Rong Guo

h-index21
2papers

2 Papers

CVApr 29, 2025
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views

Jiang Wu, Rui Li, Yu Zhu et al.

We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins while being ${2}\times$ faster than the NeRF-based fine-tuning approach.

AIDec 22, 2016
Non-Deterministic Policy Improvement Stabilizes Approximated Reinforcement Learning

Wendelin Böhmer, Rong Guo, Klaus Obermayer

This paper investigates a type of instability that is linked to the greedy policy improvement in approximated reinforcement learning. We show empirically that non-deterministic policy improvement can stabilize methods like LSPI by controlling the improvements' stochasticity. Additionally we show that a suitable representation of the value function also stabilizes the solution to some degree. The presented approach is simple and should also be easily transferable to more sophisticated algorithms like deep reinforcement learning.