5.8MLApr 21, 2020
Algorithms for slate bandits with non-separable reward functionsJason Rhuggenaath, Alp Akcay, Yingqian Zhang et al.
In this paper, we study a slate bandit problem where the function that determines the slate-level reward is non-separable: the optimal value of the function cannot be determined by learning the optimal action for each slot. We are mainly concerned with cases where the number of slates is large relative to the time horizon, so that trying each slate as a separate arm in a traditional multi-armed bandit, would not be feasible. Our main contribution is the design of algorithms that still have sub-linear regret with respect to the time horizon, despite the large number of slates. Experimental results on simulated data and real-world data show that our proposed method outperforms popular benchmark bandit algorithms.
Learning 2-opt Heuristics for the Traveling Salesman Problem via Deep Reinforcement LearningPaulo R. de O. da Costa, Jason Rhuggenaath, Yingqian Zhang et al.
Recent works using deep learning to solve the Traveling Salesman Problem (TSP) have focused on learning construction heuristics. Such approaches find TSP solutions of good quality but require additional procedures such as beam search and sampling to improve solutions and achieve state-of-the-art performance. However, few studies have focused on improvement heuristics, where a given solution is improved until reaching a near-optimal one. In this work, we propose to learn a local search heuristic based on 2-opt operators via deep reinforcement learning. We propose a policy gradient algorithm to learn a stochastic policy that selects 2-opt operations given a current solution. Moreover, we introduce a policy neural network that leverages a pointing attention mechanism, which unlike previous works, can be easily extended to more general k-opt moves. Our results show that the learned policies can improve even over random initial solutions and approach near-optimal solutions at a faster rate than previous state-of-the-art deep learning methods.
4.0NEJul 17, 2019
Machine Learning based Simulation Optimisation for Trailer ManagementDylan Rijnen, Jason Rhuggenaath, Paulo R. de O. da Costa et al.
In many situations, simulation models are developed to handle complex real-world business optimisation problems. For example, a discrete-event simulation model is used to simulate the trailer management process in a big Fast-Moving Consumer Goods company. To address the problem of finding suitable inputs to this simulator for optimising fleet configuration, we propose a simulation optimisation approach in this paper. The simulation optimisation model combines a metaheuristic search (genetic algorithm), with an approximation model filter (feed-forward neural network) to optimise the parameter configuration of the simulation model. We introduce an ensure probability that overrules the rejection of potential solutions by the approximation model and we demonstrate its effectiveness. In addition, we evaluate the impact of the parameters of the optimisation model on its effectiveness and show the parameters such as population size, filter threshold, and mutation probability can have a significant impact on the overall optimisation performance. Moreover, we compare the proposed method with a single global approximation model approach and a random-based approach. The results show the effectiveness of our method in terms of computation time and solution quality.
2.0AIJul 10, 2019
Data-driven Policy on Feasibility Determination for the Train Shunting ProblemPaulo R. de O. da Costa, J. Rhuggenaath, Y. Zhang et al.
Parking, matching, scheduling, and routing are common problems in train maintenance. In particular, train units are commonly maintained and cleaned at dedicated shunting yards. The planning problem that results from such situations is referred to as the Train Unit Shunting Problem (TUSP). This problem involves matching arriving train units to service tasks and determining the schedule for departing trains. The TUSP is an important problem as it is used to determine the capacity of shunting yards and arises as a sub-problem of more general scheduling and planning problems. In this paper, we consider the case of the Dutch Railways (NS) TUSP. As the TUSP is complex, NS currently uses a local search (LS) heuristic to determine if an instance of the TUSP has a feasible solution. Given the number of shunting yards and the size of the planning problems, improving the evaluation speed of the LS brings significant computational gain. In this work, we use a machine learning approach that complements the LS and accelerates the search process. We use a Deep Graph Convolutional Neural Network (DGCNN) model to predict the feasibility of solutions obtained during the run of the LS heuristic. We use this model to decide whether to continue or abort the search process. In this way, the computation time is used more efficiently as it is spent on instances that are more likely to be feasible. Using simulations based on real-life instances of the TUSP, we show how our approach improves upon the previous method on prediction accuracy and leads to computational gains for the decision-making process.