Matteo Luperto

RO
h-index10
4papers
12citations
Novelty51%
AI Score28

4 Papers

ROMay 4, 2025
Robust Localization, Mapping, and Navigation for Quadruped Robots

Dyuman Aditya, Junning Huang, Nico Bohlinger et al.

Quadruped robots are currently a widespread platform for robotics research, thanks to powerful Reinforcement Learning controllers and the availability of cheap and robust commercial platforms. However, to broaden the adoption of the technology in the real world, we require robust navigation stacks relying only on low-cost sensors such as depth cameras. This paper presents a first step towards a robust localization, mapping, and navigation system for low-cost quadruped robots. In pursuit of this objective we combine contact-aided kinematic, visual-inertial odometry, and depth-stabilized vision, enhancing stability and accuracy of the system. Our results in simulation and two different real-world quadruped platforms show that our system can generate an accurate 2D map of the environment, robustly localize itself, and navigate autonomously. Furthermore, we present in-depth ablation studies of the important components of the system and their impact on localization accuracy. Videos, code, and additional experiments can be found on the project website: https://sites.google.com/view/low-cost-quadruped-slam

ROSep 6, 2021
Predicting Performance of SLAM Algorithms

Matteo Luperto, Valerio Castelli, Francesco Amigoni

Among the abilities that autonomous mobile robots should exhibit, map building and localization are definitely recognized as fundamental. Consequently, countless algorithms for solving the Simultaneous Localization And Mapping (SLAM) problem have been proposed. Currently, their evaluation is performed ex-post, according to outcomes obtained when running the algorithms on data collected by robots in real or simulated environments. In this paper, we present a novel method that allows the ex-ante prediction of the performance of a SLAM algorithm in an unseen environment, before it is actually run. Our method collects the performance of a SLAM algorithm in a number of simulated environments, builds a model that represents the relationship between the observed performance and some geometrical features of the environments, and exploits such model to predict the performance of the algorithm in an unseen environment starting from its features.

ROApr 19, 2020
Robust Frequency-Based Structure Extraction

Tomasz Piotr Kucner, Matteo Luperto, Stephanie Lowry et al.

State of the art mapping algorithms can produce high-quality maps. However, they are still vulnerable to clutter and outliers which can affect map quality and in consequence hinder the performance of a robot, and further map processing for semantic understanding of the environment. This paper presents ROSE, a method for building-level structure detection in robotic maps. ROSE exploits the fact that indoor environments usually contain walls and straight-line elements along a limited set of orientations. Therefore metric maps often have a set of dominant directions. ROSE extracts these directions and uses this information to segment the map into structure and clutter through filtering the map in the frequency domain (an approach substantially underutilised in the mapping applications). Removing the clutter in this way makes wall detection (e.g. using the Hough transform) more robust. Our experiments demonstrate that (1) the application of ROSE for decluttering can substantially improve structural feature retrieval (e.g., walls) in cluttered environments, (2) ROSE can successfully distinguish between clutter and structure in the map even with substantial amount of noise and (3) ROSE can numerically assess the amount of structure in the map.

ROApr 15, 2020
Exploration of Indoor Environments Predicting the Layout of Partially Observed Rooms

Matteo Luperto, Luca Fochetta, Francesco Amigoni

We consider exploration tasks in which an autonomous mobile robot incrementally builds maps of initially unknown indoor environments. In such tasks, the robot makes a sequence of decisions on where to move next that, usually, are based on knowledge about the observed parts of the environment. In this paper, we present an approach that exploits a prediction of the geometric structure of the unknown parts of an environment to improve exploration performance. In particular, we leverage an existing method that reconstructs the layout of an environment starting from a partial grid map and that predicts the shape of partially observed rooms on the basis of geometric features representing the regularities of the indoor environment. Then, we originally employ the predicted layout to estimate the amount of new area the robot would observe from candidate locations in order to inform the selection of the next best location and to early stop the exploration when no further relevant area is expected to be discovered. Experimental activities show that our approach is able to effectively predict the layout of partially observed rooms and to use such knowledge to speed up the exploration.