ROAug 15, 2023
Real Robot Challenge 2022: Learning Dexterous Manipulation from Offline Data in the Real WorldNico Gürtler, Felix Widmaier, Cansu Sancaktar et al. · deepmind
Experimentation on real robots is demanding in terms of time and costs. For this reason, a large part of the reinforcement learning (RL) community uses simulators to develop and benchmark algorithms. However, insights gained in simulation do not necessarily translate to real robots, in particular for tasks involving complex interactions with the environment. The Real Robot Challenge 2022 therefore served as a bridge between the RL and robotics communities by allowing participants to experiment remotely with a real robot - as easily as in simulation. In the last years, offline reinforcement learning has matured into a promising paradigm for learning from pre-collected datasets, alleviating the reliance on expensive online interactions. We therefore asked the participants to learn two dexterous manipulation tasks involving pushing, grasping, and in-hand orientation from provided real-robot datasets. An extensive software documentation and an initial stage based on a simulation of the real set-up made the competition particularly accessible. By giving each team plenty of access budget to evaluate their offline-learned policies on a cluster of seven identical real TriFinger platforms, we organized an exciting competition for machine learners and roboticists alike. In this work we state the rules of the competition, present the methods used by the winning teams and compare their results with a benchmark of state-of-the-art offline RL algorithms on the challenge datasets.
CVNov 5, 2023
Fast Point Cloud to Mesh Reconstruction for Deformable Object TrackingElham Amin Mansour, Hehui Zheng, Robert K. Katzschmann
The world around us is full of soft objects we perceive and deform with dexterous hand movements. For a robotic hand to control soft objects, it has to acquire online state feedback of the deforming object. While RGB-D cameras can collect occluded point clouds at a rate of 30Hz, this does not represent a continuously trackable object surface. Hence, in this work, we developed a method that takes as input a template mesh which is the mesh of an object in its non-deformed state and a deformed point cloud of the same object, and then shapes the template mesh such that it matches the deformed point cloud. The reconstruction of meshes from point clouds has long been studied in the field of Computer graphics under 3D reconstruction and 4D reconstruction, however, both lack the speed and generalizability needed for robotics applications. Our model is designed using a point cloud auto-encoder and a Real-NVP architecture. Our trained model can perform mesh reconstruction and tracking at a rate of 58Hz on a template mesh of 3000 vertices and a deformed point cloud of 5000 points and is generalizable to the deformations of six different object categories which are assumed to be made of soft material in our experiments (scissors, hammer, foam brick, cleanser bottle, orange, and dice). The object meshes are taken from the YCB benchmark dataset. An instance of a downstream application can be the control algorithm for a robotic hand that requires online feedback from the state of the manipulated object which would allow online grasp adaptation in a closed-loop manner. Furthermore, the tracking capacity of our method can help in the system identification of deforming objects in a marker-free approach. In future work, we will extend our trained model to generalize beyond six object categories and additionally to real-world deforming point clouds.
ROFeb 10
Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing FlowsChenyu Yang, Denis Tarasov, Davide Liconti et al.
Real-world fine-tuning of dexterous manipulation policies remains challenging due to limited real-world interaction budgets and highly multimodal action distributions. Diffusion-based policies, while expressive, do not permit conservative likelihood-based updates during fine-tuning because action probabilities are intractable. In contrast, conventional Gaussian policies collapse under multimodality, particularly when actions are executed in chunks, and standard per-step critics fail to align with chunked execution, leading to poor credit assignment. We present SOFT-FLOW, a sample-efficient off-policy fine-tuning framework with normalizing flow (NF) to address these challenges. The normalizing flow policy yields exact likelihoods for multimodal action chunks, allowing conservative, stable policy updates through likelihood regularization and thereby improving sample efficiency. An action-chunked critic evaluates entire action sequences, aligning value estimation with the policy's temporal structure and improving long-horizon credit assignment. To our knowledge, this is the first demonstration of a likelihood-based, multimodal generative policy combined with chunk-level value learning on real robotic hardware. We evaluate SOFT-FLOW on two challenging dexterous manipulation tasks in the real world: cutting tape with scissors retrieved from a case, and in-hand cube rotation with a palm-down grasp -- both of which require precise, dexterous control over long horizons. On these tasks, SOFT-FLOW achieves stable, sample-efficient adaptation where standard methods struggle.
ROOct 31, 2025
Learning Soft Robotic Dynamics with Active ExplorationHehui Zheng, Bhavya Sukhija, Chenhao Li et al.
Soft robots offer unmatched adaptability and safety in unstructured environments, yet their compliant, high-dimensional, and nonlinear dynamics make modeling for control notoriously difficult. Existing data-driven approaches often fail to generalize, constrained by narrowly focused task demonstrations or inefficient random exploration. We introduce SoftAE, an uncertainty-aware active exploration framework that autonomously learns task-agnostic and generalizable dynamics models of soft robotic systems. SoftAE employs probabilistic ensemble models to estimate epistemic uncertainty and actively guides exploration toward underrepresented regions of the state-action space, achieving efficient coverage of diverse behaviors without task-specific supervision. We evaluate SoftAE on three simulated soft robotic platforms -- a continuum arm, an articulated fish in fluid, and a musculoskeletal leg with hybrid actuation -- and on a pneumatically actuated continuum soft arm in the real world. Compared with random exploration and task-specific model-based reinforcement learning, SoftAE produces more accurate dynamics models, enables superior zero-shot control on unseen tasks, and maintains robustness under sensing noise, actuation delays, and nonlinear material effects. These results demonstrate that uncertainty-driven active exploration can yield scalable, reusable dynamics models across diverse soft robotic morphologies, representing a step toward more autonomous, adaptable, and data-efficient control in compliant robots.
ROMar 3, 2021Code
Learning to Fly -- a Gym Environment with PyBullet Physics for Reinforcement Learning of Multi-agent Quadcopter ControlJacopo Panerati, Hehui Zheng, SiQi Zhou et al.
Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a reward function -- are also important to standardize the development (and benchmarking) of learning algorithms. Yet, full-scale simulators typically lack portability and parallelizability. Vice versa, many reinforcement learning environments trade-off realism for high sample throughputs in toy-like problems. While public data sets have greatly benefited deep learning and computer vision, we still lack the software tools to simultaneously develop -- and fairly compare -- control theory and reinforcement learning approaches. In this paper, we propose an open-source OpenAI Gym-like environment for multiple quadcopters based on the Bullet physics engine. Its multi-agent and vision based reinforcement learning interfaces, as well as the support of realistic collisions and aerodynamic effects, make it, to the best of our knowledge, a first of its kind. We demonstrate its use through several examples, either for control (trajectory tracking with PID control, multi-robot flight with downwash, etc.) or reinforcement learning (single and multi-agent stabilization tasks), hoping to inspire future research that combines control theory and machine learning.
LGFeb 21, 2020Code
DSNAS: Direct Neural Architecture Search without Parameter RetrainingShoukang Hu, Sirui Xie, Hehui Zheng et al.
If NAS methods are solutions, what is the problem? Most existing NAS methods require two-stage parameter optimization. However, performance of the same architecture in the two stages correlates poorly. In this work, we propose a new problem definition for NAS, task-specific end-to-end, based on this observation. We argue that given a computer vision task for which a NAS method is expected, this definition can reduce the vaguely-defined NAS evaluation to i) accuracy of this task and ii) the total computation consumed to finally obtain a model with satisfying accuracy. Seeing that most existing methods do not solve this problem directly, we propose DSNAS, an efficient differentiable NAS framework that simultaneously optimizes architecture and parameters with a low-biased Monte Carlo estimate. Child networks derived from DSNAS can be deployed directly without parameter retraining. Comparing with two-stage methods, DSNAS successfully discovers networks with comparable accuracy (74.4%) on ImageNet in 420 GPU hours, reducing the total time by more than 34%. Our implementation is available at https://github.com/SNAS-Series/SNAS-Series.
LGDec 24, 2018Code
SNAS: Stochastic Neural Architecture SearchSirui Xie, Hehui Zheng, Chunxiao Liu et al.
We propose Stochastic Neural Architecture Search (SNAS), an economical end-to-end solution to Neural Architecture Search (NAS) that trains neural operation parameters and architecture distribution parameters in same round of back-propagation, while maintaining the completeness and differentiability of the NAS pipeline. In this work, NAS is reformulated as an optimization problem on parameters of a joint distribution for the search space in a cell. To leverage the gradient information in generic differentiable loss for architecture search, a novel search gradient is proposed. We prove that this search gradient optimizes the same objective as reinforcement-learning-based NAS, but assigns credits to structural decisions more efficiently. This credit assignment is further augmented with locally decomposable reward to enforce a resource-efficient constraint. In experiments on CIFAR-10, SNAS takes less epochs to find a cell architecture with state-of-the-art accuracy than non-differentiable evolution-based and reinforcement-learning-based NAS, which is also transferable to ImageNet. It is also shown that child networks of SNAS can maintain the validation accuracy in searching, with which attention-based NAS requires parameter retraining to compete, exhibiting potentials to stride towards efficient NAS on big datasets. We have released our implementation at https://github.com/SNAS-Series/SNAS-Series.
ROSep 23, 2019
An Adversarial Approach to Private Flocking in Mobile Robot TeamsHehui Zheng, Jacopo Panerati, Giovanni Beltrame et al.
Privacy is an important facet of defence against adversaries. In this letter, we introduce the problem of private flocking. We consider a team of mobile robots flocking in the presence of an adversary, who is able to observe all robots' trajectories, and who is interested in identifying the leader. We present a method that generates private flocking controllers that hide the identity of the leader robot. Our approach towards privacy leverages a data-driven adversarial co-optimization scheme. We design a mechanism that optimizes flocking control parameters, such that leader inference is hindered. As the flocking performance improves, we successively train an adversarial discriminator that tries to infer the identity of the leader robot. To evaluate the performance of our co-optimization scheme, we investigate different classes of reference trajectories. Although it is reasonable to assume that there is an inherent trade-off between flocking performance and privacy, our results demonstrate that we are able to achieve high flocking performance and simultaneously reduce the risk of revealing the leader.