Dhruv Shah

RO
h-index12
15papers
621citations
Novelty45%
AI Score47

15 Papers

14.9RODec 13, 2022
Learning Robotic Navigation from Experience: Principles, Methods, and Recent Results

Sergey Levine, Dhruv Shah · berkeley

Navigation is one of the most heavily studied problems in robotics, and is conventionally approached as a geometric mapping and planning problem. However, real-world navigation presents a complex set of physical challenges that defies simple geometric abstractions. Machine learning offers a promising way to go beyond geometry and conventional planning, allowing for navigational systems that make decisions based on actual prior experience. Such systems can reason about traversability in ways that go beyond geometry, accounting for the physical outcomes of their actions and exploiting patterns in real-world environments. They can also improve as more data is collected, potentially providing a powerful network effect. In this article, we present a general toolkit for experiential learning of robotic navigation skills that unifies several recent approaches, describe the underlying design principles, summarize experimental results from several of our recent papers, and discuss open problems and directions for future work.

7.8ROJul 12
What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Hongze Wang, Boyang Sun, Jiaxu Xing et al.

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.

36.5ROSep 24, 2024
Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulation

Homanga Bharadhwaj, Debidatta Dwibedi, Abhinav Gupta et al.

How can robot manipulation policies generalize to novel tasks involving unseen object types and new motions? In this paper, we provide a solution in terms of predicting motion information from web data through human video generation and conditioning a robot policy on the generated video. Instead of attempting to scale robot data collection which is expensive, we show how we can leverage video generation models trained on easily available web data, for enabling generalization. Our approach Gen2Act casts language-conditioned manipulation as zero-shot human video generation followed by execution with a single policy conditioned on the generated video. To train the policy, we use an order of magnitude less robot interaction data compared to what the video prediction model was trained on. Gen2Act doesn't require fine-tuning the video model at all and we directly use a pre-trained model for generating human videos. Our results on diverse real-world scenarios show how Gen2Act enables manipulating unseen object types and performing novel motions for tasks not present in the robot data. Videos are at https://homangab.github.io/gen2act/

2.4OCOct 17, 2023
An Optimistic-Robust Approach for Dynamic Positioning of Omnichannel Inventories

Pavithra Harsha, Shivaram Subramanian, Ali Koc et al. · ibm-research

We introduce a new class of data-driven and distribution-free optimistic-robust bimodal inventory optimization (BIO) strategy to effectively allocate inventory across a retail chain to meet time-varying, uncertain omnichannel demand. The bimodal nature of BIO stems from its ability to balance downside risk, as in traditional Robust Optimization (RO), which focuses on worst-case adversarial demand, with upside potential to enhance average-case performance. This enables BIO to remain as resilient as RO while capturing benefits that would otherwise be lost due to endogenous outliers. Omnichannel inventory planning provides a suitable problem setting for analyzing the effectiveness of BIO's bimodal strategy in managing the tradeoff between lost sales at stores and cross-channel e-commerce fulfillment costs, factors that are inherently asymmetric due to channel-specific behaviors. We provide structural insights about the BIO solution and how it can be tuned to achieve a preferred tradeoff between robustness and the average-case performance. Using a real-world dataset from a large American omnichannel retail chain, a business value assessment during a peak period indicates that BIO outperforms pure RO by 27% in terms of realized average profitability and surpasses other competitive baselines under imperfect distributional information by over 10%. This demonstrates that BIO provides a novel, data-driven, and distribution-free alternative to traditional RO that achieves strong average performance while carefully balancing robustness.

6.9SYMar 30
A Unified Algebraic Framework for Subspace Pruning in Koopman Operator Approximation via Principal Vectors

Dhruv Shah, Jorge Cortes

Finite-dimensional approximations of the Koopman operator rely critically on identifying nearly invariant subspaces. This invariance proximity can be rigorously quantified via the principal angles between a candidate subspace and its image under the operator. To systematically minimize this error, we propose an algebraic framework for subspace pruning utilizing principal vectors. We establish the equivalence of this approach to existing consistency-based methods while providing a foundation for broader generalizations. To ensure scalability, we introduce an efficient numerical update scheme based on rank-one modifications, reducing the computational complexity of tracking principal angles by an order of magnitude. Finally, we demonstrate the effectiveness of our framework through numerical simulations.

7.4SYApr 1
Koopman Subspace Pruning in Reproducing Kernel Hilbert Spaces via Principal Vectors

Dhruv Shah, Jorge Cortes

Data-driven approximations of the infinite-dimensional Koopman operator rely on finite-dimensional projections, where the predictive accuracy of the resulting models hinges heavily on the invariance of the chosen subspace. Subspace pruning systematically discards geometrically misaligned directions to enhance this invariance proximity, which formally corresponds to the largest principal angle between the subspace and its image under the operator. Yet, existing techniques are largely restricted to Euclidean settings. To bridge this gap, this paper presents an approach for computing principal angles and vectors to enable Koopman subspace pruning within a Reproducing Kernel Hilbert Space (RKHS) geometry. We first outline an exact computational routine, which is subsequently scaled for large datasets using randomized Nystrom approximations. Based on these foundations, we introduce the Kernel-SPV and Approximate Kernel-SPV algorithms for targeted subspace refinement via principal vectors. Simulation results validate our approach.

25.3ROMar 3, 2025
A Taxonomy for Evaluating Generalist Robot Policies

Jensen Gao, Suneel Belkhale, Sudeep Dasari et al.

Machine learning for robotics promises to unlock generalization to novel tasks and environments. Guided by this promise, many recent works have focused on scaling up robot data collection and developing larger, more expressive policies to achieve this. But how do we measure progress towards this goal of policy generalization in practice? Evaluating and quantifying generalization is the Wild West of modern robotics, with each work proposing and measuring different types of generalization in their own, often difficult to reproduce, settings. In this work, our goal is (1) to outline the forms of generalization we believe are important in robot manipulation in a comprehensive and fine-grained manner, and (2) to provide reproducible guidelines for measuring these notions of generalization. We first propose STAR-Gen, a taxonomy of generalization for robot manipulation structured around visual, semantic, and behavioral generalization. We discuss how our taxonomy encompasses most prior notions of generalization in robotics. Next, we instantiate STAR-Gen with a concrete real-world benchmark based on the widely-used Bridge V2 dataset. We evaluate a variety of state-of-the-art models on this benchmark to demonstrate the utility of our taxonomy in practice. Our taxonomy of generalization can yield many interesting insights into existing models: for example, we observe that current vision-language-action models struggle with various types of semantic generalization, despite the promise of pre-training on internet-scale language datasets. We believe STAR-Gen and our guidelines can improve the dissemination and evaluation of progress towards generalization in robotics, which we hope will guide model design and future data collection efforts. We provide videos and demos at our website stargen-taxonomy.github.io.

16.3RONov 5, 2024
STEER: Flexible Robotic Manipulation via Dense Language Grounding

Laura Smith, Alex Irpan, Montserrat Gonzalez Arenas et al.

The complexity of the real world demands robotic systems that can intelligently adapt to unseen situations. We present STEER, a robot learning framework that bridges high-level, commonsense reasoning with precise, flexible low-level control. Our approach translates complex situational awareness into actionable low-level behavior through training language-grounded policies with dense annotation. By structuring policy training around fundamental, modular manipulation skills expressed in natural language, STEER exposes an expressive interface for humans or Vision-Language Models (VLMs) to intelligently orchestrate the robot's behavior by reasoning about the task and context. Our experiments demonstrate the skills learned via STEER can be combined to synthesize novel behaviors to adapt to new situations or perform completely new tasks without additional data collection or training.

18.0ROMay 12, 2025Code
Guiding Data Collection via Factored Scaling Curves

Lihan Zha, Apurva Badithela, Michael Zhang et al.

Generalist imitation learning policies trained on large datasets show great promise for solving diverse manipulation tasks. However, to ensure generalization to different conditions, policies need to be trained with data collected across a large set of environmental factor variations (e.g., camera pose, table height, distractors) $-$ a prohibitively expensive undertaking, if done exhaustively. We introduce a principled method for deciding what data to collect and how much to collect for each factor by constructing factored scaling curves (FSC), which quantify how policy performance varies as data scales along individual or paired factors. These curves enable targeted data acquisition for the most influential factor combinations within a given budget. We evaluate the proposed method through extensive simulated and real-world experiments, across both training-from-scratch and fine-tuning settings, and show that it boosts success rates in real-world tasks in new environments by up to 26% over existing data-collection strategies. We further demonstrate how factored scaling curves can effectively guide data collection using an offline metric, without requiring real-world evaluation at scale.

28.0RODec 11, 2025
Evaluating Gemini Robotics Policies in a Veo World Simulator

Gemini Robotics Team, Krzysztof Choromanski, Coline Devin et al.

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

1.5CVMay 12, 2023
Machine Vision Using Cellphone Camera: A Comparison of deep networks for classifying three challenging denominations of Indian Coins

Keyur D. Joshi, Dhruv Shah, Varshil Shah et al.

Indian currency coins come in a variety of denominations. Off all the varieties Rs.1, RS.2, and Rs.5 have similar diameters. Majority of the coin styles in market circulation for denominations of Rs.1 and Rs.2 coins are nearly the same except for numerals on its reverse side. If a coin is resting on its obverse side, the correct denomination is not distinguishable by humans. Therefore, it was hypothesized that a digital image of a coin resting on its either size could be classified into its correct denomination by training a deep neural network model. The digital images were generated by using cheap cell phone cameras. To find the most suitable deep neural network architecture, four were selected based on the preliminary analysis carried out for comparison. The results confirm that two of the four deep neural network models can classify the correct denomination from either side of a coin with an accuracy of 97%.

30.1RODec 17, 2020
ViNG: Learning Open-World Navigation with Visual Goals

Dhruv Shah, Benjamin Eysenbach, Gregory Kahn et al.

We propose a learning-based navigation system for reaching visually indicated goals and demonstrate this system on a real mobile robot platform. Learning provides an appealing alternative to conventional methods for robotic navigation: instead of reasoning about environments in terms of geometry and maps, learning can enable a robot to learn about navigational affordances, understand what types of obstacles are traversable (e.g., tall grass) or not (e.g., walls), and generalize over patterns in the environment. However, unlike conventional planning algorithms, it is harder to change the goal for a learned policy during deployment. We propose a method for learning to navigate towards a goal image of the desired destination. By combining a learned policy with a topological graph constructed out of previously observed data, our system can determine how to reach this visually indicated goal even in the presence of variable appearance and lighting. Three key insights, waypoint proposal, graph pruning and negative mining, enable our method to learn to navigate in real-world environments using only offline data, a setting where prior methods struggle. We instantiate our method on a real outdoor ground robot and show that our system, which we call ViNG, outperforms previously-proposed methods for goal-conditioned reinforcement learning, including other methods that incorporate reinforcement learning and search. We also study how \sysName generalizes to unseen environments and evaluate its ability to adapt to such an environment with growing experience. Finally, we demonstrate ViNG on a number of real-world applications, such as last-mile delivery and warehouse inspection. We encourage the reader to visit the project website for videos of our experiments and demonstrations sites.google.com/view/ving-robot.

27.4LGApr 27, 2020
The Ingredients of Real-World Robotic Reinforcement Learning

Henry Zhu, Justin Yu, Abhishek Gupta et al.

The success of reinforcement learning for real world robotics has been, in many cases limited to instrumented laboratory scenarios, often requiring arduous human effort and oversight to enable continuous learning. In this work, we discuss the elements that are needed for a robotic learning system that can continually and autonomously improve with data collected in the real world. We propose a particular instantiation of such a system, using dexterous manipulation as our case study. Subsequently, we investigate a number of challenges that come up when learning without instrumentation. In such settings, learning must be feasible without manually designed resets, using only on-board perception, and without hand-engineered reward functions. We propose simple and scalable solutions to these challenges, and then demonstrate the efficacy of our proposed system on a set of dexterous robotic manipulation tasks, providing an in-depth analysis of the challenges associated with this learning paradigm. We demonstrate that our complete system can learn without any human intervention, acquiring a variety of vision-based skills with a real-world three-fingered hand. Results and videos can be found at https://sites.google.com/view/realworld-rl/

12.4HCJan 23, 2020
Machine learning based co-creative design framework

Brian Quanz, Wei Sun, Ajay Deshpande et al.

We propose a flexible, co-creative framework bringing together multiple machine learning techniques to assist human users to efficiently produce effective creative designs. We demonstrate its potential with a perfume bottle design case study, including human evaluation and quantitative and qualitative analyses.

11.2AIFeb 6, 2019
Toward A Neuro-inspired Creative Decoder

Payel Das, Brian Quanz, Pin-Yu Chen et al.

Creativity, a process that generates novel and meaningful ideas, involves increased association between task-positive (control) and task-negative (default) networks in the human brain. Inspired by this seminal finding, in this study we propose a creative decoder within a deep generative framework, which involves direct modulation of the neuronal activation pattern after sampling from the learned latent space. The proposed approach is fully unsupervised and can be used off-the-shelf. Several novelty metrics and human evaluation were used to evaluate the creative capacity of the deep decoder. Our experiments on different image datasets (MNIST, FMNIST, MNIST+FMNIST, WikiArt and CelebA) reveal that atypical co-activation of highly activated and weakly activated neurons in a deep decoder promotes generation of novel and meaningful artifacts.