Shinkyu Park

RO
h-index14
5papers
6citations
Novelty54%
AI Score46

5 Papers

14.8ROJun 1
FlipItRight: Stable Pose-Targeted Throw-Flip Across Diverse Objects

Axel Dawne, Shinkyu Park

We propose FlipItRight, a framework for stable planar pose-targeted throw-flip with a high-DoF manipulator. The task is decomposed into an object-level planner, which generates candidate release states satisfying the desired landing pose, and a robot-level planner, which evaluates executability and constructs a feasible swing motion. Treating the release state as an explicit intermediate representation enables principled candidate filtering, adaptive selection of release and pre-swing configurations, and structured near-release motion design -- in particular, approximately constant end-effector velocities during the final swing phase to improve robustness to release-timing uncertainty. We validate on a real platform across objects of varying shape, size, and mass, achieving a 90% success rate across 120 trials. Ablation studies confirm that each design choice contributes to throwing performance, and the framework requires no prior data or learned model, enabling direct deployment on new objects and targets without environment-specific calibration or data collection.

5.5GTApr 7
Strategic Delay and Coordination Efficiency in Global Games

Shinkyu Park, Behrouz Touri, Marcos M. Vasconcelos

We investigate a coordination model for a two-stage collective decision-making problem within the framework of global games. The agents observe noisy signals of a shared random variable, referred to as the fundamental, which determines the underlying payoff. Based on these signals, the agents decide whether to participate in a collective action now or to delay. An agent who delays acquires additional information by observing the identities of agents who have chosen to participate in the first stage. This informational advantage, however, comes at the cost of a discounted payoff if coordination ultimately succeeds. Within this decision-making framework, we analyze how the option to delay can enhance collective outcomes. We show that this intertemporal trade-off between information acquisition and payoff reduction can improve coordination and increase the efficiency of collective decision-making.

RODec 3, 2024
TAB-Fields: A Maximum Entropy Framework for Mission-Aware Adversarial Planning

Gokul Puthumanaillam, Jae Hyuk Song, Nurzhan Yesmagambet et al.

Autonomous agents operating in adversarial scenarios face a fundamental challenge: while they may know their adversaries' high-level objectives, such as reaching specific destinations within time constraints, the exact policies these adversaries will employ remain unknown. Traditional approaches address this challenge by treating the adversary's state as a partially observable element, leading to a formulation as a Partially Observable Markov Decision Process (POMDP). However, the induced belief-space dynamics in a POMDP require knowledge of the system's transition dynamics, which, in this case, depend on the adversary's unknown policy. Our key observation is that while an adversary's exact policy is unknown, their behavior is necessarily constrained by their mission objectives and the physical environment, allowing us to characterize the space of possible behaviors without assuming specific policies. In this paper, we develop Task-Aware Behavior Fields (TAB-Fields), a representation that captures adversary state distributions over time by computing the most unbiased probability distribution consistent with known constraints. We construct TAB-Fields by solving a constrained optimization problem that minimizes additional assumptions about adversary behavior beyond mission and environmental requirements. We integrate TAB-Fields with standard planning algorithms by introducing TAB-conditioned POMCP, an adaptation of Partially Observable Monte Carlo Planning. Through experiments in simulation with underwater robots and hardware implementations with ground robots, we demonstrate that our approach achieves superior performance compared to baselines that either assume specific adversary policies or neglect mission constraints altogether. Evaluation videos and code are available at https://tab-fields.github.io.

ROApr 22, 2024
Integrating Disambiguation and User Preferences into Large Language Models for Robot Motion Planning

Mohammed Abugurain, Shinkyu Park

This paper presents a framework that can interpret humans' navigation commands containing temporal elements and directly translate their natural language instructions into robot motion planning. Central to our framework is utilizing Large Language Models (LLMs). To enhance the reliability of LLMs in the framework and improve user experience, we propose methods to resolve the ambiguity in natural language instructions and capture user preferences. The process begins with an ambiguity classifier, identifying potential uncertainties in the instructions. Ambiguous statements trigger a GPT-4-based mechanism that generates clarifying questions, incorporating user responses for disambiguation. Also, the framework assesses and records user preferences for non-ambiguous instructions, enhancing future interactions. The last part of this process is the translation of disambiguated instructions into a robot motion plan using Linear Temporal Logic. This paper details the development of this framework and the evaluation of its performance in various test scenarios.

ROOct 31, 2025
Toward Accurate Long-Horizon Robotic Manipulation: Language-to-Action with Foundation Models via Scene Graphs

Sushil Samuel Dinesh, Shinkyu Park

This paper presents a framework that leverages pre-trained foundation models for robotic manipulation without domain-specific training. The framework integrates off-the-shelf models, combining multimodal perception from foundation models with a general-purpose reasoning model capable of robust task sequencing. Scene graphs, dynamically maintained within the framework, provide spatial awareness and enable consistent reasoning about the environment. The framework is evaluated through a series of tabletop robotic manipulation experiments, and the results highlight its potential for building robotic manipulation systems directly on top of off-the-shelf foundation models.