Esther Mondragón

AI
h-index13
7papers
14citations
Novelty41%
AI Score37

7 Papers

2.5AIMay 19, 2022
AIGenC: An AI generalisation model via creativity

Corina Catarau-Cotutiu, Esther Mondragon, Eduardo Alonso

Inspired by cognitive theories of creativity, this paper introduces a computational model (AIGenC) that lays down the necessary components to enable artificial agents to learn, use and generate transferable representations. Unlike machine representation learning, which relies exclusively on raw sensory data, biological representations incorporate relational and associative information that embeds rich and structured concept spaces. The AIGenC model poses a hierarchical graph architecture with various levels and types of representations procured by different components. The first component, Concept Processing, extracts objects and affordances from sensory input and encodes them into a concept space. The resulting representations are stored in a dual memory system and enriched with goal-directed and temporal information acquired through reinforcement learning, creating a higher-level of abstraction. Two additional components work in parallel to detect and recover relevant concepts and create new ones, respectively, in a process akin to cognitive Reflective Reasoning and Blending. The Reflective Reasoning unit detects and recovers from memory concepts relevant to the task by means of a matching process that calculates a similarity value between the current state and memory graph structures. Once the matching interaction ends, rewards and temporal information are added to the graph, building further abstractions. If the reflective reasoning processing fails to offer a suitable solution, a blending operation comes into place, creating new concepts by combining past information. We discuss the model's capability to yield better out-of-distribution generalisation in artificial agents, thus advancing toward Artificial General Intelligence.

6.3LGMay 13
PALMS: A Computational Implementation for Pavlovian Associative Learning Models' Simulation

Martin Fixman, Alessandro Abati, Julián Jiménez Nimmo et al.

In contrast to static formalisms, computational definitions describe the operational mechanisms of a model. Simulations are an essential part of the cycle of theory development and refinement, assisting researchers in formulating the precise definitions that models require, and making accurate predictions. This manuscript introduces a computational implementation of Pavlovian learning models in a Python environment, termed Pavlovian Associative Learning Models' Simulation (PALMS). In addition to the canonical Rescorla-Wagner model, attentional approaches are implemented, including Pearce-Kaye-Hall, Mackintosh Extended, Le Pelley's Hybrid, and a novel extension of the Rescorla-Wagner model featuring a unified variable learning rate that synthesises Mackintosh's and Pearce and Hall's opposing conceptualisations. To our knowledge, only the first attentional model has been previously specified computationally in a general design tool. PALMS integrates a graphical interface that permits the input of entire experimental designs in an alphanumeric format, akin to that used by experimental neuroscientists. It uniquely enables the simulation of experiments involving hundreds of stimuli, such as those used with human participants, and the computation of configural cues and configural-cue compounds across all models, thereby substantially broadening their predictive capabilities. A comprehensive description of the models' implementation is provided in the paper. We evaluate PALMS by simulating five published experiments in the associative learning literature that assessed the predictive scope of existing models, and we show that this implementation provides neuroscientists with a useful tool for identifying critical variables, refining experimental designs, making precise predictions, comparing model fitness, and formulating new theoretical approaches.

2.1AIOct 2, 2023
Algebras of actions in an agent's representations of the world

Alexander Dean, Eduardo Alonso, Esther Mondragon

In this paper, we propose a framework to extract the algebra of the transformations of worlds from the perspective of an agent. As a starting point, we use our framework to reproduce the symmetry-based representations from the symmetry-based disentangled representation learning (SBDRL) formalism proposed by [1]; only the algebra of transformations of worlds that form groups can be described using symmetry-based representations. We then study the algebras of the transformations of worlds with features that occur in simple reinforcement learning scenarios. Using computational methods, that we developed, we extract the algebras of the transformations of these worlds and classify them according to their properties. Finally, we generalise two important results of SBDRL - the equivariance condition and the disentangling definition - from only working with symmetry-based representations to working with representations capturing the transformation properties of worlds with transformations for any algebra. Finally, we combine our generalised equivariance condition and our generalised disentangling definition to show that disentangled sub-algebras can each have their own individual equivariance conditions, which can be treated independently.

0.9CLNov 9, 2023
Cognitively Inspired Components for Social Conversational Agents

Alex Clay, Eduardo Alonso, Esther Mondragón

Current conversational agents (CA) have seen improvement in conversational quality in recent years due to the influence of large language models (LLMs) like GPT3. However, two key categories of problem remain. Firstly there are the unique technical problems resulting from the approach taken in creating the CA, such as scope with retrieval agents and the often nonsensical answers of former generative agents. Secondly, humans perceive CAs as social actors, and as a result expect the CA to adhere to social convention. Failure on the part of the CA in this respect can lead to a poor interaction and even the perception of threat by the user. As such, this paper presents a survey highlighting a potential solution to both categories of problem through the introduction of cognitively inspired additions to the CA. Through computational facsimiles of semantic and episodic memory, emotion, working memory, and the ability to learn, it is possible to address both the technical and social problems encountered by CAs.

7.9AIDec 11, 2023
DiT-Head: High-Resolution Talking Head Synthesis using Diffusion Transformers

Aaron Mir, Eduardo Alonso, Esther Mondragón

We propose a novel talking head synthesis pipeline called "DiT-Head", which is based on diffusion transformers and uses audio as a condition to drive the denoising process of a diffusion model. Our method is scalable and can generalise to multiple identities while producing high-quality results. We train and evaluate our proposed approach and compare it against existing methods of talking head synthesis. We show that our model can compete with these methods in terms of visual quality and lip-sync accuracy. Our results highlight the potential of our proposed approach to be used for a wide range of applications, including virtual assistants, entertainment, and education. For a video demonstration of the results and our user study, please refer to our supplementary material.

11.5NEJan 6, 2025Code
Advancing the Biological Plausibility and Efficacy of Hebbian Convolutional Neural Networks

Julian Jimenez Nimmo, Esther Mondragon

The research presented in this paper advances the integration of Hebbian learning into Convolutional Neural Networks (CNNs) for image processing, systematically exploring different architectures to build an optimal configuration, adhering to biological tenability. Hebbian learning operates on local unsupervised neural information to form feature representations, providing an alternative to the popular but arguably biologically implausible and computationally intensive backpropagation learning algorithm. The suggested optimal architecture significantly enhances recent research aimed at integrating Hebbian learning with competition mechanisms and CNNs, expanding their representational capabilities by incorporating hard Winner-Takes-All (WTA) competition, Gaussian lateral inhibition mechanisms, and Bienenstock-Cooper-Munro (BCM) learning rule in a single model. Mean accuracy classification measures during the last half of test epochs on CIFAR-10 revealed that the resulting optimal model matched its end-to-end backpropagation variant with 75.2% each, critically surpassing the state-of-the-art hard-WTA performance in CNNs of the same network depth (64.6%) by 10.6%. It also achieved competitive performance on MNIST (98%) and STL-10 (69.5%). Moreover, results showed clear indications of sparse hierarchical learning through increasingly complex and abstract receptive fields. In summary, our implementation enhances both the performance and the generalisability of the learnt representations and constitutes a crucial step towards more biologically realistic artificial neural networks.

3.3AIMar 17, 2025
A representational framework for learning and encoding structurally enriched trajectories in complex agent environments

Corina Catarau-Cotutiu, Esther Mondragon, Eduardo Alonso

The ability of artificial intelligence agents to make optimal decisions and generalise them to different domains and tasks is compromised in complex scenarios. One way to address this issue has focused on learning efficient representations of the world and on how the actions of agents affect them in state-action transitions. Whereas such representations are procedurally efficient, they lack structural richness. To address this problem, we propose to enhance the agent's ontology and extend the traditional conceptualisation of trajectories to provide a more nuanced view of task execution. Structurally Enriched Trajectories (SETs) extend the encoding of sequences of states and their transitions by incorporating hierarchical relations between objects, interactions, and affordances. SETs are built as multi-level graphs, providing a detailed representation of the agent dynamics and a transferable functional abstraction of the task. SETs are integrated into an architecture, Structurally Enriched Trajectory Learning and Encoding (SETLE), that employs a heterogeneous graph-based memory structure of multi-level relational dependencies essential for generalisation. We demonstrate that SETLE can support downstream tasks, enabling agents to recognise task relevant structural patterns across CREATE and MiniGrid environments. Finally, we integrate SETLE with reinforcement learning and show measurable improvements in downstream performance, including breakthrough success rates in complex, sparse-reward tasks.