NeuralPCI: Spatio-temporal Neural Field for 3D Point Cloud Multi-frame Non-linear InterpolationZehan Zheng, Danni Wu, Ruisi Lu et al.
In recent years, there has been a significant increase in focus on the interpolation task of computer vision. Despite the tremendous advancement of video interpolation, point cloud interpolation remains insufficiently explored. Meanwhile, the existence of numerous nonlinear large motions in real-world scenarios makes the point cloud interpolation task more challenging. In light of these issues, we present NeuralPCI: an end-to-end 4D spatio-temporal Neural field for 3D Point Cloud Interpolation, which implicitly integrates multi-frame information to handle nonlinear large motions for both indoor and outdoor scenarios. Furthermore, we construct a new multi-frame point cloud interpolation dataset called NL-Drive for large nonlinear motions in autonomous driving scenes to better demonstrate the superiority of our method. Ultimately, NeuralPCI achieves state-of-the-art performance on both DHB (Dynamic Human Bodies) and NL-Drive datasets. Beyond the interpolation task, our method can be naturally extended to point cloud extrapolation, morphing, and auto-labeling, which indicates its substantial potential in other domains. Codes are available at https://github.com/ispc-lab/NeuralPCI.
9.6CVJul 8, 2024
GeoNLF: Geometry guided Pose-Free Neural LiDAR FieldsWeiyi Xue, Zehan Zheng, Fan Lu et al.
Although recent efforts have extended Neural Radiance Fields (NeRF) into LiDAR point cloud synthesis, the majority of existing works exhibit a strong dependence on precomputed poses. However, point cloud registration methods struggle to achieve precise global pose estimation, whereas previous pose-free NeRFs overlook geometric consistency in global reconstruction. In light of this, we explore the geometric insights of point clouds, which provide explicit registration priors for reconstruction. Based on this, we propose Geometry guided Neural LiDAR Fields(GeoNLF), a hybrid framework performing alternately global neural reconstruction and pure geometric pose optimization. Furthermore, NeRFs tend to overfit individual frames and easily get stuck in local minima under sparse-view inputs. To tackle this issue, we develop a selective-reweighting strategy and introduce geometric constraints for robust optimization. Extensive experiments on NuScenes and KITTI-360 datasets demonstrate the superiority of GeoNLF in both novel view synthesis and multi-view registration of low-frequency large-scale point clouds.
20.8CVMay 12
3D-Belief: Embodied Belief Inference via Generative 3D World ModelingYifan Yin, Zehao Wen, Jieneng Chen et al.
Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.
LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR SynthesisZehan Zheng, Fan Lu, Weiyi Xue et al.
Although neural radiance fields (NeRFs) have achieved triumphs in image novel view synthesis (NVS), LiDAR NVS remains largely unexplored. Previous LiDAR NVS methods employ a simple shift from image NVS methods while ignoring the dynamic nature and the large-scale reconstruction problem of LiDAR point clouds. In light of this, we propose LiDAR4D, a differentiable LiDAR-only framework for novel space-time LiDAR view synthesis. In consideration of the sparsity and large-scale characteristics, we design a 4D hybrid representation combined with multi-planar and grid features to achieve effective reconstruction in a coarse-to-fine manner. Furthermore, we introduce geometric constraints derived from point clouds to improve temporal consistency. For the realistic synthesis of LiDAR point clouds, we incorporate the global optimization of ray-drop probability to preserve cross-region patterns. Extensive experiments on KITTI-360 and NuScenes datasets demonstrate the superiority of our method in accomplishing geometry-aware and time-consistent dynamic reconstruction. Codes are available at https://github.com/ispc-lab/LiDAR4D.
4D-Animal: Freely Reconstructing Animatable 3D Animals from VideosShanshan Zhong, Jiawei Peng, Zehan Zheng et al.
Existing methods for reconstructing animatable 3D animals from videos typically rely on sparse semantic keypoints to fit parametric models. However, obtaining such keypoints is labor-intensive, and keypoint detectors trained on limited animal data are often unreliable. To address this, we propose 4D-Animal, a novel framework that reconstructs animatable 3D animals from videos without requiring sparse keypoint annotations. Our approach introduces a dense feature network that maps 2D representations to SMAL parameters, enhancing both the efficiency and stability of the fitting process. Furthermore, we develop a hierarchical alignment strategy that integrates silhouette, part-level, pixel-level, and temporal cues from pre-trained 2D visual models to produce accurate and temporally coherent reconstructions across frames. Extensive experiments demonstrate that 4D-Animal outperforms both model-based and model-free baselines. Moreover, the high-quality 3D assets generated by our method can benefit other 3D tasks, underscoring its potential for large-scale applications. The code is released at https://github.com/zhongshsh/4D-Animal.
3.6CVDec 23, 2025
LiDARDraft: Generating LiDAR Point Cloud from Versatile InputsHaiyun Wei, Fan Lu, Yunwei Zhu et al.
Generating realistic and diverse LiDAR point clouds is crucial for autonomous driving simulation. Although previous methods achieve LiDAR point cloud generation from user inputs, they struggle to attain high-quality results while enabling versatile controllability, due to the imbalance between the complex distribution of LiDAR point clouds and the simple control signals. To address the limitation, we propose LiDARDraft, which utilizes the 3D layout to build a bridge between versatile conditional signals and LiDAR point clouds. The 3D layout can be trivially generated from various user inputs such as textual descriptions and images. Specifically, we represent text, images, and point clouds as unified 3D layouts, which are further transformed into semantic and depth control signals. Then, we employ a rangemap-based ControlNet to guide LiDAR point cloud generation. This pixel-level alignment approach demonstrates excellent performance in controllable LiDAR point clouds generation, enabling "simulation from scratch", allowing self-driving environments to be created from arbitrary textual descriptions, images and sketches.
8.4CVNov 24, 2025
Perceptual Taxonomy: Evaluating and Guiding Hierarchical Scene Reasoning in Vision-Language ModelsJonathan Lee, Xingrui Wang, Jiawei Peng et al.
We propose Perceptual Taxonomy, a structured process of scene understanding that first recognizes objects and their spatial configurations, then infers task-relevant properties such as material, affordance, function, and physical attributes to support goal-directed reasoning. While this form of reasoning is fundamental to human cognition, current vision-language benchmarks lack comprehensive evaluation of this ability and instead focus on surface-level recognition or image-text alignment. To address this gap, we introduce Perceptual Taxonomy, a benchmark for physically grounded visual reasoning. We annotate 3173 objects with four property families covering 84 fine-grained attributes. Using these annotations, we construct a multiple-choice question benchmark with 5802 images across both synthetic and real domains. The benchmark contains 28033 template-based questions spanning four types (object description, spatial reasoning, property matching, and taxonomy reasoning), along with 50 expert-crafted questions designed to evaluate models across the full spectrum of perceptual taxonomy reasoning. Experimental results show that leading vision-language models perform well on recognition tasks but degrade by 10 to 20 percent on property-driven questions, especially those requiring multi-step reasoning over structured attributes. These findings highlight a persistent gap in structured visual understanding and the limitations of current models that rely heavily on pattern matching. We also show that providing in-context reasoning examples from simulated scenes improves performance on real-world and expert-curated questions, demonstrating the effectiveness of perceptual-taxonomy-guided prompting.