Robot-Gated Interactive Imitation Learning with Adaptive Intervention MechanismHaoyuan Cai, Zhenghao Peng, Bolei Zhou
Interactive Imitation Learning (IIL) allows agents to acquire desired behaviors through human interventions, but current methods impose high cognitive demands on human supervisors. We propose the Adaptive Intervention Mechanism (AIM), a novel robot-gated IIL algorithm that learns an adaptive criterion for requesting human demonstrations. AIM utilizes a proxy Q-function to mimic the human intervention rule and adjusts intervention requests based on the alignment between agent and human actions. By assigning high Q-values when the agent deviates from the expert and decreasing these values as the agent becomes proficient, the proxy Q-function enables the agent to assess the real-time alignment with the expert and request assistance when needed. Our expert-in-the-loop experiments reveal that AIM significantly reduces expert monitoring efforts in both continuous and discrete control tasks. Compared to the uncertainty-based baseline Thrifty-DAgger, our method achieves a 40% improvement in terms of human take-over cost and learning efficiency. Furthermore, AIM effectively identifies safety-critical states for expert assistance, thereby collecting higher-quality expert demonstrations and reducing overall expert data and environment interactions needed. Code and demo video are available at https://github.com/metadriverse/AIM.
1.2MAApr 28, 2025
Diffusion Stochastic Learning Over Adaptive Competing NetworksYike Zhao, Haoyuan Cai, Ali H. Sayed
This paper studies a stochastic dynamic game between two competing teams, each consisting of a network of collaborating agents. Unlike fully cooperative settings, where all agents share a common objective, each team in this game aims to minimize its own distinct objective. In the adversarial setting, their objectives could be conflicting as in zero-sum games. Throughout the competition, agents share strategic information within their own team while simultaneously inferring and adapting to the strategies of the opposing team. We propose diffusion learning algorithms to address two important classes of this network game: i) a zero-sum game characterized by weak cross-team subgraph interactions, and ii) a general non-zero-sum game exhibiting strong cross-team subgraph interactions. We analyze the stability performance of the proposed algorithms under reasonable assumptions and illustrate the theoretical results through experiments on Cournot team competition and decentralized GAN training.
4.6LGJun 18, 2024
Accelerated Stochastic Min-Max Optimization Based on Bias-corrected MomentumHaoyuan Cai, Sulaiman A. Alghunaim, Ali H. Sayed
Lower-bound analyses for nonconvex strongly-concave minimax optimization problems have shown that stochastic first-order algorithms require at least $\mathcal{O}(\varepsilon^{-4})$ oracle complexity to find an $\varepsilon$-stationary point. Some works indicate that this complexity can be improved to $\mathcal{O}(\varepsilon^{-3})$ when the loss gradient is Lipschitz continuous. The question of achieving enhanced convergence rates under distinct conditions, remains unresolved. In this work, we address this question for optimization problems that are nonconvex in the minimization variable and strongly concave or Polyak-Lojasiewicz (PL) in the maximization variable. We introduce novel bias-corrected momentum algorithms utilizing efficient Hessian-vector products. We establish convergence conditions and demonstrate a lower iteration complexity of $\mathcal{O}(\varepsilon^{-3})$ for the proposed algorithms. The effectiveness of the method is validated through applications to robust logistic regression using real-world datasets.
Diffusion Stochastic Optimization for Min-Max ProblemsHaoyuan Cai, Sulaiman A. Alghunaim, Ali H. Sayed
The optimistic gradient method is useful in addressing minimax optimization problems. Motivated by the observation that the conventional stochastic version suffers from the need for a large batch size on the order of $\mathcal{O}(\varepsilon^{-2})$ to achieve an $\varepsilon$-stationary solution, we introduce and analyze a new formulation termed Diffusion Stochastic Same-Sample Optimistic Gradient (DSS-OG). We prove its convergence and resolve the large batch issue by establishing a tighter upper bound, under the more general setting of nonconvex Polyak-Lojasiewicz (PL) risk functions. We also extend the applicability of the proposed method to the distributed scenario, where agents communicate with their neighbors via a left-stochastic protocol. To implement DSS-OG, we can query the stochastic gradient oracles in parallel with some extra memory overhead, resulting in a complexity comparable to its conventional counterpart. To demonstrate the efficacy of the proposed algorithm, we conduct tests by training generative adversarial networks.