LGAug 20, 2023
ExpeL: LLM Agents Are Experiential LearnersAndrew Zhao, Daniel Huang, Quentin Xu et al. · tsinghua
The recent surge in research interest in applying large language models (LLMs) to decision-making tasks has flourished by leveraging the extensive world knowledge embedded in LLMs. While there is a growing demand to tailor LLMs for custom decision-making tasks, finetuning them for specific tasks is resource-intensive and may diminish the model's generalization capabilities. Moreover, state-of-the-art language models like GPT-4 and Claude are primarily accessible through API calls, with their parametric weights remaining proprietary and unavailable to the public. This scenario emphasizes the growing need for new methodologies that allow learning from agent experiences without requiring parametric updates. To address these problems, we introduce the Experiential Learning (ExpeL) agent. Our agent autonomously gathers experiences and extracts knowledge using natural language from a collection of training tasks. At inference, the agent recalls its extracted insights and past experiences to make informed decisions. Our empirical results highlight the robust learning efficacy of the ExpeL agent, indicating a consistent enhancement in its performance as it accumulates experiences. We further explore the emerging capabilities and transfer learning potential of the ExpeL agent through qualitative observations and additional experiments.
CVSep 14, 2023Code
Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior EnhancementSheng Ye, Yubin Hu, Matthieu Lin et al.
The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by predicted surface normal priors to recover the scene geometry. These methods excel in producing complete and smooth results for floor and wall areas. However, they struggle to capture complex surfaces with high-frequency structures due to the inadequate neural representation and the inaccurately predicted normal priors. This work aims to reconstruct high-fidelity surfaces with fine-grained details by addressing the above limitations. To improve the capacity of the implicit representation, we propose a hybrid architecture to represent low-frequency and high-frequency regions separately. To enhance the normal priors, we introduce a simple yet effective image sharpening and denoising technique, coupled with a network that estimates the pixel-wise uncertainty of the predicted surface normal vectors. Identifying such uncertainty can prevent our model from being misled by unreliable surface normal supervisions that hinder the accurate reconstruction of intricate geometries. Experiments on the benchmark datasets show that our method outperforms existing methods in terms of reconstruction quality. Furthermore, the proposed method also generalizes well to real-world indoor scenarios captured by our hand-held mobile phones. Our code is publicly available at: https://github.com/yec22/Fine-Grained-Indoor-Recon.
CVAug 18, 2023Code
O$^2$-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion ModelYubin Hu, Sheng Ye, Wang Zhao et al.
Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based in-painting model, to reconstruct complete surfaces for the hidden parts of objects. Specifically, we utilize a pre-trained diffusion model to fill in the hidden areas of 2D images. Then we use these in-painted images to optimize a neural implicit surface representation for each instance for 3D reconstruction. Since creating the in-painting masks needed for this process is tricky, we adopt a human-in-the-loop strategy that involves very little human engagement to generate high-quality masks. Moreover, some parts of objects can be totally hidden because the videos are usually shot from limited perspectives. To ensure recovering these invisible areas, we develop a cascaded network architecture for predicting signed distance field, making use of different frequency bands of positional encoding and maintaining overall smoothness. Besides the commonly used rendering loss, Eikonal loss, and silhouette loss, we adopt a CLIP-based semantic consistency loss to guide the surface from unseen camera angles. Experiments on ScanNet scenes show that our proposed framework achieves state-of-the-art accuracy and completeness in object-level reconstruction from scene-level RGB-D videos. Code: https://github.com/THU-LYJ-Lab/O2-Recon.
CVOct 4, 2023
T$^3$Bench: Benchmarking Current Progress in Text-to-3D GenerationYuze He, Yushi Bai, Matthieu Lin et al. · tsinghua
Recent methods in text-to-3D leverage powerful pretrained diffusion models to optimize NeRF. Notably, these methods are able to produce high-quality 3D scenes without training on 3D data. Due to the open-ended nature of the task, most studies evaluate their results with subjective case studies and user experiments, thereby presenting a challenge in quantitatively addressing the question: How has current progress in Text-to-3D gone so far? In this paper, we introduce T$^3$Bench, the first comprehensive text-to-3D benchmark containing diverse text prompts of three increasing complexity levels that are specially designed for 3D generation. To assess both the subjective quality and the text alignment, we propose two automatic metrics based on multi-view images produced by the 3D contents. The quality metric combines multi-view text-image scores and regional convolution to detect quality and view inconsistency. The alignment metric uses multi-view captioning and GPT-4 evaluation to measure text-3D consistency. Both metrics closely correlate with different dimensions of human judgments, providing a paradigm for efficiently evaluating text-to-3D models. The benchmarking results, shown in Fig. 1, reveal performance differences among an extensive 10 prevalent text-to-3D methods. Our analysis further highlights the common struggles for current methods on generating surroundings and multi-object scenes, as well as the bottleneck of leveraging 2D guidance for 3D generation. Our project page is available at: https://t3bench.com.
CVSep 30, 2023
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion ModelsZhiyao Sun, Tian Lv, Sheng Ye et al.
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the style using a one-hot encoding scheme. Notably, the one-hot encoding approach fails to capture the complexity of the style and thus limits generalization ability. In this paper, we propose DiffPoseTalk, a generative framework based on the diffusion model combined with a style encoder that extracts style embeddings from short reference videos. During inference, we employ classifier-free guidance to guide the generation process based on the speech and style. In particular, our style includes the generation of head poses, thereby enhancing user perception. Additionally, we address the shortage of scanned 3D talking face data by training our model on reconstructed 3DMM parameters from a high-quality, in-the-wild audio-visual dataset. Extensive experiments and user study demonstrate that our approach outperforms state-of-the-art methods. The code and dataset are at https://diffposetalk.github.io .
LGNov 16, 2023
Augmenting Unsupervised Reinforcement Learning with Self-ReferenceAndrew Zhao, Erle Zhu, Rui Lu et al. · tsinghua
Humans possess the ability to draw on past experiences explicitly when learning new tasks and applying them accordingly. We believe this capacity for self-referencing is especially advantageous for reinforcement learning agents in the unsupervised pretrain-then-finetune setting. During pretraining, an agent's past experiences can be explicitly utilized to mitigate the nonstationarity of intrinsic rewards. In the finetuning phase, referencing historical trajectories prevents the unlearning of valuable exploratory behaviors. Motivated by these benefits, we propose the Self-Reference (SR) approach, an add-on module explicitly designed to leverage historical information and enhance agent performance within the pretrain-finetune paradigm. Our approach achieves state-of-the-art results in terms of Interquartile Mean (IQM) performance and Optimality Gap reduction on the Unsupervised Reinforcement Learning Benchmark for model-free methods, recording an 86% IQM and a 16% Optimality Gap. Additionally, it improves current algorithms by up to 17% IQM and reduces the Optimality Gap by 31%. Beyond performance enhancement, the Self-Reference add-on also increases sample efficiency, a crucial attribute for real-world applications.
CVSep 9, 2024
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface ReconstructionSheng Ye, Yuze He, Matthieu Lin et al.
Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneering works have sought to tackle the challenge of sparse-view reconstruction by leveraging additional geometric priors or multi-scene generalizability. However, they are still hindered by the imperfect choice of input views, using images under empirically determined viewpoints to provide considerable overlap. We propose PVP-Recon, a novel and effective sparse-view surface reconstruction method that progressively plans the next best views to form an optimal set of sparse viewpoints for image capturing. PVP-Recon starts initial surface reconstruction with as few as 3 views and progressively adds new views which are determined based on a novel warping score that reflects the information gain of each newly added view. This progressive view planning progress is interleaved with a neural SDF-based reconstruction module that utilizes multi-resolution hash features, enhanced by a progressive training scheme and a directional Hessian loss. Quantitative and qualitative experiments on three benchmark datasets show that our framework achieves high-quality reconstruction with a constrained input budget and outperforms existing baselines.
LGApr 15, 2024Code
Exploring Text-to-Motion Generation with Human PreferenceJenny Sheng, Matthieu Lin, Andrew Zhao et al. · tsinghua
This paper presents an exploration of preference learning in text-to-motion generation. We find that current improvements in text-to-motion generation still rely on datasets requiring expert labelers with motion capture systems. Instead, learning from human preference data does not require motion capture systems; a labeler with no expertise simply compares two generated motions. This is particularly efficient because evaluating the model's output is easier than gathering the motion that performs a desired task (e.g. backflip). To pioneer the exploration of this paradigm, we annotate 3,528 preference pairs generated by MotionGPT, marking the first effort to investigate various algorithms for learning from preference data. In particular, our exploration highlights important design choices when using preference data. Additionally, our experimental results show that preference learning has the potential to greatly improve current text-to-motion generative models. Our code and dataset are publicly available at https://github.com/THU-LYJ-Lab/InstructMotion}{https://github.com/THU-LYJ-Lab/InstructMotion to further facilitate research in this area.
LGMay 6, 2025
Absolute Zero: Reinforced Self-play Reasoning with Zero DataAndrew Zhao, Yiran Wu, Yang Yue et al. · tsinghua
Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from outcome-based rewards. Recent RLVR works that operate under the zero setting avoid supervision in labeling the reasoning process, but still depend on manually curated collections of questions and answers for training. The scarcity of high-quality, human-produced examples raises concerns about the long-term scalability of relying on human supervision, a challenge already evident in the domain of language model pretraining. Furthermore, in a hypothetical future where AI surpasses human intelligence, tasks provided by humans may offer limited learning potential for a superintelligent system. To address these concerns, we propose a new RLVR paradigm called Absolute Zero, in which a single model learns to propose tasks that maximize its own learning progress and improves reasoning by solving them, without relying on any external data. Under this paradigm, we introduce the Absolute Zero Reasoner (AZR), a system that self-evolves its training curriculum and reasoning ability by using a code executor to both validate proposed code reasoning tasks and verify answers, serving as an unified source of verifiable reward to guide open-ended yet grounded learning. Despite being trained entirely without external data, AZR achieves overall SOTA performance on coding and mathematical reasoning tasks, outperforming existing zero-setting models that rely on tens of thousands of in-domain human-curated examples. Furthermore, we demonstrate that AZR can be effectively applied across different model scales and is compatible with various model classes.
CLOct 21, 2024
Scaffolded Language Models with Language Supervision for Mixed-Autonomy: A SurveyMatthieu Lin, Jenny Sheng, Andrew Zhao et al. · tsinghua
This survey organizes the intricate literature on the design and optimization of emerging structures around post-trained LMs. We refer to this overarching structure as scaffolded LMs and focus on LMs that are integrated into multi-step processes with tools. We view scaffolded LMs as semi-parametric models wherein we train non-parametric variables, including the prompt, tools, and scaffold's code. In particular, they interpret instructions, use tools, and receive feedback all in language. Recent works use an LM as an optimizer to interpret language supervision and update non-parametric variables according to intricate objectives. In this survey, we refer to this paradigm as training of scaffolded LMs with language supervision. A key feature of non-parametric training is the ability to learn from language. Parametric training excels in learning from demonstration (supervised learning), exploration (reinforcement learning), or observations (unsupervised learning), using well-defined loss functions. Language-based optimization enables rich, interpretable, and expressive objectives, while mitigating issues like catastrophic forgetting and supporting compatibility with closed-source models. Furthermore, agents are increasingly deployed as co-workers in real-world applications such as Copilot in Office tools or software development. In these mixed-autonomy settings, where control and decision-making are shared between human and AI, users point out errors or suggest corrections. Accordingly, we discuss agents that continuously improve by learning from this real-time, language-based feedback and refer to this setting as streaming learning from language supervision.
CVDec 19, 2023
Text-Image Conditioned Diffusion for Consistent Text-to-3D GenerationYuze He, Yushi Bai, Matthieu Lin et al. · tsinghua
By lifting the pre-trained 2D diffusion models into Neural Radiance Fields (NeRFs), text-to-3D generation methods have made great progress. Many state-of-the-art approaches usually apply score distillation sampling (SDS) to optimize the NeRF representations, which supervises the NeRF optimization with pre-trained text-conditioned 2D diffusion models such as Imagen. However, the supervision signal provided by such pre-trained diffusion models only depends on text prompts and does not constrain the multi-view consistency. To inject the cross-view consistency into diffusion priors, some recent works finetune the 2D diffusion model with multi-view data, but still lack fine-grained view coherence. To tackle this challenge, we incorporate multi-view image conditions into the supervision signal of NeRF optimization, which explicitly enforces fine-grained view consistency. With such stronger supervision, our proposed text-to-3D method effectively mitigates the generation of floaters (due to excessive densities) and completely empty spaces (due to insufficient densities). Our quantitative evaluations on the T$^3$Bench dataset demonstrate that our method achieves state-of-the-art performance over existing text-to-3D methods. We will make the code publicly available.
CVMar 15, 2025
Tailor: An Integrated Text-Driven CG-Ready Human and Garment Generation SystemZhiyao Sun, Yu-Hui Wen, Matthieu Lin et al.
Creating detailed 3D human avatars with garments typically requires specialized expertise and labor-intensive processes. Although recent advances in generative AI have enabled text-to-3D human/clothing generation, current methods fall short in offering accessible, integrated pipelines for producing ready-to-use clothed avatars. To solve this, we introduce Tailor, an integrated text-to-avatar system that generates high-fidelity, customizable 3D humans with simulation-ready garments. Our system includes a three-stage pipeline. We first employ a large language model to interpret textual descriptions into parameterized body shapes and semantically matched garment templates. Next, we develop topology-preserving deformation with novel geometric losses to adapt garments precisely to body geometries. Furthermore, an enhanced texture diffusion module with a symmetric local attention mechanism ensures both view consistency and photorealistic details. Quantitative and qualitative evaluations demonstrate that Tailor outperforms existing SoTA methods in terms of fidelity, usability, and diversity. Code will be available for academic use.
CVDec 12, 2020
DETR for Crowd Pedestrian DetectionMatthieu Lin, Chuming Li, Xingyuan Bu et al.
Pedestrian detection in crowd scenes poses a challenging problem due to the heuristic defined mapping from anchors to pedestrians and the conflict between NMS and highly overlapped pedestrians. The recently proposed end-to-end detectors(ED), DETR and deformable DETR, replace hand designed components such as NMS and anchors using the transformer architecture, which gets rid of duplicate predictions by computing all pairwise interactions between queries. Inspired by these works, we explore their performance on crowd pedestrian detection. Surprisingly, compared to Faster-RCNN with FPN, the results are opposite to those obtained on COCO. Furthermore, the bipartite match of ED harms the training efficiency due to the large ground truth number in crowd scenes. In this work, we identify the underlying motives driving ED's poor performance and propose a new decoder to address them. Moreover, we design a mechanism to leverage the less occluded visible parts of pedestrian specifically for ED, and achieve further improvements. A faster bipartite match algorithm is also introduced to make ED training on crowd dataset more practical. The proposed detector PED(Pedestrian End-to-end Detector) outperforms both previous EDs and the baseline Faster-RCNN on CityPersons and CrowdHuman. It also achieves comparable performance with state-of-the-art pedestrian detection methods. Code will be released soon.