Yin Yang

CV
h-index15
9papers
819citations
Novelty58%
AI Score34

9 Papers

8.7LGDec 8, 2022Code
Skellam Mixture Mechanism: a Novel Approach to Federated Learning with Differential Privacy

Ergute Bao, Yizheng Zhu, Xiaokui Xiao et al.

Deep neural networks have strong capabilities of memorizing the underlying training data, which can be a serious privacy concern. An effective solution to this problem is to train models with differential privacy, which provides rigorous privacy guarantees by injecting random noise to the gradients. This paper focuses on the scenario where sensitive data are distributed among multiple participants, who jointly train a model through federated learning (FL), using both secure multiparty computation (MPC) to ensure the confidentiality of each gradient update, and differential privacy to avoid data leakage in the resulting model. A major challenge in this setting is that common mechanisms for enforcing DP in deep learning, which inject real-valued noise, are fundamentally incompatible with MPC, which exchanges finite-field integers among the participants. Consequently, most existing DP mechanisms require rather high noise levels, leading to poor model utility. Motivated by this, we propose Skellam mixture mechanism (SMM), an approach to enforce DP on models built via FL. Compared to existing methods, SMM eliminates the assumption that the input gradients must be integer-valued, and, thus, reduces the amount of noise injected to preserve DP. Further, SMM allows tight privacy accounting due to the nice composition and sub-sampling properties of the Skellam distribution, which are key to accurate deep learning with DP. The theoretical analysis of SMM is highly non-trivial, especially considering (i) the complicated math of differentially private deep learning in general and (ii) the fact that the mixture of two Skellam distributions is rather complex, and to our knowledge, has not been studied in the DP literature. Extensive experiments on various practical settings demonstrate that SMM consistently and significantly outperforms existing solutions in terms of the utility of the resulting model.

40.2GRNov 20, 2023
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

Tianyi Xie, Zeshun Zong, Yuxing Qiu et al.

We introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a custom Material Point Method (MPM), our approach enriches 3D Gaussian kernels with physically meaningful kinematic deformation and mechanical stress attributes, all evolved in line with continuum mechanics principles. A defining characteristic of our method is the seamless integration between physical simulation and visual rendering: both components utilize the same 3D Gaussian kernels as their discrete representations. This negates the necessity for triangle/tetrahedron meshing, marching cubes, "cage meshes," or any other geometry embedding, highlighting the principle of "what you see is what you simulate (WS$^2$)." Our method demonstrates exceptional versatility across a wide variety of materials--including elastic entities, metals, non-Newtonian fluids, and granular materials--showcasing its strong capabilities in creating diverse visual content with novel viewpoints and movements. Our project page is at: https://xpandora.github.io/PhysGaussian/

4.5AINov 25, 2022
TPA-Net: Generate A Dataset for Text to Physics-based Animation

Yuxing Qiu, Feng Gao, Minchen Li et al.

Recent breakthroughs in Vision-Language (V&L) joint research have achieved remarkable results in various text-driven tasks. High-quality Text-to-video (T2V), a task that has been long considered mission-impossible, was proven feasible with reasonably good results in latest works. However, the resulting videos often have undesired artifacts largely because the system is purely data-driven and agnostic to the physical laws. To tackle this issue and further push T2V towards high-level physical realism, we present an autonomous data generation technique and a dataset, which intend to narrow the gap with a large number of multi-modal, 3D Text-to-Video/Simulation (T2V/S) data. In the dataset, we provide high-resolution 3D physical simulations for both solids and fluids, along with textual descriptions of the physical phenomena. We take advantage of state-of-the-art physical simulation methods (i) Incremental Potential Contact (IPC) and (ii) Material Point Method (MPM) to simulate diverse scenarios, including elastic deformations, material fractures, collisions, turbulence, etc. Additionally, high-quality, multi-view rendering videos are supplied for the benefit of T2V, Neural Radiance Fields (NeRF), and other communities. This work is the first step towards fully automated Text-to-Video/Simulation (T2V/S). Live examples and subsequent work are at https://sites.google.com/view/tpa-net.

3.9CVSep 14, 2023
A Multi-scale Generalized Shrinkage Threshold Network for Image Blind Deblurring in Remote Sensing

Yujie Feng, Yin Yang, Xiaohong Fan et al.

Remote sensing images are essential for many applications of the earth's sciences, but their quality can usually be degraded due to limitations in sensor technology and complex imaging environments. To address this, various remote sensing image deblurring methods have been developed to restore sharp and high-quality images from degraded observational data. However, most traditional model-based deblurring methods usually require predefined {hand-crafted} prior assumptions, which are difficult to handle in complex applications. On the other hand, deep learning-based deblurring methods are often considered as black boxes, lacking transparency and interpretability. In this work, we propose a new blind deblurring learning framework that utilizes alternating iterations of shrinkage thresholds. This framework involves updating blurring kernels and images, with a theoretical foundation in network design. Additionally, we propose a learnable blur kernel proximal mapping module to improve the accuracy of the blur kernel reconstruction. Furthermore, we propose a deep proximal mapping module in the image domain, which combines a generalized shrinkage threshold with a multi-scale prior feature extraction block. This module also incorporates an attention mechanism to learn adaptively the importance of prior information, improving the flexibility and robustness of prior terms, and avoiding limitations similar to hand-crafted image prior terms. Consequently, we design a novel multi-scale generalized shrinkage threshold network (MGSTNet) that focuses specifically on learning deep geometric prior features to enhance image restoration. Experimental results on real and synthetic remote sensing image datasets demonstrate the superiority of our MGSTNet framework compared to existing deblurring methods.

2.0LGJun 8, 2023
Contrastive Representation Disentanglement for Clustering

Fei Ding, Dan Zhang, Yin Yang et al.

Clustering continues to be a significant and challenging task. Recent studies have demonstrated impressive results by applying clustering to feature representations acquired through self-supervised learning, particularly on small datasets. However, when dealing with datasets containing a large number of clusters, such as ImageNet, current methods struggle to achieve satisfactory clustering performance. In this paper, we introduce a novel method called Contrastive representation Disentanglement for Clustering (CDC) that leverages contrastive learning to directly disentangle the feature representation for clustering. In CDC, we decompose the representation into two distinct components: one component encodes categorical information under an equipartition constraint, and the other component captures instance-specific factors. To train our model, we propose a contrastive loss that effectively utilizes both components of the representation. We conduct a theoretical analysis of the proposed loss and highlight how it assigns different weights to negative samples during the process of disentangling the feature representation. Further analysis of the gradients reveals that larger weights emphasize a stronger focus on hard negative samples. As a result, the proposed loss exhibits strong expressiveness, enabling efficient disentanglement of categorical information. Through experimental evaluation on various benchmark datasets, our method demonstrates either state-of-the-art or highly competitive clustering performance. Notably, on the complete ImageNet dataset, we achieve an accuracy of 53.4%, surpassing existing methods by a substantial margin of +10.2%.

41.4HCJan 30, 2024
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Ying Jiang, Chang Yu, Tianyi Xie et al.

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses. The components of our Virtual Reality system are designed for high efficiency and effectiveness, starting from detailed scene reconstruction and object segmentation, advancing through multi-view image in-painting, and extending to interactive physics-based editing. The system also incorporates real-time deformation embedding and dynamic shadow casting, ensuring a comprehensive and engaging virtual experience.Our project page is available at: https://yingjiang96.github.io/VR-GS/.

1.4CVFeb 2, 2022
Pose Guided Image Generation from Misaligned Sources via Residual Flow Based Correction

Jiawei Lu, He Wang, Tianjia Shao et al.

Generating new images with desired properties (e.g. new view/poses) from source images has been enthusiastically pursued recently, due to its wide range of potential applications. One way to ensure high-quality generation is to use multiple sources with complementary information such as different views of the same object. However, as source images are often misaligned due to the large disparities among the camera settings, strong assumptions have been made in the past with respect to the camera(s) or/and the object in interest, limiting the application of such techniques. Therefore, we propose a new general approach which models multiple types of variations among sources, such as view angles, poses, facial expressions, in a unified framework, so that it can be employed on datasets of vastly different nature. We verify our approach on a variety of data including humans bodies, faces, city scenes and 3D objects. Both the qualitative and quantitative results demonstrate the better performance of our method than the state of the art.

8.0CVOct 26, 2021Code
YOLO-ReT: Towards High Accuracy Real-time Object Detection on Edge GPUs

Prakhar Ganesh, Yao Chen, Yin Yang et al.

Performance of object detection models has been growing rapidly on two major fronts, model accuracy and efficiency. However, in order to map deep neural network (DNN) based object detection models to edge devices, one typically needs to compress such models significantly, thus compromising the model accuracy. In this paper, we propose a novel edge GPU friendly module for multi-scale feature interaction by exploiting missing combinatorial connections between various feature scales in existing state-of-the-art methods. Additionally, we propose a novel transfer learning backbone adoption inspired by the changing translational information flow across various tasks, designed to complement our feature interaction module and together improve both accuracy as well as execution speed on various edge GPU devices available in the market. For instance, YOLO-ReT with MobileNetV2x0.75 backbone runs real-time on Jetson Nano, and achieves 68.75 mAP on Pascal VOC and 34.91 mAP on COCO, beating its peers by 3.05 mAP and 0.91 mAP respectively, while executing faster by 3.05 FPS. Furthermore, introducing our multi-scale feature interaction module in YOLOv4-tiny and YOLOv4-tiny (3l) improves their performance to 41.5 and 48.1 mAP respectively on COCO, outperforming the original versions by 1.3 and 0.9 mAP.

16.6CVFeb 4, 2021Code
Active Boundary Loss for Semantic Segmentation

Chi Wang, Yunke Zhang, Miaomiao Cui et al.

This paper proposes a novel active boundary loss for semantic segmentation. It can progressively encourage the alignment between predicted boundaries and ground-truth boundaries during end-to-end training, which is not explicitly enforced in commonly used cross-entropy loss. Based on the predicted boundaries detected from the segmentation results using current network parameters, we formulate the boundary alignment problem as a differentiable direction vector prediction problem to guide the movement of predicted boundaries in each iteration. Our loss is model-agnostic and can be plugged in to the training of segmentation networks to improve the boundary details. Experimental results show that training with the active boundary loss can effectively improve the boundary F-score and mean Intersection-over-Union on challenging image and video object segmentation datasets.