Xinpeng Liu

CV
h-index5
3papers
59citations
Novelty48%
AI Score44

3 Papers

13.1CVOct 6, 2023
Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrases

Xinpeng Liu, Yong-Lu Li, Ailing Zeng et al.

Motion understanding aims to establish a reliable mapping between motion and action semantics, while it is a challenging many-to-many problem. An abstract action semantic (i.e., walk forwards) could be conveyed by perceptually diverse motions (walking with arms up or swinging). In contrast, a motion could carry different semantics w.r.t. its context and intention. This makes an elegant mapping between them difficult. Previous attempts adopted direct-mapping paradigms with limited reliability. Also, current automatic metrics fail to provide reliable assessments of the consistency between motions and action semantics. We identify the source of these problems as the significant gap between the two modalities. To alleviate this gap, we propose Kinematic Phrases (KP) that take the objective kinematic facts of human motion with proper abstraction, interpretability, and generality. Based on KP, we can unify a motion knowledge base and build a motion understanding system. Meanwhile, KP can be automatically converted from motions to text descriptions with no subjective bias, inspiring Kinematic Prompt Generation (KPG) as a novel white-box motion generation benchmark. In extensive experiments, our approach shows superiority over other methods. Our project is available at https://foruck.github.io/KP/.

1.5CVFeb 16Code
Gaussian Mesh Renderer for Lightweight Differentiable Rendering

Xinpeng Liu, Fumio Okura

3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer from slow or heavy optimization in traditional mesh-based differentiable renderers. To address this problem, we propose a new lightweight differentiable mesh renderer leveraging the efficient rasterization process of 3DGS, named Gaussian Mesh Renderer (GMR), which tightly integrates the Gaussian and mesh representations. Each Gaussian primitive is analytically derived from the corresponding mesh triangle, preserving structural fidelity and enabling the gradient flow. Compared to the traditional mesh renderers, our method achieves smoother gradients, which especially contributes to better optimization using smaller batch sizes with limited memory. Our implementation is available in the public GitHub repository at https://github.com/huntorochi/Gaussian-Mesh-Renderer.

22.0CVJan 25, 2021Code
Transferable Interactiveness Knowledge for Human-Object Interaction Detection

Yong-Lu Li, Xinpeng Liu, Xiaoqian Wu et al.

Human-Object Interaction (HOI) detection is an important problem to understand how humans interact with objects. In this paper, we explore interactiveness knowledge which indicates whether a human and an object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets and bridge the gap between diverse HOI category settings. Our core idea is to exploit an interactiveness network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression (NIS) before HOI classification in inference. On account of the generalization ability of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We utilize the human instance and body part features together to learn the interactiveness in hierarchical paradigm, i.e., instance-level and body part-level interactivenesses. Thereafter, a consistency task is proposed to guide the learning and extract deeper interactive visual clues. We extensively evaluate the proposed method on HICO-DET, V-COCO, and a newly constructed PaStaNet-HOI dataset. With the learned interactiveness, our method outperforms state-of-the-art HOI detection methods, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network.