Jeroen Vanbaar

h-index4
2papers
38citations

2 Papers

20.9CVApr 22, 2024
GeoDiffuser: Geometry-Based Image Editing with Diffusion Models

Rahul Sajnani, Jeroen Vanbaar, Jie Min et al.

The success of image generative models has enabled us to build methods that can edit images based on text or other user input. However, these methods are bespoke, imprecise, require additional information, or are limited to only 2D image edits. We present GeoDiffuser, a zero-shot optimization-based method that unifies common 2D and 3D image-based object editing capabilities into a single method. Our key insight is to view image editing operations as geometric transformations. We show that these transformations can be directly incorporated into the attention layers in diffusion models to implicitly perform editing operations. Our training-free optimization method uses an objective function that seeks to preserve object style but generate plausible images, for instance with accurate lighting and shadows. It also inpaints disoccluded parts of the image where the object was originally located. Given a natural image and user input, we segment the foreground object using SAM and estimate a corresponding transform which is used by our optimization approach for editing. GeoDiffuser can perform common 2D and 3D edits like object translation, 3D rotation, and removal. We present quantitative results, including a perceptual study, that shows how our approach is better than existing methods. Visit https://ivl.cs.brown.edu/research/geodiffuser.html for more information.

15.1LGNov 3, 2019Code
Learning from Trajectories via Subgoal Discovery

Sujoy Paul, Jeroen van Baar, Amit K. Roy-Chowdhury

Learning to solve complex goal-oriented tasks with sparse terminal-only rewards often requires an enormous number of samples. In such cases, using a set of expert trajectories could help to learn faster. However, Imitation Learning (IL) via supervised pre-training with these trajectories may not perform as well and generally requires additional finetuning with expert-in-the-loop. In this paper, we propose an approach which uses the expert trajectories and learns to decompose the complex main task into smaller sub-goals. We learn a function which partitions the state-space into sub-goals, which can then be used to design an extrinsic reward function. We follow a strategy where the agent first learns from the trajectories using IL and then switches to Reinforcement Learning (RL) using the identified sub-goals, to alleviate the errors in the IL step. To deal with states which are under-represented by the trajectory set, we also learn a function to modulate the sub-goal predictions. We show that our method is able to solve complex goal-oriented tasks, which other RL, IL or their combinations in literature are not able to solve.