Action Anticipation

Tsung-Ming Tai, Giuseppe Fiameni, Cheng-Kuang Lee et al.

Forecasting future events based on evidence of current conditions is an innate skill of human beings, and key for predicting the outcome of any decision making. In artificial vision for example, we would like to predict the next human action before it happens, without observing the future video frames associated to it. Computer vision models for action anticipation are expected to collect the subtle evidence in the preamble of the target actions. In prior studies recurrence modeling often leads to better performance, the strong temporal inference is assumed to be a key element for reasonable prediction. To this end, we propose a unified recurrence modeling for video action anticipation via message passing framework. The information flow in space-time can be described by the interaction between vertices and edges, and the changes of vertices for each incoming frame reflects the underlying dynamics. Our model leverages self-attention as the building blocks for each of the message passing functions. In addition, we introduce different edge learning strategies that can be end-to-end optimized to gain better flexibility for the connectivity between vertices. Our experimental results demonstrate that our proposed method outperforms previous works on the large-scale EPIC-Kitchen dataset.

CVDec 17, 2022
Inductive Attention for Video Action Anticipation

Tsung-Ming Tai, Giuseppe Fiameni, Cheng-Kuang Lee et al.

Anticipating future actions based on spatiotemporal observations is essential in video understanding and predictive computer vision. Moreover, a model capable of anticipating the future has important applications, it can benefit precautionary systems to react before an event occurs. However, unlike in the action recognition task, future information is inaccessible at observation time -- a model cannot directly map the video frames to the target action to solve the anticipation task. Instead, the temporal inference is required to associate the relevant evidence with possible future actions. Consequently, existing solutions based on the action recognition models are only suboptimal. Recently, researchers proposed extending the observation window to capture longer pre-action profiles from past moments and leveraging attention to retrieve the subtle evidence to improve the anticipation predictions. However, existing attention designs typically use frame inputs as the query which is suboptimal, as a video frame only weakly connects to the future action. To this end, we propose an inductive attention model, dubbed IAM, which leverages the current prediction priors as the query to infer future action and can efficiently process the long video content. Furthermore, our method considers the uncertainty of the future via the many-to-many association in the attention design. As a result, IAM consistently outperforms the state-of-the-art anticipation models on multiple large-scale egocentric video datasets while using significantly fewer model parameters.

CVJun 22, 2022
NVIDIA-UNIBZ Submission for EPIC-KITCHENS-100 Action Anticipation Challenge 2022

Tsung-Ming Tai, Oswald Lanz, Giuseppe Fiameni et al.

In this report, we describe the technical details of our submission for the EPIC-Kitchen-100 action anticipation challenge. Our modelings, the higher-order recurrent space-time transformer and the message-passing neural network with edge learning, are both recurrent-based architectures which observe only 2.5 seconds inference context to form the action anticipation prediction. By averaging the prediction scores from a set of models compiled with our proposed training pipeline, we achieved strong performance on the test set, which is 19.61% overall mean top-5 recall, recorded as second place on the public leaderboard.

CVMar 2
Action-Guided Attention for Video Action Anticipation

Tsung-Ming Tai, Sofia Casarin, Andrea Pilzer et al.

Anticipating future actions in videos is challenging, as the observed frames provide only evidence of past activities, requiring the inference of latent intentions to predict upcoming actions. Existing transformer-based approaches, which rely on dot-product attention over pixel representations, often lack the high-level semantics necessary to model video sequences for effective action anticipation. As a result, these methods tend to overfit to explicit visual cues present in the past frames, limiting their ability to capture underlying intentions and degrading generalization to unseen samples. To address this, we propose Action-Guided Attention (AGA), an attention mechanism that explicitly leverages predicted action sequences as queries and keys to guide sequence modeling. Our approach fosters the attention module to emphasize relevant moments from the past based on the upcoming activity and combine this information with the current frame embedding via a dedicated gating function. The design of AGA enables post-training analysis of the knowledge discovered from the training set. Experiments on the widely adopted EPIC-Kitchens-100 benchmark demonstrate that AGA generalizes well from validation to unseen test sets. Post-training analysis can further examine the action dependencies captured by the model and the counterfactual evidence it has internalized, offering transparent and interpretable insights into its anticipative predictions.

CVMar 6, 2025
Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information

Edoardo Bianchi, Oswald Lanz

This paper introduces Gate-Shift-Pose, an enhanced version of Gate-Shift-Fuse networks, designed for athlete fall classification in figure skating by integrating skeleton pose data alongside RGB frames. We evaluate two fusion strategies: early-fusion, which combines RGB frames with Gaussian heatmaps of pose keypoints at the input stage, and late-fusion, which employs a multi-stream architecture with attention mechanisms to combine RGB and pose features. Experiments on the FR-FS dataset demonstrate that Gate-Shift-Pose significantly outperforms the RGB-only baseline, improving accuracy by up to 40% with ResNet18 and 20% with ResNet50. Early-fusion achieves the highest accuracy (98.08%) with ResNet50, leveraging the model's capacity for effective multimodal integration, while late-fusion is better suited for lighter backbones like ResNet18. These results highlight the potential of multimodal architectures for sports action recognition and the critical role of skeleton pose information in capturing complex motion patterns. Visit the project page at https://edowhite.github.io/Gate-Shift-Pose

CVMay 12, 2025
L-SWAG: Layer-Sample Wise Activation with Gradients information for Zero-Shot NAS on Vision Transformers

Sofia Casarin, Sergio Escalera, Oswald Lanz

Training-free Neural Architecture Search (NAS) efficiently identifies high-performing neural networks using zero-cost (ZC) proxies. Unlike multi-shot and one-shot NAS approaches, ZC-NAS is both (i) time-efficient, eliminating the need for model training, and (ii) interpretable, with proxy designs often theoretically grounded. Despite rapid developments in the field, current SOTA ZC proxies are typically constrained to well-established convolutional search spaces. With the rise of Large Language Models shaping the future of deep learning, this work extends ZC proxy applicability to Vision Transformers (ViTs). We present a new benchmark using the Autoformer search space evaluated on 6 distinct tasks and propose Layer-Sample Wise Activation with Gradients information (L-SWAG), a novel, generalizable metric that characterizes both convolutional and transformer architectures across 14 tasks. Additionally, previous works highlighted how different proxies contain complementary information, motivating the need for a ML model to identify useful combinations. To further enhance ZC-NAS, we therefore introduce LIBRA-NAS (Low Information gain and Bias Re-Alignment), a method that strategically combines proxies to best represent a specific benchmark. Integrated into the NAS search, LIBRA-NAS outperforms evolution and gradient-based NAS techniques by identifying an architecture with a 17.0% test error on ImageNet1k in just 0.1 GPU days.

CVMay 11, 2024
GRASP-GCN: Graph-Shape Prioritization for Neural Architecture Search under Distribution Shifts

Sofia Casarin, Oswald Lanz, Sergio Escalera

Neural Architecture Search (NAS) methods have shown to output networks that largely outperform human-designed networks. However, conventional NAS methods have mostly tackled the single dataset scenario, incuring in a large computational cost as the procedure has to be run from scratch for every new dataset. In this work, we focus on predictor-based algorithms and propose a simple and efficient way of improving their prediction performance when dealing with data distribution shifts. We exploit the Kronecker-product on the randomly wired search-space and create a small NAS benchmark composed of networks trained over four different datasets. To improve the generalization abilities, we propose GRASP-GCN, a ranking Graph Convolutional Network that takes as additional input the shape of the layers of the neural networks. GRASP-GCN is trained with the not-at-convergence accuracies, and improves the state-of-the-art of 3.3 % for Cifar-10 and increasing moreover the generalization abilities under data distribution shift.

CVMar 22, 2024
Your Image is My Video: Reshaping the Receptive Field via Image-To-Video Differentiable AutoAugmentation and Fusion

Sofia Casarin, Cynthia I. Ugwu, Sergio Escalera et al.

The landscape of deep learning research is moving towards innovative strategies to harness the true potential of data. Traditionally, emphasis has been on scaling model architectures, resulting in large and complex neural networks, which can be difficult to train with limited computational resources. However, independently of the model size, data quality (i.e. amount and variability) is still a major factor that affects model generalization. In this work, we propose a novel technique to exploit available data through the use of automatic data augmentation for the tasks of image classification and semantic segmentation. We introduce the first Differentiable Augmentation Search method (DAS) to generate variations of images that can be processed as videos. Compared to previous approaches, DAS is extremely fast and flexible, allowing the search on very large search spaces in less than a GPU day. Our intuition is that the increased receptive field in the temporal dimension provided by DAS could lead to benefits also to the spatial receptive field. More specifically, we leverage DAS to guide the reshaping of the spatial receptive field by selecting task-dependant transformations. As a result, compared to standard augmentation alternatives, we improve in terms of accuracy on ImageNet, Cifar10, Cifar100, Tiny-ImageNet, Pascal-VOC-2012 and CityScapes datasets when plugging-in our DAS over different light-weight video backbones.

CVOct 6, 2021
SAIC_Cambridge-HuPBA-FBK Submission to the EPIC-Kitchens-100 Action Recognition Challenge 2021

Swathikiran Sudhakaran, Adrian Bulat, Juan-Manuel Perez-Rua et al.

This report presents the technical details of our submission to the EPIC-Kitchens-100 Action Recognition Challenge 2021. To participate in the challenge we deployed spatio-temporal feature extraction and aggregation models we have developed recently: GSF and XViT. GSF is an efficient spatio-temporal feature extracting module that can be plugged into 2D CNNs for video action recognition. XViT is a convolution free video feature extractor based on transformer architecture. We design an ensemble of GSF and XViT model families with different backbones and pretraining to generate the prediction scores. Our submission, visible on the public leaderboard, achieved a top-1 action recognition accuracy of 44.82%, using only RGB.

CVApr 17, 2021
Higher Order Recurrent Space-Time Transformer for Video Action Prediction

Tsung-Ming Tai, Giuseppe Fiameni, Cheng-Kuang Lee et al.

Endowing visual agents with predictive capability is a key step towards video intelligence at scale. The predominant modeling paradigm for this is sequence learning, mostly implemented through LSTMs. Feed-forward Transformer architectures have replaced recurrent model designs in ML applications of language processing and also partly in computer vision. In this paper we investigate on the competitiveness of Transformer-style architectures for video predictive tasks. To do so we propose HORST, a novel higher order recurrent layer design whose core element is a spatial-temporal decomposition of self-attention for video. HORST achieves state of the art competitive performance on Something-Something early action recognition and EPIC-Kitchens action anticipation, showing evidence of predictive capability that we attribute to our recurrent higher order design of self-attention.

CVFeb 16, 2021
Learning to Recognize Actions on Objects in Egocentric Video with Attention Dictionaries

Swathikiran Sudhakaran, Sergio Escalera, Oswald Lanz

We present EgoACO, a deep neural architecture for video action recognition that learns to pool action-context-object descriptors from frame level features by leveraging the verb-noun structure of action labels in egocentric video datasets. The core component of EgoACO is class activation pooling (CAP), a differentiable pooling operation that combines ideas from bilinear pooling for fine-grained recognition and from feature learning for discriminative localization. CAP uses self-attention with a dictionary of learnable weights to pool from the most relevant feature regions. Through CAP, EgoACO learns to decode object and scene context descriptors from video frame features. For temporal modeling in EgoACO, we design a recurrent version of class activation pooling termed Long Short-Term Attention (LSTA). LSTA extends convolutional gated LSTM with built-in spatial attention and a re-designed output gate. Action, object and context descriptors are fused by a multi-head prediction that accounts for the inter-dependencies between noun-verb-action structured labels in egocentric video datasets. EgoACO features built-in visual explanations, helping learning and interpretation. Results on the two largest egocentric action recognition datasets currently available, EPIC-KITCHENS and EGTEA, show that by explicitly decoding action-context-object descriptors, EgoACO achieves state-of-the-art recognition performance.

CVAug 22, 2020
Data augmentation techniques for the Video Question Answering task

Alex Falcon, Oswald Lanz, Giuseppe Serra

Video Question Answering (VideoQA) is a task that requires a model to analyze and understand both the visual content given by the input video and the textual part given by the question, and the interaction between them in order to produce a meaningful answer. In our work we focus on the Egocentric VideoQA task, which exploits first-person videos, because of the importance of such task which can have impact on many different fields, such as those pertaining the social assistance and the industrial training. Recently, an Egocentric VideoQA dataset, called EgoVQA, has been released. Given its small size, models tend to overfit quickly. To alleviate this problem, we propose several augmentation techniques which give us a +5.5% improvement on the final accuracy over the considered baseline.

CVJul 6, 2020
Novel-View Human Action Synthesis

Mohamed Ilyes Lakhal, Davide Boscaini, Fabio Poiesi et al.

Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of the target body and transfer the rough textures from the 2D images to the mesh. As this transfer may generate sparse textures on the mesh due to frame resolution or occlusions. We produce a semi-dense textured mesh by propagating the transferred textures both locally, within local geodesic neighborhoods, and globally, across symmetric semantic parts. Next, we introduce a context-based generator to learn how to correct and complete the residual appearance information. This allows the network to independently focus on learning the foreground and background synthesis tasks. We validate the proposed solution on the public NTU RGB+D dataset. The code and resources are available at https://bit.ly/36u3h4K.

CVJun 24, 2020
FBK-HUPBA Submission to the EPIC-Kitchens Action Recognition 2020 Challenge

Swathikiran Sudhakaran, Sergio Escalera, Oswald Lanz

In this report we describe the technical details of our submission to the EPIC-Kitchens Action Recognition 2020 Challenge. To participate in the challenge we deployed spatio-temporal feature extraction and aggregation models we have developed recently: Gate-Shift Module (GSM) [1] and EgoACO, an extension of Long Short-Term Attention (LSTA) [2]. We design an ensemble of GSM and EgoACO model families with different backbones and pre-training to generate the prediction scores. Our submission, visible on the public leaderboard with team name FBK-HUPBA, achieved a top-1 action recognition accuracy of 40.0% on S1 setting, and 25.71% on S2 setting, using only RGB.

CVDec 1, 2019
Gate-Shift Networks for Video Action Recognition

Swathikiran Sudhakaran, Sergio Escalera, Oswald Lanz

Deep 3D CNNs for video action recognition are designed to learn powerful representations in the joint spatio-temporal feature space. In practice however, because of the large number of parameters and computations involved, they may under-perform in the lack of sufficiently large datasets for training them at scale. In this paper we introduce spatial gating in spatial-temporal decomposition of 3D kernels. We implement this concept with Gate-Shift Module (GSM). GSM is lightweight and turns a 2D-CNN into a highly efficient spatio-temporal feature extractor. With GSM plugged in, a 2D-CNN learns to adaptively route features through time and combine them, at almost no additional parameters and computational overhead. We perform an extensive evaluation of the proposed module to study its effectiveness in video action recognition, achieving state-of-the-art results on Something Something-V1 and Diving48 datasets, and obtaining competitive results on EPIC-Kitchens with far less model complexity.

CVJul 2, 2019
An Analysis of Deep Neural Networks with Attention for Action Recognition from a Neurophysiological Perspective

Swathikiran Sudhakaran, Oswald Lanz

We review three recent deep learning based methods for action recognition and present a brief comparative analysis of the methods from a neurophyisiological point of view. We posit that there are some analogy between the three presented deep learning based methods and some of the existing hypotheses regarding the functioning of human brain.

CVJun 21, 2019
FBK-HUPBA Submission to the EPIC-Kitchens 2019 Action Recognition Challenge

Swathikiran Sudhakaran, Sergio Escalera, Oswald Lanz

In this report we describe the technical details of our submission to the EPIC-Kitchens 2019 action recognition challenge. To participate in the challenge we have developed a number of CNN-LSTA [3] and HF-TSN [2] variants, and submitted predictions from an ensemble compiled out of these two model families. Our submission, visible on the public leaderboard with team name FBK-HUPBA, achieved a top-1 action recognition accuracy of 35.54% on S1 setting, and 20.25% on S2 setting.

CVMay 29, 2019
Hierarchical Feature Aggregation Networks for Video Action Recognition

Swathikiran Sudhakaran, Sergio Escalera, Oswald Lanz

Most action recognition methods base on a) a late aggregation of frame level CNN features using average pooling, max pooling, or RNN, among others, or b) spatio-temporal aggregation via 3D convolutions. The first assume independence among frame features up to a certain level of abstraction and then perform higher-level aggregation, while the second extracts spatio-temporal features from grouped frames as early fusion. In this paper we explore the space in between these two, by letting adjacent feature branches interact as they develop into the higher level representation. The interaction happens between feature differencing and averaging at each level of the hierarchy, and it has convolutional structure that learns to select the appropriate mode locally in contrast to previous works that impose one of the modes globally (e.g. feature differencing) as a design choice. We further constrain this interaction to be conservative, e.g. a local feature subtraction in one branch is compensated by the addition on another, such that the total feature flow is preserved. We evaluate the performance of our proposal on a number of existing models, i.e. TSN, TRN and ECO, to show its flexibility and effectiveness in improving action recognition performance.

CVNov 26, 2018
LSTA: Long Short-Term Attention for Egocentric Action Recognition

Swathikiran Sudhakaran, Sergio Escalera, Oswald Lanz

Egocentric activity recognition is one of the most challenging tasks in video analysis. It requires a fine-grained discrimination of small objects and their manipulation. While some methods base on strong supervision and attention mechanisms, they are either annotation consuming or do not take spatio-temporal patterns into account. In this paper we propose LSTA as a mechanism to focus on features from spatial relevant parts while attention is being tracked smoothly across the video sequence. We demonstrate the effectiveness of LSTA on egocentric activity recognition with an end-to-end trainable two-stream architecture, achieving state of the art performance on four standard benchmarks.

CVAug 29, 2018
Top-down Attention Recurrent VLAD Encoding for Action Recognition in Videos

Swathikiran Sudhakaran, Oswald Lanz

Most recent approaches for action recognition from video leverage deep architectures to encode the video clip into a fixed length representation vector that is then used for classification. For this to be successful, the network must be capable of suppressing irrelevant scene background and extract the representation from the most discriminative part of the video. Our contribution builds on the observation that spatio-temporal patterns characterizing actions in videos are highly correlated with objects and their location in the video. We propose Top-down Attention Action VLAD (TA-VLAD), a deep recurrent architecture with built-in spatial attention that performs temporally aggregated VLAD encoding for action recognition from videos. We adopt a top-down approach of attention, by using class specific activation maps obtained from a deep CNN pre-trained for image classification, to weight appearance features before encoding them into a fixed-length video descriptor using Gated Recurrent Units. Our method achieves state of the art recognition accuracy on HMDB51 and UCF101 benchmarks.

CVJul 31, 2018
Attention is All We Need: Nailing Down Object-centric Attention for Egocentric Activity Recognition

Swathikiran Sudhakaran, Oswald Lanz

In this paper we propose an end-to-end trainable deep neural network model for egocentric activity recognition. Our model is built on the observation that egocentric activities are highly characterized by the objects and their locations in the video. Based on this, we develop a spatial attention mechanism that enables the network to attend to regions containing objects that are correlated with the activity under consideration. We learn highly specialized attention maps for each frame using class-specific activations from a CNN pre-trained for generic image recognition, and use them for spatio-temporal encoding of the video with a convolutional LSTM. Our model is trained in a weakly supervised setting using raw video-level activity-class labels. Nonetheless, on standard egocentric activity benchmarks our model surpasses by up to +6% points recognition accuracy the currently best performing method that leverages hand segmentation and object location strong supervision for training. We visually analyze attention maps generated by the network, revealing that the network successfully identifies the relevant objects present in the video frames which may explain the strong recognition performance. We also discuss an extensive ablation analysis regarding the design choices.

CVSep 19, 2017
Learning to Detect Violent Videos using Convolutional Long Short-Term Memory

Swathikiran Sudhakaran, Oswald Lanz

Developing a technique for the automatic analysis of surveillance videos in order to identify the presence of violence is of broad interest. In this work, we propose a deep neural network for the purpose of recognizing violent videos. A convolutional neural network is used to extract frame level features from a video. The frame level features are then aggregated using a variant of the long short term memory that uses convolutional gates. The convolutional neural network along with the convolutional long short term memory is capable of capturing localized spatio-temporal features which enables the analysis of local motion taking place in the video. We also propose to use adjacent frame differences as the input to the model thereby forcing it to encode the changes occurring in the video. The performance of the proposed feature extraction pipeline is evaluated on three standard benchmark datasets in terms of recognition accuracy. Comparison of the results obtained with the state of the art techniques revealed the promising capability of the proposed method in recognizing violent videos.

CVSep 19, 2017
Convolutional Long Short-Term Memory Networks for Recognizing First Person Interactions

Swathikiran Sudhakaran, Oswald Lanz

In this paper, we present a novel deep learning based approach for addressing the problem of interaction recognition from a first person perspective. The proposed approach uses a pair of convolutional neural networks, whose parameters are shared, for extracting frame level features from successive frames of the video. The frame level features are then aggregated using a convolutional long short-term memory. The hidden state of the convolutional long short-term memory, after all the input video frames are processed, is used for classification in to the respective categories. The two branches of the convolutional neural network perform feature encoding on a short time interval whereas the convolutional long short term memory encodes the changes on a longer temporal duration. In our network the spatio-temporal structure of the input is preserved till the very final processing stage. Experimental results show that our method outperforms the state of the art on most recent first person interactions datasets that involve complex ego-motion. In particular, on UTKinect-FirstPerson it competes with methods that use depth image and skeletal joints information along with RGB images, while it surpasses all previous methods that use only RGB images by more than 20% in recognition accuracy.

CVJun 23, 2015
SALSA: A Novel Dataset for Multimodal Group Behavior Analysis

Xavier Alameda-Pineda, Jacopo Staiano, Ramanathan Subramanian et al.

Studying free-standing conversational groups (FCGs) in unstructured social settings (e.g., cocktail party ) is gratifying due to the wealth of information available at the group (mining social networks) and individual (recognizing native behavioral and personality traits) levels. However, analyzing social scenes involving FCGs is also highly challenging due to the difficulty in extracting behavioral cues such as target locations, their speaking activity and head/body pose due to crowdedness and presence of extreme occlusions. To this end, we propose SALSA, a novel dataset facilitating multimodal and Synergetic sociAL Scene Analysis, and make two main contributions to research on automated social interaction analysis: (1) SALSA records social interactions among 18 participants in a natural, indoor environment for over 60 minutes, under the poster presentation and cocktail party contexts presenting difficulties in the form of low-resolution images, lighting variations, numerous occlusions, reverberations and interfering sound sources; (2) To alleviate these problems we facilitate multimodal analysis by recording the social interplay using four static surveillance cameras and sociometric badges worn by each participant, comprising the microphone, accelerometer, bluetooth and infrared sensors. In addition to raw data, we also provide annotations concerning individuals' personality as well as their position, head, body orientation and F-formation information over the entire event duration. Through extensive experiments with state-of-the-art approaches, we show (a) the limitations of current methods and (b) how the recorded multiple cues synergetically aid automatic analysis of social interactions. SALSA is available at http://tev.fbk.eu/salsa.