56.1LGMay 20
LOSCAR-SGD: Local SGD with Communication-Computation Overlap and Delay-Corrected Sparse Model AveragingYassine Maziane, Ammar Mahran, Artavazd Maranjyan et al.
Communication is a major bottleneck in distributed learning, especially in large-scale settings and in federated learning environments with slow links. Three standard ways to reduce this cost are communication compression, local training, and communication-computation overlap. Methods that combine these ingredients are used in practice and have been found to be effective for large-scale training, but there is little theory for methods that combine all three. We study a heterogeneous-compute setting in which different workers may take different numbers of local steps, and we propose LOSCAR-SGD, a Local SGD method that communicates only a sparse subset of model coordinates and continues optimizing while communication is in flight. A key ingredient is a delay-corrected merge rule that incorporates delayed synchronized information without discarding the progress made during the overlap phase. We give convergence guarantees for smooth non-convex objectives and show how sparsity, overlap, and worker heterogeneity affect the rate. To the best of our knowledge, this is the first theory for this combination of ingredients. Experiments further show that communication-computation overlap reduces training time and that the delay-corrected merge outperforms naive overwriting.
44.5LGMay 13
Rescaled Asynchronous SGD: Optimal Distributed Optimization under Data and System HeterogeneityAmmar Mahran, Artavazd Maranjyan, Peter Richtárik
Asynchronous stochastic gradient descent (ASGD) is a standard way to exploit heterogeneous compute resources in distributed learning: instead of forcing fast workers to wait for slow ones, the server updates the model whenever a gradient arrives. Vanilla ASGD applies each arriving gradient with the same weight. When local data distributions are heterogeneous, this becomes problematic: faster workers contribute more updates, and we show theoretically that the method is biased toward a frequency-weighted average of the local objectives rather than the desired global objective. Existing remedies typically move away from the simple ASGD template by introducing gathering phases, buffering, or extra memory. We show that this is unnecessary. Keeping the standard ASGD mechanism, we recover the correct objective by rescaling worker-specific stepsizes in proportion to their computation times, so that each worker contributes the same aggregate learning rate over a cycle. In the non-convex setting, under smoothness and bounded heterogeneity assumptions, we prove that the resulting method, Rescaled ASGD, converges to stationary points of the correct global objective in the fixed-computation model. Its time complexity matches the known lower bound in the leading term, while the effects of staleness and data heterogeneity appear only in lower-order terms. Experiments confirm that the method converges to the correct objective and is competitive with state-of-the-art baselines.