h-index16
39papers
289citations
Novelty58%
AI Score59

39 Papers

86.6MLJun 4
Adaptive Learning Rates with Surrogate Probability for Follow-the-Perturbed-Leader

Jongyeong Lee, Junya Honda, Shinji Ito et al.

Follow-the-regularized-leader framework has shown effectiveness and flexibility in online learning problems, where the choice of learning rates are known to be crucial. Recently, adaptive learning rates defined in terms of the arm-selection probabilities, obtained by solving convex optimization, have achieved improved best-of-both-worlds (BOBW) guarantees in various bandit problems. In contrast, BOBW guarantees for its computationally efficient alternative, follow-the-perturbed-leader (FTPL), remain relatively limited since its optimization-free nature ironically makes the design of adaptive, probability-dependent learning rates non-trivial. To address this challenge, we propose an adaptive learning rate for FTPL by introducing surrogate probability functions that can be computed only from the available quantities, without requiring the exact probabilities. Based on these learning rates with surrogate functions, we provide the BOBW guarantee for FTPL with Pareto perturbations for any shape parameter $α>1$, generalizing prior results restricted to specific choices of $α=2$. We further show the BOBW guarantees for FTPL with adaptive learning rates in the bandit problem with expert advices. Our approach preserves the computational simplicity of FTPL while enabling probability-dependent adaptivity, and the surrogate-based methodology may be of independent interest in other algorithmic frameworks beyond FTPL and learning rate designs.

DSMar 15, 2022
Online Task Assignment Problems with Reusable Resources

Hanna Sumita, Shinji Ito, Kei Takemura et al.

We study online task assignment problem with reusable resources, motivated by practical applications such as ridesharing, crowdsourcing and job hiring. In the problem, we are given a set of offline vertices (agents), and, at each time, an online vertex (task) arrives randomly according to a known time-dependent distribution. Upon arrival, we assign the task to agents immediately and irrevocably. The goal of the problem is to maximize the expected total profit produced by completed tasks. The key features of our problem are (1) an agent is reusable, i.e., an agent comes back to the market after completing the assigned task, (2) an agent may reject the assigned task to stay the market, and (3) a task may accommodate multiple agents. The setting generalizes that of existing work in which an online task is assigned to one agent under (1). In this paper, we propose an online algorithm that is $1/2$-competitive for the above setting, which is tight. Moreover, when each agent can reject assigned tasks at most $Δ$ times, the algorithm is shown to have the competitive ratio $Δ/(3Δ-1)\geq 1/3$. We also evaluate our proposed algorithm with numerical experiments.

LGJun 2, 2022
Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback Graphs

Shinji Ito, Taira Tsuchiya, Junya Honda

This study considers online learning with general directed feedback graphs. For this problem, we present best-of-both-worlds algorithms that achieve nearly tight regret bounds for adversarial environments as well as poly-logarithmic regret bounds for stochastic environments. As Alon et al. [2015] have shown, tight regret bounds depend on the structure of the feedback graph: strongly observable graphs yield minimax regret of $\tildeΘ( α^{1/2} T^{1/2} )$, while weakly observable graphs induce minimax regret of $\tildeΘ( δ^{1/3} T^{2/3} )$, where $α$ and $δ$, respectively, represent the independence number of the graph and the domination number of a certain portion of the graph. Our proposed algorithm for strongly observable graphs has a regret bound of $\tilde{O}( α^{1/2} T^{1/2} ) $ for adversarial environments, as well as of $ {O} ( \frac{α(\ln T)^3 }{Δ_{\min}} ) $ for stochastic environments, where $Δ_{\min}$ expresses the minimum suboptimality gap. This result resolves an open question raised by Erez and Koren [2021]. We also provide an algorithm for weakly observable graphs that achieves a regret bound of $\tilde{O}( δ^{1/3}T^{2/3} )$ for adversarial environments and poly-logarithmic regret for stochastic environments. The proposed algorithms are based on the follow-the-regularized-leader approach combined with newly designed update rules for learning rates.

LGJun 14, 2022
Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Bounds

Shinji Ito, Taira Tsuchiya, Junya Honda

This paper considers the multi-armed bandit (MAB) problem and provides a new best-of-both-worlds (BOBW) algorithm that works nearly optimally in both stochastic and adversarial settings. In stochastic settings, some existing BOBW algorithms achieve tight gap-dependent regret bounds of $O(\sum_{i: Δ_i>0} \frac{\log T}{Δ_i})$ for suboptimality gap $Δ_i$ of arm $i$ and time horizon $T$. As Audibert et al. [2007] have shown, however, that the performance can be improved in stochastic environments with low-variance arms. In fact, they have provided a stochastic MAB algorithm with gap-variance-dependent regret bounds of $O(\sum_{i: Δ_i>0} (\frac{σ_i^2}{Δ_i} + 1) \log T )$ for loss variance $σ_i^2$ of arm $i$. In this paper, we propose the first BOBW algorithm with gap-variance-dependent bounds, showing that the variance information can be used even in the possibly adversarial environment. Further, the leading constant factor in our gap-variance dependent bound is only (almost) twice the value for the lower bound. Additionally, the proposed algorithm enjoys multiple data-dependent regret bounds in adversarial settings and works well in stochastic settings with adversarial corruptions. The proposed algorithm is based on the follow-the-regularized-leader method and employs adaptive learning rates that depend on the empirical prediction error of the loss, which leads to gap-variance-dependent regret bounds reflecting the variance of the arms.

LGJul 29, 2022
Best-of-Both-Worlds Algorithms for Partial Monitoring

Taira Tsuchiya, Shinji Ito, Junya Honda

This study considers the partial monitoring problem with $k$-actions and $d$-outcomes and provides the first best-of-both-worlds algorithms, whose regrets are favorably bounded both in the stochastic and adversarial regimes. In particular, we show that for non-degenerate locally observable games, the regret is $O(m^2 k^4 \log(T) \log(k_Π T) / Δ_{\min})$ in the stochastic regime and $O(m k^{2/3} \sqrt{T \log(T) \log k_Π})$ in the adversarial regime, where $T$ is the number of rounds, $m$ is the maximum number of distinct observations per action, $Δ_{\min}$ is the minimum suboptimality gap, and $k_Π$ is the number of Pareto optimal actions. Moreover, we show that for globally observable games, the regret is $O(c_{\mathcal{G}}^2 \log(T) \log(k_Π T) / Δ_{\min}^2)$ in the stochastic regime and $O((c_{\mathcal{G}}^2 \log(T) \log(k_Π T))^{1/3} T^{2/3})$ in the adversarial regime, where $c_{\mathcal{G}}$ is a game-dependent constant. We also provide regret bounds for a stochastic regime with adversarial corruptions. Our algorithms are based on the follow-the-regularized-leader framework and are inspired by the approach of exploration by optimization and the adaptive learning rate in the field of online learning with feedback graphs.

LGFeb 24, 2023
Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds

Shinji Ito, Kei Takemura

This paper proposes a linear bandit algorithm that is adaptive to environments at two different levels of hierarchy. At the higher level, the proposed algorithm adapts to a variety of types of environments. More precisely, it achieves best-of-three-worlds regret bounds, i.e., of ${O}(\sqrt{T \log T})$ for adversarial environments and of $O(\frac{\log T}{Δ_{\min}} + \sqrt{\frac{C \log T}{Δ_{\min}}})$ for stochastic environments with adversarial corruptions, where $T$, $Δ_{\min}$, and $C$ denote, respectively, the time horizon, the minimum sub-optimality gap, and the total amount of the corruption. Note that polynomial factors in the dimensionality are omitted here. At the lower level, in each of the adversarial and stochastic regimes, the proposed algorithm adapts to certain environmental characteristics, thereby performing better. The proposed algorithm has data-dependent regret bounds that depend on all of the cumulative loss for the optimal action, the total quadratic variation, and the path-length of the loss vector sequence. In addition, for stochastic environments, the proposed algorithm has a variance-adaptive regret bound of $O(\frac{σ^2 \log T}{Δ_{\min}})$ as well, where $σ^2$ denotes the maximum variance of the feedback loss. The proposed algorithm is based on the SCRiBLe algorithm. By incorporating into this a new technique we call scaled-up sampling, we obtain high-level adaptability, and by incorporating the technique of optimistic online learning, we obtain low-level adaptability.

LGFeb 6
Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret

Shinji Ito, Haipeng Luo, Arnab Maiti et al.

Learning to play zero-sum games is a fundamental problem in game theory and machine learning. While significant progress has been made in minimizing external regret in the self-play settings or with full-information feedback, real-world applications often force learners to play against unknown, arbitrary opponents and restrict learners to bandit feedback where only the payoff of the realized action is observable. In such challenging settings, it is well-known that $Ω(\sqrt{T})$ external regret is unavoidable (where T is the number of rounds). To overcome this barrier, we investigate adversarial learning in zero-sum games under bandit feedback, aiming to minimize the deficit against the maximin pure strategy -- a metric we term Pure-Strategy Maximin Regret. We analyze this problem under two bandit feedback models: uninformed (only the realized reward is revealed) and informed (both the reward and the opponent's action are revealed). For uninformed bandit learning of normal-form games, we show that the Tsallis-INF algorithm achieves $O(c \log T)$ instance-dependent regret with a game-dependent parameter $c$. Crucially, we prove an information-theoretic lower bound showing that the dependence on c is necessary. To overcome this hardness, we turn to the informed setting and introduce Maximin-UCB, which obtains another regret bound of the form $O(c' \log T)$ for a different game-dependent parameter $c'$ that could potentially be much smaller than $c$. Finally, we generalize both results to bilinear games over an arbitrary, large action set, proposing Tsallis-FTRL-SPM and Maximin-LinUCB for the uninformed and informed setting respectively and establishing similar game-dependent logarithmic regret bounds.

GTFeb 12
Scale-Invariant Fast Convergence in Games

Taira Tsuchiya, Haipeng Luo, Shinji Ito

Scale-invariance in games has recently emerged as a widely valued desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of the utility scale. To address this, we develop learning dynamics that achieve fast convergence while being both scale-free, requiring no prior information about utilities, and scale-invariant, remaining unchanged under positive rescaling of utilities. For two-player zero-sum games, we obtain scale-free and scale-invariant dynamics with external regret bounded by $\tilde{O}(A_{\mathrm{diff}})$, where $A_{\mathrm{diff}}$ is the payoff range, which implies an $\tilde{O}(A_{\mathrm{diff}} / T)$ convergence rate to Nash equilibrium after $T$ rounds. For multiplayer general-sum games with $n$ players and $m$ actions, we obtain scale-free and scale-invariant dynamics with swap regret bounded by $O(U_{\mathrm{max}} \log T)$, where $U_{\mathrm{max}}$ is the range of the utilities, ignoring the dependence on the number of players and actions. This yields an $O(U_{\mathrm{max}} \log T / T)$ convergence rate to correlated equilibrium. Our learning dynamics are based on optimistic follow-the-regularized-leader with an adaptive learning rate that incorporates the squared path length of the opponents' gradient vectors, together with a new stopping-time analysis that exploits negative terms in regret bounds without scale-dependent tuning. For general-sum games, scale-free learning is enabled also by a technique called doubling clipping, which clips observed gradients based on past observations.

LGOct 31, 2025
A Tight Lower Bound for Non-stochastic Multi-armed Bandits with Expert Advice

Zachary Chase, Shinji Ito, Idan Mehalel

We determine the minimax optimal expected regret in the classic non-stochastic multi-armed bandit with expert advice problem, by proving a lower bound that matches the upper bound of Kale (2014). The two bounds determine the minimax optimal expected regret to be $Θ\left( \sqrt{T K \log (N/K) } \right)$, where $K$ is the number of arms, $N$ is the number of experts, and $T$ is the time horizon.

27.5LGMar 30
A Perturbation Approach to Unconstrained Linear Bandits

Andrew Jacobsen, Dorian Baudry, Shinji Ito et al.

We revisit the standard perturbation-based approach of Abernethy et al. (2008) in the context of unconstrained Bandit Linear Optimization (uBLO). We show the surprising result that in the unconstrained setting, this approach effectively reduces Bandit Linear Optimization (BLO) to a standard Online Linear Optimization (OLO) problem. Our framework improves on prior work in several ways. First, we derive expected-regret guarantees when our perturbation scheme is combined with comparator-adaptive OLO algorithms, leading to new insights about the impact of different adversarial models on the resulting comparator-adaptive rates. We also extend our analysis to dynamic regret, obtaining the optimal $\sqrt{P_T}$ path-length dependencies without prior knowledge of $P_T$. We then develop the first high-probability guarantees for both static and dynamic regret in uBLO. Finally, we discuss lower bounds on the static regret, and prove the folklore $Ω(\sqrt{dT})$ rate for adversarial linear bandits on the unit Euclidean ball, which is of independent interest.

LGDec 12, 2025
Fast EXP3 Algorithms

Ryoma Sato, Shinji Ito

We point out that EXP3 can be implemented in constant time per round, propose more practical algorithms, and analyze the trade-offs between the regret bounds and time complexities of these algorithms.

MLMar 8, 2024
Follow-the-Perturbed-Leader with Fréchet-type Tail Distributions: Optimality in Adversarial Bandits and Best-of-Both-Worlds

Jongyeong Lee, Junya Honda, Shinji Ito et al.

This paper studies the optimality of the Follow-the-Perturbed-Leader (FTPL) policy in both adversarial and stochastic $K$-armed bandits. Despite the widespread use of the Follow-the-Regularized-Leader (FTRL) framework with various choices of regularization, the FTPL framework, which relies on random perturbations, has not received much attention, despite its inherent simplicity. In adversarial bandits, there has been conjecture that FTPL could potentially achieve $\mathcal{O}(\sqrt{KT})$ regrets if perturbations follow a distribution with a Fréchet-type tail. Recent work by Honda et al. (2023) showed that FTPL with Fréchet distribution with shape $α=2$ indeed attains this bound and, notably logarithmic regret in stochastic bandits, meaning the Best-of-Both-Worlds (BOBW) capability of FTPL. However, this result only partly resolves the above conjecture because their analysis heavily relies on the specific form of the Fréchet distribution with this shape. In this paper, we establish a sufficient condition for perturbations to achieve $\mathcal{O}(\sqrt{KT})$ regrets in the adversarial setting, which covers, e.g., Fréchet, Pareto, and Student-$t$ distributions. We also demonstrate the BOBW achievability of FTPL with certain Fréchet-type tail distributions. Our results contribute not only to resolving existing conjectures through the lens of extreme value theory but also potentially offer insights into the effect of the regularization functions in FTRL through the mapping from FTPL to FTRL.

LGMar 1, 2024
Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worlds

Shinji Ito, Taira Tsuchiya, Junya Honda

Follow-The-Regularized-Leader (FTRL) is known as an effective and versatile approach in online learning, where appropriate choice of the learning rate is crucial for smaller regret. To this end, we formulate the problem of adjusting FTRL's learning rate as a sequential decision-making problem and introduce the framework of competitive analysis. We establish a lower bound for the competitive ratio and propose update rules for learning rate that achieves an upper bound within a constant factor of this lower bound. Specifically, we illustrate that the optimal competitive ratio is characterized by the (approximate) monotonicity of components of the penalty term, showing that a constant competitive ratio is achievable if the components of the penalty term form a monotonically non-increasing sequence, and derive a tight competitive ratio when penalty terms are $ξ$-approximately monotone non-increasing. Our proposed update rule, referred to as \textit{stability-penalty matching}, also facilitates constructing the Best-Of-Both-Worlds (BOBW) algorithms for stochastic and adversarial environments. In these environments our result contributes to achieve tighter regret bound and broaden the applicability of algorithms for various settings such as multi-armed bandits, graph bandits, linear bandits, and contextual bandits.

LGFeb 24, 2025
Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback

Shinji Ito, Haipeng Luo, Taira Tsuchiya et al.

No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive $O(\sqrt{T})$ bound after $T$ rounds has been extensively studied in recent years, but almost all studies assume access to exact gradient feedback. We address the question of whether acceleration is possible under bandit feedback only and provide an affirmative answer for two-player zero-sum normal-form games. Specifically, we show that if both players apply the Tsallis-INF algorithm of Zimmert and Seldin (2018, arXiv:1807.07623), then their regret is at most $O(c_1 \log T + \sqrt{c_2 T})$, where $c_1$ and $c_2$ are game-dependent constants that characterize the difficulty of learning -- $c_1$ resembles the complexity of learning a stochastic multi-armed bandit instance and depends inversely on some gap measures, while $c_2$ can be much smaller than the number of actions when the Nash equilibria have a small support or are close to the boundary. In particular, for the case when a pure strategy Nash equilibrium exists, $c_2$ becomes zero, leading to an optimal instance-dependent regret bound as we show. We additionally prove that in this case, our algorithm also enjoys last-iterate convergence and can identify the pure strategy Nash equilibrium with near-optimal sample complexity.

LGFeb 13, 2024
Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoring

Taira Tsuchiya, Shinji Ito, Junya Honda

Partial monitoring is a generic framework of online decision-making problems with limited feedback. To make decisions from such limited feedback, it is necessary to find an appropriate distribution for exploration. Recently, a powerful approach for this purpose, \emph{exploration by optimization} (ExO), was proposed, which achieves optimal bounds in adversarial environments with follow-the-regularized-leader for a wide range of online decision-making problems. However, a naive application of ExO in stochastic environments significantly degrades regret bounds. To resolve this issue in locally observable games, we first establish a new framework and analysis for ExO with a hybrid regularizer. This development allows us to significantly improve existing regret bounds of best-of-both-worlds (BOBW) algorithms, which achieves nearly optimal bounds both in stochastic and adversarial environments. In particular, we derive a stochastic regret bound of $O(\sum_{a \neq a^*} k^2 m^2 \log T / Δ_a)$, where $k$, $m$, and $T$ are the numbers of actions, observations and rounds, $a^*$ is an optimal action, and $Δ_a$ is the suboptimality gap for action $a$. This bound is roughly $Θ(k^2 \log T)$ times smaller than existing BOBW bounds. In addition, for globally observable games, we provide a new BOBW algorithm with the first $O(\log T)$ stochastic bound.

MLAug 26, 2025
Revisiting Follow-the-Perturbed-Leader with Unbounded Perturbations in Bandit Problems

Jongyeong Lee, Junya Honda, Shinji Ito et al.

Follow-the-Regularized-Leader (FTRL) policies have achieved Best-of-Both-Worlds (BOBW) results in various settings through hybrid regularizers, whereas analogous results for Follow-the-Perturbed-Leader (FTPL) remain limited due to inherent analytical challenges. To advance the analytical foundations of FTPL, we revisit classical FTRL-FTPL duality for unbounded perturbations and establish BOBW results for FTPL under a broad family of asymmetric unbounded Fréchet-type perturbations, including hybrid perturbations combining Gumbel-type and Fréchet-type tails. These results not only extend the BOBW results of FTPL but also offer new insights into designing alternative FTPL policies competitive with hybrid regularization approaches. Motivated by earlier observations in two-armed bandits, we further investigate the connection between the $1/2$-Tsallis entropy and a Fréchet-type perturbation. Our numerical observations suggest that it corresponds to a symmetric Fréchet-type perturbation, and based on this, we establish the first BOBW guarantee for symmetric unbounded perturbations in the two-armed setting. In contrast, in general multi-armed bandits, we find an instance in which symmetric Fréchet-type perturbations violate the key condition for standard BOBW analysis, which is a problem not observed with asymmetric or nonnegative Fréchet-type perturbations. Although this example does not rule out alternative analyses achieving BOBW results, it suggests the limitations of directly applying the relationship observed in two-armed cases to the general case and thus emphasizes the need for further investigation to fully understand the behavior of FTPL in broader settings.

GTDec 10, 2024
Corrupted Learning Dynamics in Games

Taira Tsuchiya, Shinji Ito, Haipeng Luo

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic follow-the-regularized-leader (OFTRL). However, this acceleration is limited to the honest regime, in which all players adhere to a prescribed algorithm -- a situation that may not be realistic in practice. To address this issue, we present corrupted learning dynamics that adaptively find an equilibrium at a rate that depends on the extent to which each player deviates from the strategy suggested by the prescribed algorithm. First, in two-player zero-sum corrupted games, we provide learning dynamics for which the external regret of $x$-player (and similarly for $y$-player) is roughly bounded by $O(\log (m_x m_y) + \sqrt{\hat{C}_y} + \hat{C}_x)$, where $m_x$ and $m_y$ denote the number of actions of $x$- and $y$-players, respectively, and $\hat{C}_x$ and $\hat{C}_y$ represent their cumulative deviations. We then extend our approach to multi-player general-sum corrupted games, providing learning dynamics for which the swap regret of player $i$ is bounded by $O(\log T + \sqrt{\sum_{k} \hat{C}_k \log T} + \hat{C}_i)$ ignoring dependence on the number of players and actions, where $\hat{C}_i$ is the cumulative deviation of player $i$ from the prescribed algorithm. Our learning dynamics are agnostic to the levels of corruption. A key technical contribution is a new analysis that ensures the stability of a Markov chain under a new adaptive learning rate, thereby allowing us to achieve the desired bound in the corrupted regime while matching the best existing bound in the honest regime. Notably, our framework can be extended to address not only corruption in strategies but also corruption in the observed expected utilities, and we provide several matching lower bounds.

LGDec 27, 2023
Best-of-Both-Worlds Linear Contextual Bandits

Masahiro Kato, Shinji Ito

This study investigates the problem of $K$-armed linear contextual bandits, an instance of the multi-armed bandit problem, under an adversarial corruption. At each round, a decision-maker observes an independent and identically distributed context and then selects an arm based on the context and past observations. After selecting an arm, the decision-maker incurs a loss corresponding to the selected arm. The decision-maker aims to minimize the cumulative loss over the trial. The goal of this study is to develop a strategy that is effective in both stochastic and adversarial environments, with theoretical guarantees. We first formulate the problem by introducing a novel setting of bandits with adversarial corruption, referred to as the contextual adversarial regime with a self-bounding constraint. We assume linear models for the relationship between the loss and the context. Then, we propose a strategy that extends the RealLinExp3 by Neu & Olkhovskaya (2020) and the Follow-The-Regularized-Leader (FTRL). The regret of our proposed algorithm is shown to be upper-bounded by $O\left(\min\left\{\frac{(\log(T))^3}{Δ_{*}} + \sqrt{\frac{C(\log(T))^3}{Δ_{*}}},\ \ \sqrt{T}(\log(T))^2\right\}\right)$, where $T \in\mathbb{N}$ is the number of rounds, $Δ_{*} > 0$ is the constant minimum gap between the best and suboptimal arms for any context, and $C\in[0, T] $ is an adversarial corruption parameter. This regret upper bound implies $O\left(\frac{(\log(T))^3}{Δ_{*}}\right)$ in a stochastic environment and by $O\left( \sqrt{T}(\log(T))^2\right)$ in an adversarial environment. We refer to our strategy as the Best-of-Both-Worlds (BoBW) RealFTRL, due to its theoretical guarantees in both stochastic and adversarial regimes.

LGOct 20, 2025
Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

Shinji Ito, Kevin Jamieson, Haipeng Luo et al.

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging aggregate bandit feedback model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work in this setting has focused exclusively on worst-case analysis, we initiate the study of best-of-both-worlds (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments. We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback. In the case of known transitions, our algorithms achieve $O(\log T)$ regret in stochastic settings and ${O}(\sqrt{T})$ regret in adversarial ones. Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting. We further extend our approach to unknown-transition settings by incorporating confidence-based techniques. Our results rely on a combination of FTRL over occupancy measures, self-bounding techniques, and new loss estimators inspired by recent advances in online shortest path problems. Along the way, we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback.

LGAug 19, 2025
Heavy-tailed Linear Bandits: Adversarial Robustness, Best-of-both-worlds, and Beyond

Canzhe Zhao, Shinji Ito, Shuai Li

Heavy-tailed bandits have been extensively studied since the seminal work of \citet{Bubeck2012BanditsWH}. In particular, heavy-tailed linear bandits, enabling efficient learning with both a large number of arms and heavy-tailed noises, have recently attracted significant attention \citep{ShaoYKL18,XueWWZ20,ZhongHYW21,Wang2025heavy,tajdini2025improved}. However, prior studies focus almost exclusively on stochastic regimes, with few exceptions limited to the special case of heavy-tailed multi-armed bandits (MABs) \citep{Huang0H22,ChengZ024,Chen2024uniINF}. In this work, we propose a general framework for adversarial heavy-tailed bandit problems, which performs follow-the-regularized-leader (FTRL) over the loss estimates shifted by a bonus function. Via a delicate setup of the bonus function, we devise the first FTRL-type best-of-both-worlds (BOBW) algorithm for heavy-tailed MABs, which does not require the truncated non-negativity assumption and achieves an $\widetilde{O}(T^{\frac{1}{\varepsilon}})$ worst-case regret in the adversarial regime as well as an $\widetilde{O}(\log T)$ gap-dependent regret in the stochastic regime. We then extend our framework to the linear case, proposing the first algorithm for adversarial heavy-tailed linear bandits with finite arm sets. This algorithm achieves an $\widetilde{O}(d^{\frac{1}{2}}T^{\frac{1}{\varepsilon}})$ regret, matching the best-known worst-case regret bound in stochastic regimes. Moreover, we propose a general data-dependent learning rate, termed \textit{heavy-tailed noise aware stability-penalty matching} (HT-SPM). We prove that HT-SPM guarantees BOBW regret bounds for general heavy-tailed bandit problems once certain conditions are satisfied. By using HT-SPM and, in particular, a variance-reduced linear loss estimator, we obtain the first BOBW result for heavy-tailed linear bandits.

LGMay 8, 2024
Learning with Posterior Sampling for Revenue Management under Time-varying Demand

Kazuma Shimizu, Junya Honda, Shinji Ito et al.

This paper discusses the revenue management (RM) problem to maximize revenue by pricing items or services. One challenge in this problem is that the demand distribution is unknown and varies over time in real applications such as airline and retail industries. In particular, the time-varying demand has not been well studied under scenarios of unknown demand due to the difficulty of jointly managing the remaining inventory and estimating the demand. To tackle this challenge, we first introduce an episodic generalization of the RM problem motivated by typical application scenarios. We then propose a computationally efficient algorithm based on posterior sampling, which effectively optimizes prices by solving linear programming. We derive a Bayesian regret upper bound of this algorithm for general models where demand parameters can be correlated between time periods, while also deriving a regret lower bound for generic algorithms. Our empirical study shows that the proposed algorithm performs better than other benchmark algorithms and comparably to the optimal policy in hindsight. We also propose a heuristic modification of the proposed algorithm, which further efficiently learns the pricing policy in the experiments.

LGMar 5, 2024
LC-Tsallis-INF: Generalized Best-of-Both-Worlds Linear Contextual Bandits

Masahiro Kato, Shinji Ito

We investigate the \emph{linear contextual bandit problem} with independent and identically distributed (i.i.d.) contexts. In this problem, we aim to develop a \emph{Best-of-Both-Worlds} (BoBW) algorithm with regret upper bounds in both stochastic and adversarial regimes. We develop an algorithm based on \emph{Follow-The-Regularized-Leader} (FTRL) with Tsallis entropy, referred to as the $α$-\emph{Linear-Contextual (LC)-Tsallis-INF}. We show that its regret is at most $O(\log(T))$ in the stochastic regime under the assumption that the suboptimality gap is uniformly bounded from below, and at most $O(\sqrt{T})$ in the adversarial regime. Furthermore, our regret analysis is extended to more general regimes characterized by the \emph{margin condition} with a parameter $β\in (1, \infty]$, which imposes a milder assumption on the suboptimality gap. We show that the proposed algorithm achieves $O\left(\log(T)^{\frac{1+β}{2+β}}T^{\frac{1}{2+β}}\right)$ regret under the margin condition.

LGFeb 20, 2024
Fast Rates in Stochastic Online Convex Optimization by Exploiting the Curvature of Feasible Sets

Taira Tsuchiya, Shinji Ito

In this work, we explore online convex optimization (OCO) and introduce a new condition and analysis that provides fast rates by exploiting the curvature of feasible sets. In online linear optimization, it is known that if the average gradient of loss functions exceeds a certain threshold, the curvature of feasible sets can be exploited by the follow-the-leader (FTL) algorithm to achieve a logarithmic regret. This study reveals that algorithms adaptive to the curvature of loss functions can also leverage the curvature of feasible sets. In particular, we first prove that if an optimal decision is on the boundary of a feasible set and the gradient of an underlying loss function is non-zero, then the algorithm achieves a regret bound of $O(ρ\log T)$ in stochastic environments. Here, $ρ> 0$ is the radius of the smallest sphere that includes the optimal decision and encloses the feasible set. Our approach, unlike existing ones, can work directly with convex loss functions, exploiting the curvature of loss functions simultaneously, and can achieve the logarithmic regret only with a local property of feasible sets. Additionally, the algorithm achieves an $O(\sqrt{T})$ regret even in adversarial environments, in which FTL suffers an $Ω(T)$ regret, and achieves an $O(ρ\log T + \sqrt{C ρ\log T})$ regret in corrupted stochastic environments with corruption level $C$. Furthermore, by extending our analysis, we establish a matching regret upper bound of $O\Big(T^{\frac{q-2}{2(q-1)}} (\log T)^{\frac{q}{2(q-1)}}\Big)$ for $q$-uniformly convex feasible sets, where uniformly convex sets include strongly convex sets and $\ell_p$-balls for $p \in [2,\infty)$. This bound bridges the gap between the $O(\log T)$ bound for strongly convex sets~($q=2$) and the $O(\sqrt{T})$ bound for non-curved sets~($q\to\infty$).

MLFeb 12, 2024
Replicability is Asymptotically Free in Multi-armed Bandits

Junpei Komiyama, Shinji Ito, Yuichi Yoshida et al.

We consider a replicable stochastic multi-armed bandit algorithm that ensures, with high probability, that the algorithm's sequence of actions is not affected by the randomness inherent in the dataset. Replicability allows third parties to reproduce published findings and assists the original researcher in applying standard statistical tests. We observe that existing algorithms require $O(K^2/ρ^2)$ times more regret than nonreplicable algorithms, where $K$ is the number of arms and $ρ$ is the level of nonreplication. However, we demonstrate that this additional cost is unnecessary when the time horizon $T$ is sufficiently large for a given $K, ρ$, provided that the magnitude of the confidence bounds is chosen carefully. Therefore, for a large $T$, our algorithm only suffers $K^2/ρ^2$ times smaller amount of exploration than existing algorithms. To ensure the replicability of the proposed algorithms, we incorporate randomness into their decision-making processes. We propose a principled approach to limiting the probability of nonreplication. This approach elucidates the steps that existing research has implicitly followed. Furthermore, we derive the first lower bound for the two-armed replicable bandit problem, which implies the optimality of the proposed algorithms up to a $\log\log T$ factor for the two-armed case.

LGMar 7
Combinatorial Allocation Bandits with Nonlinear Arm Utility

Yuki Shibukawa, Koichi Tanaka, Yuta Saito et al.

A matching platform is a system that matches different types of participants, such as companies and job-seekers. In such a platform, merely maximizing the number of matches can result in matches being concentrated on highly popular participants, which may increase dissatisfaction among other participants, such as companies, and ultimately lead to their churn, reducing the platform's profit opportunities. To address this issue, we propose a novel online learning problem, Combinatorial Allocation Bandits (CAB), which incorporates the notion of *arm satisfaction*. In CAB, at each round $t=1,\dots,T$, the learner observes $K$ feature vectors corresponding to $K$ arms for each of $N$ users, assigns each user to an arm, and then observes feedback following a generalized linear model (GLM). Unlike prior work, the learner's objective is not to maximize the number of positive feedback, but rather to maximize the arm satisfaction. For CAB, we provide an upper confidence bound algorithm that achieves an approximate regret upper bound, which matches the existing lower bound for the special case. Furthermore, we propose a TS algorithm and provide an approximate regret upper bound. Finally, we conduct experiments on synthetic data to demonstrate the effectiveness of the proposed algorithms compared to other methods.

MLAug 22, 2025
Optimal Dynamic Regret by Transformers for Non-Stationary Reinforcement Learning

Baiyuan Chen, Shinji Ito, Masaaki Imaizumi

Transformers have demonstrated exceptional performance across a wide range of domains. While their ability to perform reinforcement learning in-context has been established both theoretically and empirically, their behavior in non-stationary environments remains less understood. In this study, we address this gap by showing that transformers can achieve nearly optimal dynamic regret bounds in non-stationary settings. We prove that transformers are capable of approximating strategies used to handle non-stationary environments and can learn the approximator in the in-context learning setup. Our experiments further show that transformers can match or even outperform existing expert algorithms in such environments.

LGJul 15, 2025
Reinforcement Learning from Adversarial Preferences in Tabular MDPs

Taira Tsuchiya, Shinji Ito, Haipeng Luo

We introduce a new framework of episodic tabular Markov decision processes (MDPs) with adversarial preferences, which we refer to as preference-based MDPs (PbMDPs). Unlike standard episodic MDPs with adversarial losses, where the numerical value of the loss is directly observed, in PbMDPs the learner instead observes preferences between two candidate arms, which represent the choices being compared. In this work, we focus specifically on the setting where the reward functions are determined by Borda scores. We begin by establishing a regret lower bound for PbMDPs with Borda scores. As a preliminary step, we present a simple instance to prove a lower bound of $Ω(\sqrt{HSAT})$ for episodic MDPs with adversarial losses, where $H$ is the number of steps per episode, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. Leveraging this construction, we then derive a regret lower bound of $Ω( (H^2 S K)^{1/3} T^{2/3} )$ for PbMDPs with Borda scores, where $K$ is the number of arms. Next, we develop algorithms that achieve a regret bound of order $T^{2/3}$. We first propose a global optimization approach based on online linear optimization over the set of all occupancy measures, achieving a regret bound of $\tilde{O}((H^2 S^2 K)^{1/3} T^{2/3} )$ under known transitions. However, this approach suffers from suboptimal dependence on the potentially large number of states $S$ and computational inefficiency. To address this, we propose a policy optimization algorithm whose regret is roughly bounded by $\tilde{O}( (H^6 S K^5)^{1/3} T^{2/3} )$ under known transitions, and further extend the result to the unknown-transition setting.

MLMay 8, 2025
Optimal Regret of Bernoulli Bandits under Global Differential Privacy

Achraf Azize, Yulian Wu, Junya Honda et al.

As sequential learning algorithms are increasingly applied to real life, ensuring data privacy while maintaining their utilities emerges as a timely question. In this context, regret minimisation in stochastic bandits under $ε$-global Differential Privacy (DP) has been widely studied. Unlike bandits without DP, there is a significant gap between the best-known regret lower and upper bound in this setting, though they "match" in order. Thus, we revisit the regret lower and upper bounds of $ε$-global DP algorithms for Bernoulli bandits and improve both. First, we prove a tighter regret lower bound involving a novel information-theoretic quantity characterising the hardness of $ε$-global DP in stochastic bandits. Our lower bound strictly improves on the existing ones across all $ε$ values. Then, we choose two asymptotically optimal bandit algorithms, i.e. DP-KLUCB and DP-IMED, and propose their DP versions using a unified blueprint, i.e., (a) running in arm-dependent phases, and (b) adding Laplace noise to achieve privacy. For Bernoulli bandits, we analyse the regrets of these algorithms and show that their regrets asymptotically match our lower bound up to a constant arbitrary close to 1. This refutes the conjecture that forgetting past rewards is necessary to design optimal bandit algorithms under global DP. At the core of our algorithms lies a new concentration inequality for sums of Bernoulli variables under Laplace mechanism, which is a new DP version of the Chernoff bound. This result is universally useful as the DP literature commonly treats the concentrations of Laplace noise and random variables separately, while we couple them to yield a tighter bound.

LGMay 8, 2025
Bandit Max-Min Fair Allocation

Tsubasa Harada, Shinji Ito, Hanna Sumita

In this paper, we study a new decision-making problem called the bandit max-min fair allocation (BMMFA) problem. The goal of this problem is to maximize the minimum utility among agents with additive valuations by repeatedly assigning indivisible goods to them. One key feature of this problem is that each agent's valuation for each item can only be observed through the semi-bandit feedback, while existing work supposes that the item values are provided at the beginning of each round. Another key feature is that the algorithm's reward function is not additive with respect to rounds, unlike most bandit-setting problems. Our first contribution is to propose an algorithm that has an asymptotic regret bound of $O(m\sqrt{T}\ln T/n + m\sqrt{T \ln(mnT)})$, where $n$ is the number of agents, $m$ is the number of items, and $T$ is the time horizon. This is based on a novel combination of bandit techniques and a resource allocation algorithm studied in the literature on competitive analysis. Our second contribution is to provide the regret lower bound of $Ω(m\sqrt{T}/n)$. When $T$ is sufficiently larger than $n$, the gap between the upper and lower bounds is a logarithmic factor of $T$.

LGApr 11, 2025
Influential Bandits: Pulling an Arm May Change the Environment

Ryoma Sato, Shinji Ito

While classical formulations of multi-armed bandit problems assume that each arm's reward is independent and stationary, real-world applications often involve non-stationary environments and interdependencies between arms. In particular, selecting one arm may influence the future rewards of other arms, a scenario not adequately captured by existing models such as rotting bandits or restless bandits. To address this limitation, we propose the influential bandit problem, which models inter-arm interactions through an unknown, symmetric, positive semi-definite interaction matrix that governs the dynamics of arm losses. We formally define this problem and establish two regret lower bounds, including a superlinear $Ω(T^2 / \log^2 T)$ bound for the standard LCB algorithm (loss minimization version of UCB) and an algorithm-independent $Ω(T)$ bound, which highlight the inherent difficulty of the setting. We then introduce a new algorithm based on a lower confidence bound (LCB) estimator tailored to the structure of the loss dynamics. Under mild assumptions, our algorithm achieves a regret of $O(KT \log T)$, which is nearly optimal in terms of its dependence on the time horizon. The algorithm is simple to implement and computationally efficient. Empirical evaluations on both synthetic and real-world datasets demonstrate the presence of inter-arm influence and confirm the superior performance of our method compared to conventional bandit algorithms.

LGFeb 12, 2025
Data-dependent Bounds with $T$-Optimal Best-of-Both-Worlds Guarantees in Multi-Armed Bandits using Stability-Penalty Matching

Quan Nguyen, Shinji Ito, Junpei Komiyama et al.

Existing data-dependent and best-of-both-worlds regret bounds for multi-armed bandits problems have limited adaptivity as they are either data-dependent but not best-of-both-worlds (BOBW), BOBW but not data-dependent or have sub-optimal $O(\sqrt{T\ln{T}})$ worst-case guarantee in the adversarial regime. To overcome these limitations, we propose real-time stability-penalty matching (SPM), a new method for obtaining regret bounds that are simultaneously data-dependent, best-of-both-worlds and $T$-optimal for multi-armed bandits problems. In particular, we show that real-time SPM obtains bounds with worst-case guarantees of order $O(\sqrt{T})$ in the adversarial regime and $O(\ln{T})$ in the stochastic regime while simultaneously being adaptive to data-dependent quantities such as sparsity, variations, and small losses. Our results are obtained by extending the SPM technique for tuning the learning rates in the follow-the-regularized-leader (FTRL) framework, which further indicates that the combination of SPM and FTRL is a promising approach for proving new adaptive bounds in online learning problems.

LGApr 26, 2024
Online $\mathrm{L}^{\natural}$-Convex Minimization

Ken Yokoyama, Shinji Ito, Tatsuya Matsuoka et al.

An online decision-making problem is a learning problem in which a player repeatedly makes decisions in order to minimize the long-term loss. These problems that emerge in applications often have nonlinear combinatorial objective functions, and developing algorithms for such problems has attracted considerable attention. An existing general framework for dealing with such objective functions is the online submodular minimization. However, practical problems are often out of the scope of this framework, since the domain of a submodular function is limited to a subset of the unit hypercube. To manage this limitation of the existing framework, we in this paper introduce the online $\mathrm{L}^{\natural}$-convex minimization, where an $\mathrm{L}^{\natural}$-convex function generalizes a submodular function so that the domain is a subset of the integer lattice. We propose computationally efficient algorithms for the online $\mathrm{L}^{\natural}$-convex function minimization in two major settings: the full information and the bandit settings. We analyze the regrets of these algorithms and show in particular that our algorithm for the full information setting obtains a tight regret bound up to a constant factor. We also demonstrate several motivating examples that illustrate the usefulness of the online $\mathrm{L}^{\natural}$-convex minimization.

LGDec 19, 2023
New Classes of the Greedy-Applicable Arm Feature Distributions in the Sparse Linear Bandit Problem

Koji Ichikawa, Shinji Ito, Daisuke Hatano et al.

We consider the sparse contextual bandit problem where arm feature affects reward through the inner product of sparse parameters. Recent studies have developed sparsity-agnostic algorithms based on the greedy arm selection policy. However, the analysis of these algorithms requires strong assumptions on the arm feature distribution to ensure that the greedily selected samples are sufficiently diverse; One of the most common assumptions, relaxed symmetry, imposes approximate origin-symmetry on the distribution, which cannot allow distributions that has origin-asymmetric support. In this paper, we show that the greedy algorithm is applicable to a wider range of the arm feature distributions from two aspects. Firstly, we show that a mixture distribution that has a greedy-applicable component is also greedy-applicable. Second, we propose new distribution classes, related to Gaussian mixture, discrete, and radial distribution, for which the sample diversity is guaranteed. The proposed classes can describe distributions with origin-asymmetric support and, in conjunction with the first claim, provide theoretical guarantees of the greedy policy for a very wide range of the arm feature distributions.

LGMay 26, 2023
Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worlds

Taira Tsuchiya, Shinji Ito, Junya Honda

Adaptivity to the difficulties of a problem is a key property in sequential decision-making problems to broaden the applicability of algorithms. Follow-the-regularized-leader (FTRL) has recently emerged as one of the most promising approaches for obtaining various types of adaptivity in bandit problems. Aiming to further generalize this adaptivity, we develop a generic adaptive learning rate, called stability-penalty-adaptive (SPA) learning rate for FTRL. This learning rate yields a regret bound jointly depending on stability and penalty of the algorithm, into which the regret of FTRL is typically decomposed. With this result, we establish several algorithms with three types of adaptivity: sparsity, game-dependency, and best-of-both-worlds (BOBW). Despite the fact that sparsity appears frequently in real problems, existing sparse multi-armed bandit algorithms with $k$-arms assume that the sparsity level $s \leq k$ is known in advance, which is often not the case in real-world scenarios. To address this issue, we first establish $s$-agnostic algorithms with regret bounds of $\tilde{O}(\sqrt{sT})$ in the adversarial regime for $T$ rounds, which matches the existing lower bound up to a logarithmic factor. Meanwhile, BOBW algorithms aim to achieve a near-optimal regret in both the stochastic and adversarial regimes. Leveraging the SPA learning rate and the technique for $s$-agnostic algorithms combined with a new analysis to bound the variation in FTRL output in response to changes in a regularizer, we establish the first BOBW algorithm with a sparsity-dependent bound. Additionally, we explore partial monitoring and demonstrate that the proposed SPA learning rate framework allows us to achieve a game-dependent bound and the BOBW simultaneously.

MLSep 22, 2021
On Optimal Robustness to Adversarial Corruption in Online Decision Problems

Shinji Ito

This paper considers two fundamental sequential decision-making problems: the problem of prediction with expert advice and the multi-armed bandit problem. We focus on stochastic regimes in which an adversary may corrupt losses, and we investigate what level of robustness can be achieved against adversarial corruptions. The main contribution of this paper is to show that optimal robustness can be expressed by a square-root dependency on the amount of corruption. More precisely, we show that two classes of algorithms, anytime Hedge with decreasing learning rate and algorithms with second-order regret bounds, achieve $O( \frac{\log N}Δ + \sqrt{ \frac{C \log N }Δ } )$-regret, where $N, Δ$, and $C$ represent the number of experts, the gap parameter, and the corruption level, respectively. We further provide a matching lower bound, which means that this regret bound is tight up to a constant factor. For the multi-armed bandit problem, we also provide a nearly tight lower bound up to a logarithmic factor.

MLJan 20, 2021
Near-Optimal Regret Bounds for Contextual Combinatorial Semi-Bandits with Linear Payoff Functions

Kei Takemura, Shinji Ito, Daisuke Hatano et al.

The contextual combinatorial semi-bandit problem with linear payoff functions is a decision-making problem in which a learner chooses a set of arms with the feature vectors in each round under given constraints so as to maximize the sum of rewards of arms. Several existing algorithms have regret bounds that are optimal with respect to the number of rounds $T$. However, there is a gap of $\tilde{O}(\max(\sqrt{d}, \sqrt{k}))$ between the current best upper and lower bounds, where $d$ is the dimension of the feature vectors, $k$ is the number of the chosen arms in a round, and $\tilde{O}(\cdot)$ ignores the logarithmic factors. The dependence of $k$ and $d$ is of practical importance because $k$ may be larger than $T$ in real-world applications such as recommender systems. In this paper, we fill the gap by improving the upper and lower bounds. More precisely, we show that the C${}^2$UCB algorithm proposed by Qin, Chen, and Zhu (2014) has the optimal regret bound $\tilde{O}(d\sqrt{kT} + dk)$ for the partition matroid constraints. For general constraints, we propose an algorithm that modifies the reward estimates of arms in the C${}^2$UCB algorithm and demonstrate that it enjoys the optimal regret bound for a more general problem that can take into account other objectives simultaneously. We also show that our technique would be applicable to related problems. Numerical experiments support our theoretical results and considerations.

MLSep 5, 2019
An Arm-Wise Randomization Approach to Combinatorial Linear Semi-Bandits

Kei Takemura, Shinji Ito

Combinatorial linear semi-bandits (CLS) are widely applicable frameworks of sequential decision-making, in which a learner chooses a subset of arms from a given set of arms associated with feature vectors. Existing algorithms work poorly for the clustered case, in which the feature vectors form several large clusters. This shortcoming is critical in practice because it can be found in many applications, including recommender systems. In this paper, we clarify why such a shortcoming occurs, and we introduce a key technique of arm-wise randomization to overcome it. We propose two algorithms with this technique: the perturbed C${}^2$UCB (PC${}^2$UCB) and the Thompson sampling (TS). Our empirical evaluation with artificial and real-world datasets demonstrates that the proposed algorithms with the arm-wise randomization technique outperform the existing algorithms without this technique, especially for the clustered case. Our contributions also include theoretical analyses that provide high probability asymptotic regret bounds for our algorithms.

MLJun 6, 2018
Causal Bandits with Propagating Inference

Akihiro Yabe, Daisuke Hatano, Hanna Sumita et al.

Bandit is a framework for designing sequential experiments. In each experiment, a learner selects an arm $A \in \mathcal{A}$ and obtains an observation corresponding to $A$. Theoretically, the tight regret lower-bound for the general bandit is polynomial with respect to the number of arms $|\mathcal{A}|$. This makes bandit incapable of handling an exponentially large number of arms, hence the bandit problem with side-information is often considered to overcome this lower bound. Recently, a bandit framework over a causal graph was introduced, where the structure of the causal graph is available as side-information. A causal graph is a fundamental model that is frequently used with a variety of real problems. In this setting, the arms are identified with interventions on a given causal graph, and the effect of an intervention propagates throughout all over the causal graph. The task is to find the best intervention that maximizes the expected value on a target node. Existing algorithms for causal bandit overcame the $Ω(\sqrt{|\mathcal{A}|/T})$ simple-regret lower-bound; however, their algorithms work only when the interventions $\mathcal{A}$ are localized around a single node (i.e., an intervention propagates only to its neighbors). We propose a novel causal bandit algorithm for an arbitrary set of interventions, which can propagate throughout the causal graph. We also show that it achieves $O(\sqrt{ γ^*\log(|\mathcal{A}|T) / T})$ regret bound, where $γ^*$ is determined by using a causal graph structure. In particular, if the in-degree of the causal graph is bounded, then $γ^* = O(N^2)$, where $N$ is the number $N$ of nodes.

OCMay 18, 2016
Optimization Beyond Prediction: Prescriptive Price Optimization

Shinji Ito, Ryohei Fujimaki

This paper addresses a novel data science problem, prescriptive price optimization, which derives the optimal price strategy to maximize future profit/revenue on the basis of massive predictive formulas produced by machine learning. The prescriptive price optimization first builds sales forecast formulas of multiple products, on the basis of historical data, which reveal complex relationships between sales and prices, such as price elasticity of demand and cannibalization. Then, it constructs a mathematical optimization problem on the basis of those predictive formulas. We present that the optimization problem can be formulated as an instance of binary quadratic programming (BQP). Although BQP problems are NP-hard in general and computationally intractable, we propose a fast approximation algorithm using a semi-definite programming (SDP) relaxation, which is closely related to the Goemans-Williamson's Max-Cut approximation. Our experiments on simulation and real retail datasets show that our prescriptive price optimization simultaneously derives the optimal prices of tens/hundreds products with practical computational time, that potentially improve 8.2% of gross profit of those products.