Communication- and Computation-Efficient Distributed Submodular Optimization in Robot Mesh NetworksZirui Xu, Sandilya Sai Garimella, Vasileios Tzoumas
We provide a communication- and computation-efficient method for distributed submodular optimization in robot mesh networks. Submodularity is a property of diminishing returns that arises in active information gathering such as mapping, surveillance, and target tracking. Our method, Resource-Aware distributed Greedy (RAG), introduces a new distributed optimization paradigm that enables scalable and near-optimal action coordination. To this end, RAG requires each robot to make decisions based only on information received from and about their neighbors. In contrast, the current paradigms allow the relay of information about all robots across the network. As a result, RAG's decision-time scales linearly with the network size, while state-of-the-art near-optimal submodular optimization algorithms scale cubically. We also characterize how the designed mesh-network topology affects RAG's approximation performance. Our analysis implies that sparser networks favor scalability without proportionally compromising approximation performance: while RAG's decision time scales linearly with network size, the gain in approximation performance scales sublinearly. We demonstrate RAG's performance in simulated scenarios of area detection with up to 45 robots, simulating realistic robot-to-robot (r2r) communication speeds such as the 0.25 Mbps speed of the Digi XBee 3 Zigbee 3.0. In the simulations, RAG enables real-time planning, up to three orders of magnitude faster than competitive near-optimal algorithms, while also achieving superior mean coverage performance. To enable the simulations, we extend the high-fidelity and photo-realistic simulator AirSim by integrating a scalable collaborative autonomy pipeline to tens of robots and simulating r2r communication delays. Our code is available at https://github.com/UM-iRaL/Resource-Aware-Coordination-AirSim.
Volume-DROID: A Real-Time Implementation of Volumetric Mapping with DROID-SLAMPeter Stratton, Sandilya Sai Garimella, Ashwin Saxena et al.
This paper presents Volume-DROID, a novel approach for Simultaneous Localization and Mapping (SLAM) that integrates Volumetric Mapping and Differentiable Recurrent Optimization-Inspired Design (DROID). Volume-DROID takes camera images (monocular or stereo) or frames from a video as input and combines DROID-SLAM, point cloud registration, an off-the-shelf semantic segmentation network, and Convolutional Bayesian Kernel Inference (ConvBKI) to generate a 3D semantic map of the environment and provide accurate localization for the robot. The key innovation of our method is the real-time fusion of DROID-SLAM and Convolutional Bayesian Kernel Inference (ConvBKI), achieved through the introduction of point cloud generation from RGB-Depth frames and optimized camera poses. This integration, engineered to enable efficient and timely processing, minimizes lag and ensures effective performance of the system. Our approach facilitates functional real-time online semantic mapping with just camera images or stereo video input. Our paper offers an open-source Python implementation of the algorithm, available at https://github.com/peterstratton/Volume-DROID.
6.6ROJun 22Code
HERCULES: An Open-Source Simulation Framework for Heterogeneous Multi-Robot SLAM, Collaborative Perception, and ExplorationSandilya Sai Garimella, Daniel Chase Butterfield, Sean Wilson et al.
We present HERCULES, an open-source simulator and data-collection pipeline for heterogeneous multi-robot autonomy. Built upon the Unreal Engine 5 (UE5)-based simulators AirSim and Cosys-AirSim, HERCULES resolves key architectural limitations of prior frameworks to enable concurrent unmanned aerial and ground vehicle (UAV-UGV) operation in large-scale, photorealistic, dynamic environments. It introduces a new waypoint-tracking UGV controller that mirrors existing UAV control interfaces, and provides a shared navigation stack for mapping, traversability analysis, planning, and control across heterogeneous platforms. Expanding inherited sensor suites, it adds physics-based long-wave infrared (LWIR) cameras and configurable night-vision modes for degraded visual environments. HERCULES provides lightweight APIs, ROS 2 wrappers, and rigorous time synchronization across sensors and platforms, and brings state-of-the-art game-engine capabilities into robotics simulation, integrating intelligent agents such as pedestrians, traffic, and wildlife with high-fidelity dynamic phenomena, including fire, flooding, and crop disease spread. HERCULES runs in two modes: passively, replaying offline-designed trajectories to generate reproducible multi-modal datasets, and actively, running an online planner in closed loop from live observations. Our experiments in heterogeneous multi-robot SLAM, collaborative perception, and exploration, using both HERCULES-generated data and active closed-loop execution, demonstrate its utility for advancing heterogeneous multi-robot autonomy. We publicly release our source code, experiment code, documentation, and datasets, including a heterogeneous multi-robot SLAM benchmark collected with two UAVs and two UGVs across kilometer-scale desert, forest, and city environments, at https://lunarlab-gatech.github.io/HERCULES-website.
3.0RODec 10, 2021
Dandelion-Picking Legged RobotSandilya Sai Garimella, Shai Revzen
Agriculture is currently undergoing a robotics revolution, but robots using wheeled or treads suffer from known disadvantages: they are unable to move over rubble and steep or loose ground, and they trample continuous strips of land thereby reducing the viable crop area. Legged robots offer an alternative, but existing commercial legged robots are complex, expensive, and hard to maintain. We propose the use of multilegged robots using low-degree-of-freedom (low-DoF) legs and demonstrate our approach with a lawn pest control task: picking dandelions using our inexpensive and easy to fabricate BigANT robot. For this task we added an RGB-D camera to the robot. We also rigidly attached a flower picking appendage to the robot chassis. Thanks to the versatility of legs, the robot could be programmed to perform a ``swooping'' motion that allowed this 0-DoF appendage to pluck the flowers. Our results suggest that robots with six or more low-DoF legs may hit a sweet-spot for legged robots designed for agricultural applications by providing enough mobility, stability, and low complexity.