49.7CVMay 31
CoSTL: Comprehensive Spatial-Temporal Representation Learning for Moment Retrieval and Highlight DetectionXin Dong, Wenjia Geng, Wenfeng Deng et al.
Video Moment Retrieval (MR) and Highlight Detection (HD) are crucial tasks in video analysis that aim to localize specific moments and estimate clip-wise relevance based on a given text query. Recent approaches treat them as similar video grounding tasks and use the same architecture to solve them. These tasks require both fine-grained comprehension at the image level and high-level temporal understanding across the entire video. Existing approaches have primarily focused on temporal modeling using frame-level features, often neglecting the rich visual information related to the text query within individual frames. This oversight leads to inaccurate grounding results. To address this limitation, we propose a Comprehensive Spatial-Temporal Representation Learning Framework (CoSTL), which captures both fine-grained image-level information and temporal dynamics. Specifically, CoSTL incorporates a text-driven progressive fine-grained image encoder, performing a two-step text-driven knowledge extraction process to learn fine-grained spatial representations. Furthermore, a multi-scale temporal perception module captures comprehensive spatial-temporal representations, enhancing the model's ability to process temporal dynamics. We demonstrate state-of-the-art performance on four public benchmarks: QVHighlights, Charades-STA, TACoS, and TVSum.
48.1CVMay 28
Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained PriorsXin Dong, Yunzhi Teng, Wenfeng Deng et al.
In this work, we focus on zero-shot 3D style transfer that can generate multi-view consistent stylized views of the 3D scene given an arbitrary style image. We primarily tackle the issue of data scarcity in 3D style transfer, which arises when each model is trained on only a single scene, thereby limiting the number of available content images. This scarcity significantly hampers stylization performance, as model optimization relies on a sufficient number of content-style image pairs to provide supervisory signals. Our core idea is to integrate a decoder pre-trained on large-scale 2D image datasets into the 3D style transfer pipeline, thereby leveraging the prior knowledge encoded in the decoder from learning over numerous content-style image pairs. Our method combines feature Gaussian splatting and deferred stylization, enabling high-quality stylization with the data-sufficient decoder network while ensuring view consistency by unifying view-dependent operations into a view-invariant process. Experiments demonstrate that our Data-Sufficient StyleGaussian (DS-StyleGaussian) model outperforms existing zero-shot 3D style transfer methods in terms of visual quality across various datasets. This work also suggests that 2D pre-training can serve as a strong enhancement for 3D tasks, bridging the data gap between 2D and 3D.
67.8CVMay 28
SAM3D-Phys: Towards Multi-Object Interactive Simulation in Real WorldXin Dong, Weijian Deng, Lihan Zhang et al.
This work addresses the problem of recovering complete, simulatable object geometry from reconstructed real-world scenes, enabling physics-based interaction with objects embedded in the scene. While modern multi-view reconstruction methods can produce visually accurate environments, objects are often incomplete due to occlusions and limited observations, making them unsuitable for physics simulation. To address this limitation, we propose SAM3D-Phys, a framework that integrates scene reconstruction with generative 3D priors of SAM3D to recover physically simulatable objects. Our approach first reconstructs the scene from multi-view images to obtain scene geometry and partial observations of objects. We then leverage SAM3D to infer complete object geometry from these partial observations. To ensure that the recovered objects remain consistent with the reconstructed scene, we restore scene-consistent object states through two complementary strategies: a physics-constrained spatial optimization algorithm that iteratively aligns the recovered object to its original location, and a mask-guided appearance distillation module that refines texture fidelity based on the observed images. By recovering complete object geometry and restoring its pose and appearance within the scene, SAM3D-Phys produces clean object representations suitable for physics-based simulation, enabling simultaneous and physically consistent interactive simulation of multiple objects within a reconstructed scene. Project page: https://chnxindong.github.io/sam3d-phys/