Meng Zhou

LG
h-index22
10papers
937citations
Novelty50%
AI Score38

10 Papers

1.0CLSep 9, 2024Code
Towards Democratizing Multilingual Large Language Models For Medicine Through A Two-Stage Instruction Fine-tuning Approach

Meng Zhou, Surajsinh Parmar, Anubhav Bhatti

Open-source, multilingual medical large language models (LLMs) have the potential to serve linguistically diverse populations across different regions. Adapting generic LLMs for healthcare often requires continual pretraining, but this approach is computationally expensive and sometimes impractical. Instruction fine-tuning on a specific task may not always guarantee optimal performance due to the lack of broader domain knowledge that the model needs to understand and reason effectively in diverse scenarios. To address these challenges, we introduce two multilingual instruction fine-tuning datasets, MMed-IFT and MMed-IFT-MC, containing over 200k high-quality medical samples in six languages. We propose a two-stage training paradigm: the first stage injects general medical knowledge using MMed-IFT, while the second stage fine-tunes task-specific multiple-choice questions with MMed-IFT-MC. Our method achieves competitive results on both English and multilingual benchmarks, striking a balance between computational efficiency and performance. We plan to make our dataset and model weights public at \url{https://github.com/SpassMed/Med-Llama3} in the future.

1.9CLNov 29, 2024Code
Training Agents with Weakly Supervised Feedback from Large Language Models

Dihong Gong, Pu Lu, Zelong Wang et al.

Large Language Models (LLMs) offer a promising basis for creating agents that can tackle complex tasks through iterative environmental interaction. Existing methods either require these agents to mimic expert-provided trajectories or rely on definitive environmental feedback for reinforcement learning which limits their application to specific scenarios like gaming or code generation. This paper introduces a novel training method for LLM-based agents using weakly supervised signals from a critic LLM, bypassing the need for expert trajectories or definitive feedback. Our agents are trained in iterative manner, where they initially generate trajectories through environmental interaction. Subsequently, a critic LLM selects a subset of good trajectories, which are then used to update the agents, enabling them to generate improved trajectories in the next iteration. Extensive tests on the API-bank dataset show consistent improvement in our agents' capabilities and comparable performance to GPT-4, despite using open-source models with much fewer parameters.

28.9LGApr 7, 2020Code
MedDialog: Two Large-scale Medical Dialogue Datasets

Xuehai He, Shu Chen, Zeqian Ju et al.

Medical dialogue systems are promising in assisting in telemedicine to increase access to healthcare services, improve the quality of patient care, and reduce medical costs. To facilitate the research and development of medical dialogue systems, we build two large-scale medical dialogue datasets: MedDialog-EN and MedDialog-CN. MedDialog-EN is an English dataset containing 0.3 million conversations between patients and doctors and 0.5 million utterances. MedDialog-CN is an Chinese dataset containing 1.1 million conversations and 4 million utterances. To our best knowledge, MedDialog-(EN,CN) are the largest medical dialogue datasets to date. The dataset is available at https://github.com/UCSD-AI4H/Medical-Dialogue-System

2.1MLFeb 23, 2022Code
Truncated LinUCB for Stochastic Linear Bandits

Yanglei Song, Meng zhou

This paper considers contextual bandits with a finite number of arms, where the contexts are independent and identically distributed $d$-dimensional random vectors, and the expected rewards are linear in both the arm parameters and contexts. The LinUCB algorithm, which is near minimax optimal for related linear bandits, is shown to have a cumulative regret that is suboptimal in both the dimension $d$ and time horizon $T$, due to its over-exploration. A truncated version of LinUCB is proposed and termed "Tr-LinUCB", which follows LinUCB up to a truncation time $S$ and performs pure exploitation afterwards. The Tr-LinUCB algorithm is shown to achieve $O(d\log(T))$ regret if $S = Cd\log(T)$ for a sufficiently large constant $C$, and a matching lower bound is established, which shows the rate optimality of Tr-LinUCB in both $d$ and $T$ under a low dimensional regime. Further, if $S = d\log^κ(T)$ for some $κ>1$, the loss compared to the optimal is a multiplicative $\log\log(T)$ factor, which does not depend on $d$. This insensitivity to overshooting in choosing the truncation time of Tr-LinUCB is of practical importance.

3.0NEDec 14, 2021Code
Heuristic Hyperparameter Optimization for Convolutional Neural Networks using Genetic Algorithm

Meng Zhou

In recent years, people from all over the world are suffering from one of the most severe diseases in history, known as Coronavirus disease 2019, COVID-19 for short. When the virus reaches the lungs, it has a higher probability to cause lung pneumonia and sepsis. X-ray image is a powerful tool in identifying the typical features of the infection for COVID-19 patients. The radiologists and pathologists observe that ground-glass opacity appears in the chest X-ray for infected patient \cite{cozzi2021ground}, and it could be used as one of the criteria during the diagnosis process. In the past few years, deep learning has proven to be one of the most powerful methods in the field of image classification. Due to significant differences in Chest X-Ray between normal and infected people \cite{rousan2020chest}, deep models could be used to identify the presence of the disease given a patient's Chest X-Ray. Many deep models are complex, and it evolves with lots of input parameters. Designers sometimes struggle with the tuning process for deep models, especially when they build up the model from scratch. Genetic Algorithm, inspired by the biological evolution process, plays a key role in solving such complex problems. In this paper, I proposed a genetic-based approach to optimize the Convolutional Neural Network(CNN) for the Chest X-Ray classification task.

11.3LGMar 12, 2021Code
A Unified Game-Theoretic Interpretation of Adversarial Robustness

Jie Ren, Die Zhang, Yisen Wang et al.

This paper provides a unified view to explain different adversarial attacks and defense methods, i.e. the view of multi-order interactions between input variables of DNNs. Based on the multi-order interaction, we discover that adversarial attacks mainly affect high-order interactions to fool the DNN. Furthermore, we find that the robustness of adversarially trained DNNs comes from category-specific low-order interactions. Our findings provide a potential method to unify adversarial perturbations and robustness, which can explain the existing defense methods in a principle way. Besides, our findings also make a revision of previous inaccurate understanding of the shape bias of adversarially learned features.

30.6CLMar 9, 2021
Self-supervised Regularization for Text Classification

Meng Zhou, Zechen Li, Pengtao Xie

Text classification is a widely studied problem and has broad applications. In many real-world problems, the number of texts for training classification models is limited, which renders these models prone to overfitting. To address this problem, we propose SSL-Reg, a data-dependent regularization approach based on self-supervised learning (SSL). SSL is an unsupervised learning approach which defines auxiliary tasks on input data without using any human-provided labels and learns data representations by solving these auxiliary tasks. In SSL-Reg, a supervised classification task and an unsupervised SSL task are performed simultaneously. The SSL task is unsupervised, which is defined purely on input texts without using any human-provided labels. Training a model using an SSL task can prevent the model from being overfitted to a limited number of class labels in the classification task. Experiments on 17 text classification datasets demonstrate the effectiveness of our proposed method.

21.3LGJul 6, 2020Code
Learning Implicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning

Meng Zhou, Ziyu Liu, Pengwei Sui et al.

We present a multi-agent actor-critic method that aims to implicitly address the credit assignment problem under fully cooperative settings. Our key motivation is that credit assignment among agents may not require an explicit formulation as long as (1) the policy gradients derived from a centralized critic carry sufficient information for the decentralized agents to maximize their joint action value through optimal cooperation and (2) a sustained level of exploration is enforced throughout training. Under the centralized training with decentralized execution (CTDE) paradigm, we achieve the former by formulating the centralized critic as a hypernetwork such that a latent state representation is integrated into the policy gradients through its multiplicative association with the stochastic policies; to achieve the latter, we derive a simple technique called adaptive entropy regularization where magnitudes of the entropy gradients are dynamically rescaled based on the current policy stochasticity to encourage consistent levels of exploration. Our algorithm, referred to as LICA, is evaluated on several benchmarks including the multi-agent particle environments and a set of challenging StarCraft II micromanagement tasks, and we show that LICA significantly outperforms previous methods.

3.3LGFeb 23, 2020
End-To-End Graph-based Deep Semi-Supervised Learning

Zihao Wang, Enmei Tu, Zhou Meng

The quality of a graph is determined jointly by three key factors of the graph: nodes, edges and similarity measure (or edge weights), and is very crucial to the success of graph-based semi-supervised learning (SSL) approaches. Recently, dynamic graph, which means part/all its factors are dynamically updated during the training process, has demonstrated to be promising for graph-based semi-supervised learning. However, existing approaches only update part of the three factors and keep the rest manually specified during the learning stage. In this paper, we propose a novel graph-based semi-supervised learning approach to optimize all three factors simultaneously in an end-to-end learning fashion. To this end, we concatenate two neural networks (feature network and similarity network) together to learn the categorical label and semantic similarity, respectively, and train the networks to minimize a unified SSL objective function. We also introduce an extended graph Laplacian regularization term to increase training efficiency. Extensive experiments on several benchmark datasets demonstrate the effectiveness of our approach.

1.0LGMar 5, 2019
Towards Understanding Chinese Checkers with Heuristics, Monte Carlo Tree Search, and Deep Reinforcement Learning

Ziyu Liu, Meng Zhou, Weiqing Cao et al.

The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the branching factor of the search tree does not decrease as the game progresses; second, unlike Go, there are also no upper bounds on the depth of the search tree since repetitions and backward movements are allowed. Therefore, even in a restricted game instance, the state-space of the game can still be unbounded, making it challenging for a computer program to excel. In this work, we present an approach that effectively combines the use of heuristics, Monte Carlo tree search, and deep reinforcement learning for building a Chinese Checkers agent without the use of any human game-play data. Experiment results show that our agent is competent under different scenarios and reaches the level of experienced human players.