19.8ROJul 7, 2023
Polybot: Training One Policy Across Robots While Embracing VariabilityJonathan Yang, Dorsa Sadigh, Chelsea Finn
Reusing large datasets is crucial to scale vision-based robotic manipulators to everyday scenarios due to the high cost of collecting robotic datasets. However, robotic platforms possess varying control schemes, camera viewpoints, kinematic configurations, and end-effector morphologies, posing significant challenges when transferring manipulation skills from one platform to another. To tackle this problem, we propose a set of key design decisions to train a single policy for deployment on multiple robotic platforms. Our framework first aligns the observation and action spaces of our policy across embodiments via utilizing wrist cameras and a unified, but modular codebase. To bridge the remaining domain shift, we align our policy's internal representations across embodiments through contrastive learning. We evaluate our method on a dataset collected over 60 hours spanning 6 tasks and 3 robots with varying joint configurations and sizes: the WidowX 250S, the Franka Emika Panda, and the Sawyer. Our results demonstrate significant improvements in success rate and sample efficiency for our policy when using new task data collected on a different robot, validating our proposed design decisions. More details and videos can be found on our anonymized project website: https://sites.google.com/view/polybot-multirobot
21.4ROJul 11, 2022
Don't Start From Scratch: Leveraging Prior Data to Automate Robotic Reinforcement LearningHomer Walke, Jonathan Yang, Albert Yu et al.
Reinforcement learning (RL) algorithms hold the promise of enabling autonomous skill acquisition for robotic systems. However, in practice, real-world robotic RL typically requires time consuming data collection and frequent human intervention to reset the environment. Moreover, robotic policies learned with RL often fail when deployed beyond the carefully controlled setting in which they were learned. In this work, we study how these challenges can all be tackled by effective utilization of diverse offline datasets collected from previously seen tasks. When faced with a new task, our system adapts previously learned skills to quickly learn to both perform the new task and return the environment to an initial state, effectively performing its own environment reset. Our empirical results demonstrate that incorporating prior data into robotic reinforcement learning enables autonomous learning, substantially improves sample-efficiency of learning, and enables better generalization. Project website: https://sites.google.com/view/ariel-berkeley/
25.2LGOct 27, 2020
COG: Connecting New Skills to Past Experience with Offline Reinforcement LearningAvi Singh, Albert Yu, Jonathan Yang et al.
Reinforcement learning has been applied to a wide variety of robotics problems, but most of such applications involve collecting data from scratch for each new task. Since the amount of robot data we can collect for any single task is limited by time and cost considerations, the learned behavior is typically narrow: the policy can only execute the task in a handful of scenarios that it was trained on. What if there was a way to incorporate a large amount of prior data, either from previously solved tasks or from unsupervised or undirected environment interaction, to extend and generalize learned behaviors? While most prior work on extending robotic skills using pre-collected data focuses on building explicit hierarchies or skill decompositions, we show in this paper that we can reuse prior data to extend new skills simply through dynamic programming. We show that even when the prior data does not actually succeed at solving the new task, it can still be utilized for learning a better policy, by providing the agent with a broader understanding of the mechanics of its environment. We demonstrate the effectiveness of our approach by chaining together several behaviors seen in prior datasets for solving a new task, with our hardest experimental setting involving composing four robotic skills in a row: picking, placing, drawer opening, and grasping, where a +1/0 sparse reward is provided only on task completion. We train our policies in an end-to-end fashion, mapping high-dimensional image observations to low-level robot control commands, and present results in both simulated and real world domains. Additional materials and source code can be found on our project website: https://sites.google.com/view/cog-rl