Hepeng Zhang

h-index30
2papers
3,923citations

2 Papers

6.6ASSep 17, 2021
On-device neural speech synthesis

Sivanand Achanta, Albert Antony, Ladan Golipour et al.

Recent advances in text-to-speech (TTS) synthesis, such as Tacotron and WaveRNN, have made it possible to construct a fully neural network based TTS system, by coupling the two components together. Such a system is conceptually simple as it only takes grapheme or phoneme input, uses Mel-spectrogram as an intermediate feature, and directly generates speech samples. The system achieves quality equal or close to natural speech. However, the high computational cost of the system and issues with robustness have limited their usage in real-world speech synthesis applications and products. In this paper, we present key modeling improvements and optimization strategies that enable deploying these models, not only on GPU servers, but also on mobile devices. The proposed system can generate high-quality 24 kHz speech at 5x faster than real time on server and 3x faster than real time on mobile devices.

2.2ROMar 9, 2020
Fast Collision Probability Estimation Based on Finite-Dimensional Monte Carlo Method

Zhang Hepeng, Quan Quan

The safety concern for unmanned systems, namely the concern for the potential casualty caused by system abnormalities, has been a bottleneck for their development, especially in populated areas. Evidently, the collision between the unmanned system and the obstacles, including both moving and static objects, accounts for a great proportion of the system abnormalities. The route planning and corresponding controller are established in order to avoid the collision, whereas, in the presence of uncertainties, it is possible that the unmanned system would deviate from the predetermined route and collide with the obstacles. Therefore, for the safety of unmanned systems, collision probability estimation and further safety decision are very important. To estimate the collision probability, the Monte Carlo method could be applied, however, it is generally rather slow. This paper introduces a fast collision probability estimation method based on finite-dimensional distribution, whose main idea is to filter out the sampling points needed and generate the states directly by samples of finite-dimensional distribution, reducing the estimation time significantly. Besides, further techniques including the probabilistic equidistance sampling and dimension reduction, also serve to reduce the estimation time. The simulation shows that the proposed method reduces over 99% of the estimation time.