Alexandre Binninger

GR
h-index13
3papers
21citations
Novelty65%
AI Score46

3 Papers

68.3GRJun 1Code
Single-Line Drawing Generation via Semantics-Driven Optimization

Tanguy Magne, Alexandre Binninger, Ruben Wiersma et al.

Line drawings are a highly expressive art form that requires the artist to abstract and distill the essence of their subject. We present the first semantics-driven method for automatically generating single-line drawings in vector format, guided either by a text prompt describing the concept or an input image depicting it. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B-spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design. This representation provides fine-grained control over the level of detail, while additional loss terms allow us to steer the final artistic style. We demonstrate that our method outperforms state-of-the-art text-to-image models and optimization pipelines for this task, producing results that are both more aesthetically pleasing and more faithful to the style of continuous line drawing artists. Furthermore, because our method generates a vectorized curve, it directly supports downstream fabrication processes such as embroidery, laser engraving and wire bending. Our code and results are available at https://github.com/tanguymagne/SLDgen.

GRJun 9, 2023
SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling

Alexandre Binninger, Amir Hertz, Olga Sorkine-Hornung et al.

We present SENS, a novel method for generating and editing 3D models from hand-drawn sketches, including those of abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space of a part-aware neural implicit shape architecture. SENS analyzes the sketch and encodes its parts into ViT patch encoding, subsequently feeding them into a transformer decoder that converts them to shape embeddings suitable for editing 3D neural implicit shapes. SENS provides intuitive sketch-based generation and editing, and also succeeds in capturing the intent of the user's sketch to generate a variety of novel and expressive 3D shapes, even from abstract and imprecise sketches. Additionally, SENS supports refinement via part reconstruction, allowing for nuanced adjustments and artifact removal. It also offers part-based modeling capabilities, enabling the combination of features from multiple sketches to create more complex and customized 3D shapes. We demonstrate the effectiveness of our model compared to the state-of-the-art using objective metric evaluation criteria and a user study, both indicating strong performance on sketches with a medium level of abstraction. Furthermore, we showcase our method's intuitive sketch-based shape editing capabilities, and validate it through a usability study.

GRMay 7, 2025
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization

Alexandre Binninger, Ruben Wiersma, Philipp Herholz et al.

We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization that jointly optimizes the placement of a tetrahedral grid used for Marching Tetrahedra and a novel directional signed distance at each point. TetWeave constructs tetrahedral grids on-the-fly via Delaunay triangulation, enabling increased flexibility compared to predefined grids. The extracted meshes are guaranteed to be watertight, two-manifold and intersection-free. The flexibility of TetWeave enables a resampling strategy that places new points where reconstruction error is high and allows to encourage mesh fairness without compromising on reconstruction error. This leads to high-quality, adaptive meshes that require minimal memory usage and few parameters to optimize. Consequently, TetWeave exhibits near-linear memory scaling relative to the vertex count of the output mesh - a substantial improvement over predefined grids. We demonstrate the applicability of TetWeave to a broad range of challenging tasks in computer graphics and vision, such as multi-view 3D reconstruction, mesh compression and geometric texture generation.