64.0AIMay 26
Tail-Aware HiFloat4: W4A4 Post-Training Quantization for Wan2.2Zhanfeng Feng, Shuai Guo, Xin Di et al.
This report describes Tail-Aware HiFloat4, our submission to the low-bit text-to-video generation quantization challenge. Our method adapts the public ViDiT-Q post-training quantization pipeline to Wan2.2 under the HiFloat4 numerical format. We quantize the main linear layers in both Wan2.2 transformer modules with W4A4 HiFloat4 fake quantization, keep numerically sensitive boundary modules in high precision, and introduce an activation-tail-aware percentile calibration module for channel-mask construction. Together with compact PTQ-state restoration, this design reduces the influence of rare calibration outliers while keeping the runtime HiFloat4 arithmetic and sampling pipeline unchanged.
68.3CVMar 15
Direct Object-Level Reconstruction via Probabilistic Gaussian SplattingShuai Guo, Ao Guo, Junchao Zhao et al.
Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian Splatting-based approaches generally rely on full-scene reconstruction, in which substantial redundant background information is introduced, leading to increased computational and storage overhead. To address this limitation, we propose an efficient single-object 3D reconstruction method based on 2D Gaussian Splatting. By directly integrating foreground-background probability cues into Gaussian primitives and dynamically pruning low-probability Gaussians during training, the proposed method fundamentally focuses on an object of interest and improves the memory and computational efficiency. Our pipeline leverages probability masks generated by YOLO and SAM to supervise probabilistic Gaussian attributes, replacing binary masks with continuous probability values to mitigate boundary ambiguity. Additionally, we propose a dual-stage filtering strategy for training's startup to suppress background Gaussians. And, during training, rendered probability masks are conversely employed to refine supervision and enhance boundary consistency across views. Experiments conducted on the MIP-360, T&T, and NVOS datasets demonstrate that our method exhibits strong self-correction capability in the presence of mask errors and achieves reconstruction quality comparable to standard 3DGS approaches, while requiring only approximately 1/10 of their Gaussian amount. These results validate the efficiency and robustness of our method for single-object reconstruction and highlight its potential for applications requiring both high fidelity and computational efficiency.
CVSep 3, 2024
A New People-Object Interaction Dataset and NVS BenchmarksShuai Guo, Houqiang Zhong, Qiuwen Wang et al.
Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, offering only RGB images or videos, mostly containing interactions between a single person and objects. Moreover, these datasets exhibit complexities in lighting environments, poor synchronization, and low resolution, hindering high-quality human-object interaction studies. In this paper, we introduce a new people-object interaction dataset that comprises 38 series of 30-view multi-person or single-person RGB-D video sequences, accompanied by camera parameters, foreground masks, SMPL models, some point clouds, and mesh files. Video sequences are captured by 30 Kinect Azures, uniformly surrounding the scene, each in 4K resolution 25 FPS, and lasting for 1$\sim$19 seconds. Meanwhile, we evaluate some SOTA NVS models on our dataset to establish the NVS benchmarks. We hope our work can inspire further research in humanobject interaction.
LGJan 8
MLB: A Scenario-Driven Benchmark for Evaluating Large Language Models in Clinical ApplicationsQing He, Dongsheng Bi, Jianrong Lu et al.
The proliferation of Large Language Models (LLMs) presents transformative potential for healthcare, yet practical deployment is hindered by the absence of frameworks that assess real-world clinical utility. Existing benchmarks test static knowledge, failing to capture the dynamic, application-oriented capabilities required in clinical practice. To bridge this gap, we introduce a Medical LLM Benchmark MLB, a comprehensive benchmark evaluating LLMs on both foundational knowledge and scenario-based reasoning. MLB is structured around five core dimensions: Medical Knowledge (MedKQA), Safety and Ethics (MedSE), Medical Record Understanding (MedRU), Smart Services (SmartServ), and Smart Healthcare (SmartCare). The benchmark integrates 22 datasets (17 newly curated) from diverse Chinese clinical sources, covering 64 clinical specialties. Its design features a rigorous curation pipeline involving 300 licensed physicians. Besides, we provide a scalable evaluation methodology, centered on a specialized judge model trained via Supervised Fine-Tuning (SFT) on expert annotations. Our comprehensive evaluation of 10 leading models reveals a critical translational gap: while the top-ranked model, Kimi-K2-Instruct (77.3% accuracy overall), excels in structured tasks like information extraction (87.8% accuracy in MedRU), performance plummets in patient-facing scenarios (61.3% in SmartServ). Moreover, the exceptional safety score (90.6% in MedSE) of the much smaller Baichuan-M2-32B highlights that targeted training is equally critical. Our specialized judge model, trained via SFT on a 19k expert-annotated medical dataset, achieves 92.1% accuracy, an F1-score of 94.37%, and a Cohen's Kappa of 81.3% for human-AI consistency, validating a reproducible and expert-aligned evaluation protocol. MLB thus provides a rigorous framework to guide the development of clinically viable LLMs.
CVJul 27, 2024
Sewer Image Super-Resolution with Depth Priors and Its Lightweight NetworkGang Pan, Chen Wang, Zhijie Sui et al.
The Quick-view (QV) technique serves as a primary method for detecting defects within sewerage systems. However, the effectiveness of QV is impeded by the limited visual range of its hardware, resulting in suboptimal image quality for distant portions of the sewer network. Image super-resolution is an effective way to improve image quality and has been applied in a variety of scenes. However, research on super-resolution for sewer images remains considerably unexplored. In response, this study leverages the inherent depth relationships present within QV images and introduces a novel Depth-guided, Reference-based Super-Resolution framework denoted as DSRNet. It comprises two core components: a depth extraction module and a depth information matching module (DMM). DSRNet utilizes the adjacent frames of the low-resolution image as reference images and helps them recover texture information based on the correlation. By combining these modules, the integration of depth priors significantly enhances both visual quality and performance benchmarks. Besides, in pursuit of computational efficiency and compactness, a super-resolution knowledge distillation model based on an attention mechanism is introduced. This mechanism facilitates the acquisition of feature similarity between a more complex teacher model and a streamlined student model, with the latter being a lightweight version of DSRNet. Experimental results demonstrate that DSRNet significantly improves PSNR and SSIM compared with other methods. This study also conducts experiments on sewer defect semantic segmentation, object detection, and classification on the Pipe dataset and Sewer-ML dataset. Experiments show that the method can improve the performance of low-resolution sewer images in these tasks.
ASOct 22, 2020Code
Sequence-to-sequence Singing Voice Synthesis with Perceptual Entropy LossJiatong Shi, Shuai Guo, Nan Huo et al.
The neural network (NN) based singing voice synthesis (SVS) systems require sufficient data to train well and are prone to over-fitting due to data scarcity. However, we often encounter data limitation problem in building SVS systems because of high data acquisition and annotation costs. In this work, we propose a Perceptual Entropy (PE) loss derived from a psycho-acoustic hearing model to regularize the network. With a one-hour open-source singing voice database, we explore the impact of the PE loss on various mainstream sequence-to-sequence models, including the RNN-based, transformer-based, and conformer-based models. Our experiments show that the PE loss can mitigate the over-fitting problem and significantly improve the synthesized singing quality reflected in objective and subjective evaluations.
SPJan 9, 2024
Self-supervised Learning for Electroencephalogram: A Systematic SurveyWeining Weng, Yang Gu, Shuai Guo et al.
Electroencephalogram (EEG) is a non-invasive technique to record bioelectrical signals. Integrating supervised deep learning techniques with EEG signals has recently facilitated automatic analysis across diverse EEG-based tasks. However, the label issues of EEG signals have constrained the development of EEG-based deep models. Obtaining EEG annotations is difficult that requires domain experts to guide collection and labeling, and the variability of EEG signals among different subjects causes significant label shifts. To solve the above challenges, self-supervised learning (SSL) has been proposed to extract representations from unlabeled samples through well-designed pretext tasks. This paper concentrates on integrating SSL frameworks with temporal EEG signals to achieve efficient representation and proposes a systematic review of the SSL for EEG signals. In this paper, 1) we introduce the concept and theory of self-supervised learning and typical SSL frameworks. 2) We provide a comprehensive review of SSL for EEG analysis, including taxonomy, methodology, and technique details of the existing EEG-based SSL frameworks, and discuss the difference between these methods. 3) We investigate the adaptation of the SSL approach to various downstream tasks, including the task description and related benchmark datasets. 4) Finally, we discuss the potential directions for future SSL-EEG research.
CVFeb 5, 2024
Joint Attention-Guided Feature Fusion Network for Saliency Detection of Surface DefectsXiaoheng Jiang, Feng Yan, Yang Lu et al.
Surface defect inspection plays an important role in the process of industrial manufacture and production. Though Convolutional Neural Network (CNN) based defect inspection methods have made huge leaps, they still confront a lot of challenges such as defect scale variation, complex background, low contrast, and so on. To address these issues, we propose a joint attention-guided feature fusion network (JAFFNet) for saliency detection of surface defects based on the encoder-decoder network. JAFFNet mainly incorporates a joint attention-guided feature fusion (JAFF) module into decoding stages to adaptively fuse low-level and high-level features. The JAFF module learns to emphasize defect features and suppress background noise during feature fusion, which is beneficial for detecting low-contrast defects. In addition, JAFFNet introduces a dense receptive field (DRF) module following the encoder to capture features with rich context information, which helps detect defects of different scales. The JAFF module mainly utilizes a learned joint channel-spatial attention map provided by high-level semantic features to guide feature fusion. The attention map makes the model pay more attention to defect features. The DRF module utilizes a sequence of multi-receptive-field (MRF) units with each taking as inputs all the preceding MRF feature maps and the original input. The obtained DRF features capture rich context information with a large range of receptive fields. Extensive experiments conducted on SD-saliency-900, Magnetic tile, and DAGM 2007 indicate that our method achieves promising performance in comparison with other state-of-the-art methods. Meanwhile, our method reaches a real-time defect detection speed of 66 FPS.
CVMar 4, 2024
Depth-Guided Robust and Fast Point Cloud Fusion NeRF for Sparse Input ViewsShuai Guo, Qiuwen Wang, Yijie Gao et al.
Novel-view synthesis with sparse input views is important for real-world applications like AR/VR and autonomous driving. Recent methods have integrated depth information into NeRFs for sparse input synthesis, leveraging depth prior for geometric and spatial understanding. However, most existing works tend to overlook inaccuracies within depth maps and have low time efficiency. To address these issues, we propose a depth-guided robust and fast point cloud fusion NeRF for sparse inputs. We perceive radiance fields as an explicit voxel grid of features. A point cloud is constructed for each input view, characterized within the voxel grid using matrices and vectors. We accumulate the point cloud of each input view to construct the fused point cloud of the entire scene. Each voxel determines its density and appearance by referring to the point cloud of the entire scene. Through point cloud fusion and voxel grid fine-tuning, inaccuracies in depth values are refined or substituted by those from other views. Moreover, our method can achieve faster reconstruction and greater compactness through effective vector-matrix decomposition. Experimental results underline the superior performance and time efficiency of our approach compared to state-of-the-art baselines.
83.2CVMar 31
Gloria: Consistent Character Video Generation via Content AnchorsYuhang Yang, Fan Zhang, Huaijin Pi et al.
Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Existing approaches either provide insufficient context to preserve identity or leverage non-character-centric information as the memory, leading to suboptimal consistency. Recognizing that character video generation inherently resembles an outside-looking-in scenario. In this work, we propose representing the character visual attributes through a compact set of anchor frames. This design provides stable references for consistency, while reference-based video generation inherently faces challenges of copy-pasting and multi-reference conflicts. To address these, we introduce two mechanisms: Superset Content Anchoring, providing intra- and extra-training clip cues to prevent duplication, and RoPE as Weak Condition, encoding positional offsets to distinguish multiple anchors. Furthermore, we construct a scalable pipeline to extract these anchors from massive videos. Experiments show our method generates high-quality character videos exceeding 10 minutes, and achieves expressive identity and appearance consistency across views, surpassing existing methods.
LGApr 8, 2024
Dynamic Backtracking in GFlowNets: Enhancing Decision Steps with Reward-Dependent Adjustment MechanismsShuai Guo, Jielei Chu, Lin Ma et al.
Generative Flow Networks (GFlowNets or GFNs) are probabilistic models predicated on Markov flows, and they employ specific amortization algorithms to learn stochastic policies that generate compositional substances including biomolecules, chemical materials, etc. With a strong ability to generate high-performance biochemical molecules, GFNs accelerate the discovery of scientific substances, effectively overcoming the time-consuming, labor-intensive, and costly shortcomings of conventional material discovery methods. However, previous studies rarely focus on accumulating exploratory experience by adjusting generative structures, which leads to disorientation in complex sampling spaces. Efforts to address this issue, such as LS-GFN, are limited to local greedy searches and lack broader global adjustments. This paper introduces a novel variant of GFNs, the Dynamic Backtracking GFN (DB-GFN), which improves the adaptability of decision-making steps through a reward-based dynamic backtracking mechanism. DB-GFN allows backtracking during the network construction process according to the current state's reward value, thereby correcting disadvantageous decisions and exploring alternative pathways during the exploration process. When applied to generative tasks involving biochemical molecules and genetic material sequences, DB-GFN outperforms GFN models such as LS-GFN and GTB, as well as traditional reinforcement learning methods, in sample quality, sample exploration quantity, and training convergence speed. Additionally, owing to its orthogonal nature, DB-GFN shows great potential in future improvements of GFNs, and it can be integrated with other strategies to achieve higher search performance.
HCJan 30
Arknights: Playable Explanation and Player Agency under OpacityShuai Guo
As generative AI increasingly mediates learning and decision-making, users often act effectively while struggling to interpret how system outcomes are produced. While Explainable Artificial Intelligence (XAI) research has primarily addressed this problem through transparency and visualization, less attention has been paid to how explanation is constructed through interaction. This paper examines digital games as explainable interfaces by analyzing how explanation can be configured as a playable process. Using Arknights as a case study, the paper conducts a qualitative close reading and interface analysis of the diegetic AI system PRTS, focusing on the implied player. The analysis shows that PRTS provides usable but unverifiable explanations: sufficient to initiate action, yet insufficient to stabilize causal understanding. Through incomplete information, delayed feedback, and narrative disruptions of trust, player agency is reorganized from direct control toward interpretive and abductive reasoning. The paper conceptualizes this mode as explanatory agency and discusses its implications for XAI-oriented interface design.
CVMay 8, 2025
FF-PNet: A Pyramid Network Based on Feature and Field for Brain Image RegistrationYing Zhang, Shuai Guo, Chenxi Sun et al.
In recent years, deformable medical image registration techniques have made significant progress. However, existing models still lack efficiency in parallel extraction of coarse and fine-grained features. To address this, we construct a new pyramid registration network based on feature and deformation field (FF-PNet). For coarse-grained feature extraction, we design a Residual Feature Fusion Module (RFFM), for fine-grained image deformation, we propose a Residual Deformation Field Fusion Module (RDFFM). Through the parallel operation of these two modules, the model can effectively handle complex image deformations. It is worth emphasizing that the encoding stage of FF-PNet only employs traditional convolutional neural networks without any attention mechanisms or multilayer perceptrons, yet it still achieves remarkable improvements in registration accuracy, fully demonstrating the superior feature decoding capabilities of RFFM and RDFFM. We conducted extensive experiments on the LPBA and OASIS datasets. The results show our network consistently outperforms popular methods in metrics like the Dice Similarity Coefficient.
IVMay 7, 2025
Tetrahedron-Net for Medical Image RegistrationJinhai Xiang, Shuai Guo, Qianru Han et al.
Medical image registration plays a vital role in medical image processing. Extracting expressive representations for medical images is crucial for improving the registration quality. One common practice for this end is constructing a convolutional backbone to enable interactions with skip connections among feature extraction layers. The de facto structure, U-Net-like networks, has attempted to design skip connections such as nested or full-scale ones to connect one single encoder and one single decoder to improve its representation capacity. Despite being effective, it still does not fully explore interactions with a single encoder and decoder architectures. In this paper, we embrace this observation and introduce a simple yet effective alternative strategy to enhance the representations for registrations by appending one additional decoder. The new decoder is designed to interact with both the original encoder and decoder. In this way, it not only reuses feature presentation from corresponding layers in the encoder but also interacts with the original decoder to corporately give more accurate registration results. The new architecture is concise yet generalized, with only one encoder and two decoders forming a ``Tetrahedron'' structure, thereby dubbed Tetrahedron-Net. Three instantiations of Tetrahedron-Net are further constructed regarding the different structures of the appended decoder. Our extensive experiments prove that superior performance can be obtained on several representative benchmarks of medical image registration. Finally, such a ``Tetrahedron'' design can also be easily integrated into popular U-Net-like architectures including VoxelMorph, ViT-V-Net, and TransMorph, leading to consistent performance gains.
ASMar 31, 2022
SingAug: Data Augmentation for Singing Voice Synthesis with Cycle-consistent Training StrategyShuai Guo, Jiatong Shi, Tao Qian et al.
Deep learning based singing voice synthesis (SVS) systems have been demonstrated to flexibly generate singing with better qualities, compared to conventional statistical parametric based methods. However, neural systems are generally data-hungry and have difficulty to reach reasonable singing quality with limited public available training data. In this work, we explore different data augmentation methods to boost the training of SVS systems, including several strategies customized to SVS based on pitch augmentation and mix-up augmentation. To further stabilize the training, we introduce the cycle-consistent training strategy. Extensive experiments on two public singing databases demonstrate that our proposed augmentation methods and the stabilizing training strategy can significantly improve the performance on both objective and subjective evaluations.
MMDec 20, 2021
A Multi-user Oriented Live Free-viewpoint Video Streaming System Based On View InterpolationJingchuan Hu, Shuai Guo, Kai Zhou et al.
As an important application form of immersive multimedia services, free-viewpoint video(FVV) enables users with great immersive experience by strong interaction. However, the computational complexity of virtual view synthesis algorithms poses a significant challenge to the real-time performance of an FVV system. Furthermore, the individuality of user interaction makes it difficult to serve multiple users simultaneously for a system with conventional architecture. In this paper, we novelly introduce a CNN-based view interpolation algorithm to synthesis dense virtual views in real time. Based on this, we also build an end-to-end live free-viewpoint system with a multi-user oriented streaming strategy. Our system can utilize a single edge server to serve multiple users at the same time without having to bring a large view synthesis load on the client side. We analyze the whole system and show that our approaches give the user a pleasant immersive experience, in terms of both visual quality and latency.
MMJul 27, 2020
MUSE2020 challenge reportRuichen Li, JingWen Hu, Shuai Guo et al.
This paper is a brief report for MUSE2020 challenge. We present our solution for Muse-Wild sub challenge. The aim of this challenge is to investigate sentiment analysis method in real-world situation. Our solutions achieve the best CCC performance of 0.4670, 0.3571 for arousal, and valence respectively on the challenge validation set, which outperforms the baseline system with corresponding CCC of 0.3078 and 1506.
CVJan 11, 2019
Color Recognition for Rubik's Cube RobotShenglan Liu, Dong Jiang, Lin Feng et al.
In this paper, we proposed three methods to solve color recognition of Rubik's cube, which includes one offline method and two online methods. Scatter balance \& extreme learning machine (SB-ELM), a offline method, is proposed to illustrate the efficiency of training based method. We also point out the conception of color drifting which indicates offline methods are always ineffectiveness and can not work well in continuous change circumstance. By contrast, dynamic weight label propagation is proposed for labeling blocks color by known center blocks color of Rubik's cube. Furthermore, weak label hierarchic propagation, another online method, is also proposed for unknown all color information but only utilizes weak label of center block in color recognition. We finally design a Rubik's cube robot and construct a dataset to illustrate the efficiency and effectiveness of our online methods and to indicate the ineffectiveness of offline method by color drifting in our dataset.
CVNov 8, 2018
Multi-view Laplacian Eigenmaps Based on Bag-of-Neighbors For RGBD Human Emotion RecognitionShenglan Liu, Shuai Guo, Hong Qiao et al.
Human emotion recognition is an important direction in the field of biometric and information forensics. However, most existing human emotion research are based on the single RGB view. In this paper, we introduce a RGBD video-emotion dataset and a RGBD face-emotion dataset for research. To our best knowledge, this may be the first RGBD video-emotion dataset. We propose a new supervised nonlinear multi-view laplacian eigenmaps (MvLE) approach and a multihidden-layer out-of-sample network (MHON) for RGB-D humanemotion recognition. To get better representations of RGB view and depth view, MvLE is used to map the training set of both views from original space into the common subspace. As RGB view and depth view lie in different spaces, a new distance metric bag of neighbors (BON) used in MvLE can get the similar distributions of the two views. Finally, MHON is used to get the low-dimensional representations of test data and predict their labels. MvLE can deal with the cases that RGB view and depth view have different size of features, even different number of samples and classes. And our methods can be easily extended to more than two views. The experiment results indicate the effectiveness of our methods over some state-of-art methods.