10.6CVMar 11
P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and VideoLongan Wang, Yuang Shi, Wei Tsang Ooi
Gaussian splatting has emerged as a competitive explicit representation for image and video reconstruction. In this work, we present P-GSVC, the first layered progressive 2D Gaussian splatting framework that provides a unified solution for scalable Gaussian representation in both images and videos. P-GSVC organizes 2D Gaussian splats into a base layer and successive enhancement layers, enabling coarse-to-fine reconstructions. To effectively optimize this layered representation, we propose a joint training strategy that simultaneously updates Gaussians across layers, aligning their optimization trajectories to ensure inter-layer compatibility and a stable progressive reconstruction. P-GSVC supports scalability in terms of both quality and resolution. Our experiments show that the joint training strategy can gain up to 1.9 dB improvement in PSNR for video and 2.6 dB improvement in PSNR for image when compared to methods that perform sequential layer-wise training. Project page: https://longanwang-cs.github.io/PGSVC-webpage/
LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive StreamingYuang Shi, Géraldine Morin, Simone Gasparini et al.
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.
2.8CVJan 8
Sketch&Patch++: Efficient Structure-Aware 3D Gaussian RepresentationYuang Shi, Géraldine Morin, Simone Gasparini et al.
We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features such as edges and contours, while others represent broader, smoother regions analogous to brush strokes that add volume and depth. Based on this observation, we propose a hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which represent high-frequency, boundary-defining features, and (ii) Patch Gaussians, which cover low-frequency, smooth regions. This semantic separation naturally enables layered progressive streaming, where the compact Sketch Gaussians establish the structural skeleton before Patch Gaussians incrementally refine volumetric detail. In this work, we extend our previous method to arbitrary 3D scenes by proposing a novel hierarchical adaptive categorization framework that operates directly on the 3DGS representation. Our approach employs multi-criteria density-based clustering, combined with adaptive quality-driven refinement. This method eliminates dependency on external 3D line primitives while ensuring optimal parametric encoding effectiveness. Our comprehensive evaluation across diverse scenes, including both man-made and natural environments, demonstrates that our method achieves up to 1.74 dB improvement in PSNR, 6.7% in SSIM, and 41.4% in LPIPS at equivalent model sizes compared to uniform pruning baselines. For indoor scenes, our method can maintain visual quality with only 0.5\% of the original model size. This structure-aware representation enables efficient storage, adaptive streaming, and rendering of high-fidelity 3D content across bandwidth-constrained networks and resource-limited devices.
24.3CVJan 22, 2025
Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made ScenesYuang Shi, Simone Gasparini, Géraldine Morin et al.
3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians exhibit distinct roles and characteristics that are analogous to traditional artistic techniques -- Like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features like edges and contours; While other Gaussians represent broader, smoother regions, that are analogous to broader brush strokes that add volume and depth to a painting. Based on this observation, we propose a novel hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which define scene boundaries, and (ii) Patch Gaussians, which cover smooth regions. Sketch Gaussians are efficiently encoded using parametric models, leveraging their geometric coherence, while Patch Gaussians undergo optimized pruning, retraining, and vector quantization to maintain volumetric consistency and storage efficiency. Our comprehensive evaluation across diverse indoor and outdoor scenes demonstrates that this structure-aware approach achieves up to 32.62% improvement in PSNR, 19.12% in SSIM, and 45.41% in LPIPS at equivalent model sizes, and correspondingly, for an indoor scene, our model maintains the visual quality with 2.3% of the original model size.
15.5CVJan 21, 2025
GSVC: Efficient Video Representation and Compression Through 2D Gaussian SplattingLongan Wang, Yuang Shi, Wei Tsang Ooi
3D Gaussian splats have emerged as a revolutionary, effective, learned representation for static 3D scenes. In this work, we explore using 2D Gaussian splats as a new primitive for representing videos. We propose GSVC, an approach to learning a set of 2D Gaussian splats that can effectively represent and compress video frames. GSVC incorporates the following techniques: (i) To exploit temporal redundancy among adjacent frames, which can speed up training and improve the compression efficiency, we predict the Gaussian splats of a frame based on its previous frame; (ii) To control the trade-offs between file size and quality, we remove Gaussian splats with low contribution to the video quality; (iii) To capture dynamics in videos, we randomly add Gaussian splats to fit content with large motion or newly-appeared objects; (iv) To handle significant changes in the scene, we detect key frames based on loss differences during the learning process. Experiment results show that GSVC achieves good rate-distortion trade-offs, comparable to state-of-the-art video codecs such as AV1 and VVC, and a rendering speed of 1500 fps for a 1920x1080 video.
7.9CVJun 5
EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D StreamingYuang Shi, Simone Gasparini, Géraldine Morin et al.
Streaming 3D Gaussian Splatting requires highly scalable, progressive representations. Existing progressive methods rely on \textit{discrete layering}, accumulating separate splat sets for each level of detail. This structural independence between layers inherently leads to error accumulation, severe splat redundancy, and uncontrolled quality transitions. We propose EvoGS, the first \textit{continuous-layering} representation. Organized as an Evolution Tree, EvoGS generates finer details via an explicit, wavelet-inspired parent-child refinement. This empowers child nodes to structurally correct ancestral errors, yield inherently sparse and highly compressible inter-layer signals. Extensive experiments show EvoGS eliminates splat redundancy from over 65\% to under 25\%. Compared to state-of-the-art baselines, it reduces transmission payload and GPU VRAM footprint by up to 2.4$\times$ and 5.5$\times$, respectively, and achieves smooth quality transitions optimal for real-time adaptive streaming. Project page: https://yuang-ian.github.io/evogs/
LineGS : 3D Line Segment Representation on 3D Gaussian SplattingChenggang Yang, Yuang Shi
Abstract representations of 3D scenes play a crucial role in computer vision, enabling a wide range of applications such as mapping, localization, surface reconstruction, and even advanced tasks like SLAM and rendering. Among these representations, line segments are widely used because of their ability to succinctly capture the structural features of a scene. However, existing 3D reconstruction methods often face significant challenges. Methods relying on 2D projections suffer from instability caused by errors in multi-view matching and occlusions, while direct 3D approaches are hampered by noise and sparsity in 3D point cloud data. This paper introduces LineGS, a novel method that combines geometry-guided 3D line reconstruction with a 3D Gaussian splatting model to address these challenges and improve representation ability. The method leverages the high-density Gaussian point distributions along the edge of the scene to refine and optimize initial line segments generated from traditional geometric approaches. By aligning these segments with the underlying geometric features of the scene, LineGS achieves a more precise and reliable representation of 3D structures. The results show significant improvements in both geometric accuracy and model compactness compared to baseline methods.
6.5CVOct 16, 2020
ASMFS: Adaptive-Similarity-based Multi-modality Feature Selection for Classification of Alzheimer's DiseaseYuang Shi, Chen Zu, Mei Hong et al.
With the increasing amounts of high-dimensional heterogeneous data to be processed, multi-modality feature selection has become an important research direction in medical image analysis. Traditional methods usually depict the data structure using fixed and predefined similarity matrix for each modality separately, without considering the potential relationship structure across different modalities. In this paper, we propose a novel multi-modality feature selection method, which performs feature selection and local similarity learning simultaniously. Specially, a similarity matrix is learned by jointly considering different imaging modalities. And at the same time, feature selection is conducted by imposing sparse l_{2, 1} norm constraint. The effectiveness of our proposed joint learning method can be well demonstrated by the experimental results on Alzheimer's Disease Neuroimaging Initiative (ADNI) dataset, which outperforms existing the state-of-the-art multi-modality approaches.