3.8LGFeb 10
Towards Uniformity and Alignment for Multimodal Representation LearningWenzhe Yin, Pan Zhou, Zehao Xiao et al.
Multimodal representation learning aims to construct a shared embedding space in which heterogeneous modalities are semantically aligned. Despite strong empirical results, InfoNCE-based objectives introduce inherent conflicts that yield distribution gaps across modalities. In this work, we identify two conflicts in the multimodal regime, both exacerbated as the number of modalities increases: (i) an alignment-uniformity conflict, whereby the repulsion of uniformity undermines pairwise alignment, and (ii) an intra-alignment conflict, where aligning multiple modalities induces competing alignment directions. To address these issues, we propose a principled decoupling of alignment and uniformity for multimodal representations, providing a conflict-free recipe for multimodal learning that simultaneously supports discriminative and generative use cases without task-specific modules. We then provide a theoretical guarantee that our method acts as an efficient proxy for a global Hölder divergence over multiple modality distributions, and thus reduces the distribution gap among modalities. Extensive experiments on retrieval and UnCLIP-style generation demonstrate consistent gains.
20.1CVDec 14, 2023Code
Motion Flow Matching for Human Motion Synthesis and EditingVincent Tao Hu, Wenzhe Yin, Pingchuan Ma et al.
Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation. In this paper, we propose \emph{Motion Flow Matching}, a novel generative model designed for human motion generation featuring efficient sampling and effectiveness in motion editing applications. Our method reduces the sampling complexity from thousand steps in previous diffusion models to just ten steps, while achieving comparable performance in text-to-motion and action-to-motion generation benchmarks. Noticeably, our approach establishes a new state-of-the-art Fréchet Inception Distance on the KIT-ML dataset. What is more, we tailor a straightforward motion editing paradigm named \emph{sampling trajectory rewriting} leveraging the ODE-style generative models and apply it to various editing scenarios including motion prediction, motion in-between prediction, motion interpolation, and upper-body editing. Our code will be released.
Dynamic Prototype Adaptation with Distillation for Few-shot Point Cloud SegmentationJie Liu, Wenzhe Yin, Haochen Wang et al.
Few-shot point cloud segmentation seeks to generate per-point masks for previously unseen categories, using only a minimal set of annotated point clouds as reference. Existing prototype-based methods rely on support prototypes to guide the segmentation of query point clouds, but they encounter challenges when significant object variations exist between the support prototypes and query features. In this work, we present dynamic prototype adaptation (DPA), which explicitly learns task-specific prototypes for each query point cloud to tackle the object variation problem. DPA achieves the adaptation through prototype rectification, aligning vanilla prototypes from support with the query feature distribution, and prototype-to-query attention, extracting task-specific context from query point clouds. Furthermore, we introduce a prototype distillation regularization term, enabling knowledge transfer between early-stage prototypes and their deeper counterparts during adaption. By iteratively applying these adaptations, we generate task-specific prototypes for accurate mask predictions on query point clouds. Extensive experiments on two popular benchmarks show that DPA surpasses state-of-the-art methods by a significant margin, e.g., 7.43\% and 6.39\% under the 2-way 1-shot setting on S3DIS and ScanNet, respectively. Code is available at https://github.com/jliu4ai/DPA.
16.9LGFeb 24, 2025
Distributional Vision-Language Alignment by Cauchy-Schwarz DivergenceWenzhe Yin, Zehao Xiao, Pan Zhou et al.
Multimodal alignment is crucial for various downstream tasks such as cross-modal generation and retrieval. Previous multimodal approaches like CLIP utilize InfoNCE to maximize mutual information, primarily aligning pairwise samples across modalities while overlooking distributional differences. In addition, InfoNCE has inherent conflict in terms of alignment and uniformity in multimodality, leading to suboptimal alignment with modality gaps. To overcome the limitations, we propose CS-Aligner, a novel framework that performs distributional vision-language alignment by integrating Cauchy-Schwarz (CS) divergence with mutual information. CS-Aligner captures both the global distribution information of each modality and the pairwise semantic relationships. We find that the CS divergence seamlessly addresses the InfoNCE's alignment-uniformity conflict and serves complementary roles with InfoNCE, yielding tighter and more precise alignment. Moreover, by introducing distributional alignment, CS-Aligner enables incorporating additional information from unpaired data and token-level representations, enhancing flexible and fine-grained alignment in practice. Experiments on text-to-image generation and cross-modality retrieval tasks demonstrate the effectiveness of our method on vision-language alignment.
8.4CVMay 3, 2025
Probabilistic Interactive 3D Segmentation with Hierarchical Neural ProcessesJie Liu, Pan Zhou, Zehao Xiao et al.
Interactive 3D segmentation has emerged as a promising solution for generating accurate object masks in complex 3D scenes by incorporating user-provided clicks. However, two critical challenges remain underexplored: (1) effectively generalizing from sparse user clicks to produce accurate segmentation, and (2) quantifying predictive uncertainty to help users identify unreliable regions. In this work, we propose NPISeg3D, a novel probabilistic framework that builds upon Neural Processes (NPs) to address these challenges. Specifically, NPISeg3D introduces a hierarchical latent variable structure with scene-specific and object-specific latent variables to enhance few-shot generalization by capturing both global context and object-specific characteristics. Additionally, we design a probabilistic prototype modulator that adaptively modulates click prototypes with object-specific latent variables, improving the model's ability to capture object-aware context and quantify predictive uncertainty. Experiments on four 3D point cloud datasets demonstrate that NPISeg3D achieves superior segmentation performance with fewer clicks while providing reliable uncertainty estimations.
3.6CVFeb 4, 2025
Geometric Neural Process FieldsWenzhe Yin, Zehao Xiao, Jiayi Shen et al.
This paper addresses the challenge of Neural Field (NeF) generalization, where models must efficiently adapt to new signals given only a few observations. To tackle this, we propose Geometric Neural Process Fields (G-NPF), a probabilistic framework for neural radiance fields that explicitly captures uncertainty. We formulate NeF generalization as a probabilistic problem, enabling direct inference of NeF function distributions from limited context observations. To incorporate structural inductive biases, we introduce a set of geometric bases that encode spatial structure and facilitate the inference of NeF function distributions. Building on these bases, we design a hierarchical latent variable model, allowing G-NPF to integrate structural information across multiple spatial levels and effectively parameterize INR functions. This hierarchical approach improves generalization to novel scenes and unseen signals. Experiments on novel-view synthesis for 3D scenes, as well as 2D image and 1D signal regression, demonstrate the effectiveness of our method in capturing uncertainty and leveraging structural information for improved generalization.