Debmalya Mandal

LG
h-index34
30papers
392citations
Novelty57%
AI Score53

30 Papers

LGFeb 7, 2023
Online Reinforcement Learning with Uncertain Episode Lengths

Debmalya Mandal, Goran Radanovic, Jiarui Gan et al.

Existing episodic reinforcement algorithms assume that the length of an episode is fixed across time and known a priori. In this paper, we consider a general framework of episodic reinforcement learning when the length of each episode is drawn from a distribution. We first establish that this problem is equivalent to online reinforcement learning with general discounting where the learner is trying to optimize the expected discounted sum of rewards over an infinite horizon, but where the discounting function is not necessarily geometric. We show that minimizing regret with this new general discounting is equivalent to minimizing regret with uncertain episode lengths. We then design a reinforcement learning algorithm that minimizes regret with general discounting but acts for the setting with uncertain episode lengths. We instantiate our general bound for different types of discounting, including geometric and polynomial discounting. We also show that we can obtain similar regret bounds even when the uncertainty over the episode lengths is unknown, by estimating the unknown distribution over time. Finally, we compare our learning algorithms with existing value-iteration based episodic RL algorithms in a grid-world environment.

LGFeb 27, 2023
Implicit Poisoning Attacks in Two-Agent Reinforcement Learning: Adversarial Policies for Training-Time Attacks

Mohammad Mohammadi, Jonathan Nöther, Debmalya Mandal et al.

In targeted poisoning attacks, an attacker manipulates an agent-environment interaction to force the agent into adopting a policy of interest, called target policy. Prior work has primarily focused on attacks that modify standard MDP primitives, such as rewards or transitions. In this paper, we study targeted poisoning attacks in a two-agent setting where an attacker implicitly poisons the effective environment of one of the agents by modifying the policy of its peer. We develop an optimization framework for designing optimal attacks, where the cost of the attack measures how much the solution deviates from the assumed default policy of the peer agent. We further study the computational properties of this optimization framework. Focusing on a tabular setting, we show that in contrast to poisoning attacks based on MDP primitives (transitions and (unbounded) rewards), which are always feasible, it is NP-hard to determine the feasibility of implicit poisoning attacks. We provide characterization results that establish sufficient conditions for the feasibility of the attack problem, as well as an upper and a lower bound on the optimal cost of the attack. We propose two algorithmic approaches for finding an optimal adversarial policy: a model-based approach with tabular policies and a model-free approach with parametric/neural policies. We showcase the efficacy of the proposed algorithms through experiments.

AIJul 19, 2023
Markov Decision Processes with Time-Varying Geometric Discounting

Jiarui Gan, Annika Hennes, Rupak Majumdar et al.

Canonical models of Markov decision processes (MDPs) usually consider geometric discounting based on a constant discount factor. While this standard modeling approach has led to many elegant results, some recent studies indicate the necessity of modeling time-varying discounting in certain applications. This paper studies a model of infinite-horizon MDPs with time-varying discount factors. We take a game-theoretic perspective -- whereby each time step is treated as an independent decision maker with their own (fixed) discount factor -- and we study the subgame perfect equilibrium (SPE) of the resulting game as well as the related algorithmic problems. We present a constructive proof of the existence of an SPE and demonstrate the EXPTIME-hardness of computing an SPE. We also turn to the approximate notion of $ε$-SPE and show that an $ε$-SPE exists under milder assumptions. An algorithm is presented to compute an $ε$-SPE, of which an upper bound of the time complexity, as a function of the convergence property of the time-varying discount factor, is provided.

GTJun 6, 2023
Stochastic Principal-Agent Problems: Efficient Computation and Learning

Jiarui Gan, Rupak Majumdar, Debmalya Mandal et al.

We introduce a stochastic principal-agent model. A principal and an agent interact in a stochastic environment, each privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to provide signals about her own information. The players communicate with each other and then select actions independently. Each of them receives a payoff based on the state and their joint action, and the environment transitions to a new state. The interaction continues over a finite time horizon. Both players are far-sighted, aiming to maximize their total payoffs over the time horizon. The model encompasses as special cases extensive-form games (EFGs) and stochastic games of incomplete information, partially observable Markov decision processes (POMDPs), as well as other forms of sequential principal-agent interactions, including Bayesian persuasion and automated mechanism design problems. We consider both the computation and learning of the principal's optimal policy. Since the general problem, which subsumes POMDPs, is intractable, we explore algorithmic solutions under hindsight observability, where the state and the interaction history are revealed at the end of each step. Though the problem becomes more amenable under this condition, the number of possible histories remains exponential in the length of the time horizon, making approaches for EFG-based models infeasible. We present an efficient algorithm based on the inducible value sets. The algorithm computes an $ε$-approximate optimal policy in time polynomial in $1/ε$. Additionally, we show an efficient learning algorithm for an episodic reinforcement learning setting where the transition probabilities are unknown. The algorithm guarantees sublinear regret $\tilde{O}(T^{2/3})$ for both players over $T$ episodes.

69.3LGMar 30
Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedback

Andi Nika, Debmalya Mandal, Parameswaran Kamalaruban et al.

We consider robustness against data corruption in offline multi-agent reinforcement learning from human feedback (MARLHF) under a strong-contamination model: given a dataset $D$ of trajectory-preference tuples (each preference being an $n$-dimensional binary label vector representing each of the $n$ agents' preferences), an $ε$-fraction of the samples may be arbitrarily corrupted. We model the problem using the framework of linear Markov games. First, under a uniform coverage assumption - where every policy of interest is sufficiently represented in the clean (prior to corruption) data - we introduce a robust estimator that guarantees an $O(ε^{1 - o(1)})$ bound on the Nash equilibrium gap. Next, we move to the more challenging unilateral coverage setting, in which only a Nash equilibrium and its single-player deviations are covered. In this case, our proposed algorithm achieves an $O(\sqrtε)$ bound on the Nash gap. Both of these procedures, however, suffer from intractable computation. To address this, we relax our solution concept to coarse correlated equilibria (CCE). Under the same unilateral coverage regime, we derive a quasi-polynomial-time algorithm whose CCE gap scales as $O(\sqrtε)$. To the best of our knowledge, this is the first systematic treatment of adversarial data corruption in offline MARLHF.

LGJun 30, 2022
Performative Reinforcement Learning

Debmalya Mandal, Stelios Triantafyllou, Goran Radanovic

We introduce the framework of performative reinforcement learning where the policy chosen by the learner affects the underlying reward and transition dynamics of the environment. Following the recent literature on performative prediction~\cite{Perdomo et. al., 2020}, we introduce the concept of performatively stable policy. We then consider a regularized version of the reinforcement learning problem and show that repeatedly optimizing this objective converges to a performatively stable policy under reasonable assumptions on the transition dynamics. Our proof utilizes the dual perspective of the reinforcement learning problem and may be of independent interest in analyzing the convergence of other algorithms with decision-dependent environments. We then extend our results for the setting where the learner just performs gradient ascent steps instead of fully optimizing the objective, and for the setting where the learner has access to a finite number of trajectories from the changed environment. For both settings, we leverage the dual formulation of performative reinforcement learning and establish convergence to a stable solution. Finally, through extensive experiments on a grid-world environment, we demonstrate the dependence of convergence on various parameters e.g. regularization, smoothness, and the number of samples.

LGAug 26, 2022
Socially Fair Reinforcement Learning

Debmalya Mandal, Jiarui Gan

We consider the problem of episodic reinforcement learning where there are multiple stakeholders with different reward functions. Our goal is to output a policy that is socially fair with respect to different reward functions. Prior works have proposed different objectives that a fair policy must optimize including minimum welfare, and generalized Gini welfare. We first take an axiomatic view of the problem, and propose four axioms that any such fair objective must satisfy. We show that the Nash social welfare is the unique objective that uniquely satisfies all four objectives, whereas prior objectives fail to satisfy all four axioms. We then consider the learning version of the problem where the underlying model i.e. Markov decision process is unknown. We consider the problem of minimizing regret with respect to the fair policies maximizing three different fair objectives -- minimum welfare, generalized Gini welfare, and Nash social welfare. Based on optimistic planning, we propose a generic learning algorithm and derive its regret bound with respect to the three different policies. For the objective of Nash social welfare, we also derive a lower bound in regret that grows exponentially with $n$, the number of agents. Finally, we show that for the objective of minimum welfare, one can improve regret by a factor of $O(H)$ for a weaker notion of regret.

MLDec 31, 2025
Sparse Offline Reinforcement Learning with Corruption Robustness

Nam Phuong Tran, Andi Nika, Goran Radanovic et al.

We investigate robustness to strong data corruption in offline sparse reinforcement learning (RL). In our setting, an adversary may arbitrarily perturb a fraction of the collected trajectories from a high-dimensional but sparse Markov decision process, and our goal is to estimate a near optimal policy. The main challenge is that, in the high-dimensional regime where the number of samples $N$ is smaller than the feature dimension $d$, exploiting sparsity is essential for obtaining non-vacuous guarantees but has not been systematically studied in offline RL. We analyse the problem under uniform coverage and sparse single-concentrability assumptions. While Least Square Value Iteration (LSVI), a standard approach for robust offline RL, performs well under uniform coverage, we show that integrating sparsity into LSVI is unnatural, and its analysis may break down due to overly pessimistic bonuses. To overcome this, we propose actor-critic methods with sparse robust estimator oracles, which avoid the use of pointwise pessimistic bonuses and provide the first non-vacuous guarantees for sparse offline RL under single-policy concentrability coverage. Moreover, we extend our results to the contaminated setting and show that our algorithm remains robust under strong contamination. Our results provide the first non-vacuous guarantees in high-dimensional sparse MDPs with single-policy concentrability coverage and corruption, showing that learning a near-optimal policy remains possible in regimes where traditional robust offline RL techniques may fail.

AIOct 17, 2023
Agent-Specific Effects: A Causal Effect Propagation Analysis in Multi-Agent MDPs

Stelios Triantafyllou, Aleksa Sukovic, Debmalya Mandal et al.

Establishing causal relationships between actions and outcomes is fundamental for accountable multi-agent decision-making. However, interpreting and quantifying agents' contributions to such relationships pose significant challenges. These challenges are particularly prominent in the context of multi-agent sequential decision-making, where the causal effect of an agent's action on the outcome depends on how other agents respond to that action. In this paper, our objective is to present a systematic approach for attributing the causal effects of agents' actions to the influence they exert on other agents. Focusing on multi-agent Markov decision processes, we introduce agent-specific effects (ASE), a novel causal quantity that measures the effect of an agent's action on the outcome that propagates through other agents. We then turn to the counterfactual counterpart of ASE (cf-ASE), provide a sufficient set of conditions for identifying cf-ASE, and propose a practical sampling-based algorithm for estimating it. Finally, we experimentally evaluate the utility of cf-ASE through a simulation-based testbed, which includes a sepsis management environment.

38.5LGMay 8
GRAPHLCP: Structure-Aware Localized Conformal Prediction on Graphs

Peyman Baghershahi, Fangxin Wang, Debmalya Mandal et al.

Conformal prediction (CP) provides a distribution-free approach to uncertainty quantification with finite-sample guarantees. However, applying CP to graph neural networks (GNNs) remains challenging as the combinatorial nature of graphs often leads to insufficiently certain predictions and indiscriminative embeddings. Existing methods primarily rely on embedding-space proximity for localization, which can be unreliable for graphs and yield inefficient prediction sets. We propose GRAPHLCP, a proximity-based localized CP framework that explicitly incorporates graph topology and inter-node dependencies into localization and weighting. Our approach introduces a feature-aware densification step to mitigate locality bias in sparse graphs, followed by a Personalized PageRank-based kernel computation to model structural proximity. This enables topology-dependent anchor sampling and calibration weighting that captures both local and long-range dependencies. Extensive experiments on several regression and classification datasets demonstrate that GRAPHLCP guarantees marginal coverage with finite samples while efficiently attaining favorable test conditional coverage across various conditioning scenarios.

LGMar 4, 2024
Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences

Andi Nika, Debmalya Mandal, Parameswaran Kamalaruban et al.

In this paper, we take a step towards a deeper understanding of learning from human preferences by systematically comparing the paradigm of reinforcement learning from human feedback (RLHF) with the recently proposed paradigm of direct preference optimization (DPO). We focus our attention on the class of loglinear policy parametrization and linear reward functions. In order to compare the two paradigms, we first derive minimax statistical bounds on the suboptimality gap induced by both RLHF and DPO, assuming access to an oracle that exactly solves the optimization problems. We provide a detailed discussion on the relative comparison between the two paradigms, simultaneously taking into account the sample size, policy and reward class dimensions, and the regularization temperature. Moreover, we extend our analysis to the approximate optimization setting and derive exponentially decaying convergence rates for both RLHF and DPO. Next, we analyze the setting where the ground-truth reward is not realizable and find that, while RLHF incurs a constant additional error, DPO retains its asymptotically decaying gap by just tuning the temperature accordingly. Finally, we extend our comparison to the Markov decision process setting, where we generalize our results with exact optimization. To the best of our knowledge, we are the first to provide such a comparative analysis for RLHF and DPO.

LGFeb 9, 2024
Corruption Robust Offline Reinforcement Learning with Human Feedback

Debmalya Mandal, Andi Nika, Parameswaran Kamalaruban et al.

We study data corruption robustness for reinforcement learning with human feedback (RLHF) in an offline setting. Given an offline dataset of pairs of trajectories along with feedback about human preferences, an $\varepsilon$-fraction of the pairs is corrupted (e.g., feedback flipped or trajectory features manipulated), capturing an adversarial attack or noisy human preferences. We aim to design algorithms that identify a near-optimal policy from the corrupted data, with provable guarantees. Existing theoretical works have separately studied the settings of corruption robust RL (learning from scalar rewards directly under corruption) and offline RLHF (learning from human feedback without corruption); however, they are inapplicable to our problem of dealing with corrupted data in offline RLHF setting. To this end, we design novel corruption robust offline RLHF methods under various assumptions on the coverage of the data-generating distributions. At a high level, our methodology robustifies an offline RLHF framework by first learning a reward model along with confidence sets and then learning a pessimistic optimal policy over the confidence set. Our key insight is that learning optimal policy can be done by leveraging an offline corruption-robust RL oracle in different ways (e.g., zero-order oracle or first-order oracle), depending on the data coverage assumptions. To our knowledge, ours is the first work that provides provable corruption robust offline RLHF methods.

LGFeb 15, 2024
Performative Reinforcement Learning in Gradually Shifting Environments

Ben Rank, Stelios Triantafyllou, Debmalya Mandal et al.

When Reinforcement Learning (RL) agents are deployed in practice, they might impact their environment and change its dynamics. We propose a new framework to model this phenomenon, where the current environment depends on the deployed policy as well as its previous dynamics. This is a generalization of Performative RL (PRL) [Mandal et al., 2023]. Unlike PRL, our framework allows to model scenarios where the environment gradually adjusts to a deployed policy. We adapt two algorithms from the performative prediction literature to our setting and propose a novel algorithm called Mixed Delayed Repeated Retraining (MDRR). We provide conditions under which these algorithms converge and compare them using three metrics: number of retrainings, approximation guarantee, and number of samples per deployment. MDRR is the first algorithm in this setting which combines samples from multiple deployments in its training. This makes MDRR particularly suitable for scenarios where the environment's response strongly depends on its previous dynamics, which are common in practice. We experimentally compare the algorithms using a simulation-based testbed and our results show that MDRR converges significantly faster than previous approaches.

LGMar 1, 2025
Distributionally Robust Reinforcement Learning with Human Feedback

Debmalya Mandal, Paulius Sasnauskas, Goran Radanovic

Reinforcement learning from human feedback (RLHF) has evolved to be one of the main methods for fine-tuning large language models (LLMs). However, existing RLHF methods are non-robust, and their performance deteriorates if the downstream task differs significantly from the preference dataset used in fine-tuning. In order to mitigate this problem, we introduce a distributionally robust RLHF for fine-tuning LLMs. In particular, our goal is to ensure that a fine-tuned model retains its performance even when the distribution of prompts significantly differs from the distribution encountered during fine-tuning. We formulate distributionally robust optimization (DRO) version of two popular fine-tuning methods -- (1) reward-based RLHF and (2) reward-free DPO (direct preference optimization). We propose a minibatch gradient descent based algorithms for both of them, and theoretically prove convergence guarantees for the algorithms. Subsequently, we evaluate our algorithms on an out-of-distribution (OOD) task by first training the model on the Unified-Feedback dataset and evaluating its performance on two different datasets. The experimental results show that our robust training improves the accuracy of the learned reward models on average, and markedly on some tasks, such as reasoning. Furthermore, we show that the robust versions of policy optimization methods, similarly improve performance on OOD tasks.

LGMay 8, 2025
On Corruption-Robustness in Performative Reinforcement Learning

Vasilis Pollatos, Debmalya Mandal, Goran Radanovic

In performative Reinforcement Learning (RL), an agent faces a policy-dependent environment: the reward and transition functions depend on the agent's policy. Prior work on performative RL has studied the convergence of repeated retraining approaches to a performatively stable policy. In the finite sample regime, these approaches repeatedly solve for a saddle point of a convex-concave objective, which estimates the Lagrangian of a regularized version of the reinforcement learning problem. In this paper, we aim to extend such repeated retraining approaches, enabling them to operate under corrupted data. More specifically, we consider Huber's $ε$-contamination model, where an $ε$ fraction of data points is corrupted by arbitrary adversarial noise. We propose a repeated retraining approach based on convex-concave optimization under corrupted gradients and a novel problem-specific robust mean estimator for the gradients. We prove that our approach exhibits last-iterate convergence to an approximately stable policy, with the approximation error linear in $\sqrtε$. We experimentally demonstrate the importance of accounting for corruption in performative RL.

LGMar 12, 2025
Strategyproof Reinforcement Learning from Human Feedback

Thomas Kleine Buening, Jiarui Gan, Debmalya Mandal et al.

We study Reinforcement Learning from Human Feedback (RLHF) in settings where multiple labelers may strategically misreport feedback to steer the learned policy toward their own preferences. We show that existing RLHF algorithms, including recent pluralistic methods, are not strategyproof, and that even a single strategic labeler can cause arbitrarily large misalignment with social welfare. Moreover, we prove that, in the worst case, any strategyproof RLHF algorithm must perform $k$-times worse than the optimal policy, where $k$ is the number of labelers. This suggests a fundamental trade-off between incentive alignment (ensuring labelers report truthfully) and policy alignment (maximizing social welfare). To address this, we propose the Pessimistic Median of MLEs algorithm, which, under appropriate policy coverage assumptions, is approximately strategyproof and converges to the optimal policy as the number of labelers and samples increases. Our results apply to both contextual bandits and Markov decision processes.

GTMar 4, 2024
Corruption-Robust Offline Two-Player Zero-Sum Markov Games

Andi Nika, Debmalya Mandal, Adish Singla et al.

We study data corruption robustness in offline two-player zero-sum Markov games. Given a dataset of realized trajectories of two players, an adversary is allowed to modify an $ε$-fraction of it. The learner's goal is to identify an approximate Nash Equilibrium policy pair from the corrupted data. We consider this problem in linear Markov games under different degrees of data coverage and corruption. We start by providing an information-theoretic lower bound on the suboptimality gap of any learner. Next, we propose robust versions of the Pessimistic Minimax Value Iteration algorithm, both under coverage on the corrupted data and under coverage only on the clean data, and show that they achieve (near)-optimal suboptimality gap bounds with respect to $ε$. We note that we are the first to provide such a characterization of the problem of learning approximate Nash Equilibrium policies in offline two-player zero-sum Markov games under data corruption.

LGNov 7, 2024
Performative Reinforcement Learning with Linear Markov Decision Process

Debmalya Mandal, Goran Radanovic

We study the setting of \emph{performative reinforcement learning} where the deployed policy affects both the reward, and the transition of the underlying Markov decision process. Prior work~\parencite{MTR23} has addressed this problem under the tabular setting and established last-iterate convergence of repeated retraining with iteration complexity explicitly depending on the number of states. In this work, we generalize the results to \emph{linear Markov decision processes} which is the primary theoretical model of large-scale MDPs. The main challenge with linear MDP is that the regularized objective is no longer strongly convex and we want a bound that scales with the dimension of the features, rather than states which can be infinite. Our first result shows that repeatedly optimizing a regularized objective converges to a \emph{performatively stable policy}. In the absence of strong convexity, our analysis leverages a new recurrence relation that uses a specific linear combination of optimal dual solutions for proving convergence. We then tackle the finite sample setting where the learner has access to a set of trajectories drawn from the current policy. We consider a reparametrized version of the primal problem, and construct an empirical Lagrangian which is to be optimized from the samples. We show that, under a \emph{bounded coverage} condition, repeatedly solving a saddle point of this empirical Lagrangian converges to a performatively stable solution, and also construct a primal-dual algorithm that solves the empirical Lagrangian efficiently. Finally, we show several applications of the general framework of performative RL including multi-agent systems.

LGMar 13, 2025
Policy Teaching via Data Poisoning in Learning from Human Preferences

Andi Nika, Jonathan Nöther, Debmalya Mandal et al.

We study data poisoning attacks in learning from human preferences. More specifically, we consider the problem of teaching/enforcing a target policy $π^\dagger$ by synthesizing preference data. We seek to understand the susceptibility of different preference-based learning paradigms to poisoned preference data by analyzing the number of samples required by the attacker to enforce $π^\dagger$. We first propose a general data poisoning formulation in learning from human preferences and then study it for two popular paradigms, namely: (a) reinforcement learning from human feedback (RLHF) that operates by learning a reward model using preferences; (b) direct preference optimization (DPO) that directly optimizes policy using preferences. We conduct a theoretical analysis of the effectiveness of data poisoning in a setting where the attacker is allowed to augment a pre-existing dataset and also study its special case where the attacker can synthesize the entire preference dataset from scratch. As our main results, we provide lower/upper bounds on the number of samples required to enforce $π^\dagger$. Finally, we discuss the implications of our results in terms of the susceptibility of these learning paradigms under such data poisoning attacks.

MLMay 22, 2024
Symmetric Linear Bandits with Hidden Symmetry

Nam Phuong Tran, The Anh Ta, Debmalya Mandal et al.

High-dimensional linear bandits with low-dimensional structure have received considerable attention in recent studies due to their practical significance. The most common structure in the literature is sparsity. However, it may not be available in practice. Symmetry, where the reward is invariant under certain groups of transformations on the set of arms, is another important inductive bias in the high-dimensional case that covers many standard structures, including sparsity. In this work, we study high-dimensional symmetric linear bandits where the symmetry is hidden from the learner, and the correct symmetry needs to be learned in an online setting. We examine the structure of a collection of hidden symmetry and provide a method based on model selection within the collection of low-dimensional subspaces. Our algorithm achieves a regret bound of $ O(d_0^{2/3} T^{2/3} \log(d))$, where $d$ is the ambient dimension which is potentially very large, and $d_0$ is the dimension of the true low-dimensional subspace such that $d_0 \ll d$. With an extra assumption on well-separated models, we can further improve the regret to $ O(d_0\sqrt{T\log(d)} )$.

LGApr 29, 2025
Independent Learning in Performative Markov Potential Games

Rilind Sahitaj, Paulius Sasnauskas, Yiğit Yalın et al.

Performative Reinforcement Learning (PRL) refers to a scenario in which the deployed policy changes the reward and transition dynamics of the underlying environment. In this work, we study multi-agent PRL by incorporating performative effects into Markov Potential Games (MPGs). We introduce the notion of a performatively stable equilibrium (PSE) and show that it always exists under a reasonable sensitivity assumption. We then provide convergence results for state-of-the-art algorithms used to solve MPGs. Specifically, we show that independent policy gradient ascent (IPGA) and independent natural policy gradient (INPG) converge to an approximate PSE in the best-iterate sense, with an additional term that accounts for the performative effects. Furthermore, we show that INPG asymptotically converges to a PSE in the last-iterate sense. As the performative effects vanish, we recover the convergence rates from prior work. For a special case of our game, we provide finite-time last-iterate convergence results for a repeated retraining approach, in which agents independently optimize a surrogate objective. We conduct extensive experiments to validate our theoretical findings.

GTNov 13, 2024
Surprisingly Popular Voting for Concentric Rank-Order Models

Hadi Hosseini, Debmalya Mandal, Amrit Puhan

An important problem on social information sites is the recovery of ground truth from individual reports when the experts are in the minority. The wisdom of the crowd, i.e. the collective opinion of a group of individuals fails in such a scenario. However, the surprisingly popular (SP) algorithm~\cite{prelec2017solution} can recover the ground truth even when the experts are in the minority, by asking the individuals to report additional prediction reports--their beliefs about the reports of others. Several recent works have extended the surprisingly popular algorithm to an equivalent voting rule (SP-voting) to recover the ground truth ranking over a set of $m$ alternatives. However, we are yet to fully understand when SP-voting can recover the ground truth ranking, and if so, how many samples (votes and predictions) it needs. We answer this question by proposing two rank-order models and analyzing the sample complexity of SP-voting under these models. In particular, we propose concentric mixtures of Mallows and Plackett-Luce models with $G (\ge 2)$ groups. Our models generalize previously proposed concentric mixtures of Mallows models with $2$ groups, and we highlight the importance of $G > 2$ groups by identifying three distinct groups (expert, intermediate, and non-expert) from existing datasets. Next, we provide conditions on the parameters of the underlying models so that SP-voting can recover ground-truth rankings with high probability, and also derive sample complexities under the same. We complement the theoretical results by evaluating SP-voting on simulated and real datasets.

GTFeb 10, 2024
Learning the Expected Core of Strictly Convex Stochastic Cooperative Games

Nam Phuong Tran, The Anh Ta, Shuqing Shi et al.

Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets.

LGJan 18, 2022
Learning Tensor Representations for Meta-Learning

Samuel Deng, Yilin Guo, Daniel Hsu et al.

We introduce a tensor-based model of shared representation for meta-learning from a diverse set of tasks. Prior works on learning linear representations for meta-learning assume that there is a common shared representation across different tasks, and do not consider the additional task-specific observable side information. In this work, we model the meta-parameter through an order-$3$ tensor, which can adapt to the observed task features of the task. We propose two methods to estimate the underlying tensor. The first method solves a tensor regression problem and works under natural assumptions on the data generating process. The second method uses the method of moments under additional distributional assumptions and has an improved sample complexity in terms of the number of tasks. We also focus on the meta-test phase, and consider estimating task-specific parameters on a new task. Substituting the estimated tensor from the first step allows us estimating the task-specific parameters with very few samples of the new task, thereby showing the benefits of learning tensor representations for meta-learning. Finally, through simulation and several real-world datasets, we evaluate our methods and show that it improves over previous linear models of shared representations for meta-learning.

LGSep 9, 2021
Feature-based Individual Fairness in k-Clustering

Debajyoti Kar, Mert Kosan, Debmalya Mandal et al.

Ensuring fairness in machine learning algorithms is a challenging and essential task. We consider the problem of clustering a set of points while satisfying fairness constraints. While there have been several attempts to capture group fairness in the $k$-clustering problem, fairness at an individual level is relatively less explored. We introduce a new notion of individual fairness in $k$-clustering based on features not necessarily used for clustering. We show that this problem is NP-hard and does not admit a constant factor approximation. Therefore, we design a randomized algorithm that guarantees approximation both in terms of minimizing the clustering distance objective and individual fairness under natural restrictions on the distance metric and fairness constraints. Finally, our experimental results against six competing baselines validate that our algorithm produces individually fairer clusters than the fairest baseline by 12.5% on average while also being less costly in terms of the clustering objective than the best baseline by 34.5% on average.

GTMay 19, 2021
Surprisingly Popular Voting Recovers Rankings, Surprisingly!

Hadi Hosseini, Debmalya Mandal, Nisarg Shah et al.

The wisdom of the crowd has long become the de facto approach for eliciting information from individuals or experts in order to predict the ground truth. However, classical democratic approaches for aggregating individual \emph{votes} only work when the opinion of the majority of the crowd is relatively accurate. A clever recent approach, \emph{surprisingly popular voting}, elicits additional information from the individuals, namely their \emph{prediction} of other individuals' votes, and provably recovers the ground truth even when experts are in minority. This approach works well when the goal is to pick the correct option from a small list, but when the goal is to recover a true ranking of the alternatives, a direct application of the approach requires eliciting too much information. We explore practical techniques for extending the surprisingly popular algorithm to ranked voting by partial votes and predictions and designing robust aggregation rules. We experimentally demonstrate that even a little prediction information helps surprisingly popular voting outperform classical approaches.

LGFeb 27, 2021
Meta-Learning with Graph Neural Networks: Methods and Applications

Debmalya Mandal, Sourav Medya, Brian Uzzi et al.

Graph Neural Networks (GNNs), a generalization of deep neural networks on graph data have been widely used in various domains, ranging from drug discovery to recommender systems. However, GNNs on such applications are limited when there are few available samples. Meta-learning has been an important framework to address the lack of samples in machine learning, and in recent years, researchers have started to apply meta-learning to GNNs. In this work, we provide a comprehensive survey of different meta-learning approaches involving GNNs on various graph problems showing the power of using these two approaches together. We categorize the literature based on proposed architectures, shared representations, and applications. Finally, we discuss several exciting future research directions and open problems.

LGJul 12, 2020
Ensuring Fairness Beyond the Training Data

Debmalya Mandal, Samuel Deng, Suman Jana et al.

We initiate the study of fair classifiers that are robust to perturbations in the training distribution. Despite recent progress, the literature on fairness has largely ignored the design of fair and robust classifiers. In this work, we develop classifiers that are fair not only with respect to the training distribution, but also for a class of distributions that are weighted perturbations of the training samples. We formulate a min-max objective function whose goal is to minimize a distributionally robust training loss, and at the same time, find a classifier that is fair with respect to a class of distributions. We first reduce this problem to finding a fair classifier that is robust with respect to the class of distributions. Based on online learning algorithm, we develop an iterative algorithm that provably converges to such a fair and robust solution. Experiments on standard machine learning fairness datasets suggest that, compared to the state-of-the-art fair classifiers, our classifier retains fairness guarantees and test accuracy for a large class of perturbations on the test set. Furthermore, our experiments show that there is an inherent trade-off between fairness robustness and accuracy of such classifiers.

LGFeb 12, 2019
Weighted Tensor Completion for Time-Series Causal Inference

Debmalya Mandal, David Parkes

Marginal Structural Models (MSM) are the most popular models for causal inference from time-series observational data. However, they have two main drawbacks: (a) they do not capture subject heterogeneity, and (b) they only consider fixed time intervals and do not scale gracefully with longer intervals. In this work, we propose a new family of MSMs to address these two concerns. We model the potential outcomes as a three-dimensional tensor of low rank, where the three dimensions correspond to the agents, time periods and the set of possible histories. Unlike the traditional MSM, we allow the dimensions of the tensor to increase with the number of agents and time periods. We set up a weighted tensor completion problem as our estimation procedure, and show that the solution to this problem converges to the true model in an appropriate sense. Then we show how to solve the estimation problem, providing conditions under which we can approximately and efficiently solve the estimation problem. Finally we propose an algorithm based on projected gradient descent, which is easy to implement, and evaluate its performance on a simulated dataset.

LGJul 6, 2017
Calibrated Fairness in Bandits

Yang Liu, Goran Radanovic, Christos Dimitrakakis et al.

We study fairness within the stochastic, \emph{multi-armed bandit} (MAB) decision making framework. We adapt the fairness framework of "treating similar individuals similarly" to this setting. Here, an `individual' corresponds to an arm and two arms are `similar' if they have a similar quality distribution. First, we adopt a {\em smoothness constraint} that if two arms have a similar quality distribution then the probability of selecting each arm should be similar. In addition, we define the {\em fairness regret}, which corresponds to the degree to which an algorithm is not calibrated, where perfect calibration requires that the probability of selecting an arm is equal to the probability with which the arm has the best quality realization. We show that a variation on Thompson sampling satisfies smooth fairness for total variation distance, and give an $\tilde{O}((kT)^{2/3})$ bound on fairness regret. This complements prior work, which protects an on-average better arm from being less favored. We also explain how to extend our algorithm to the dueling bandit setting.