CVAug 30, 2023
SignDiff: Diffusion Model for American Sign Language ProductionSen Fang, Chunyu Sui, Yanghao Zhou et al.
In this paper, we propose a dual-condition diffusion pre-training model named SignDiff that can generate human sign language speakers from a skeleton pose. SignDiff has a novel Frame Reinforcement Network called FR-Net, similar to dense human pose estimation work, which enhances the correspondence between text lexical symbols and sign language dense pose frames, reduces the occurrence of multiple fingers in the diffusion model. In addition, we propose a new method for American Sign Language Production (ASLP), which can generate ASL skeletal pose videos from text input, integrating two new improved modules and a new loss function to improve the accuracy and quality of sign language skeletal posture and enhance the ability of the model to train on large-scale data. We propose the first baseline for ASL production and report the scores of 17.19 and 12.85 on BLEU-4 on the How2Sign dev/test sets. We evaluated our model on the previous mainstream dataset PHOENIX14T, and the experiments achieved the SOTA results. In addition, our image quality far exceeds all previous results by 10 percentage points in terms of SSIM.
AIFeb 24
ActionEngine: From Reactive to Programmatic GUI Agents via State Machine MemoryHongbin Zhong, Fazle Faisal, Luis França et al.
Existing Graphical User Interface (GUI) agents operate through step-by-step calls to vision language models--taking a screenshot, reasoning about the next action, executing it, then repeating on the new page--resulting in high costs and latency that scale with the number of reasoning steps, and limited accuracy due to no persistent memory of previously visited pages. We propose ActionEngine, a training-free framework that transitions from reactive execution to programmatic planning through a novel two-agent architecture: a Crawling Agent that constructs an updatable state-machine memory of the GUIs through offline exploration, and an Execution Agent that leverages this memory to synthesize complete, executable Python programs for online task execution. To ensure robustness against evolving interfaces, execution failures trigger a vision-based re-grounding fallback that repairs the failed action and updates the memory. This design drastically improves both efficiency and accuracy: on Reddit tasks from the WebArena benchmark, our agent achieves 95% task success with on average a single LLM call, compared to 66% for the strongest vision-only baseline, while reducing cost by 11.8x and end-to-end latency by 2x. Together, these components yield scalable and reliable GUI interaction by combining global programmatic planning, crawler-validated action templates, and node-level execution with localized validation and repair.
CVDec 3, 2025
Stable Signer: Hierarchical Sign Language Generative ModelSen Fang, Yalin Feng, Hongbin Zhong et al.
Sign Language Production (SLP) is the process of converting the complex input text into a real video. Most previous works focused on the Text2Gloss, Gloss2Pose, Pose2Vid stages, and some concentrated on Prompt2Gloss and Text2Avatar stages. However, this field has made slow progress due to the inaccuracy of text conversion, pose generation, and the rendering of poses into real human videos in these stages, resulting in gradually accumulating errors. Therefore, in this paper, we streamline the traditional redundant structure, simplify and optimize the task objective, and design a new sign language generative model called Stable Signer. It redefines the SLP task as a hierarchical generation end-to-end task that only includes text understanding (Prompt2Gloss, Text2Gloss) and Pose2Vid, and executes text understanding through our proposed new Sign Language Understanding Linker called SLUL, and generates hand gestures through the named SLP-MoE hand gesture rendering expert block to end-to-end generate high-quality and multi-style sign language videos. SLUL is trained using the newly developed Semantic-Aware Gloss Masking Loss (SAGM Loss). Its performance has improved by 48.6% compared to the current SOTA generation methods.
38.7CVMay 3
SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 25+ Sign LanguagesSen Fang, Hongbin Zhong, Yanxin Zhang et al.
Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 25 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.
DBMay 2, 2025
HoneyBee: Efficient Role-based Access Control for Vector Databases via Dynamic PartitioningHongbin Zhong, Matthew Lentz, Nina Narodytska et al.
As vector databases gain traction in enterprise applications, robust access control has become critical to safeguard sensitive data. Access control in these systems is often implemented through hybrid vector queries, which combine nearest neighbor search on vector data with relational predicates based on user permissions. However, existing approaches face significant trade-offs: creating dedicated indexes for each user minimizes query latency but introduces excessive storage redundancy, while building a single index and applying access control after vector search reduces storage overhead but suffers from poor recall and increased query latency. This paper introduces HoneyBee, a dynamic partitioning framework that bridges the gap between these approaches by leveraging the structure of Role-Based Access Control (RBAC) policies. RBAC, widely adopted in enterprise settings, groups users into roles and assigns permissions to those roles, creating a natural "thin waist" in the permission structure that is ideal for partitioning decisions. Specifically, HoneyBee produces overlapping partitions where vectors can be strategically replicated across different partitions to reduce query latency while controlling storage overhead. By introducing analytical models for the performance and recall of the vector search, HoneyBee formulates the partitioning strategy as a constrained optimization problem to dynamically balance storage, query efficiency, and recall. Evaluations on RBAC workloads demonstrate that HoneyBee reduces storage redundancy compared to role partitioning and achieves up to 6x faster query speeds than row-level security (RLS) with only 1.4x storage increase, offering a practical middle ground for secure and efficient vector search.
CVNov 27, 2025
StreamFlow: Theory, Algorithm, and Implementation for High-Efficiency Rectified Flow GenerationSen Fang, Hongbin Zhong, Yalin Feng et al.
New technologies such as Rectified Flow and Flow Matching have significantly improved the performance of generative models in the past two years, especially in terms of control accuracy, generation quality, and generation efficiency. However, due to some differences in its theory, design, and existing diffusion models, the existing acceleration methods cannot be directly applied to the Rectified Flow model. In this article, we have comprehensively implemented an overall acceleration pipeline from the aspects of theory, design, and reasoning strategies. This pipeline uses new methods such as batch processing with a new velocity field, vectorization of heterogeneous time-step batch processing, and dynamic TensorRT compilation for the new methods to comprehensively accelerate related models based on flow models. Currently, the existing public methods usually achieve an acceleration of 18%, while experiments have proved that our new method can accelerate the 512*512 image generation speed to up to 611%, which is far beyond the current non-generalized acceleration methods.