50.0CVMay 29
Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting ScenesFinn Dröge, Cecilia Curreli, Abhishek Saroha et al.
The tasks of object removal and inpainting 3D Gaussian Splatting (3DGS) scenes face challenges such as 3D consistency across camera views. In comparing 2D inpainters and their suitability for the 3D domain, we find that reconstruction-based inpainters outperform generative diffusion models in 3D consistency. Integrating these 2D inpainters into different single-step methods for creating and finetuning 3DGS scenes, our results indicate that initializing the scene from scratch produces higher quality results than finetuning the existing scene. Using a state-of-the-art generative 2D inpainter, we create a straightforward baseline to underline the importance of object removal before inpainting in the 3D setting. Since 360° datasets rarely include real-world ground truths, and challenging occlusion scenarios are equally sparse, we introduce a novel multi-object scene with recorded ground truth data and many views with object occlusions.
CVMar 13, 2024
Gaussian Splatting in StyleAbhishek Saroha, Mariia Gladkova, Cecilia Curreli et al.
3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images. In contrast, we propose a novel architecture trained on a collection of style images that, at test time, produces real time high-quality stylized novel views. We choose the underlying 3D scene representation for our model as 3D Gaussian splatting. We take the 3D Gaussians and process them using a multi-resolution hash grid and a tiny MLP to obtain stylized views. The MLP is conditioned on different style codes for generalization to different styles during test time. The explicit nature of 3D Gaussians gives us inherent advantages over NeRF-based methods, including geometric consistency and a fast training and rendering regime. This enables our method to be useful for various practical use cases, such as augmented or virtual reality. We demonstrate that our method achieves state-of-the-art performance with superior visual quality on various indoor and outdoor real-world data.
CVJan 10, 2025
Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion PredictionCecilia Curreli, Dominik Muhle, Abhishek Saroha et al.
Probabilistic human motion prediction aims to forecast multiple possible future movements from past observations. While current approaches report high diversity and realism, they often generate motions with undetected limb stretching and jitter. To address this, we introduce SkeletonDiffusion, a latent diffusion model that embeds an explicit inductive bias on the human body within its architecture and training. Our model is trained with a novel nonisotropic Gaussian diffusion formulation that aligns with the natural kinematic structure of the human skeleton. Results show that our approach outperforms conventional isotropic alternatives, consistently generating realistic predictions while avoiding artifacts such as limb distortion. Additionally, we identify a limitation in commonly used diversity metrics, which may inadvertently favor models that produce inconsistent limb lengths within the same sequence. SkeletonDiffusion sets a new benchmark on real-world datasets, outperforming various baselines across multiple evaluation metrics. Visit our project page at https://ceveloper.github.io/publications/skeletondiffusion/ .
LGMay 12, 2025
Prototype Augmented Hypernetworks for Continual LearningNeil De La Fuente, Maria Pilligua, Daniel Vidal et al.
Continual learning (CL) aims to learn a sequence of tasks without forgetting prior knowledge, but gradient updates for a new task often overwrite the weights learned earlier, causing catastrophic forgetting (CF). We propose Prototype-Augmented Hypernetworks (PAH), a framework where a single hypernetwork, conditioned on learnable task prototypes, dynamically generates task-specific classifier heads on demand. To mitigate forgetting, PAH combines cross-entropy with dual distillation losses, one to align logits and another to align prototypes, ensuring stable feature representations across tasks. Evaluations on Split-CIFAR100 and TinyImageNet demonstrate that PAH achieves state-of-the-art performance, reaching 74.5 % and 63.7 % accuracy with only 1.7 % and 4.4 % forgetting, respectively, surpassing prior methods without storing samples or heads.
CVJan 7, 2025
ZDySS -- Zero-Shot Dynamic Scene Stylization using Gaussian SplattingAbhishek Saroha, Florian Hofherr, Mariia Gladkova et al.
Stylizing a dynamic scene based on an exemplar image is critical for various real-world applications, including gaming, filmmaking, and augmented and virtual reality. However, achieving consistent stylization across both spatial and temporal dimensions remains a significant challenge. Most existing methods are designed for static scenes and often require an optimization process for each style image, limiting their adaptability. We introduce ZDySS, a zero-shot stylization framework for dynamic scenes, allowing our model to generalize to previously unseen style images at inference. Our approach employs Gaussian splatting for scene representation, linking each Gaussian to a learned feature vector that renders a feature map for any given view and timestamp. By applying style transfer on the learned feature vectors instead of the rendered feature map, we enhance spatio-temporal consistency across frames. Our method demonstrates superior performance and coherence over state-of-the-art baselines in tests on real-world dynamic scenes, making it a robust solution for practical applications.