CVMar 28, 2023
Language-Guided Audio-Visual Source Separation via Trimodal ConsistencyReuben Tan, Arijit Ray, Andrea Burns et al.
We propose a self-supervised approach for learning to perform audio source separation in videos based on natural language queries, using only unlabeled video and audio pairs as training data. A key challenge in this task is learning to associate the linguistic description of a sound-emitting object to its visual features and the corresponding components of the audio waveform, all without access to annotations during training. To overcome this challenge, we adapt off-the-shelf vision-language foundation models to provide pseudo-target supervision via two novel loss functions and encourage a stronger alignment between the audio, visual and natural language modalities. During inference, our approach can separate sounds given text, video and audio input, or given text and audio input alone. We demonstrate the effectiveness of our self-supervised approach on three audio-visual separation datasets, including MUSIC, SOLOS and AudioSet, where we outperform state-of-the-art strongly supervised approaches despite not using object detectors or text labels during training.
SDOct 12, 2023
CompA: Addressing the Gap in Compositional Reasoning in Audio-Language ModelsSreyan Ghosh, Ashish Seth, Sonal Kumar et al.
A fundamental characteristic of audio is its compositional nature. Audio-language models (ALMs) trained using a contrastive approach (e.g., CLAP) that learns a shared representation between audio and language modalities have improved performance in many downstream applications, including zero-shot audio classification, audio retrieval, etc. However, the ability of these models to effectively perform compositional reasoning remains largely unexplored and necessitates additional research. In this paper, we propose CompA, a collection of two expert-annotated benchmarks with a majority of real-world audio samples, to evaluate compositional reasoning in ALMs. Our proposed CompA-order evaluates how well an ALM understands the order or occurrence of acoustic events in audio, and CompA-attribute evaluates attribute-binding of acoustic events. An instance from either benchmark consists of two audio-caption pairs, where both audios have the same acoustic events but with different compositions. An ALM is evaluated on how well it matches the right audio to the right caption. Using this benchmark, we first show that current ALMs perform only marginally better than random chance, thereby struggling with compositional reasoning. Next, we propose CompA-CLAP, where we fine-tune CLAP using a novel learning method to improve its compositional reasoning abilities. To train CompA-CLAP, we first propose improvements to contrastive training with composition-aware hard negatives, allowing for more focused training. Next, we propose a novel modular contrastive loss that helps the model learn fine-grained compositional understanding and overcomes the acute scarcity of openly available compositional audios. CompA-CLAP significantly improves over all our baseline models on the CompA benchmark, indicating its superior compositional reasoning capabilities.
ASSep 13, 2024
ReCLAP: Improving Zero Shot Audio Classification by Describing SoundsSreyan Ghosh, Sonal Kumar, Chandra Kiran Reddy Evuru et al.
Open-vocabulary audio-language models, like CLAP, offer a promising approach for zero-shot audio classification (ZSAC) by enabling classification with any arbitrary set of categories specified with natural language prompts. In this paper, we propose a simple but effective method to improve ZSAC with CLAP. Specifically, we shift from the conventional method of using prompts with abstract category labels (e.g., Sound of an organ) to prompts that describe sounds using their inherent descriptive features in a diverse context (e.g.,The organ's deep and resonant tones filled the cathedral.). To achieve this, we first propose ReCLAP, a CLAP model trained with rewritten audio captions for improved understanding of sounds in the wild. These rewritten captions describe each sound event in the original caption using their unique discriminative characteristics. ReCLAP outperforms all baselines on both multi-modal audio-text retrieval and ZSAC. Next, to improve zero-shot audio classification with ReCLAP, we propose prompt augmentation. In contrast to the traditional method of employing hand-written template prompts, we generate custom prompts for each unique label in the dataset. These custom prompts first describe the sound event in the label and then employ them in diverse scenes. Our proposed method improves ReCLAP's performance on ZSAC by 1%-18% and outperforms all baselines by 1% - 55%.
SDAug 17, 2023
Bridging High-Quality Audio and Video via Language for Sound Effects Retrieval from Visual QueriesJulia Wilkins, Justin Salamon, Magdalena Fuentes et al.
Finding the right sound effects (SFX) to match moments in a video is a difficult and time-consuming task, and relies heavily on the quality and completeness of text metadata. Retrieving high-quality (HQ) SFX using a video frame directly as the query is an attractive alternative, removing the reliance on text metadata and providing a low barrier to entry for non-experts. Due to the lack of HQ audio-visual training data, previous work on audio-visual retrieval relies on YouTube (in-the-wild) videos of varied quality for training, where the audio is often noisy and the video of amateur quality. As such it is unclear whether these systems would generalize to the task of matching HQ audio to production-quality video. To address this, we propose a multimodal framework for recommending HQ SFX given a video frame by (1) leveraging large language models and foundational vision-language models to bridge HQ audio and video to create audio-visual pairs, resulting in a highly scalable automatic audio-visual data curation pipeline; and (2) using pre-trained audio and visual encoders to train a contrastive learning-based retrieval system. We show that our system, trained using our automatic data curation pipeline, significantly outperforms baselines trained on in-the-wild data on the task of HQ SFX retrieval for video. Furthermore, while the baselines fail to generalize to this task, our system generalizes well from clean to in-the-wild data, outperforming the baselines on a dataset of YouTube videos despite only being trained on the HQ audio-visual pairs. A user study confirms that people prefer SFX retrieved by our system over the baseline 67% of the time both for HQ and in-the-wild data. Finally, we present ablations to determine the impact of model and data pipeline design choices on downstream retrieval performance. Please visit our project website to listen to and view our SFX retrieval results.
SDApr 28, 2022
Music Enhancement via Image Translation and VocodingNikhil Kandpal, Oriol Nieto, Zeyu Jin
Consumer-grade music recordings such as those captured by mobile devices typically contain distortions in the form of background noise, reverb, and microphone-induced EQ. This paper presents a deep learning approach to enhance low-quality music recordings by combining (i) an image-to-image translation model for manipulating audio in its mel-spectrogram representation and (ii) a music vocoding model for mapping synthetically generated mel-spectrograms to perceptually realistic waveforms. We find that this approach to music enhancement outperforms baselines which use classical methods for mel-spectrogram inversion and an end-to-end approach directly mapping noisy waveforms to clean waveforms. Additionally, in evaluating the proposed method with a listening test, we analyze the reliability of common audio enhancement evaluation metrics when used in the music domain.
CLJun 2, 2023
Efficient Spoken Language Recognition via Multilabel ClassificationOriol Nieto, Zeyu Jin, Franck Dernoncourt et al.
Spoken language recognition (SLR) is the task of automatically identifying the language present in a speech signal. Existing SLR models are either too computationally expensive or too large to run effectively on devices with limited resources. For real-world deployment, a model should also gracefully handle unseen languages outside of the target language set, yet prior work has focused on closed-set classification where all input languages are known a-priori. In this paper we address these two limitations: we explore efficient model architectures for SLR based on convolutional networks, and propose a multilabel training strategy to handle non-target languages at inference time. Using the VoxLingua107 dataset, we show that our models obtain competitive results while being orders of magnitude smaller and faster than current state-of-the-art methods, and that our multilabel strategy is more robust to unseen non-target languages compared to multiclass classification.
ASOct 24, 2024Code
MMAU: A Massive Multi-Task Audio Understanding and Reasoning BenchmarkS Sakshi, Utkarsh Tyagi, Sonal Kumar et al.
The ability to comprehend audio--which includes speech, non-speech sounds, and music--is crucial for AI agents to interact effectively with the world. We present MMAU, a novel benchmark designed to evaluate multimodal audio understanding models on tasks requiring expert-level knowledge and complex reasoning. MMAU comprises 10k carefully curated audio clips paired with human-annotated natural language questions and answers spanning speech, environmental sounds, and music. It includes information extraction and reasoning questions, requiring models to demonstrate 27 distinct skills across unique and challenging tasks. Unlike existing benchmarks, MMAU emphasizes advanced perception and reasoning with domain-specific knowledge, challenging models to tackle tasks akin to those faced by experts. We assess 18 open-source and proprietary (Large) Audio-Language Models, demonstrating the significant challenges posed by MMAU. Notably, even the most advanced Gemini Pro v1.5 achieves only 52.97% accuracy, and the state-of-the-art open-source Qwen2-Audio achieves only 52.50%, highlighting considerable room for improvement. We believe MMAU will drive the audio and multimodal research community to develop more advanced audio understanding models capable of solving complex audio tasks.
SDSep 17, 2024
Augment, Drop & Swap: Improving Diversity in LLM Captions for Efficient Music-Text Representation LearningIlaria Manco, Justin Salamon, Oriol Nieto
Audio-text contrastive models have become a powerful approach in music representation learning. Despite their empirical success, however, little is known about the influence of key design choices on the quality of music-text representations learnt through this framework. In this work, we expose these design choices within the constraints of limited data and computation budgets, and establish a more solid understanding of their impact grounded in empirical observations along three axes: the choice of base encoders, the level of curation in training data, and the use of text augmentation. We find that data curation is the single most important factor for music-text contrastive training in resource-constrained scenarios. Motivated by this insight, we introduce two novel techniques, Augmented View Dropout and TextSwap, which increase the diversity and descriptiveness of text inputs seen in training. Through our experiments we demonstrate that these are effective at boosting performance across different pre-training regimes, model architectures, and downstream data distributions, without incurring higher computational costs or requiring additional training data.
CVNov 26, 2024
Video-Guided Foley Sound Generation with Multimodal ControlsZiyang Chen, Prem Seetharaman, Bryan Russell et al.
Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model designed for video-guided sound generation that supports multimodal conditioning through text, audio, and video. Given a silent video and a text prompt, MultiFoley allows users to create clean sounds (e.g., skateboard wheels spinning without wind noise) or more whimsical sounds (e.g., making a lion's roar sound like a cat's meow). MultiFoley also allows users to choose reference audio from sound effects (SFX) libraries or partial videos for conditioning. A key novelty of our model lies in its joint training on both internet video datasets with low-quality audio and professional SFX recordings, enabling high-quality, full-bandwidth (48kHz) audio generation. Through automated evaluations and human studies, we demonstrate that MultiFoley successfully generates synchronized high-quality sounds across varied conditional inputs and outperforms existing methods. Please see our project page for video results: https://ificl.github.io/MultiFoley/
CVMay 24, 2024
Visual Description Grounding Reduces Hallucinations and Boosts Reasoning in LVLMsSreyan Ghosh, Chandra Kiran Reddy Evuru, Sonal Kumar et al.
Large Vision-Language Models (LVLMs) often produce responses that misalign with factual information, a phenomenon known as hallucinations. While hallucinations are well-studied, the exact causes behind them remain underexplored. In this paper, we first investigate the root causes of hallucinations in LVLMs. Our findings reveal that existing mitigation techniques primarily reduce hallucinations for visual recognition prompts-those that require simple descriptions of visual elements-but fail for cognitive prompts that demand deliberate reasoning. We identify the core issue as a lack of true visual perception in LVLMs: although they can accurately recognize visual elements, they struggle to fully interpret these elements in the context of the input prompt and effectively link this recognition to their internal knowledge, which is critical for reasoning. To address this gap, we introduce Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method designed to enhance visual perception and improve reasoning capabilities in LVLMs. VDGD works by first generating a detailed description of the image and appending it as a prefix to the instruction. During response generation, tokens are sampled based on their KL divergence to the description, favoring candidates with lower divergence. Experimental results on multiple visual reasoning benchmarks and LVLMs demonstrate that VDGD consistently outperforms existing baselines 2% - 33%. Finally, we introduce VaLLu, a benchmark designed for comprehensive evaluation of the cognitive capabilities of LVLMs.
SDMay 12, 2025
Multi-Domain Audio Question Answering Toward Acoustic Content Reasoning in The DCASE 2025 ChallengeChao-Han Huck Yang, Sreyan Ghosh, Qing Wang et al.
We present Task 5 of the DCASE 2025 Challenge: an Audio Question Answering (AQA) benchmark spanning multiple domains of sound understanding. This task defines three QA subsets (Bioacoustics, Temporal Soundscapes, and Complex QA) to test audio-language models on interactive question-answering over diverse acoustic scenes. We describe the dataset composition (from marine mammal calls to soundscapes and complex real-world clips), the evaluation protocol (top-1 accuracy with answer-shuffling robustness), and baseline systems (Qwen2-Audio-7B, AudioFlamingo 2, Gemini-2-Flash). Preliminary results on the development set are compared, showing strong variation across models and subsets. This challenge aims to advance the audio understanding and reasoning capabilities of audio-language models toward human-level acuity, which are crucial for enabling AI agents to perceive and interact about the world effectively.
SDJun 17, 2024
GAMA: A Large Audio-Language Model with Advanced Audio Understanding and Complex Reasoning AbilitiesSreyan Ghosh, Sonal Kumar, Ashish Seth et al.
Perceiving and understanding non-speech sounds and non-verbal speech is essential to making decisions that help us interact with our surroundings. In this paper, we propose GAMA, a novel General-purpose Large Audio-Language Model (LALM) with Advanced Audio Understanding and Complex Reasoning Abilities. We build GAMA by integrating an LLM with multiple types of audio representations, including features from a custom Audio Q-Former, a multi-layer aggregator that aggregates features from multiple layers of an audio encoder. We fine-tune GAMA on a large-scale audio-language dataset, which augments it with audio understanding capabilities. Next, we propose CompA-R (Instruction-Tuning for Complex Audio Reasoning), a synthetically generated instruction-tuning (IT) dataset with instructions that require the model to perform complex reasoning on the input audio. We instruction-tune GAMA with CompA-R to endow it with complex reasoning abilities, where we further add a soft prompt as input with high-level semantic evidence by leveraging event tags of the input audio. Finally, we also propose CompA-R-test, a human-labeled evaluation dataset for evaluating the capabilities of LALMs on open-ended audio question-answering that requires complex reasoning. Through automated and expert human evaluations, we show that GAMA outperforms all other LALMs in literature on diverse audio understanding tasks by margins of 1%-84%. Further, GAMA IT-ed on CompA-R proves to be superior in its complex reasoning and instruction following capabilities.
IROct 30, 2020
Multimodal Metric Learning for Tag-based Music RetrievalMinz Won, Sergio Oramas, Oriol Nieto et al.
Tag-based music retrieval is crucial to browse large-scale music libraries efficiently. Hence, automatic music tagging has been actively explored, mostly as a classification task, which has an inherent limitation: a fixed vocabulary. On the other hand, metric learning enables flexible vocabularies by using pretrained word embeddings as side information. Also, metric learning has already proven its suitability for cross-modal retrieval tasks in other domains (e.g., text-to-image) by jointly learning a multimodal embedding space. In this paper, we investigate three ideas to successfully introduce multimodal metric learning for tag-based music retrieval: elaborate triplet sampling, acoustic and cultural music information, and domain-specific word embeddings. Our experimental results show that the proposed ideas enhance the retrieval system quantitatively, and qualitatively. Furthermore, we release the MSD500, a subset of the Million Song Dataset (MSD) containing 500 cleaned tags, 7 manually annotated tag categories, and user taste profiles.
SDOct 22, 2020
Mood Classification Using Listening DataFilip Korzeniowski, Oriol Nieto, Matthew McCallum et al.
The mood of a song is a highly relevant feature for exploration and recommendation in large collections of music. These collections tend to require automatic methods for predicting such moods. In this work, we show that listening-based features outperform content-based ones when classifying moods: embeddings obtained through matrix factorization of listening data appear to be more informative of a track mood than embeddings based on its audio content. To demonstrate this, we compile a subset of the Million Song Dataset, totalling 67k tracks, with expert annotations of 188 different moods collected from AllMusic. Our results on this novel dataset not only expose the limitations of current audio-based models, but also aim to foster further reproducible research on this timely topic.
MLFeb 9, 2018
Predicting Audio Advertisement QualitySamaneh Ebrahimi, Hossein Vahabi, Matthew Prockup et al.
Online audio advertising is a particular form of advertising used abundantly in online music streaming services. In these platforms, which tend to host tens of thousands of unique audio advertisements (ads), providing high quality ads ensures a better user experience and results in longer user engagement. Therefore, the automatic assessment of these ads is an important step toward audio ads ranking and better audio ads creation. In this paper we propose one way to measure the quality of the audio ads using a proxy metric called Long Click Rate (LCR), which is defined by the amount of time a user engages with the follow-up display ad (that is shown while the audio ad is playing) divided by the impressions. We later focus on predicting the audio ad quality using only acoustic features such as harmony, rhythm, and timbre of the audio, extracted from the raw waveform. We discuss how the characteristics of the sound can be connected to concepts such as the clarity of the audio ad message, its trustworthiness, etc. Finally, we propose a new deep learning model for audio ad quality prediction, which outperforms the other discussed models trained on hand-crafted features. To the best of our knowledge, this is the first large-scale audio ad quality prediction study.
SDNov 7, 2017
End-to-end learning for music audio tagging at scaleJordi Pons, Oriol Nieto, Matthew Prockup et al.
The lack of data tends to limit the outcomes of deep learning research, particularly when dealing with end-to-end learning stacks processing raw data such as waveforms. In this study, 1.2M tracks annotated with musical labels are available to train our end-to-end models. This large amount of data allows us to unrestrictedly explore two different design paradigms for music auto-tagging: assumption-free models - using waveforms as input with very small convolutional filters; and models that rely on domain knowledge - log-mel spectrograms with a convolutional neural network designed to learn timbral and temporal features. Our work focuses on studying how these two types of deep architectures perform when datasets of variable size are available for training: the MagnaTagATune (25k songs), the Million Song Dataset (240k songs), and a private dataset of 1.2M songs. Our experiments suggest that music domain assumptions are relevant when not enough training data are available, thus showing how waveform-based models outperform spectrogram-based ones in large-scale data scenarios.
IRJul 16, 2017
Multi-label Music Genre Classification from Audio, Text, and Images Using Deep FeaturesSergio Oramas, Oriol Nieto, Francesco Barbieri et al.
Music genres allow to categorize musical items that share common characteristics. Although these categories are not mutually exclusive, most related research is traditionally focused on classifying tracks into a single class. Furthermore, these categories (e.g., Pop, Rock) tend to be too broad for certain applications. In this work we aim to expand this task by categorizing musical items into multiple and fine-grained labels, using three different data modalities: audio, text, and images. To this end we present MuMu, a new dataset of more than 31k albums classified into 250 genre classes. For every album we have collected the cover image, text reviews, and audio tracks. Additionally, we propose an approach for multi-label genre classification based on the combination of feature embeddings learned with state-of-the-art deep learning methodologies. Experiments show major differences between modalities, which not only introduce new baselines for multi-label genre classification, but also suggest that combining them yields improved results.
IRJun 29, 2017
A Deep Multimodal Approach for Cold-start Music RecommendationSergio Oramas, Oriol Nieto, Mohamed Sordo et al.
An increasing amount of digital music is being published daily. Music streaming services often ingest all available music, but this poses a challenge: how to recommend new artists for which prior knowledge is scarce? In this work we aim to address this so-called cold-start problem by combining text and audio information with user feedback data using deep network architectures. Our method is divided into three steps. First, artist embeddings are learned from biographies by combining semantics, text features, and aggregated usage data. Second, track embeddings are learned from the audio signal and available feedback data. Finally, artist and track embeddings are combined in a multimodal network. Results suggest that both splitting the recommendation problem between feature levels (i.e., artist metadata and audio track), and merging feature embeddings in a multimodal approach improve the accuracy of the recommendations.