Reinforcement Learning Driven Adaptive VR Streaming with Optical Flow Based QoEWei Quan, Yuxuan Pan, Bin Xiang et al.
With the merit of containing full panoramic content in one camera, Virtual Reality (VR) and 360-degree videos have attracted more and more attention in the field of industrial cloud manufacturing and training. Industrial Internet of Things (IoT), where many VR terminals needed to be online at the same time, can hardly guarantee VR's bandwidth requirement. However, by making use of users' quality of experience (QoE) awareness factors, including the relative moving speed and depth difference between the viewpoint and other content, bandwidth consumption can be reduced. In this paper, we propose OFB-VR (Optical Flow Based VR), an interactive method of VR streaming that can make use of VR users' QoE awareness to ease the bandwidth pressure. The Just-Noticeable Difference through Optical Flow Estimation (JND-OFE) is explored to quantify users' awareness of quality distortion in 360-degree videos. Accordingly, a novel 360-degree videos QoE metric based on PSNR and JND-OFE (PSNR-OF) is proposed. With the help of PSNR-OF, OFB-VR proposes a versatile-size tiling scheme to lessen the tiling overhead. A Reinforcement Learning(RL) method is implemented to make use of historical data to perform Adaptive BitRate(ABR). For evaluation, we take two prior VR streaming schemes, Pano and Plato, as baselines. Vast evaluations show that our system can increase the mean PSNR-OF score by 9.5-15.8% while maintaining the same rebuffer ratio compared with Pano and Plato in a fluctuate LTE bandwidth dataset. Evaluation results show that OFB-VR is a promising prototype for actual interactive industrial VR. A prototype of OFB-VR can be found in https://github.com/buptexplorers/OFB-VR.
Predicting Cascading Failures with a Hyperparametric Diffusion ModelBin Xiang, Bogdan Cautis, Xiaokui Xiao et al.
In this paper, we study cascading failures in power grids through the lens of information diffusion models. Similar to the spread of rumors or influence in an online social network, it has been observed that failures (outages) in a power grid can spread contagiously, driven by viral spread mechanisms. We employ a stochastic diffusion model that is Markovian (memoryless) and local (the activation of one node, i.e., transmission line, can only be caused by its neighbors). Our model integrates viral diffusion principles with physics-based concepts, by correlating the diffusion weights (contagion probabilities between transmission lines) with the hyperparametric Information Cascades (IC) model. We show that this diffusion model can be learned from traces of cascading failures, enabling accurate modeling and prediction of failure propagation. This approach facilitates actionable information through well-understood and efficient graph analysis methods and graph diffusion simulations. Furthermore, by leveraging the hyperparametric model, we can predict diffusion and mitigate the risks of cascading failures even in unseen grid configurations, whereas existing methods falter due to a lack of training data. Extensive experiments based on a benchmark power grid and simulations therein show that our approach effectively captures the failure diffusion phenomena and guides decisions to strengthen the grid, reducing the risk of large-scale cascading failures. Additionally, we characterize our model's sample complexity, improving upon the existing bound.
1.2MMMar 21, 2020
Edge-assisted Viewport Adaptive Scheme for real-time Omnidirectional Video transmissionTao Guo, Xikang Jiang, Bin Xiang et al.
Omnidirectional applications are immersive and highly interactive, which can improve the efficiency of remote collaborative work among factory workers. The transmission of omnidirectional video (OV) is the most important step in implementing virtual remote collaboration. Compared with the ordinary video transmission, OV transmission requires more bandwidth, which is still a huge burden even under 5G networks. The tile-based scheme can reduce bandwidth consumption. However, it neither accurately obtain the field of view(FOV) area, nor difficult to support real-time OV streaming. In this paper, we propose an edge-assisted viewport adaptive scheme (EVAS-OV) to reduce bandwidth consumption during real-time OV transmission. First, EVAS-OV uses a Gated Recurrent Unit(GRU) model to predict users' viewport. Then, users were divided into multicast clusters thereby further reducing the consumption of computing resources. EVAS-OV reprojects OV frames to accurately obtain users' FOV area from pixel level and adopt a redundant strategy to reduce the impact of viewport prediction errors. All computing tasks were offloaded to edge servers to reduce the transmission delay and improve bandwidth utilization. Experimental results show that EVAS-OV can save more than 60\% of bandwidth compared with the non-viewport adaptive scheme. Compared to a two-layer scheme with viewport adaptive, EVAS-OV still saves 30\% of bandwidth.