13.0LGOct 30, 2025Code
Pelican-VL 1.0: A Foundation Brain Model for Embodied IntelligenceYi Zhang, Che Liu, Xiancong Ren et al.
This report presents Pelican-VL 1.0, a new family of open-source embodied brain models with parameter scales ranging from 7 billion to 72 billion. Our explicit mission is clearly stated as: To embed powerful intelligence into various embodiments. Pelican-VL 1.0 is currently the largest-scale open-source embodied multimodal brain model. Its core advantage lies in the in-depth integration of data power and intelligent adaptive learning mechanisms. Specifically, metaloop distilled a high-quality dataset from a raw dataset containing 4+ billion tokens. Pelican-VL 1.0 is trained on a large-scale cluster of 1000+ A800 GPUs, consuming over 50k+ A800 GPU-hours per checkpoint. This translates to a 20.3% performance uplift from its base model and outperforms 100B-level open-source counterparts by 10.6%, placing it on par with leading proprietary systems on well-known embodied benchmarks. We establish a novel framework, DPPO (Deliberate Practice Policy Optimization), inspired by human metacognition to train Pelican-VL 1.0. We operationalize this as a metaloop that teaches the AI to practice deliberately, which is a RL-Refine-Diagnose-SFT loop.
7.8AINov 20, 2025Code
Bridging VLMs and Embodied Intelligence with Deliberate Practice Policy OptimizationYi Zhang, Che Liu, Xiancong Ren et al.
Developing a universal and versatile embodied intelligence system presents two primary challenges: the critical embodied data bottleneck, where real-world data is scarce and expensive, and the algorithmic inefficiency of existing methods, which are resource-prohibitive. To address these limitations, we introduce Deliberate Practice Policy Optimization (DPPO), a metacognitive ``Metaloop'' training framework that dynamically alternates between supervised fine-tuning (competence expansion) and reinforcement learning (skill refinement). This enables automatic weakness identification and targeted resource allocation, specifically designed to maximize learning efficiency from sparse, finite data. Theoretically, DPPO can be formalised as a unified preference-learning framework. Empirically, training a vision-language embodied model with DPPO, referred to as Pelican-VL 1.0, yields a 20.3% performance improvement over the base model and surpasses open-source models at the 100B-parameter scale by 10.6%. We are open-sourcing both the models and code, providing the first systematic framework that alleviates the data and resource bottleneck and enables the community to build versatile embodied agents efficiently.
36.7RODec 18, 2024
RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot ManipulationKun Wu, Chengkai Hou, Jiaming Liu et al.
In this paper, we introduce RoboMIND (Multi-embodiment Intelligence Normative Data for Robot Manipulation), a dataset containing 107k demonstration trajectories across 479 diverse tasks involving 96 object classes. RoboMIND is collected through human teleoperation and encompasses comprehensive robotic-related information, including multi-view observations, proprioceptive robot state information, and linguistic task descriptions. To ensure data consistency and reliability for imitation learning, RoboMIND is built on a unified data collection platform and a standardized protocol, covering four distinct robotic embodiments: the Franka Emika Panda, the UR5e, the AgileX dual-arm robot, and a humanoid robot with dual dexterous hands. Our dataset also includes 5k real-world failure demonstrations, each accompanied by detailed causes, enabling failure reflection and correction during policy learning. Additionally, we created a digital twin environment in the Isaac Sim simulator, replicating the real-world tasks and assets, which facilitates the low-cost collection of additional training data and enables efficient evaluation. To demonstrate the quality and diversity of our dataset, we conducted extensive experiments using various imitation learning methods for single-task settings and state-of-the-art Vision-Language-Action (VLA) models for multi-task scenarios. By leveraging RoboMIND, the VLA models achieved high manipulation success rates and demonstrated strong generalization capabilities. To the best of our knowledge, RoboMIND is the largest multi-embodiment teleoperation dataset collected on a unified platform, providing large-scale and high-quality robotic training data. Our project is at https://x-humanoid-robomind.github.io/.
16.4ROMar 14, 2025
EmbodiedVSR: Dynamic Scene Graph-Guided Chain-of-Thought Reasoning for Visual Spatial TasksYi Zhang, Qiang Zhang, Xiaozhu Ju et al.
While multimodal large language models (MLLMs) have made groundbreaking progress in embodied intelligence, they still face significant challenges in spatial reasoning for complex long-horizon tasks. To address this gap, we propose EmbodiedVSR (Embodied Visual Spatial Reasoning), a novel framework that integrates dynamic scene graph-guided Chain-of-Thought (CoT) reasoning to enhance spatial understanding for embodied agents. By explicitly constructing structured knowledge representations through dynamic scene graphs, our method enables zero-shot spatial reasoning without task-specific fine-tuning. This approach not only disentangles intricate spatial relationships but also aligns reasoning steps with actionable environmental dynamics. To rigorously evaluate performance, we introduce the eSpatial-Benchmark, a comprehensive dataset including real-world embodied scenarios with fine-grained spatial annotations and adaptive task difficulty levels. Experiments demonstrate that our framework significantly outperforms existing MLLM-based methods in accuracy and reasoning coherence, particularly in long-horizon tasks requiring iterative environment interaction. The results reveal the untapped potential of MLLMs for embodied intelligence when equipped with structured, explainable reasoning mechanisms, paving the way for more reliable deployment in real-world spatial applications. The codes and datasets will be released soon.
13.1CVMay 7, 2025
Occupancy World Model for RobotsZhang Zhang, Qiang Zhang, Wei Cui et al.
Understanding and forecasting the scene evolutions deeply affect the exploration and decision of embodied agents. While traditional methods simulate scene evolutions through trajectory prediction of potential instances, current works use the occupancy world model as a generative framework for describing fine-grained overall scene dynamics. However, existing methods cluster on the outdoor structured road scenes, while ignoring the exploration of forecasting 3D occupancy scene evolutions for robots in indoor scenes. In this work, we explore a new framework for learning the scene evolutions of observed fine-grained occupancy and propose an occupancy world model based on the combined spatio-temporal receptive field and guided autoregressive transformer to forecast the scene evolutions, called RoboOccWorld. We propose the Conditional Causal State Attention (CCSA), which utilizes camera poses of next state as conditions to guide the autoregressive transformer to adapt and understand the indoor robotics scenarios. In order to effectively exploit the spatio-temporal cues from historical observations, Hybrid Spatio-Temporal Aggregation (HSTA) is proposed to obtain the combined spatio-temporal receptive field based on multi-scale spatio-temporal windows. In addition, we restructure the OccWorld-ScanNet benchmark based on local annotations to facilitate the evaluation of the indoor 3D occupancy scene evolution prediction task. Experimental results demonstrate that our RoboOccWorld outperforms state-of-the-art methods in indoor 3D occupancy scene evolution prediction task. The code will be released soon.
5.7ROJan 17, 2024
Efficient Training of Generalizable Visuomotor Policies via Control-Aware AugmentationYinuo Zhao, Kun Wu, Tianjiao Yi et al.
Improving generalization is one key challenge in embodied AI, where obtaining large-scale datasets across diverse scenarios is costly. Traditional weak augmentations, such as cropping and flipping, are insufficient for improving a model's performance in new environments. Existing data augmentation methods often disrupt task-relevant information in images, potentially degrading performance. To overcome these challenges, we introduce EAGLE, an efficient training framework for generalizable visuomotor policies that improves upon existing methods by (1) enhancing generalization by applying augmentation only to control-related regions identified through a self-supervised control-aware mask and (2) improving training stability and efficiency by distilling knowledge from an expert to a visuomotor student policy, which is then deployed to unseen environments without further fine-tuning. Comprehensive experiments on three domains, including the DMControl Generalization Benchmark, the enhanced Robot Manipulation Distraction Benchmark, and a long-sequential drawer-opening task, validate the effectiveness of our method.
21.7CVOct 8, 2025
WristWorld: Generating Wrist-Views via 4D World Models for Robotic ManipulationZezhong Qian, Xiaowei Chi, Yuming Li et al.
Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Yet large-scale datasets rarely include such recordings, resulting in a substantial gap between abundant anchor views and scarce wrist views. Existing world models cannot bridge this gap, as they require a wrist-view first frame and thus fail to generate wrist-view videos from anchor views alone. Amid this gap, recent visual geometry models such as VGGT emerge with geometric and cross-view priors that make it possible to address extreme viewpoint shifts. Inspired by these insights, we propose WristWorld, the first 4D world model that generates wrist-view videos solely from anchor views. WristWorld operates in two stages: (i) Reconstruction, which extends VGGT and incorporates our Spatial Projection Consistency (SPC) Loss to estimate geometrically consistent wrist-view poses and 4D point clouds; (ii) Generation, which employs our video generation model to synthesize temporally coherent wrist-view videos from the reconstructed perspective. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art video generation with superior spatial consistency, while also improving VLA performance, raising the average task completion length on Calvin by 3.81% and closing 42.4% of the anchor-wrist view gap.
7.3ROSep 16, 2021
Mixed Control for Whole-Body Compliance of a Humanoid RobotXiaozhu Ju, Jiajun Wang, Gang Han et al.
The hierarchical quadratic programming (HQP) is commonly applied to consider strict hierarchies of multi-tasks and robot's physical inequality constraints during whole-body compliance. However, for the one-step HQP, the solution can oscillate when it is close to the boundary of constraints. It is because the abrupt hit of the bounds gives rise to unrealisable jerks and even infeasible solutions. This paper proposes the mixed control, which blends the single-axis model predictive control (MPC) and proportional derivate (PD) control for the whole-body compliance to overcome these deficiencies. The MPC predicts the distances between the bounds and the control target of the critical tasks, and it provides smooth and feasible solutions by prediction and optimisation in advance. However, applying MPC will inevitably increase the computation time. Therefore, to achieve a 500 Hz servo rate, the PD controllers still regulate other tasks to save computation resources. Also, we use a more efficient null space projection (NSP) whole-body controller instead of the HQP and distribute the single-axis MPCs into four CPU cores for parallel computation. Finally, we validate the desired capabilities of the proposed strategy via Simulations and the experiment on the humanoid robot Walker X.
3.0ROSep 15, 2021
Recursive Hierarchical Projection for Whole-Body Control with Task Priority TransitionGang Han, Jiajun Wang, Xiaozhu Ju et al.
Redundant robots are desired to execute multitasks with different priorities simultaneously. The task priorities are necessary to be transitioned for complex task scheduling of whole-body control (WBC). Many methods focused on guaranteeing the control continuity during task priority transition, however either increased the computation consumption or sacrificed the accuracy of tasks inevitably. This work formulates the WBC problem with task priority transition as an Hierarchical Quadratic Programming (HQP) with Recursive Hierarchical Projection (RHP) matrices. The tasks of each level are solved recursively through HQP. We propose the RHP matrix to form the continuously changing projection of each level so that the task priority transition is achieved without increasing computation consumption. Additionally, the recursive approach solves the WBC problem without losing the accuracy of tasks. We verify the effectiveness of this scheme by the comparative simulations of the reactive collision avoidance through multi-tasks priority transitions.
3.0ROSep 15, 2021
Whole-Body Control with Motion/Force Transmissibility for Parallel-Legged RobotJiajun Wang, Gang Han, Xiaozhu Ju et al.
For achieving kinematically suitable configurations and highly dynamic task execution, an efficient way is to consider robot performance indices in the whole-body control (WBC) of robots. However, current WBC methods have not considered the intrinsic features of parallel robots, especially motion/force transmissibility (MFT). This paper proposes an MFT-enhanced WBC scheme for parallel-legged robots. Introducing the performance indices of MFT into a WBC is challenging due to the nonlinear relationship between MFT indices and the robot configuration. To overcome this challenge, we establish the MFT preferable space of the robot offline and formulate it as a polyhedron in the joint space at the acceleration level. Then, the WBC employs the polyhedron as a soft constraint. As a result, the robot possesses high-speed and high-acceleration capabilities by satisfying this constraint. The offline preprocessing relieves the online computation burden and helps the WBC achieve a 1kHz servo rate. Finally, we validate the performance and robustness of the proposed method via simulations and experiments on a parallel-legged bipedal robot.