CVJan 27Code
EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context LearningBinzhu Xie, Shi Qiu, Sicheng Zhang et al.
Robust 3D hand reconstruction in egocentric vision is challenging due to depth ambiguity, self-occlusion, and complex hand-object interactions. Prior methods mitigate these issues by scaling training data or adding auxiliary cues, but they often struggle in unseen contexts. We present EgoHandICL, the first in-context learning (ICL) framework for 3D hand reconstruction that improves semantic alignment, visual consistency, and robustness under challenging egocentric conditions. EgoHandICL introduces complementary exemplar retrieval guided by vision-language models (VLMs), an ICL-tailored tokenizer for multimodal context, and a masked autoencoder (MAE)-based architecture trained with hand-guided geometric and perceptual objectives. Experiments on ARCTIC and EgoExo4D show consistent gains over state-of-the-art methods. We also demonstrate real-world generalization and improve EgoVLM hand-object interaction reasoning by using reconstructed hands as visual prompts. Code and data: https://github.com/Nicous20/EgoHandICL
CVMay 20
CHOIR: Contact-aware 4D Hand-Object Interaction ReconstructionHao Xu, Yilin Liu, Yinqiao Wang et al.
We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable mining of real interactions and, beyond reconstruction, support scene-aware synthesis and planning. However, reconstructing hand-object interaction (HOI) from challenging monocular videos remains difficult: methods often assume known objects or curated scenes, and separately estimated hands and objects easily become misaligned under clutter, occlusion, and unseen object geometries. Targeting this setting, we present CHOIR, a Contact-aware HOI Reconstruction framework for a monocular camera, using contact as an explicit coupling signal between hands and objects. CHOIR first initializes a coarse, contact-agnostic 4D HOI sequence from open-world visual priors. It then introduces a generative HOI spatial rectification module to predict ray-depth corrections and rectify hand-object relative placement, then derive initial per-frame contact correspondences on the rectified geometry. Last, a contact-aware joint optimization with dynamically updated contact constraints enforces geometric, temporal, and contact consistency. Experiments on controlled and challenging videos show that CHOIR improves object reconstruction, physical plausibility, and temporal consistency over state-of-the-art methods.
CVMar 27, 2024Code
HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object InteractionsHao Xu, Haipeng Li, Yinqiao Wang et al.
Reconstructing 3D hand mesh robustly from a single image is very challenging, due to the lack of diversity in existing real-world datasets. While data synthesis helps relieve the issue, the syn-to-real gap still hinders its usage. In this work, we present HandBooster, a new approach to uplift the data diversity and boost the 3D hand-mesh reconstruction performance by training a conditional generative space on hand-object interactions and purposely sampling the space to synthesize effective data samples. First, we construct versatile content-aware conditions to guide a diffusion model to produce realistic images with diverse hand appearances, poses, views, and backgrounds; favorably, accurate 3D annotations are obtained for free. Then, we design a novel condition creator based on our similarity-aware distribution sampling strategies to deliberately find novel and realistic interaction poses that are distinctive from the training set. Equipped with our method, several baselines can be significantly improved beyond the SOTA on the HO3D and DexYCB benchmarks. Our code will be released on https://github.com/hxwork/HandBooster_Pytorch.
CVFeb 2, 2024Code
SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View AdaptationYinqiao Wang, Hao Xu, Pheng-Ann Heng et al.
Estimating 3D hand mesh from RGB images is a longstanding track, in which occlusion is one of the most challenging problems. Existing attempts towards this task often fail when the occlusion dominates the image space. In this paper, we propose SiMA-Hand, aiming to boost the mesh reconstruction performance by Single-to-Multi-view Adaptation. First, we design a multi-view hand reconstructor to fuse information across multiple views by holistically adopting feature fusion at image, joint, and vertex levels. Then, we introduce a single-view hand reconstructor equipped with SiMA. Though taking only one view as input at inference, the shape and orientation features in the single-view reconstructor can be enriched by learning non-occluded knowledge from the extra views at training, enhancing the reconstruction precision on the occluded regions. We conduct experiments on the Dex-YCB and HanCo benchmarks with challenging object- and self-caused occlusion cases, manifesting that SiMA-Hand consistently achieves superior performance over the state of the arts. Code will be released on https://github.com/JoyboyWang/SiMA-Hand Pytorch.
CVMar 17, 2025Code
UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose EstimationYinqiao Wang, Hao Xu, Pheng-Ann Heng et al.
Estimating the 3D pose of hand and potential hand-held object from monocular images is a longstanding challenge. Yet, existing methods are specialized, focusing on either bare-hand or hand interacting with object. No method can flexibly handle both scenarios and their performance degrades when applied to the other scenario. In this paper, we propose UniHOPE, a unified approach for general 3D hand-object pose estimation, flexibly adapting both scenarios. Technically, we design a grasp-aware feature fusion module to integrate hand-object features with an object switcher to dynamically control the hand-object pose estimation according to grasping status. Further, to uplift the robustness of hand pose estimation regardless of object presence, we generate realistic de-occluded image pairs to train the model to learn object-induced hand occlusions, and formulate multi-level feature enhancement techniques for learning occlusion-invariant features. Extensive experiments on three commonly-used benchmarks demonstrate UniHOPE's SOTA performance in addressing hand-only and hand-object scenarios. Code will be released on https://github.com/JoyboyWang/UniHOPE_Pytorch.
CVMar 22, 2025Code
HiLoTs: High-Low Temporal Sensitive Representation Learning for Semi-Supervised LiDAR Segmentation in Autonomous DrivingR. D. Lin, Pengcheng Weng, Yinqiao Wang et al.
LiDAR point cloud semantic segmentation plays a crucial role in autonomous driving. In recent years, semi-supervised methods have gained popularity due to their significant reduction in annotation labor and time costs. Current semi-supervised methods typically focus on point cloud spatial distribution or consider short-term temporal representations, e.g., only two adjacent frames, often overlooking the rich long-term temporal properties inherent in autonomous driving scenarios. In driving experience, we observe that nearby objects, such as roads and vehicles, remain stable while driving, whereas distant objects exhibit greater variability in category and shape. This natural phenomenon is also captured by LiDAR, which reflects lower temporal sensitivity for nearby objects and higher sensitivity for distant ones. To leverage these characteristics, we propose HiLoTs, which learns high-temporal sensitivity and low-temporal sensitivity representations from continuous LiDAR frames. These representations are further enhanced and fused using a cross-attention mechanism. Additionally, we employ a teacher-student framework to align the representations learned by the labeled and unlabeled branches, effectively utilizing the large amounts of unlabeled data. Experimental results on the SemanticKITTI and nuScenes datasets demonstrate that our proposed HiLoTs outperforms state-of-the-art semi-supervised methods, and achieves performance close to LiDAR+Camera multimodal approaches. Code is available on https://github.com/rdlin118/HiLoTs
CGMay 11, 2025
Hand-Shadow PoserHao Xu, Yinqiao Wang, Niloy J. Mitra et al.
Hand shadow art is a captivating art form, creatively using hand shadows to reproduce expressive shapes on the wall. In this work, we study an inverse problem: given a target shape, find the poses of left and right hands that together best produce a shadow resembling the input. This problem is nontrivial, since the design space of 3D hand poses is huge while being restrictive due to anatomical constraints. Also, we need to attend to the input's shape and crucial features, though the input is colorless and textureless. To meet these challenges, we design Hand-Shadow Poser, a three-stage pipeline, to decouple the anatomical constraints (by hand) and semantic constraints (by shadow shape): (i) a generative hand assignment module to explore diverse but reasonable left/right-hand shape hypotheses; (ii) a generalized hand-shadow alignment module to infer coarse hand poses with a similarity-driven strategy for selecting hypotheses; and (iii) a shadow-feature-aware refinement module to optimize the hand poses for physical plausibility and shadow feature preservation. Further, we design our pipeline to be trainable on generic public hand data, thus avoiding the need for any specialized training dataset. For method validation, we build a benchmark of 210 diverse shadow shapes of varying complexity and a comprehensive set of metrics, including a novel DINOv2-based evaluation metric. Through extensive comparisons with multiple baselines and user studies, our approach is demonstrated to effectively generate bimanual hand poses for a large variety of hand shapes for over 85% of the benchmark cases.