Zehong Lin

CV
h-index10
12papers
178citations
Novelty50%
AI Score58

12 Papers

13.8NISep 12, 2024Code
WirelessAgent: Large Language Model Agents for Intelligent Wireless Networks

Jingwen Tong, Jiawei Shao, Qiong Wu et al.

Wireless networks are increasingly facing challenges due to their expanding scale and complexity. These challenges underscore the need for advanced AI-driven strategies, particularly in the upcoming 6G networks. In this article, we introduce WirelessAgent, a novel approach leveraging large language models (LLMs) to develop AI agents capable of managing complex tasks in wireless networks. It can effectively improve network performance through advanced reasoning, multimodal data processing, and autonomous decision making. Thereafter, we demonstrate the practical applicability and benefits of WirelessAgent for network slicing management. The experimental results show that WirelessAgent is capable of accurately understanding user intent, effectively allocating slice resources, and consistently maintaining optimal performance.

7.3NIApr 24Code
OCC: Physical-Layer Assisted Congestion Control for Real-Time Communications

Yufan Zhuang, Zili Meng, Zehong Lin et al.

Real-time communications (RTC) is a core technology for emerging applications in 6G, such as cloud gaming, teleoperation, and extended reality (XR), which require consistently low latency and high bitrates. Existing RTC solutions fundamentally struggle to maintain low latency while supporting high bitrates due to their reliance on trial-and-error-based mechanisms. These mechanisms fail to probe the available bandwidth (ABW) promptly and accurately, leading to a trade-off between latency reliability and bandwidth utilization. The tension becomes extremely more critical as the cellular bandwidth and application's demand fluctuate with a larger range in cellular networks nowadays. To address this trade-off, we propose OCC, a novel approach that utilizes physical-layer information to explicitly obtain the ABW in real time, enabling rapid adaptation to dynamic wireless network conditions. However, the unique characteristics of RTC, including traffic bursts, application (APP) limits, and encoder lag, make the physical-layer informed control non-trivial. OCC effectively addresses these issues through three innovative strategies: frame-aware bandwidth measurement, APP-limit-aware bandwidth estimation, and encoder-friendly rate control. Extensive over-the-air experiments on an open-source cellular testbed demonstrate that OCC significantly enhances the performance of mobile RTC, reducing tail network latency by $13\%$ to $68\%$ and improving video frame bitrate by $1.2\times$ to $3.5\times$.

1.6CLMar 1Code
Token-level Data Selection for Safe LLM Fine-tuning

Yanping Li, Zhening Liu, Zijian Li et al.

Fine-tuning large language models (LLMs) on custom datasets has become a standard approach for adapting these models to specific domains and applications. However, recent studies have shown that such fine-tuning can lead to significant degradation in the model's safety. Existing defense methods operate at the sample level and often suffer from an unsatisfactory trade-off between safety and utility. To address this limitation, we perform a systematic token-level diagnosis of safety degradation during fine-tuning. Based on this, we propose token-level data selection for safe LLM fine-tuning (TOSS), a novel framework that quantifies the safety risk of each token by measuring the loss difference between a safety-degraded model and a utility-oriented model. This token-level granularity enables accurate identification and removal of unsafe tokens, thereby preserving valuable task-specific information. In addition, we introduce a progressive refinement strategy, TOSS-Pro, which iteratively enhances the safety-degraded model's ability to identify unsafe tokens. Extensive experiments demonstrate that our approach robustly safeguards LLMs during fine-tuning while achieving superior downstream task performance, significantly outperforming existing sample-level defense methods. Our code is available at https://github.com/Polly-LYP/TOSS.

18.4IVJul 15, 2024Code
Bidirectional Stereo Image Compression with Cross-Dimensional Entropy Model

Zhening Liu, Xinjie Zhang, Jiawei Shao et al.

With the rapid advancement of stereo vision technologies, stereo image compression has emerged as a crucial field that continues to draw significant attention. Previous approaches have primarily employed a unidirectional paradigm, where the compression of one view is dependent on the other, resulting in imbalanced compression. To address this issue, we introduce a symmetric bidirectional stereo image compression architecture, named BiSIC. Specifically, we propose a 3D convolution based codec backbone to capture local features and incorporate bidirectional attention blocks to exploit global features. Moreover, we design a novel cross-dimensional entropy model that integrates various conditioning factors, including the spatial context, channel context, and stereo dependency, to effectively estimate the distribution of latent representations for entropy coding. Extensive experiments demonstrate that our proposed BiSIC outperforms conventional image/video compression standards, as well as state-of-the-art learning-based methods, in terms of both PSNR and MS-SSIM.

11.8CVNov 30, 2025
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

Zhening Liu, Rui Song, Yushi Huang et al.

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly per-scene per-train compressors, existing methods struggle to model long-range spatial dependencies, due to the limited receptive field of transform coding networks and the inadequate context capacity in entropy models. In this work, we propose a novel feed-forward 3DGS compression framework that effectively models long-range correlations to enable highly compact and generalizable 3D representations. Central to our approach is a large-scale context structure that comprises thousands of Gaussians based on Morton serialization. We then design a fine-grained space-channel auto-regressive entropy model to fully leverage this expansive context. Furthermore, we develop an attention-based transform coding model to extract informative latent priors by aggregating features from a wide range of neighboring Gaussians. Our method yields a $20\times$ compression ratio for 3DGS in a feed-forward inference and achieves state-of-the-art performance among generalizable codecs.

23.5CVOct 17, 2024Code
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes

Xinjie Zhang, Zhening Liu, Yifan Zhang et al.

4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds. Despite its advantages, 4DGS faces significant challenges, notably the requirement of millions of 4D Gaussians, each with extensive associated attributes, leading to substantial memory and storage cost. This paper introduces a memory-efficient framework for 4DGS. We streamline the color attribute by decomposing it into a per-Gaussian direct color component with only 3 parameters and a shared lightweight alternating current color predictor. This approach eliminates the need for spherical harmonics coefficients, which typically involve up to 144 parameters in classic 4DGS, thereby creating a memory-efficient 4D Gaussian representation. Furthermore, we introduce an entropy-constrained Gaussian deformation technique that uses a deformation field to expand the action range of each Gaussian and integrates an opacity-based entropy loss to limit the number of Gaussians, thus forcing our model to use as few Gaussians as possible to fit a dynamic scene well. With simple half-precision storage and zip compression, our framework achieves a storage reduction by approximately 190$\times$ and 125$\times$ on the Technicolor and Neural 3D Video datasets, respectively, compared to the original 4DGS. Meanwhile, it maintains comparable rendering speeds and scene representation quality, setting a new standard in the field. Code is available at https://github.com/Xinjie-Q/MEGA.

1.5CVFeb 22
Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generation

Lunjie Zhu, Yushi Huang, Xingtong Ge et al.

Latent diffusion models have enabled high-quality video synthesis, yet their inference remains costly and time-consuming. As diffusion transformers become increasingly efficient, the latency bottleneck inevitably shifts to VAE decoders. To reduce their latency while maintaining quality, we propose a universal acceleration framework for VAE decoders that preserves full alignment with the original latent distribution. Specifically, we propose (1) an independence-aware channel pruning method to effectively mitigate severe channel redundancy, and (2) a stage-wise dominant operator optimization strategy to address the high inference cost of the widely used causal 3D convolutions in VAE decoders. Based on these innovations, we construct a Flash-VAED family. Moreover, we design a three-phase dynamic distillation framework that efficiently transfers the capabilities of the original VAE decoder to Flash-VAED. Extensive experiments on Wan and LTX-Video VAE decoders demonstrate that our method outperforms baselines in both quality and speed, achieving approximately a 6$\times$ speedup while maintaining the reconstruction performance up to 96.9%. Notably, Flash-VAED accelerates the end-to-end generation pipeline by up to 36% with negligible quality drops on VBench-2.0.

11.5LGMay 13, 2023Code
Understanding and Improving Model Averaging in Federated Learning on Heterogeneous Data

Tailin Zhou, Zehong Lin, Jun Zhang et al.

Model averaging is a widely adopted technique in federated learning (FL) that aggregates multiple client models to obtain a global model. Remarkably, model averaging in FL yields a superior global model, even when client models are trained with non-convex objective functions and on heterogeneous local datasets. However, the rationale behind its success remains poorly understood. To shed light on this issue, we first visualize the loss landscape of FL over client and global models to illustrate their geometric properties. The visualization shows that the client models encompass the global model within a common basin, and interestingly, the global model may deviate from the basin's center while still outperforming the client models. To gain further insights into model averaging in FL, we decompose the expected loss of the global model into five factors related to the client models. Specifically, our analysis reveals that the global model loss after early training mainly arises from \textit{i)} the client model's loss on non-overlapping data between client datasets and the global dataset and \textit{ii)} the maximum distance between the global and client models. Based on the findings from our loss landscape visualization and loss decomposition, we propose utilizing iterative moving averaging (IMA) on the global model at the late training phase to reduce its deviation from the expected minimum, while constraining client exploration to limit the maximum distance between the global and client models. Our experiments demonstrate that incorporating IMA into existing FL methods significantly improves their accuracy and training speed on various heterogeneous data setups of benchmark datasets. Code is available at \url{https://github.com/TailinZhou/FedIMA}.

17.3CVJan 29, 2024
Spatial-Aware Latent Initialization for Controllable Image Generation

Wenqiang Sun, Teng Li, Zehong Lin et al.

Recently, text-to-image diffusion models have demonstrated impressive ability to generate high-quality images conditioned on the textual input. However, these models struggle to accurately adhere to textual instructions regarding spatial layout information. While previous research has primarily focused on aligning cross-attention maps with layout conditions, they overlook the impact of the initialization noise on the layout guidance. To achieve better layout control, we propose leveraging a spatial-aware initialization noise during the denoising process. Specifically, we find that the inverted reference image with finite inversion steps contains valuable spatial awareness regarding the object's position, resulting in similar layouts in the generated images. Based on this observation, we develop an open-vocabulary framework to customize a spatial-aware initialization noise for each layout condition. Without modifying other modules except the initialization noise, our approach can be seamlessly integrated as a plug-and-play module within other training-free layout guidance frameworks. We evaluate our approach quantitatively and qualitatively on the available Stable Diffusion model and COCO dataset. Equipped with the spatial-aware latent initialization, our method significantly improves the effectiveness of layout guidance while preserving high-quality content.

12.8CVNov 22, 2024
Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

Zhening Liu, Yingdong Hu, Xinjie Zhang et al.

The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view videos, while there has been limited exploration of online reconstruction methods that enable on-the-fly training and per-timestep streaming. Current 3DGS-based streaming methods treat the Gaussian primitives uniformly and constantly renew the densified Gaussians, thereby overlooking the difference between dynamic and static features as well as neglecting the temporal continuity in the scene. To address these limitations, we propose a novel three-stage pipeline for iterative streamable 4D dynamic spatial reconstruction. Our pipeline comprises a selective inheritance stage to preserve temporal continuity, a dynamics-aware shift stage to distinguish dynamic and static primitives and optimize their movements, and an error-guided densification stage to accommodate emerging objects. Our method achieves state-of-the-art performance in online 4D reconstruction, demonstrating the fastest on-the-fly training, superior representation quality, and real-time rendering capability. Project page: https://www.liuzhening.top/DASS

8.4CVNov 27, 2025
RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks

Yanping Li, Zhening Liu, Zijian Li et al.

As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical vulnerabilities in this pipeline and introduced computation cost attacks that lead to malicious resource occupancies and even denial-of-service (DoS) conditions, thereby hindering the reliable deployment of 3DGS. In this paper, we propose the first effective and comprehensive black-box defense framework, named RemedyGS, against such computation cost attacks, safeguarding 3DGS reconstruction systems and services. Our pipeline comprises two key components: a detector to identify the attacked input images with poisoned textures and a purifier to recover the benign images from their attacked counterparts, mitigating the adverse effects of these attacks. Moreover, we incorporate adversarial training into the purifier to enforce distributional alignment between the recovered and original natural images, thereby enhancing the defense efficacy. Experimental results demonstrate that our framework effectively defends against white-box, black-box, and adaptive attacks in 3DGS systems, achieving state-of-the-art performance in both safety and utility.

3.3ITSep 6, 2021
Reconfigurable Intelligent Surface Empowered Over-the-Air Federated Edge Learning

Hang Liu, Zehong Lin, Xiaojun Yuan et al.

Federated edge learning (FEEL) has emerged as a revolutionary paradigm to develop AI services at the edge of 6G wireless networks as it supports collaborative model training at a massive number of mobile devices. However, model communication over wireless channels, especially in uplink model uploading of FEEL, has been widely recognized as a bottleneck that critically limits the efficiency of FEEL. Although over-the-air computation can alleviate the excessive cost of radio resources in FEEL model uploading, practical implementations of over-the-air FEEL still suffer from several challenges, including strong straggler issues, large communication overheads, and potential privacy leakage. In this article, we study these challenges in over-the-air FEEL and leverage reconfigurable intelligent surface (RIS), a key enabler of future wireless systems, to address these challenges. We study the state-of-the-art solutions on RIS-empowered FEEL and explore the promising research opportunities for adopting RIS to enhance FEEL performance.