Alexander Buyantuev

2papers

2 Papers

38.8AIMay 28
MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Kevin Wang, Anna Thöni, Benjamin Kempinski et al.

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.

19.8AIApr 13Code
MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov

Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (<=8B parameters) tracks.