ROOct 30, 2025
Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long TailYan Wang, Wenjie Luo, Junjie Bai et al. · nvidia
End-to-end architectures trained via imitation learning have advanced autonomous driving by scaling model size and data, yet performance remains brittle in safety-critical long-tail scenarios where supervision is sparse and causal understanding is limited. To address this, we introduce Alpamayo-R1 (AR1), a vision-language-action model (VLA) that integrates Chain of Causation reasoning with trajectory planning to enhance decision-making in complex driving scenarios. Our approach features three key innovations: (1) the Chain of Causation (CoC) dataset, built through a hybrid auto-labeling and human-in-the-loop pipeline producing decision-grounded, causally linked reasoning traces aligned with driving behaviors; (2) a modular VLA architecture combining Cosmos-Reason, a Vision-Language Model pre-trained for Physical AI applications, with a diffusion-based trajectory decoder that generates dynamically feasible plans in real time; (3) a multi-stage training strategy using supervised fine-tuning to elicit reasoning and reinforcement learning (RL) to optimize reasoning quality via large reasoning model feedback and enforce reasoning-action consistency. Evaluation shows AR1 achieves up to a 12% improvement in planning accuracy on challenging cases compared to a trajectory-only baseline, with a 35% reduction in off-road rate and 25% reduction in close encounter rate in closed-loop simulation. RL post-training improves reasoning quality by 45% as measured by a large reasoning model critic and reasoning-action consistency by 37%. Model scaling from 0.5B to 7B parameters shows consistent improvements. On-vehicle road tests confirm real-time performance (99 ms latency) and successful urban deployment. By bridging interpretable reasoning with precise control, AR1 demonstrates a practical path towards Level 4 autonomous driving. We plan to release AR1 models and a subset of the CoC in a future update.
CVMay 29
StressDream: Steering Video World Models for Robust Policy Evaluation and ImprovementJunwon Seo, Sushant Veer, Ran Tian et al.
Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://junwon.me/StressDream/.
LGOct 21, 2022Code
Amos: An Adam-style Optimizer with Adaptive Weight Decay towards Model-Oriented ScaleRan Tian, Ankur P. Parikh
We present Amos, a stochastic gradient-based optimizer designed for training deep neural networks. It can be viewed as an Adam optimizer with theoretically supported, adaptive learning-rate decay and weight decay. A key insight behind Amos is that it leverages model-specific information to determine the initial learning-rate and decaying schedules. When used for pre-training BERT variants and T5, Amos consistently converges faster than the state-of-the-art settings of AdamW, achieving better validation loss within <=70% training steps and time, while requiring <=51% memory for slot variables. Our code is open-sourced at: https://github.com/google-research/jestimator
CLMay 23, 2022
Simple Recurrence Improves Masked Language ModelsTao Lei, Ran Tian, Jasmijn Bastings et al. · deepmind
In this work, we explore whether modeling recurrence into the Transformer architecture can both be beneficial and efficient, by building an extremely simple recurrent module into the Transformer. We compare our model to baselines following the training and evaluation recipe of BERT. Our results confirm that recurrence can indeed improve Transformer models by a consistent margin, without requiring low-level performance optimizations, and while keeping the number of parameters constant. For example, our base model achieves an absolute improvement of 2.1 points averaged across 10 tasks and also demonstrates increased stability in fine-tuning over a range of learning rates.
ROJan 2, 2023
Towards Modeling and Influencing the Dynamics of Human LearningRan Tian, Masayoshi Tomizuka, Anca Dragan et al.
Humans have internal models of robots (like their physical capabilities), the world (like what will happen next), and their tasks (like a preferred goal). However, human internal models are not always perfect: for example, it is easy to underestimate a robot's inertia. Nevertheless, these models change and improve over time as humans gather more experience. Interestingly, robot actions influence what this experience is, and therefore influence how people's internal models change. In this work we take a step towards enabling robots to understand the influence they have, leverage it to better assist people, and help human models more quickly align with reality. Our key idea is to model the human's learning as a nonlinear dynamical system which evolves the human's internal model given new observations. We formulate a novel optimization problem to infer the human's learning dynamics from demonstrations that naturally exhibit human learning. We then formalize how robots can influence human learning by embedding the human's learning dynamics model into the robot planning problem. Although our formulations provide concrete problem statements, they are intractable to solve in full generality. We contribute an approximation that sacrifices the complexity of the human internal models we can represent, but enables robots to learn the nonlinear dynamics of these internal models. We evaluate our inference and planning methods in a suite of simulated environments and an in-person user study, where a 7DOF robotic arm teaches participants to be better teleoperators. While influencing human learning remains an open problem, our results demonstrate that this influence is possible and can be helpful in real human-robot interaction.
ROMay 31
Position: Good Embodied Reward Models Need Bad Behavior DataRan Tian, Yilin Wu, Andrea Bajcsy
This position paper argues that to obtain reliable embodied reward models, the community must invest in ``bad'' robot data: failed, suboptimal, error-prone, and even hazardous behaviors. While reward models are central to any foundation model's lifecycle, today's embodied reward models are trained primarily on successful behaviors. We analyze three state-of-the-art embodied reward models and find that they systematically over-reward behaviors that real human evaluators would penalize, including unsafe interactions, poor execution, and shortcut strategies that only superficially satisfy tasks. We attribute these failures to a key data gap: the scarcity of negative embodied data which is costly to collect and often filtered out or withheld in existing robotics datasets. Furthermore, we show that even modest exposure to real bad behavior data can improve alignment with human preferences and reduce costly false positives. We therefore call on the embodied AI community to curate and release their bad robot data, build synthetic bad data generation engines, develop more decentralized physical evaluation systems, and design benchmarks for fine-grained embodied reward model evaluations.
ROJul 1, 2024
Sparse Diffusion Policy: A Sparse, Reusable, and Flexible Policy for Robot LearningYixiao Wang, Yifei Zhang, Mingxiao Huo et al.
The increasing complexity of tasks in robotics demands efficient strategies for multitask and continual learning. Traditional models typically rely on a universal policy for all tasks, facing challenges such as high computational costs and catastrophic forgetting when learning new tasks. To address these issues, we introduce a sparse, reusable, and flexible policy, Sparse Diffusion Policy (SDP). By adopting Mixture of Experts (MoE) within a transformer-based diffusion policy, SDP selectively activates experts and skills, enabling efficient and task-specific learning without retraining the entire model. SDP not only reduces the burden of active parameters but also facilitates the seamless integration and reuse of experts across various tasks. Extensive experiments on diverse tasks in both simulations and real world show that SDP 1) excels in multitask scenarios with negligible increases in active parameters, 2) prevents forgetting in continual learning of new tasks, and 3) enables efficient task transfer, offering a promising solution for advanced robotic applications. Demos and codes can be found in https://forrest-110.github.io/sparse_diffusion_policy/.
AIJul 1, 2024
Tokenize the World into Object-level Knowledge to Address Long-tail Events in Autonomous DrivingRan Tian, Boyi Li, Xinshuo Weng et al.
The autonomous driving industry is increasingly adopting end-to-end learning from sensory inputs to minimize human biases in system design. Traditional end-to-end driving models, however, suffer from long-tail events due to rare or unseen inputs within their training distributions. To address this, we propose TOKEN, a novel Multi-Modal Large Language Model (MM-LLM) that tokenizes the world into object-level knowledge, enabling better utilization of LLM's reasoning capabilities to enhance autonomous vehicle planning in long-tail scenarios. TOKEN effectively alleviates data scarcity and inefficient tokenization by leveraging a traditional end-to-end driving model to produce condensed and semantically enriched representations of the scene, which are optimized for LLM planning compatibility through deliberate representation and reasoning alignment training stages. Our results demonstrate that TOKEN excels in grounding, reasoning, and planning capabilities, outperforming existing frameworks with a 27% reduction in trajectory L2 error and a 39% decrease in collision rates in long-tail scenarios. Additionally, our work highlights the importance of representation alignment and structured reasoning in sparking the common-sense reasoning capabilities of MM-LLMs for effective planning.
ROOct 11, 2023
What Matters to You? Towards Visual Representation Alignment for Robot LearningRan Tian, Chenfeng Xu, Masayoshi Tomizuka et al.
When operating in service of people, robots need to optimize rewards aligned with end-user preferences. Since robots will rely on raw perceptual inputs like RGB images, their rewards will inevitably use visual representations. Recently there has been excitement in using representations from pre-trained visual models, but key to making these work in robotics is fine-tuning, which is typically done via proxy tasks like dynamics prediction or enforcing temporal cycle-consistency. However, all these proxy tasks bypass the human's input on what matters to them, exacerbating spurious correlations and ultimately leading to robot behaviors that are misaligned with user preferences. In this work, we propose that robots should leverage human feedback to align their visual representations with the end-user and disentangle what matters for the task. We propose Representation-Aligned Preference-based Learning (RAPL), a method for solving the visual representation alignment problem and visual reward learning problem through the lens of preference-based learning and optimal transport. Across experiments in X-MAGICAL and in robotic manipulation, we find that RAPL's reward consistently generates preferred robot behaviors with high sample efficiency, and shows strong zero-shot generalization when the visual representation is learned from a different embodiment than the robot's.
LGJul 26, 2024
Wolf: Dense Video Captioning with a World Summarization FrameworkBoyi Li, Ligeng Zhu, Ran Tian et al.
We propose Wolf, a WOrLd summarization Framework for accurate video captioning. Wolf is an automated captioning framework that adopts a mixture-of-experts approach, leveraging complementary strengths of Vision Language Models (VLMs). By utilizing both image and video models, our framework captures different levels of information and summarizes them efficiently. Our approach can be applied to enhance video understanding, auto-labeling, and captioning. To evaluate caption quality, we introduce CapScore, an LLM-based metric to assess the similarity and quality of generated captions compared to the ground truth captions. We further build four human-annotated datasets in three domains: autonomous driving, general scenes, and robotics, to facilitate comprehensive comparisons. We show that Wolf achieves superior captioning performance compared to state-of-the-art approaches from the research community (VILA1.5, CogAgent) and commercial solutions (Gemini-Pro-1.5, GPT-4V). For instance, in comparison with GPT-4V, Wolf improves CapScore both quality-wise by 55.6% and similarity-wise by 77.4% on challenging driving videos. Finally, we establish a benchmark for video captioning and introduce a leaderboard, aiming to accelerate advancements in video understanding, captioning, and data alignment. Webpage: https://wolfv0.github.io/.
MAOct 11, 2023
Quantifying Agent Interaction in Multi-agent Reinforcement Learning for Cost-efficient GeneralizationYuxin Chen, Chen Tang, Ran Tian et al.
Generalization poses a significant challenge in Multi-agent Reinforcement Learning (MARL). The extent to which an agent is influenced by unseen co-players depends on the agent's policy and the specific scenario. A quantitative examination of this relationship sheds light on effectively training agents for diverse scenarios. In this study, we present the Level of Influence (LoI), a metric quantifying the interaction intensity among agents within a given scenario and environment. We observe that, generally, a more diverse set of co-play agents during training enhances the generalization performance of the ego agent; however, this improvement varies across distinct scenarios and environments. LoI proves effective in predicting these improvement disparities within specific scenarios. Furthermore, we introduce a LoI-guided resource allocation method tailored to train a set of policies for diverse scenarios under a constrained budget. Our results demonstrate that strategic resource allocation based on LoI can achieve higher performance than uniform allocation under the same computation budget.
CVDec 11, 2025
Latent Chain-of-Thought World Modeling for End-to-End DrivingShuhan Tan, Kashyap Chitta, Yuxiao Chen et al.
Recent Vision-Language-Action (VLA) models for autonomous driving explore inference-time reasoning as a way to improve driving performance and safety in challenging scenarios. Most prior work uses natural language to express chain-of-thought (CoT) reasoning before producing driving actions. However, text may not be the most efficient representation for reasoning. In this work, we present Latent-CoT-Drive (LCDrive): a model that expresses CoT in a latent language that captures possible outcomes of the driving actions being considered. Our approach unifies CoT reasoning and decision making by representing both in an action-aligned latent space. Instead of natural language, the model reasons by interleaving (1) action-proposal tokens, which use the same vocabulary as the model's output actions; and (2) world model tokens, which are grounded in a learned latent world model and express future outcomes of these actions. We cold start latent CoT by supervising the model's action proposals and world model tokens based on ground-truth future rollouts of the scene. We then post-train with closed-loop reinforcement learning to strengthen reasoning capabilities. On a large-scale end-to-end driving benchmark, LCDrive achieves faster inference, better trajectory quality, and larger improvements from interactive reinforcement learning compared to both non-reasoning and text-reasoning baselines.
CVSep 3, 2025Code
QuantV2X: A Fully Quantized Multi-Agent System for Cooperative PerceptionSeth Z. Zhao, Huizhi Zhang, Zhaowei Li et al.
Cooperative perception through Vehicle-to-Everything (V2X) communication offers significant potential for enhancing vehicle perception by mitigating occlusions and expanding the field of view. However, past research has predominantly focused on improving accuracy metrics without addressing the crucial system-level considerations of efficiency, latency, and real-world deployability. Noticeably, most existing systems rely on full-precision models, which incur high computational and transmission costs, making them impractical for real-time operation in resource-constrained environments. In this paper, we introduce \textbf{QuantV2X}, the first fully quantized multi-agent system designed specifically for efficient and scalable deployment of multi-modal, multi-agent V2X cooperative perception. QuantV2X introduces a unified end-to-end quantization strategy across both neural network models and transmitted message representations that simultaneously reduces computational load and transmission bandwidth. Remarkably, despite operating under low-bit constraints, QuantV2X achieves accuracy comparable to full-precision systems. More importantly, when evaluated under deployment-oriented metrics, QuantV2X reduces system-level latency by 3.2$\times$ and achieves a +9.5 improvement in mAP30 over full-precision baselines. Furthermore, QuantV2X scales more effectively, enabling larger and more capable models to fit within strict memory budgets. These results highlight the viability of a fully quantized multi-agent intermediate fusion system for real-world deployment. The system will be publicly released to promote research in this field: https://github.com/ucla-mobility/QuantV2X.
CLOct 4, 2020Code
Local Additivity Based Data Augmentation for Semi-supervised NERJiaao Chen, Zhenghui Wang, Ran Tian et al.
Named Entity Recognition (NER) is one of the first stages in deep language understanding yet current NER models heavily rely on human-annotated data. In this work, to alleviate the dependence on labeled data, we propose a Local Additivity based Data Augmentation (LADA) method for semi-supervised NER, in which we create virtual samples by interpolating sequences close to each other. Our approach has two variations: Intra-LADA and Inter-LADA, where Intra-LADA performs interpolations among tokens within one sentence, and Inter-LADA samples different sentences to interpolate. Through linear additions between sampled training data, LADA creates an infinite amount of labeled data and improves both entity and context learning. We further extend LADA to the semi-supervised setting by designing a novel consistency loss for unlabeled data. Experiments conducted on two NER benchmarks demonstrate the effectiveness of our methods over several strong baselines. We have publicly released our code at https://github.com/GT-SALT/LADA.
LGMay 24, 2018Code
Interpretable and Compositional Relation Learning by Joint Training with an AutoencoderRyo Takahashi, Ran Tian, Kentaro Inui
Embedding models for entities and relations are extremely useful for recovering missing facts in a knowledge base. Intuitively, a relation can be modeled by a matrix mapping entity vectors. However, relations reside on low dimension sub-manifolds in the parameter space of arbitrary matrices---for one reason, composition of two relations $\boldsymbol{M}_1,\boldsymbol{M}_2$ may match a third $\boldsymbol{M}_3$ (e.g. composition of relations currency_of_country and country_of_film usually matches currency_of_film_budget), which imposes compositional constraints to be satisfied by the parameters (i.e. $\boldsymbol{M}_1\cdot \boldsymbol{M}_2\approx \boldsymbol{M}_3$). In this paper we investigate a dimension reduction technique by training relations jointly with an autoencoder, which is expected to better capture compositional constraints. We achieve state-of-the-art on Knowledge Base Completion tasks with strongly improved Mean Rank, and show that joint training with an autoencoder leads to interpretable sparse codings of relations, helps discovering compositional constraints and benefits from compositional training. Our source code is released at github.com/tianran/glimvec.
LGMay 7
AdaGamma: State-Dependent Discounting for Temporal Adaptation in Reinforcement LearningYaomin Wang, Jianting Pan, Ran Tian et al.
The discount factor in reinforcement learning controls both the effective planning horizon and the strength of bootstrapping, yet most deep RL methods use a single fixed value across all states. While state-dependent discounting is conceptually appealing, naive deep actor--critic implementations can become unstable and degenerate toward TD-error collapse. We propose AdaGamma, a practical deep actor--critic method for state-dependent discounting that learns a state-dependent discount function together with a return-consistency objective to regularize the induced backup structure. On the theory side, we analyze the Bellman operator induced by state-dependent discounting and establish its basic well-posedness properties under suitable conditions. Empirically, AdaGamma integrates into both SAC and PPO, yielding consistent improvements on continuous-control benchmarks, and achieves statistically significant gains in an online A/B test on the JD Logistics platform. These results suggest that state-dependent discounting can be made effective in deep RL when coupled with a return-consistency objective that prevents degenerate target manipulation.
ROFeb 3, 2025
From Foresight to Forethought: VLM-In-the-Loop Policy Steering via Latent AlignmentYilin Wu, Ran Tian, Gokul Swamy et al.
While generative robot policies have demonstrated significant potential in learning complex, multimodal behaviors from demonstrations, they still exhibit diverse failures at deployment-time. Policy steering offers an elegant solution to reducing the chance of failure by using an external verifier to select from low-level actions proposed by an imperfect generative policy. Here, one might hope to use a Vision Language Model (VLM) as a verifier, leveraging its open-world reasoning capabilities. However, off-the-shelf VLMs struggle to understand the consequences of low-level robot actions as they are represented fundamentally differently than the text and images the VLM was trained on. In response, we propose FOREWARN, a novel framework to unlock the potential of VLMs as open-vocabulary verifiers for runtime policy steering. Our key idea is to decouple the VLM's burden of predicting action outcomes (foresight) from evaluation (forethought). For foresight, we leverage a latent world model to imagine future latent states given diverse low-level action plans. For forethought, we align the VLM with these predicted latent states to reason about the consequences of actions in its native representation--natural language--and effectively filter proposed plans. We validate our framework across diverse robotic manipulation tasks, demonstrating its ability to bridge representational gaps and provide robust, generalizable policy steering. Videos can be found on the project website: https://yilin-wu98.github.io/forewarn/.
LGMar 9
\$OneMillion-Bench: How Far are Language Agents from Human Experts?Qianyu Yang, Yang Liu, Jiaqi Li et al.
As language models (LMs) evolve from chat assistants to long-horizon agents capable of multi-step reasoning and tool use, existing benchmarks remain largely confined to structured or exam-style tasks that fall short of real-world professional demands. To this end, we introduce \$OneMillion-Bench \$OneMillion-Bench, a benchmark of 400 expert-curated tasks spanning Law, Finance, Industry, Healthcare, and Natural Science, built to evaluate agents across economically consequential scenarios. Unlike prior work, the benchmark requires retrieving authoritative sources, resolving conflicting evidence, applying domain-specific rules, and making constraint decisions, where correctness depends as much on the reasoning process as the final answer. We adopt a rubric-based evaluation protocol scoring factual accuracy, logical coherence, practical feasibility, and professional compliance, focused on expert-level problems to ensure meaningful differentiation across agents. Together, \$OneMillion-Bench provides a unified testbed for assessing agentic reliability, professional depth, and practical readiness in domain-intensive scenarios.
RODec 6, 2024
Maximizing Alignment with Minimal Feedback: Efficiently Learning Rewards for Visuomotor Robot Policy AlignmentRan Tian, Yilin Wu, Chenfeng Xu et al.
Visuomotor robot policies, increasingly pre-trained on large-scale datasets, promise significant advancements across robotics domains. However, aligning these policies with end-user preferences remains a challenge, particularly when the preferences are hard to specify. While reinforcement learning from human feedback (RLHF) has become the predominant mechanism for alignment in non-embodied domains like large language models, it has not seen the same success in aligning visuomotor policies due to the prohibitive amount of human feedback required to learn visual reward functions. To address this limitation, we propose Representation-Aligned Preference-based Learning (RAPL), an observation-only method for learning visual rewards from significantly less human preference feedback. Unlike traditional RLHF, RAPL focuses human feedback on fine-tuning pre-trained vision encoders to align with the end-user's visual representation and then constructs a dense visual reward via feature matching in this aligned representation space. We first validate RAPL through simulation experiments in the X-Magical benchmark and Franka Panda robotic manipulation, demonstrating that it can learn rewards aligned with human preferences, more efficiently uses preference data, and generalizes across robot embodiments. Finally, our hardware experiments align pre-trained Diffusion Policies for three object manipulation tasks. We find that RAPL can fine-tune these policies with 5x less real human preference data, taking the first step towards minimizing human feedback while maximizing visuomotor robot policy alignment.
AIMar 25, 2025
Direct Post-Training Preference Alignment for Multi-Agent Motion Generation Models Using Implicit Feedback from Pre-training DemonstrationsRan Tian, Kratarth Goel
Recent advancements in LLMs have revolutionized motion generation models in embodied applications. While LLM-type auto-regressive motion generation models benefit from training scalability, there remains a discrepancy between their token prediction objectives and human preferences. As a result, models pre-trained solely with token-prediction objectives often generate behaviors that deviate from what humans would prefer, making post-training preference alignment crucial for producing human-preferred motions. Unfortunately, post-training alignment requires extensive preference rankings of motions generated by the pre-trained model, which are costly to annotate, especially in multi-agent settings. Recently, there has been growing interest in leveraging pre-training demonstrations to scalably generate preference data for post-training alignment. However, these methods often adopt an adversarial assumption, treating all pre-trained model-generated samples as unpreferred examples. This adversarial approach overlooks the valuable signal provided by preference rankings among the model's own generations, ultimately reducing alignment effectiveness and potentially leading to misaligned behaviors. In this work, instead of treating all generated samples as equally bad, we leverage implicit preferences encoded in pre-training demonstrations to construct preference rankings among the pre-trained model's generations, offering more nuanced preference alignment guidance with zero human cost. We apply our approach to large-scale traffic simulation and demonstrate its effectiveness in improving the realism of pre-trained model's generated behaviors, making a lightweight 1M motion generation model comparable to SOTA large imitation-based models by relying solely on implicit feedback from pre-training demonstrations, without additional post-training human preference annotations or high computational costs.
ROJun 19, 2025
Reimagination with Test-time Observation Interventions: Distractor-Robust World Model Predictions for Visual Model Predictive ControlYuxin Chen, Jianglan Wei, Chenfeng Xu et al.
World models enable robots to "imagine" future observations given current observations and planned actions, and have been increasingly adopted as generalized dynamics models to facilitate robot learning. Despite their promise, these models remain brittle when encountering novel visual distractors such as objects and background elements rarely seen during training. Specifically, novel distractors can corrupt action outcome predictions, causing downstream failures when robots rely on the world model imaginations for planning or action verification. In this work, we propose Reimagination with Observation Intervention (ReOI), a simple yet effective test-time strategy that enables world models to predict more reliable action outcomes in open-world scenarios where novel and unanticipated visual distractors are inevitable. Given the current robot observation, ReOI first detects visual distractors by identifying which elements of the scene degrade in physically implausible ways during world model prediction. Then, it modifies the current observation to remove these distractors and bring the observation closer to the training distribution. Finally, ReOI "reimagines" future outcomes with the modified observation and reintroduces the distractors post-hoc to preserve visual consistency for downstream planning and verification. We validate our approach on a suite of robotic manipulation tasks in the context of action verification, where the verifier needs to select desired action plans based on predictions from a world model. Our results show that ReOI is robust to both in-distribution and out-of-distribution visual distractors. Notably, it improves task success rates by up to 3x in the presence of novel distractors, significantly outperforming action verification that relies on world model predictions without imagination interventions.
ROSep 23, 2025
AnySafe: Adapting Latent Safety Filters at Runtime via Safety Constraint Parameterization in the Latent SpaceSankalp Agrawal, Junwon Seo, Kensuke Nakamura et al.
Recent works have shown that foundational safe control methods, such as Hamilton-Jacobi (HJ) reachability analysis, can be applied in the latent space of world models. While this enables the synthesis of latent safety filters for hard-to-model vision-based tasks, they assume that the safety constraint is known a priori and remains fixed during deployment, limiting the safety filter's adaptability across scenarios. To address this, we propose constraint-parameterized latent safety filters that can adapt to user-specified safety constraints at runtime. Our key idea is to define safety constraints by conditioning on an encoding of an image that represents a constraint, using a latent-space similarity measure. The notion of similarity to failure is aligned in a principled way through conformal calibration, which controls how closely the system may approach the constraint representation. The parameterized safety filter is trained entirely within the world model's imagination, treating any image seen by the model as a potential test-time constraint, thereby enabling runtime adaptation to arbitrary safety constraints. In simulation and hardware experiments on vision-based control tasks with a Franka manipulator, we show that our method adapts at runtime by conditioning on the encoding of user-specified constraint images, without sacrificing performance. Video results can be found on https://any-safe.github.io
ROJun 24, 2024
MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from InterventionYuxin Chen, Chen Tang, Jianglan Wei et al.
Aligning robot behavior with human preferences is crucial for deploying embodied AI agents in human-centered environments. A promising solution is interactive imitation learning from human intervention, where a human expert observes the policy's execution and provides interventions as feedback. However, existing methods often fail to utilize the prior policy efficiently to facilitate learning, thus hindering sample efficiency. In this work, we introduce MEReQ (Maximum-Entropy Residual-Q Inverse Reinforcement Learning), designed for sample-efficient alignment from human intervention. Instead of inferring the complete human behavior characteristics, MEReQ infers a residual reward function that captures the discrepancy between the human expert's and the prior policy's underlying reward functions. It then employs Residual Q-Learning (RQL) to align the policy with human preferences using this residual reward function. Extensive evaluations on simulated and real-world tasks demonstrate that MEReQ achieves sample-efficient policy alignment from human intervention.
ROSep 29, 2021
Safety Assurances for Human-Robot Interaction via Confidence-aware Game-theoretic Human ModelsRan Tian, Liting Sun, Andrea Bajcsy et al.
An outstanding challenge with safety methods for human-robot interaction is reducing their conservatism while maintaining robustness to variations in human behavior. In this work, we propose that robots use confidence-aware game-theoretic models of human behavior when assessing the safety of a human-robot interaction. By treating the influence between the human and robot as well as the human's rationality as unobserved latent states, we succinctly infer the degree to which a human is following the game-theoretic interaction model. We leverage this model to restrict the set of feasible human controls during safety verification, enabling the robot to confidently modulate the conservatism of its safety monitor online. Evaluations in simulated human-robot scenarios and ablation studies demonstrate that imbuing safety monitors with confidence-aware game-theoretic models enables both safe and efficient human-robot interaction. Moreover, evaluations with real traffic data show that our safety monitor is less conservative than traditional safety methods in real human driving scenarios.
ROSep 26, 2021
Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered RobotsRan Tian, Liting Sun, Masayoshi Tomizuka et al.
A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.
CLAug 30, 2021
Shatter: An Efficient Transformer Encoder with Single-Headed Self-Attention and Relative Sequence PartitioningRan Tian, Joshua Maynez, Ankur P. Parikh
The highly popular Transformer architecture, based on self-attention, is the foundation of large pretrained models such as BERT, that have become an enduring paradigm in NLP. While powerful, the computational resources and time required to pretrain such models can be prohibitive. In this work, we present an alternative self-attention architecture, Shatter, that more efficiently encodes sequence information by softly partitioning the space of relative positions and applying different value matrices to different parts of the sequence. This mechanism further allows us to simplify the multi-headed attention in Transformer to single-headed. We conduct extensive experiments showing that Shatter achieves better performance than BERT, with pretraining being faster per step (15% on TPU), converging in fewer steps, and offering considerable memory savings (>50%). Put together, Shatter can be pretrained on 8 V100 GPUs in 7 days, and match the performance of BERT_Base -- making the cost of pretraining much more affordable.
ROJun 4, 2021
Negotiation-Aware Reachability-Based Safety Verification for AutonomousDriving in Interactive ScenariosRan Tian, Anjian Li, Masayoshi Tomizuka et al.
Safety assurance is a critical yet challenging aspect when developing self-driving technologies. Hamilton-Jacobi backward-reachability analysis is a formal verification tool for verifying the safety of dynamic systems in the presence of disturbances. However, the standard approach is too conservative to be applied to self-driving applications due to its worst-case assumption on humans' behaviors (i.e., guard against worst-case outcomes). In this work, we integrate a learning-based prediction algorithm and a game-theoretic human behavioral model to online update the conservativeness of backward-reachability analysis. We evaluate our approach using real driving data. The results show that, with reasonable assumptions on human behaviors, our approach can effectively reduce the conservativeness of the standard approach without sacrificing its safety verification ability.
AIMar 7, 2021
Learning Human Rewards by Inferring Their Latent Intelligence Levels in Multi-Agent Games: A Theory-of-Mind Approach with Application to Driving DataRan Tian, Masayoshi Tomizuka, Liting Sun
Reward function, as an incentive representation that recognizes humans' agency and rationalizes humans' actions, is particularly appealing for modeling human behavior in human-robot interaction. Inverse Reinforcement Learning is an effective way to retrieve reward functions from demonstrations. However, it has always been challenging when applying it to multi-agent settings since the mutual influence between agents has to be appropriately modeled. To tackle this challenge, previous work either exploits equilibrium solution concepts by assuming humans as perfectly rational optimizers with unbounded intelligence or pre-assigns humans' interaction strategies a priori. In this work, we advocate that humans are bounded rational and have different intelligence levels when reasoning about others' decision-making process, and such an inherent and latent characteristic should be accounted for in reward learning algorithms. Hence, we exploit such insights from Theory-of-Mind and propose a new multi-agent Inverse Reinforcement Learning framework that reasons about humans' latent intelligence levels during learning. We validate our approach in both zero-sum and general-sum games with synthetic agents and illustrate a practical application to learning human drivers' reward functions from real driving data. We compare our approach with two baseline algorithms. The results show that by reasoning about humans' latent intelligence levels, the proposed approach has more flexibility and capability to retrieve reward functions that explain humans' driving behaviors better.
LGSep 3, 2020
Bounded Risk-Sensitive Markov Games: Forward Policy Design and Inverse Reward Learning with Iterative Reasoning and Cumulative Prospect TheoryRan Tian, Liting Sun, Masayoshi Tomizuka
Classical game-theoretic approaches for multi-agent systems in both the forward policy design problem and the inverse reward learning problem often make strong rationality assumptions: agents perfectly maximize expected utilities under uncertainties. Such assumptions, however, substantially mismatch with observed humans' behaviors such as satisficing with sub-optimal, risk-seeking, and loss-aversion decisions. In this paper, we investigate the problem of bounded risk-sensitive Markov Game (BRSMG) and its inverse reward learning problem for modeling human realistic behaviors and learning human behavioral models. Drawing on iterative reasoning models and cumulative prospect theory, we embrace that humans have bounded intelligence and maximize risk-sensitive utilities in BRSMGs. Convergence analysis for both the forward policy design and the inverse reward learning problems are established under the BRSMG framework. We validate the proposed forward policy design and inverse reward learning algorithms in a navigation scenario. The results show that the behaviors of agents demonstrate both risk-averse and risk-seeking characteristics. Moreover, in the inverse reward learning task, the proposed bounded risk-sensitive inverse learning algorithm outperforms a baseline risk-neutral inverse learning algorithm by effectively recovering not only more accurate reward values but also the intelligence levels and the risk-measure parameters given demonstrations of agents' interactive behaviors.
CLOct 19, 2019
Sticking to the Facts: Confident Decoding for Faithful Data-to-Text GenerationRan Tian, Shashi Narayan, Thibault Sellam et al.
We address the issue of hallucination in data-to-text generation, i.e., reducing the generation of text that is unsupported by the source. We conjecture that hallucination can be caused by an encoder-decoder model generating content phrases without attending to the source; so we propose a confidence score to ensure that the model attends to the source whenever necessary, as well as a variational Bayes training framework that can learn the score from data. Experiments on the WikiBio (Lebretet al., 2016) dataset show that our approach is more faithful to the source than existing state-of-the-art approaches, according to both PARENT score (Dhingra et al., 2019) and human evaluation. We also report strong results on the WebNLG (Gardent et al., 2017) dataset.
ROOct 16, 2019
Game-theoretic Modeling of Traffic in Unsignalized Intersection Network for Autonomous Vehicle Control Verification and ValidationRan Tian, Nan Li, Ilya Kolmanovsky et al.
For a foreseeable future, autonomous vehicles (AVs) will operate in traffic together with human-driven vehicles. Their planning and control systems need extensive testing, including early-stage testing in simulations where the interactions among autonomous/human-driven vehicles are represented. Motivated by the need for such simulation tools, we propose a game-theoretic approach to modeling vehicle interactions, in particular, for urban traffic environments with unsignalized intersections. We develop traffic models with heterogeneous (in terms of their driving styles) and interactive vehicles based on our proposed approach, and use them for virtual testing, evaluation, and calibration of AV control systems. For illustration, we consider two AV control approaches, analyze their characteristics and performance based on the simulation results with our developed traffic models, and optimize the parameters of one of them.
AISep 27, 2019
Beating humans in a penny-matching game by leveraging cognitive hierarchy theory and Bayesian learningRan Tian, Nan Li, Ilya Kolmanovsky et al.
It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI algorithm to play the penny-matching game considered in Shannon's "mind-reading machine" (1953) against human players. In particular, we exploit cognitive hierarchy theory and Bayesian learning techniques to continually evolve a model for predicting human player decisions, and let the AI player make decisions according to the model predictions to pursue the best chance of winning. Experimental results show that our AI algorithm beats 27 out of 30 volunteer human players.
GTOct 1, 2018
Adaptive Game-Theoretic Decision Making for Autonomous Vehicle Control at RoundaboutsRan Tian, Sisi Li, Nan Li et al.
In this paper, we propose a decision making algorithm for autonomous vehicle control at a roundabout intersection. The algorithm is based on a game-theoretic model representing the interactions between the ego vehicle and an opponent vehicle, and adapts to an online estimated driver type of the opponent vehicle. Simulation results are reported.
CLJun 8, 2016
Learning Semantically and Additively Compositional Distributional RepresentationsRan Tian, Naoaki Okazaki, Kentaro Inui
This paper connects a vector-based composition model to a formal semantics, the Dependency-based Compositional Semantics (DCS). We show theoretical evidence that the vector compositions in our model conform to the logic of DCS. Experimentally, we show that vector-based composition brings a strong ability to calculate similar phrases as similar vectors, achieving near state-of-the-art on a wide range of phrase similarity tasks and relation classification; meanwhile, DCS can guide building vectors for structured queries that can be directly executed. We evaluate this utility on sentence completion task and report a new state-of-the-art.
CLNov 26, 2015
The Mechanism of Additive CompositionRan Tian, Naoaki Okazaki, Kentaro Inui
Additive composition (Foltz et al, 1998; Landauer and Dumais, 1997; Mitchell and Lapata, 2010) is a widely used method for computing meanings of phrases, which takes the average of vector representations of the constituent words. In this article, we prove an upper bound for the bias of additive composition, which is the first theoretical analysis on compositional frameworks from a machine learning point of view. The bound is written in terms of collocation strength; we prove that the more exclusively two successive words tend to occur together, the more accurate one can guarantee their additive composition as an approximation to the natural phrase vector. Our proof relies on properties of natural language data that are empirically verified, and can be theoretically derived from an assumption that the data is generated from a Hierarchical Pitman-Yor Process. The theory endorses additive composition as a reasonable operation for calculating meanings of phrases, and suggests ways to improve additive compositionality, including: transforming entries of distributional word vectors by a function that meets a specific condition, constructing a novel type of vector representations to make additive composition sensitive to word order, and utilizing singular value decomposition to train word vectors.