Jieji Ren

CV
h-index14
6papers
652citations
Novelty54%
AI Score50

6 Papers

1.5CVJan 7Code
Adaptive Attention Distillation for Robust Few-Shot Segmentation under Environmental Perturbations

Qianyu Guo, Jingrong Wu, Jieji Ren et al.

Few-shot segmentation (FSS) aims to rapidly learn novel class concepts from limited examples to segment specific targets in unseen images, and has been widely applied in areas such as medical diagnosis and industrial inspection. However, existing studies largely overlook the complex environmental factors encountered in real world scenarios-such as illumination, background, and camera viewpoint-which can substantially increase the difficulty of test images. As a result, models trained under laboratory conditions often fall short of practical deployment requirements. To bridge this gap, in this paper, an environment-robust FSS setting is introduced that explicitly incorporates challenging test cases arising from complex environments-such as motion blur, small objects, and camouflaged targets-to enhance model's robustness under realistic, dynamic conditions. An environment robust FSS benchmark (ER-FSS) is established, covering eight datasets across multiple real world scenarios. In addition, an Adaptive Attention Distillation (AAD) method is proposed, which repeatedly contrasts and distills key shared semantics between known (support) and unknown (query) images to derive class-specific attention for novel categories. This strengthens the model's ability to focus on the correct targets in complex environments, thereby improving environmental robustness. Comparative experiments show that AAD improves mIoU by 3.3% - 8.5% across all datasets and settings, demonstrating superior performance and strong generalization. The source code and dataset are available at: https://github.com/guoqianyu-alberta/Adaptive-Attention-Distillation-for-FSS.

9.1ROJun 22
MILE: A Mechanically Isomorphic Exoskeleton Data Collection System with Fingertip Visuotactile Sensing for Dexterous Manipulation

Jinda Du, Jieji Ren, Qiaojun Yu et al.

Imitation learning provides a promising approach to dexterous hand manipulation, but its effectiveness is limited by the lack of large-scale, high-fidelity data. Existing data-collection pipelines suffer from inaccurate motion retargeting, low data-collection efficiency, and missing high-resolution fingertip tactile sensing. We address this gap with MILE, a mechanically isomorphic teleoperation and data-collection system co-designed from human hand to exoskeleton to robotic hand. The exoskeleton is anthropometrically derived from the human hand, and the robotic hand preserves one-to-one joint-position isomorphism, eliminating nonlinear retargeting and enabling precise, natural control. The exoskeleton achieves a multi-joint mean absolute angular error below one degree, while the robotic hand integrates compact fingertip visuotactile modules that provide high-resolution tactile observations. Built on this retargeting-free interface, we teleoperate complex, contact-rich in-hand manipulation and efficiently collect a multimodal dataset comprising high-resolution fingertip visuotactile signals, RGB-D images, and joint positions. The teleoperation pipeline achieves a mean success rate improvement of 64%. Incorporating fingertip tactile observations further increases the success rate by an average of 25% over the vision-only baseline, validating the fidelity and utility of the dataset. Further details are available at: https://sites.google.com/view/mile-system.

37.3ROMar 4, 2025Code
Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation

Han Xue, Jieji Ren, Wendi Chen et al.

Humans can accomplish complex contact-rich tasks using vision and touch, with highly reactive capabilities such as fast response to external changes and adaptive control of contact forces; however, this remains challenging for robots. Existing visual imitation learning (IL) approaches rely on action chunking to model complex behaviors, which lacks the ability to respond instantly to real-time tactile feedback during the chunk execution. Furthermore, most teleoperation systems struggle to provide fine-grained tactile / force feedback, which limits the range of tasks that can be performed. To address these challenges, we introduce TactAR, a low-cost teleoperation system that provides real-time tactile feedback through Augmented Reality (AR), along with Reactive Diffusion Policy (RDP), a novel slow-fast visual-tactile imitation learning algorithm for learning contact-rich manipulation skills. RDP employs a two-level hierarchy: (1) a slow latent diffusion policy for predicting high-level action chunks in latent space at low frequency, (2) a fast asymmetric tokenizer for closed-loop tactile feedback control at high frequency. This design enables both complex trajectory modeling and quick reactive behavior within a unified framework. Through extensive evaluation across three challenging contact-rich tasks, RDP significantly improves performance compared to state-of-the-art visual IL baselines. Furthermore, experiments show that RDP is applicable across different tactile / force sensors. Code and videos are available on https://reactive-diffusion-policy.github.io.

31.2ROMay 28, 2025
ForceVLA: Enhancing VLA Models with a Force-aware MoE for Contact-rich Manipulation

Jiawen Yu, Hairuo Liu, Qiaojun Yu et al.

Vision-Language-Action (VLA) models have advanced general-purpose robotic manipulation by leveraging pretrained visual and linguistic representations. However, they struggle with contact-rich tasks that require fine-grained control involving force, especially under visual occlusion or dynamic uncertainty. To address these limitations, we propose ForceVLA, a novel end-to-end manipulation framework that treats external force sensing as a first-class modality within VLA systems. ForceVLA introduces FVLMoE, a force-aware Mixture-of-Experts fusion module that dynamically integrates pretrained visual-language embeddings with real-time 6-axis force feedback during action decoding. This enables context-aware routing across modality-specific experts, enhancing the robot's ability to adapt to subtle contact dynamics. We also introduce \textbf{ForceVLA-Data}, a new dataset comprising synchronized vision, proprioception, and force-torque signals across five contact-rich manipulation tasks. ForceVLA improves average task success by 23.2% over strong pi_0-based baselines, achieving up to 80% success in tasks such as plug insertion. Our approach highlights the importance of multimodal integration for dexterous manipulation and sets a new benchmark for physically intelligent robotic control. Code and data will be released at https://sites.google.com/view/forcevla2025.

1.5CVJan 19
Near-Light Color Photometric Stereo for mono-Chromaticity non-lambertian surface

Zonglin Li, Jieji Ren, Shuangfan Zhou et al.

Color photometric stereo enables single-shot surface reconstruction, extending conventional photometric stereo that requires multiple images of a static scene under varying illumination to dynamic scenarios. However, most existing approaches assume ideal distant lighting and Lambertian reflectance, leaving more practical near-light conditions and non-Lambertian surfaces underexplored. To overcome this limitation, we propose a framework that leverages neural implicit representations for depth and BRDF modeling under the assumption of mono-chromaticity (uniform chromaticity and homogeneous material), which alleviates the inherent ill-posedness of color photometric stereo and allows for detailed surface recovery from just one image. Furthermore, we design a compact optical tactile sensor to validate our approach. Experiments on both synthetic and real-world datasets demonstrate that our method achieves accurate and robust surface reconstruction.

1.5CVFeb 27
EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups

Zaiyan Yang, Jieji Ren, Xiangyi Wang et al.

Recent advancements in neural surface reconstruction have significantly enhanced 3D reconstruction. However, current real world datasets mainly focus on benchmarking multiview stereo (MVS) based on RGB inputs. Multiview photometric stereo (MVPS) and multiview shape from polarization (MVSfP), though indispensable on high-fidelity surface reconstruction and sparse inputs, have not been quantitatively assessed together with MVS. To determine the working range of different MVX (MVS, MVSfP, and MVPS) techniques, we propose EvalMVX, a real-world dataset containing $25$ objects, each captured with a polarized camera under $20$ varying views and $17$ light conditions including OLAT and natural illumination, leading to $8,500$ images. Each object includes aligned ground-truth 3D mesh, facilitating quantitative benchmarking of MVX methods simultaneously. Based on our EvalMVX, we evaluate $13$ MVX methods published in recent years, record the best-performing methods, and identify open problems under diverse geometric details and reflectance types. We hope EvalMVX and the benchmarking results can inspire future research on multiview 3D reconstruction.