Jichen Hu

h-index2
2papers
10citations

2 Papers

15.9CVMay 15
WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

Jichen Hu, Jiawei Guo, Jiazhong Cen et al.

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.

15.5CVMar 21, 2025Code
Dereflection Any Image with Diffusion Priors and Diversified Data

Jichen Hu, Chen Yang, Zanwei Zhou et al.

Reflection removal of a single image remains a highly challenging task due to the complex entanglement between target scenes and unwanted reflections. Despite significant progress, existing methods are hindered by the scarcity of high-quality, diverse data and insufficient restoration priors, resulting in limited generalization across various real-world scenarios. In this paper, we propose Dereflection Any Image, a comprehensive solution with an efficient data preparation pipeline and a generalizable model for robust reflection removal. First, we introduce a dataset named Diverse Reflection Removal (DRR) created by randomly rotating reflective mediums in target scenes, enabling variation of reflection angles and intensities, and setting a new benchmark in scale, quality, and diversity. Second, we propose a diffusion-based framework with one-step diffusion for deterministic outputs and fast inference. To ensure stable learning, we design a three-stage progressive training strategy, including reflection-invariant finetuning to encourage consistent outputs across varying reflection patterns that characterize our dataset. Extensive experiments show that our method achieves SOTA performance on both common benchmarks and challenging in-the-wild images, showing superior generalization across diverse real-world scenes.