Patricia Gschoßmann

CV
h-index1
3papers
7citations
Novelty48%
AI Score41

3 Papers

3.9CVApr 24, 2023
Occlusion Robust 3D Human Pose Estimation with StridedPoseGraphFormer and Data Augmentation

Soubarna Banik, Patricia Gschoßmann, Alejandro Mendoza Garcia et al.

Occlusion is an omnipresent challenge in 3D human pose estimation (HPE). In spite of the large amount of research dedicated to 3D HPE, only a limited number of studies address the problem of occlusion explicitly. To fill this gap, we propose to combine exploitation of spatio-temporal features with synthetic occlusion augmentation during training to deal with occlusion. To this end, we build a spatio-temporal 3D HPE model, StridedPoseGraphFormer based on graph convolution and transformers, and train it using occlusion augmentation. Unlike the existing occlusion-aware methods, that are only tested for limited occlusion, we extensively evaluate our method for varying degrees of occlusion. We show that our proposed method compares favorably with the state-of-the-art (SoA). Our experimental results also reveal that in the absence of any occlusion handling mechanism, the performance of SoA 3D HPE methods degrades significantly when they encounter occlusion.

10.3CVMay 15
Learn2Splat: Extending the Horizon of Learned 3DGS Optimization

Naama Pearl, Stefano Esposito, Haofei Xu et al.

3D Gaussian Splatting (3DGS) optimization is most commonly performed using standard optimizers (Adam, SGD). While stable across diverse scenes, standard optimizers are general-purpose and not tailored to the structure of the problem. In particular, they produce independent parameter updates that do not capture the structural and spatial relationships within a scene, leading to inefficient optimization and slow convergence. Recent works introduced learned optimizers that predict correlated updates informed by inter-parameter and inter-Gaussian dependencies. However, these methods are trained for a fixed number of optimization iterations and rely on manually scheduled learning rates to avoid degradation. In this paper, we introduce a learned optimizer for 3DGS that avoids degradation over extended optimization horizons without auxiliary mechanisms. To enable this, we propose a meta-learning scheme that extends the optimization horizon via a checkpoint buffer and an optimizer rollout strategy, combined with an architecture that encodes gradient scale information in its latent states. Results show improved early novel view synthesis quality while remaining stable over long horizons, with zero-shot generalization to unseen reconstruction settings. To support our findings, we introduce the first unified framework for training and evaluating both learned and conventional optimizers across sparse and dense view settings. Code and models will be released publicly. Our project page is available at https://naamapearl.github.io/learn2splat .

6.2CVNov 10, 2025
ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction with Fewer Primitives

Bartłomiej Baranowski, Stefano Esposito, Patricia Gschoßmann et al.

3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of primitives. This issue stems from cloning-based densification, which propagates Gaussians along existing geometry, limiting exploration and requiring many primitives to adequately cover the scene. We present ConeGS, an image-space-informed densification framework that is independent of existing scene geometry state. ConeGS first creates a fast Instant Neural Graphics Primitives (iNGP) reconstruction as a geometric proxy to estimate per-pixel depth. During the subsequent 3DGS optimization, it identifies high-error pixels and inserts new Gaussians along the corresponding viewing cones at the predicted depth values, initializing their size according to the cone diameter. A pre-activation opacity penalty rapidly removes redundant Gaussians, while a primitive budgeting strategy controls the total number of primitives, either by a fixed budget or by adapting to scene complexity, ensuring high reconstruction quality. Experiments show that ConeGS consistently enhances reconstruction quality and rendering performance across Gaussian budgets, with especially strong gains under tight primitive constraints where efficient placement is crucial.