15.3CVMar 6, 2023
MOISST: Multimodal Optimization of Implicit Scene for SpatioTemporal calibrationQuentin Herau, Nathan Piasco, Moussab Bennehar et al.
With the recent advances in autonomous driving and the decreasing cost of LiDARs, the use of multimodal sensor systems is on the rise. However, in order to make use of the information provided by a variety of complimentary sensors, it is necessary to accurately calibrate them. We take advantage of recent advances in computer graphics and implicit volumetric scene representation to tackle the problem of multi-sensor spatial and temporal calibration. Thanks to a new formulation of the Neural Radiance Field (NeRF) optimization, we are able to jointly optimize calibration parameters along with scene representation based on radiometric and geometric measurements. Our method enables accurate and robust calibration from data captured in uncontrolled and unstructured urban environments, making our solution more scalable than existing calibration solutions. We demonstrate the accuracy and robustness of our method in urban scenes typically encountered in autonomous driving scenarios.
12.1CVNov 27, 2023
SOAC: Spatio-Temporal Overlap-Aware Multi-Sensor Calibration using Neural Radiance FieldsQuentin Herau, Nathan Piasco, Moussab Bennehar et al.
In rapidly-evolving domains such as autonomous driving, the use of multiple sensors with different modalities is crucial to ensure high operational precision and stability. To correctly exploit the provided information by each sensor in a single common frame, it is essential for these sensors to be accurately calibrated. In this paper, we leverage the ability of Neural Radiance Fields (NeRF) to represent different sensors modalities in a common volumetric representation to achieve robust and accurate spatio-temporal sensor calibration. By designing a partitioning approach based on the visible part of the scene for each sensor, we formulate the calibration problem using only the overlapping areas. This strategy results in a more robust and accurate calibration that is less prone to failure. We demonstrate that our approach works on outdoor urban scenes by validating it on multiple established driving datasets. Results show that our method is able to get better accuracy and robustness compared to existing methods.
28.2CVMar 15, 2024
SWAG: Splatting in the Wild images with Appearance-conditioned GaussiansHiba Dahmani, Moussab Bennehar, Nathan Piasco et al.
Implicit neural representation methods have shown impressive advancements in learning 3D scenes from unstructured in-the-wild photo collections but are still limited by the large computational cost of volumetric rendering. More recently, 3D Gaussian Splatting emerged as a much faster alternative with superior rendering quality and training efficiency, especially for small-scale and object-centric scenarios. Nevertheless, this technique suffers from poor performance on unstructured in-the-wild data. To tackle this, we extend over 3D Gaussian Splatting to handle unstructured image collections. We achieve this by modeling appearance to seize photometric variations in the rendered images. Additionally, we introduce a new mechanism to train transient Gaussians to handle the presence of scene occluders in an unsupervised manner. Experiments on diverse photo collection scenes and multi-pass acquisition of outdoor landmarks show the effectiveness of our method over prior works achieving state-of-the-art results with improved efficiency.
14.1CVMar 18, 2024
3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal CalibrationQuentin Herau, Moussab Bennehar, Arthur Moreau et al.
Reliable multimodal sensor fusion algorithms require accurate spatiotemporal calibration. Recently, targetless calibration techniques based on implicit neural representations have proven to provide precise and robust results. Nevertheless, such methods are inherently slow to train given the high computational overhead caused by the large number of sampled points required for volume rendering. With the recent introduction of 3D Gaussian Splatting as a faster alternative to implicit representation methods, we propose to leverage this new rendering approach to achieve faster multi-sensor calibration. We introduce 3DGS-Calib, a new calibration method that relies on the speed and rendering accuracy of 3D Gaussian Splatting to achieve multimodal spatiotemporal calibration that is accurate, robust, and with a substantial speed-up compared to methods relying on implicit neural representations. We demonstrate the superiority of our proposal with experimental results on sequences from KITTI-360, a widely used driving dataset.
10.2CVJan 6, 2025
Pointmap-Conditioned Diffusion for Consistent Novel View SynthesisThang-Anh-Quan Nguyen, Nathan Piasco, Luis Roldão et al.
In this paper, we present PointmapDiffusion, a novel framework for single-image novel view synthesis (NVS) that utilizes pre-trained 2D diffusion models. Our method is the first to leverage pointmaps (i.e. rasterized 3D scene coordinates) as a conditioning signal, capturing geometric prior from the reference images to guide the diffusion process. By embedding reference attention blocks and a ControlNet for pointmap features, our model balances between generative capability and geometric consistency, enabling accurate view synthesis across varying viewpoints. Extensive experiments on diverse real-world datasets demonstrate that PointmapDiffusion achieves high-quality, multi-view consistent results with significantly fewer trainable parameters compared to other baselines for single-image NVS tasks.
6.5CVMar 15, 2024
ViiNeuS: Volumetric Initialization for Implicit Neural Surface reconstruction of urban scenes with limited image overlapHala Djeghim, Nathan Piasco, Moussab Bennehar et al.
Neural implicit surface representation methods have recently shown impressive 3D reconstruction results. However, existing solutions struggle to reconstruct driving scenes due to their large size, highly complex nature and their limited visual observation overlap. Hence, to achieve accurate reconstructions, additional supervision data such as LiDAR, strong geometric priors, and long training times are required. To tackle such limitations, we present ViiNeuS, a new hybrid implicit surface learning method that efficiently initializes the signed distance field to reconstruct large driving scenes from 2D street view images. ViiNeuS's hybrid architecture models two separate implicit fields: one representing the volumetric density of the scene, and another one representing the signed distance to the surface. To accurately reconstruct urban outdoor driving scenarios, we introduce a novel volume-rendering strategy that relies on self-supervised probabilistic density estimation to sample points near the surface and transition progressively from volumetric to surface representation. Our solution permits a proper and fast initialization of the signed distance field without relying on any geometric prior on the scene, compared to concurrent methods. By conducting extensive experiments on four outdoor driving datasets, we show that ViiNeuS can learn an accurate and detailed 3D surface representation of various urban scene while being two times faster to train compared to previous state-of-the-art solutions.
11.8CVApr 22, 2025
Pose Optimization for Autonomous Driving Datasets using Neural Rendering ModelsQuentin Herau, Nathan Piasco, Moussab Bennehar et al.
Autonomous driving systems rely on accurate perception and localization of the ego car to ensure safety and reliability in challenging real-world driving scenarios. Public datasets play a vital role in benchmarking and guiding advancement in research by providing standardized resources for model development and evaluation. However, potential inaccuracies in sensor calibration and vehicle poses within these datasets can lead to erroneous evaluations of downstream tasks, adversely impacting the reliability and performance of the autonomous systems. To address this challenge, we propose a robust optimization method based on Neural Radiance Fields (NeRF) to refine sensor poses and calibration parameters, enhancing the integrity of dataset benchmarks. To validate improvement in accuracy of our optimized poses without ground truth, we present a thorough evaluation process, relying on reprojection metrics, Novel View Synthesis rendering quality, and geometric alignment. We demonstrate that our method achieves significant improvements in sensor pose accuracy. By optimizing these critical parameters, our approach not only improves the utility of existing datasets but also paves the way for more reliable autonomous driving models. To foster continued progress in this field, we make the optimized sensor poses publicly available, providing a valuable resource for the research community.
6.2CVJan 7, 2025
J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlapFusang Wang, Hala Djeghim, Nathan Piasco et al.
Reconstructing the surrounding surface geometry from recorded driving sequences poses a significant challenge due to the limited image overlap and complex topology of urban environments. SoTA neural implicit surface reconstruction methods often struggle in such setting, either failing due to small vision overlap or exhibiting suboptimal performance in accurately reconstructing both the surface and fine structures. To address these limitations, we introduce J-NeuS, a novel hybrid implicit surface reconstruction method for large driving sequences with outward facing camera poses. J-NeuS cross-representation uncertainty estimation to tackle ambiguous geometry caused by limited observations. Our method performs joint optimization of two radiance fields in addition to guided sampling achieving accurate reconstruction of large areas along with fine structures in complex urban scenarios. Extensive evaluation on major driving datasets demonstrates the superiority of our approach in reconstructing large driving sequences with limited image overlap, outperforming concurrent SoTA methods.
16.4CVMar 14, 2024
RoDUS: Robust Decomposition of Static and Dynamic Elements in Urban ScenesThang-Anh-Quan Nguyen, Luis Roldão, Nathan Piasco et al.
The task of separating dynamic objects from static environments using NeRFs has been widely studied in recent years. However, capturing large-scale scenes still poses a challenge due to their complex geometric structures and unconstrained dynamics. Without the help of 3D motion cues, previous methods often require simplified setups with slow camera motion and only a few/single dynamic actors, leading to suboptimal solutions in most urban setups. To overcome such limitations, we present RoDUS, a pipeline for decomposing static and dynamic elements in urban scenes, with thoughtfully separated NeRF models for moving and non-moving components. Our approach utilizes a robust kernel-based initialization coupled with 4D semantic information to selectively guide the learning process. This strategy enables accurate capturing of the dynamics in the scene, resulting in reduced floating artifacts in the reconstructed background, all by using self-supervision. Notably, experimental evaluations on KITTI-360 and Pandaset datasets demonstrate the effectiveness of our method in decomposing challenging urban scenes into precise static and dynamic components.
9.8CVMay 26, 2023
PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene ReconstructionFusang Wang, Arnaud Louys, Nathan Piasco et al.
Neural Radiance Fields (NeRF) enable 3D scene reconstruction from 2D images and camera poses for Novel View Synthesis (NVS). Although NeRF can produce photorealistic results, it often suffers from overfitting to training views, leading to poor geometry reconstruction, especially in low-texture areas. This limitation restricts many important applications which require accurate geometry, such as extrapolated NVS, HD mapping and scene editing. To address this limitation, we propose a new method to improve NeRF's 3D structure using only RGB images and semantic maps. Our approach introduces a novel plane regularization based on Singular Value Decomposition (SVD), that does not rely on any geometric prior. In addition, we leverage the Structural Similarity Index Measure (SSIM) in our loss design to properly initialize the volumetric representation of NeRF. Quantitative and qualitative results show that our method outperforms popular regularization approaches in accurate geometry reconstruction for large-scale outdoor scenes and achieves SoTA rendering quality on the KITTI-360 NVS benchmark.
23.8CVMar 12, 2021
3D Semantic Scene Completion: a SurveyLuis Roldao, Raoul de Charette, Anne Verroust-Blondet
Semantic Scene Completion (SSC) aims to jointly estimate the complete geometry and semantics of a scene, assuming partial sparse input. In the last years following the multiplication of large-scale 3D datasets, SSC has gained significant momentum in the research community because it holds unresolved challenges. Specifically, SSC lies in the ambiguous completion of large unobserved areas and the weak supervision signal of the ground truth. This led to a substantially increasing number of papers on the matter. This survey aims to identify, compare and analyze the techniques providing a critical analysis of the SSC literature on both methods and datasets. Throughout the paper, we provide an in-depth analysis of the existing works covering all choices made by the authors while highlighting the remaining avenues of research. SSC performance of the SoA on the most popular datasets is also evaluated and analyzed.
11.7CVSep 28, 2018
Real-time Dynamic Object Detection for Autonomous Driving using Prior 3D-MapsB Ravi Kiran, Luis Roldão, Benat Irastorza et al.
Lidar has become an essential sensor for autonomous driving as it provides reliable depth estimation. Lidar is also the primary sensor used in building 3D maps which can be used even in the case of low-cost systems which do not use Lidar. Computation on Lidar point clouds is intensive as it requires processing of millions of points per second. Additionally there are many subsequent tasks such as clustering, detection, tracking and classification which makes real-time execution challenging. In this paper, we discuss real-time dynamic object detection algorithms which leverages previously mapped Lidar point clouds to reduce processing. The prior 3D maps provide a static background model and we formulate dynamic object detection as a background subtraction problem. Computation and modeling challenges in the mapping and online execution pipeline are described. We propose a rejection cascade architecture to subtract road regions and other 3D regions separately. We implemented an initial version of our proposed algorithm and evaluated the accuracy on CARLA simulator.
2.9ROJul 23, 2018
A Statistical Update of Grid Representations from Range SensorsLuis Roldão, Raoul De Charette, Anne Verroust-Blondet
In a wide range of robotic applications, being able to create a 3D model of the surrounding environment is a key feature for autonomous tasks. In this research report, we present a statistical model to perform 3D reconstructions of the environment from range sensors using an occupancy grid. To do so, we take into account all the available information obtained from the sensor, considering the distances traversed by the rays in each cell and seeking to reduce reconstruction errors caused by discretization. The approach has been validated qualitatively using the KITTI dataset.