12.1CVAug 29, 2023
DebSDF: Delving into the Details and Bias of Neural Indoor Scene ReconstructionYuting Xiao, Jingwei Xu, Zehao Yu et al.
In recent years, the neural implicit surface has emerged as a powerful representation for multi-view surface reconstruction due to its simplicity and state-of-the-art performance. However, reconstructing smooth and detailed surfaces in indoor scenes from multi-view images presents unique challenges. Indoor scenes typically contain large texture-less regions, making the photometric loss unreliable for optimizing the implicit surface. Previous work utilizes monocular geometry priors to improve the reconstruction in indoor scenes. However, monocular priors often contain substantial errors in thin structure regions due to domain gaps and the inherent inconsistencies when derived independently from different views. This paper presents \textbf{DebSDF} to address these challenges, focusing on the utilization of uncertainty in monocular priors and the bias in SDF-based volume rendering. We propose an uncertainty modeling technique that associates larger uncertainties with larger errors in the monocular priors. High-uncertainty priors are then excluded from optimization to prevent bias. This uncertainty measure also informs an importance-guided ray sampling and adaptive smoothness regularization, enhancing the learning of fine structures. We further introduce a bias-aware signed distance function to density transformation that takes into account the curvature and the angle between the view direction and the SDF normals to reconstruct fine details better. Our approach has been validated through extensive experiments on several challenging datasets, demonstrating improved qualitative and quantitative results in reconstructing thin structures in indoor scenes, thereby outperforming previous work.
5.0CVMar 4
Pointer-CAD: Unifying B-Rep and Command Sequences via Pointer-based Edges & Faces SelectionDacheng Qi, Chenyu Wang, Jingwei Xu et al.
Constructing computer-aided design (CAD) models is labor-intensive but essential for engineering and manufacturing. Recent advances in Large Language Models (LLMs) have inspired the LLM-based CAD generation by representing CAD as command sequences. But these methods struggle in practical scenarios because command sequence representation does not support entity selection (e.g. faces or edges), limiting its ability to support complex editing operations such as chamfer or fillet. Further, the discretization of a continuous variable during sketch and extrude operations may result in topological errors. To address these limitations, we present Pointer-CAD, a novel LLM-based CAD generation framework that leverages a pointer-based command sequence representation to explicitly incorporate the geometric information of B-rep models into sequential modeling. In particular, Pointer-CAD decomposes CAD model generation into steps, conditioning the generation of each subsequent step on both the textual description and the B-rep generated from previous steps. Whenever an operation requires the selection of a specific geometric entity, the LLM predicts a Pointer that selects the most feature-consistent candidate from the available set. Such a selection operation also reduces the quantization error in the command sequence-based representation. To support the training of Pointer-CAD, we develop a data annotation pipeline that produces expert-level natural language descriptions and apply it to build a dataset of approximately 575K CAD models. Extensive experimental results demonstrate that Pointer-CAD effectively supports the generation of complex geometric structures and reduces segmentation error to an extremely low level, achieving a significant improvement over prior command sequence methods, thereby significantly mitigating the topological inaccuracies introduced by quantization error.
FUSION: Fully Integration of Vision-Language Representations for Deep Cross-Modal UnderstandingZheng Liu, Mengjie Liu, Jingzhou Chen et al.
We introduce FUSION, a family of multimodal large language models (MLLMs) with a fully vision-language alignment and integration paradigm. Unlike existing methods that primarily rely on late-stage modality interaction during LLM decoding, our approach achieves deep, dynamic integration throughout the entire processing pipeline. To this end, we propose Text-Guided Unified Vision Encoding, incorporating textual information in vision encoding to achieve pixel-level integration. We further design Context-Aware Recursive Alignment Decoding that recursively aggregates visual features conditioned on textual context during decoding, enabling fine-grained, question-level semantic integration. To guide feature mapping and mitigate modality discrepancies, we develop Dual-Supervised Semantic Mapping Loss. Additionally, we construct a Synthesized Language-Driven Question-Answer (QA) dataset through a new data synthesis method, prioritizing high-quality QA pairs to optimize text-guided feature integration. Building on these foundations, we train FUSION at two scales-3B, 8B-and demonstrate that our full-modality integration approach significantly outperforms existing methods with only 630 vision tokens. Notably, FUSION 3B surpasses Cambrian-1 8B and Florence-VL 8B on most benchmarks. FUSION 3B continues to outperform Cambrian-1 8B even when limited to 300 vision tokens. Our ablation studies show that FUSION outperforms LLaVA-NeXT on over half of the benchmarks under same configuration without dynamic resolution, highlighting the effectiveness of our approach. We release our code, model weights, and dataset. https://github.com/starriver030515/FUSION
PyTouch: A Machine Learning Library for Touch ProcessingMike Lambeta, Huazhe Xu, Jingwei Xu et al.
With the increased availability of rich tactile sensors, there is an equally proportional need for open-source and integrated software capable of efficiently and effectively processing raw touch measurements into high-level signals that can be used for control and decision-making. In this paper, we present PyTouch -- the first machine learning library dedicated to the processing of touch sensing signals. PyTouch, is designed to be modular, easy-to-use and provides state-of-the-art touch processing capabilities as a service with the goal of unifying the tactile sensing community by providing a library for building scalable, proven, and performance-validated modules over which applications and research can be built upon. We evaluate PyTouch on real-world data from several tactile sensors on touch processing tasks such as touch detection, slip and object pose estimations. PyTouch is open-sourced at https://github.com/facebookresearch/pytouch .
LLM-based Automated Theorem Proving Hinges on Scalable Synthetic Data GenerationJunyu Lai, Jiakun Zhang, Shuo Xu et al.
Recent advancements in large language models (LLMs) have sparked considerable interest in automated theorem proving and a prominent line of research integrates stepwise LLM-based provers into tree search. In this paper, we introduce a novel proof-state exploration approach for training data synthesis, designed to produce diverse tactics across a wide range of intermediate proof states, thereby facilitating effective one-shot fine-tuning of LLM as the policy model. We also propose an adaptive beam size strategy, which effectively takes advantage of our data synthesis method and achieves a trade-off between exploration and exploitation during tree search. Evaluations on the MiniF2F and ProofNet benchmarks demonstrate that our method outperforms strong baselines under the stringent Pass@1 metric, attaining an average pass rate of $60.74\%$ on MiniF2F and $21.18\%$ on ProofNet. These results underscore the impact of large-scale synthetic data in advancing automated theorem proving.
Bilevel Online Adaptation for Out-of-Domain Human Mesh ReconstructionShanyan Guan, Jingwei Xu, Yunbo Wang et al.
This paper considers a new problem of adapting a pre-trained model of human mesh reconstruction to out-of-domain streaming videos. However, most previous methods based on the parametric SMPL model \cite{loper2015smpl} underperform in new domains with unexpected, domain-specific attributes, such as camera parameters, lengths of bones, backgrounds, and occlusions. Our general idea is to dynamically fine-tune the source model on test video streams with additional temporal constraints, such that it can mitigate the domain gaps without over-fitting the 2D information of individual test frames. A subsequent challenge is how to avoid conflicts between the 2D and temporal constraints. We propose to tackle this problem using a new training algorithm named Bilevel Online Adaptation (BOA), which divides the optimization process of overall multi-objective into two steps of weight probe and weight update in a training iteration. We demonstrate that BOA leads to state-of-the-art results on two human mesh reconstruction benchmarks.
1.6LGMar 23, 2021
Joint Distribution across Representation Space for Out-of-Distribution DetectionJingWei Xu, Siyuan Zhu, Zenan Li et al.
Deep neural networks (DNNs) have become a key part of many modern software applications. After training and validating, the DNN is deployed as an irrevocable component and applied in real-world scenarios. Although most DNNs are built meticulously with huge volumes of training data, data in the real world still remain unknown to the DNN model, which leads to the crucial requirement of runtime out-of-distribution (OOD) detection. However, many existing approaches 1) need OOD data for classifier training or parameter tuning, or 2) simply combine the scores of each hidden layer as an ensemble of features for OOD detection. In this paper, we present a novel outlook on in-distribution data in a generative manner, which takes their latent features generated from each hidden layer as a joint distribution across representation spaces. Since only the in-distribution latent features are comprehensively understood in representation space, the internal difference between in-distribution and OOD data can be naturally revealed without the intervention of any OOD data. Specifically, We construct a generative model, called Latent Sequential Gaussian Mixture (LSGM), to depict how the in-distribution latent features are generated in terms of the trace of DNN inference across representation spaces. We first construct the Gaussian Mixture Model (GMM) based on in-distribution latent features for each hidden layer, and then connect GMMs via the transition probabilities of the inference traces. Experimental evaluations on popular benchmark OOD datasets and models validate the superiority of the proposed method over the state-of-the-art methods in OOD detection.
Synthesizing Long-Term 3D Human Motion and Interaction in 3D ScenesJiashun Wang, Huazhe Xu, Jingwei Xu et al.
Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the importance of modeling human-scene interactions and affordance. On the other hand, affordance reasoning (e.g., standing on the floor or sitting on the chair) has mainly been studied with static human pose and gestures, and it has rarely been addressed with human motion. In this paper, we propose to bridge human motion synthesis and scene affordance reasoning. We present a hierarchical generative framework to synthesize long-term 3D human motion conditioning on the 3D scene structure. Building on this framework, we further enforce multiple geometry constraints between the human mesh and scene point clouds via optimization to improve realistic synthesis. Our experiments show significant improvements over previous approaches on generating natural and physically plausible human motion in a scene.
Towards Good Practices of U-Net for Traffic ForecastingJingwei Xu, Jianjin Zhang, Zhiyu Yao et al.
This technical report presents a solution for the 2020 Traffic4Cast Challenge. We consider the traffic forecasting problem as a future frame prediction task with relatively weak temporal dependencies (might be due to stochastic urban traffic dynamics) and strong prior knowledge, \textit{i.e.}, the roadmaps of the cities. For these reasons, we use the U-Net as the backbone model, and we propose a roadmap generation method to make the predicted traffic flows more rational. Meanwhile, we use a fine-tuning strategy based on the validation set to prevent overfitting, which effectively improves the prediction results. At the end of this report, we further discuss several approaches that we have considered or could be explored in future work: (1) harnessing inherent data patterns, such as seasonality; (2) distilling and transferring common knowledge between different cities. We also analyze the validity of the evaluation metric.
13.2CVAug 24, 2020
Hierarchical Style-based Networks for Motion SynthesisJingwei Xu, Huazhe Xu, Bingbing Ni et al.
Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible behaviors to achieve a specific goal location. Our proposed method learns to model the motion of human by decomposing a long-range generation task in a hierarchical manner. Given the starting and ending states, a memory bank is used to retrieve motion references as source material for short-range clip generation. We first propose to explicitly disentangle the provided motion material into style and content counterparts via bi-linear transformation modelling, where diverse synthesis is achieved by free-form combination of these two components. The short-range clips are then connected to form a long-range motion sequence. Without ground truth annotation, we propose a parameterized bi-directional interpolation scheme to guarantee the physical validity and visual naturalness of generated results. On large-scale skeleton dataset, we show that the proposed method is able to synthesise long-range, diverse and plausible motion, which is also generalizable to unseen motion data during testing. Moreover, we demonstrate the generated sequences are useful as subgoals for actual physical execution in the animated world.
12.0CVJul 3, 2020
Video Prediction via Example GuidanceJingwei Xu, Huazhe Xu, Bingbing Ni et al.
In video prediction tasks, one major challenge is to capture the multi-modal nature of future contents and dynamics. In this work, we propose a simple yet effective framework that can efficiently predict plausible future states. The key insight is that the potential distribution of a sequence could be approximated with analogous ones in a repertoire of training pool, namely, expert examples. By further incorporating a novel optimization scheme into the training procedure, plausible predictions can be sampled efficiently from distribution constructed from the retrieved examples. Meanwhile, our method could be seamlessly integrated with existing stochastic predictive models; significant enhancement is observed with comprehensive experiments in both quantitative and qualitative aspects. We also demonstrate the generalization ability to predict the motion of unseen class, i.e., without access to corresponding data during training phase.
Reinventing 2D Convolutions for 3D ImagesJiancheng Yang, Xiaoyang Huang, Yi He et al.
There have been considerable debates over 2D and 3D representation learning on 3D medical images. 2D approaches could benefit from large-scale 2D pretraining, whereas they are generally weak in capturing large 3D contexts. 3D approaches are natively strong in 3D contexts, however few publicly available 3D medical dataset is large and diverse enough for universal 3D pretraining. Even for hybrid (2D + 3D) approaches, the intrinsic disadvantages within the 2D / 3D parts still exist. In this study, we bridge the gap between 2D and 3D convolutions by reinventing the 2D convolutions. We propose ACS (axial-coronal-sagittal) convolutions to perform natively 3D representation learning, while utilizing the pretrained weights on 2D datasets. In ACS convolutions, 2D convolution kernels are split by channel into three parts, and convoluted separately on the three views (axial, coronal and sagittal) of 3D representations. Theoretically, ANY 2D CNN (ResNet, DenseNet, or DeepLab) is able to be converted into a 3D ACS CNN, with pretrained weight of a same parameter size. Extensive experiments on several medical benchmarks (including classification, segmentation and detection tasks) validate the consistent superiority of the pretrained ACS CNNs, over the 2D / 3D CNN counterparts with / without pretraining. Even without pretraining, the ACS convolution can be used as a plug-and-play replacement of standard 3D convolution, with smaller model size and less computation.
16.9CVJul 4, 2017
Skeleton-aided Articulated Motion GenerationYichao Yan, Jingwei Xu, Bingbing Ni et al.
This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance reference, to generate novel motion frames, based on the conditional GAN infrastructure. On the other hand, a triplet loss is employed to pursue appearance-smoothness between consecutive frames. As the proposed framework is capable of jointly exploiting the image appearance space and articulated/kinematic motion space, it generates realistic articulated motion sequence, in contrast to most previous video generation methods which yield blurred motion effects. We test our model on two human action datasets including KTH and Human3.6M, and the proposed framework generates very promising results on both datasets.
1.7CVJun 1, 2017
Depth Structure Preserving Scene Image GenerationWendong Zhang, Bingbing Ni, Yichao Yan et al.
Key to automatically generate natural scene images is to properly arrange among various spatial elements, especially in the depth direction. To this end, we introduce a novel depth structure preserving scene image generation network (DSP-GAN), which favors a hierarchical and heterogeneous architecture, for the purpose of depth structure preserving scene generation. The main trunk of the proposed infrastructure is built on a Hawkes point process that models the spatial dependency between different depth layers. Within each layer generative adversarial sub-networks are trained collaboratively to generate realistic scene components, conditioned on the layer information produced by the point process. We experiment our model on a sub-set of SUNdataset with annotated scene images and demonstrate that our models are capable of generating depth-realistic natural scene image.