Chaoyang Wang

CV
h-index86
62papers
2,316citations
Novelty55%
AI Score60

62 Papers

CVMar 28, 2023
Flow supervision for Deformable NeRF

Chaoyang Wang, Lachlan Ewen MacDonald, Laszlo A. Jeni et al.

In this paper we present a new method for deformable NeRF that can directly use optical flow as supervision. We overcome the major challenge with respect to the computationally inefficiency of enforcing the flow constraints to the backward deformation field, used by deformable NeRFs. Specifically, we show that inverting the backward deformation function is actually not needed for computing scene flows between frames. This insight dramatically simplifies the problem, as one is no longer constrained to deformation functions that can be analytically inverted. Instead, thanks to the weak assumptions required by our derivation based on the inverse function theorem, our approach can be extended to a broad class of commonly used backward deformation field. We present results on monocular novel view synthesis with rapid object motion, and demonstrate significant improvements over baselines without flow supervision.

IVJan 19, 2023
The role of noise in denoising models for anomaly detection in medical images

Antanas Kascenas, Pedro Sanchez, Patrick Schrempf et al.

Pathological brain lesions exhibit diverse appearance in brain images, in terms of intensity, texture, shape, size, and location. Comprehensive sets of data and annotations are difficult to acquire. Therefore, unsupervised anomaly detection approaches have been proposed using only normal data for training, with the aim of detecting outlier anomalous voxels at test time. Denoising methods, for instance classical denoising autoencoders (DAEs) and more recently emerging diffusion models, are a promising approach, however naive application of pixelwise noise leads to poor anomaly detection performance. We show that optimization of the spatial resolution and magnitude of the noise improves the performance of different model training regimes, with similar noise parameter adjustments giving good performance for both DAEs and diffusion models. Visual inspection of the reconstructions suggests that the training noise influences the trade-off between the extent of the detail that is reconstructed and the extent of erasure of anomalies, both of which contribute to better anomaly detection performance. We validate our findings on two real-world datasets (tumor detection in brain MRI and hemorrhage/ischemia/tumor detection in brain CT), showing good detection on diverse anomaly appearances. Overall, we find that a DAE trained with coarse noise is a fast and simple method that gives state-of-the-art accuracy. Diffusion models applied to anomaly detection are as yet in their infancy and provide a promising avenue for further research.

CVJul 17, 2024
VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control

Sherwin Bahmani, Ivan Skorokhodov, Aliaksandr Siarohin et al.

Modern text-to-video synthesis models demonstrate coherent, photorealistic generation of complex videos from a text description. However, most existing models lack fine-grained control over camera movement, which is critical for downstream applications related to content creation, visual effects, and 3D vision. Recently, new methods demonstrate the ability to generate videos with controllable camera poses these techniques leverage pre-trained U-Net-based diffusion models that explicitly disentangle spatial and temporal generation. Still, no existing approach enables camera control for new, transformer-based video diffusion models that process spatial and temporal information jointly. Here, we propose to tame video transformers for 3D camera control using a ControlNet-like conditioning mechanism that incorporates spatiotemporal camera embeddings based on Plücker coordinates. The approach demonstrates state-of-the-art performance for controllable video generation after fine-tuning on the RealEstate10K dataset. To the best of our knowledge, our work is the first to enable camera control for transformer-based video diffusion models.

CVOct 25, 2023
LightSpeed: Light and Fast Neural Light Fields on Mobile Devices

Aarush Gupta, Junli Cao, Chaoyang Wang et al.

Real-time novel-view image synthesis on mobile devices is prohibitive due to the limited computational power and storage. Using volumetric rendering methods, such as NeRF and its derivatives, on mobile devices is not suitable due to the high computational cost of volumetric rendering. On the other hand, recent advances in neural light field representations have shown promising real-time view synthesis results on mobile devices. Neural light field methods learn a direct mapping from a ray representation to the pixel color. The current choice of ray representation is either stratified ray sampling or Plucker coordinates, overlooking the classic light slab (two-plane) representation, the preferred representation to interpolate between light field views. In this work, we find that using the light slab representation is an efficient representation for learning a neural light field. More importantly, it is a lower-dimensional ray representation enabling us to learn the 4D ray space using feature grids which are significantly faster to train and render. Although mostly designed for frontal views, we show that the light-slab representation can be further extended to non-frontal scenes using a divide-and-conquer strategy. Our method offers superior rendering quality compared to previous light field methods and achieves a significantly improved trade-off between rendering quality and speed.

9.4CVMay 30
TAP-JEPA: Frozen Future-Latent Probing and Two-Stage Score Fusion for EPIC-KITCHENS-100 Action Anticipation

Chaoyang Wang, Lexuan Xu

This report presents TAP-JEPA, our runner-up submission to the EPIC-KITCHENS-100 (EK-100) Action Anticipation Challenge at EgoVis 2026. The task is to anticipate the next verb, noun, and verb-noun action from an egocentric clip that ends before the target action begins. Instead of fine-tuning a large video backbone, TAP-JEPA builds a compact anticipation model on frozen V-JEPA 2.1 features: a ViT-G/384 encoder extracts visible pre-action tokens, the pre-trained latent predictor estimates near-future tokens from the observed context, and both token groups are fused by attentive probes with task-specific queries for verbs, nouns, and action pairs. For the final submission, we expand supervised training with the official training split and most of the validation split, reserving a small subset for sanity checks and qualitative inspection, and adopt a two-stage score fusion that first averages eight independently initialized probe replicas within each epoch and then merges candidates from epochs 12-20 with field-dependent weights. On the official open-testing leaderboard, our sunshinesky entry achieves 27.91 percent overall action Mean Top-5 Recall (MT5R), ranking second and only 0.04 percentage points behind the top score.

16.1CVMay 30
FROST-STA: Frozen Dense Features for the Ego4D Short-Term Object Interaction Anticipation

Chaoyang Wang, Lexuan Xu

Short-term anticipation in egocentric video requires more than recognizing the current scene: a system must infer which object the camera wearer will contact, which action will follow, and how soon the contact will happen. This report describes FROST-STA, our submission to the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. For each query time, the model produces a ranked set of structured hypotheses containing an active-object box, noun label, verb label, time-to-contact (TTC), and confidence. FROST-STA builds on the V-JEPA 2.1 STA evaluation protocol, but adapts it to the challenge by using object-centric decoding, multi-head prediction, and a submission-oriented training and ensembling recipe. We keep the V-JEPA 2.1 ViT-G backbone fixed and extract two dense token streams: video tokens from a short clip resized to 384 pixels before the query, and image tokens from the last observed high-resolution frame. A compact alignment module, consisting of an attentive probe and frame-guided temporal pooling, maps the clip representation onto the spatial reference of the final frame before fusing it with image features. The fused maps are decoded by Faster R-CNN-style STA heads that estimate box offsets, nouns, verbs, TTC values, and interaction quality. For the final leaderboard entry, we train for 25 epochs with the official training split plus additional permitted validation annotations, and combine predictions across eight heads and checkpoints from epochs 15-25. FROST-STA obtains 5.13 Overall Top-5 mAP on the official test server, ranking second in the challenge and showing that frozen dense image-video features can serve as a strong basis for object-level interaction forecasting.

CVJul 7, 2023
AutoDecoding Latent 3D Diffusion Models

Evangelos Ntavelis, Aliaksandr Siarohin, Kyle Olszewski et al. · eth-zurich

We present a novel approach to the generation of static and articulated 3D assets that has a 3D autodecoder at its core. The 3D autodecoder framework embeds properties learned from the target dataset in the latent space, which can then be decoded into a volumetric representation for rendering view-consistent appearance and geometry. We then identify the appropriate intermediate volumetric latent space, and introduce robust normalization and de-normalization operations to learn a 3D diffusion from 2D images or monocular videos of rigid or articulated objects. Our approach is flexible enough to use either existing camera supervision or no camera information at all -- instead efficiently learning it during training. Our evaluations demonstrate that our generation results outperform state-of-the-art alternatives on various benchmark datasets and metrics, including multi-view image datasets of synthetic objects, real in-the-wild videos of moving people, and a large-scale, real video dataset of static objects.

CVJul 4, 2024
Oracle Bone Inscriptions Multi-modal Dataset

Bang Li, Donghao Luo, Yujie Liang et al. · tencent-ai

Oracle bone inscriptions(OBI) is the earliest developed writing system in China, bearing invaluable written exemplifications of early Shang history and paleography. However, the task of deciphering OBI, in the current climate of the scholarship, can prove extremely challenging. Out of the 4,500 oracle bone characters excavated, only a third have been successfully identified. Therefore, leveraging the advantages of advanced AI technology to assist in the decipherment of OBI is a highly essential research topic. However, fully utilizing AI's capabilities in these matters is reliant on having a comprehensive and high-quality annotated OBI dataset at hand whereas most existing datasets are only annotated in just a single or a few dimensions, limiting the value of their potential application. For instance, the Oracle-MNIST dataset only offers 30k images classified into 10 categories. Therefore, this paper proposes an Oracle Bone Inscriptions Multi-modal Dataset(OBIMD), which includes annotation information for 10,077 pieces of oracle bones. Each piece has two modalities: pixel-level aligned rubbings and facsimiles. The dataset annotates the detection boxes, character categories, transcriptions, corresponding inscription groups, and reading sequences in the groups of each oracle bone character, providing a comprehensive and high-quality level of annotations. This dataset can be used for a variety of AI-related research tasks relevant to the field of OBI, such as OBI Character Detection and Recognition, Rubbing Denoising, Character Matching, Character Generation, Reading Sequence Prediction, Missing Characters Completion task and so on. We believe that the creation and publication of a dataset like this will help significantly advance the application of AI algorithms in the field of OBI research.

CVOct 4, 2022
MBW: Multi-view Bootstrapping in the Wild

Mosam Dabhi, Chaoyang Wang, Tim Clifford et al.

Labeling articulated objects in unconstrained settings have a wide variety of applications including entertainment, neuroscience, psychology, ethology, and many fields of medicine. Large offline labeled datasets do not exist for all but the most common articulated object categories (e.g., humans). Hand labeling these landmarks within a video sequence is a laborious task. Learned landmark detectors can help, but can be error-prone when trained from only a few examples. Multi-camera systems that train fine-grained detectors have shown significant promise in detecting such errors, allowing for self-supervised solutions that only need a small percentage of the video sequence to be hand-labeled. The approach, however, is based on calibrated cameras and rigid geometry, making it expensive, difficult to manage, and impractical in real-world scenarios. In this paper, we address these bottlenecks by combining a non-rigid 3D neural prior with deep flow to obtain high-fidelity landmark estimates from videos with only two or three uncalibrated, handheld cameras. With just a few annotations (representing 1-2% of the frames), we are able to produce 2D results comparable to state-of-the-art fully supervised methods, along with 3D reconstructions that are impossible with other existing approaches. Our Multi-view Bootstrapping in the Wild (MBW) approach demonstrates impressive results on standard human datasets, as well as tigers, cheetahs, fish, colobus monkeys, chimpanzees, and flamingos from videos captured casually in a zoo. We release the codebase for MBW as well as this challenging zoo dataset consisting image frames of tail-end distribution categories with their corresponding 2D, 3D labels generated from minimal human intervention.

AIDec 23, 2025Code
A DeepSeek-Powered AI System for Automated Chest Radiograph Interpretation in Clinical Practice

Yaowei Bai, Ruiheng Zhang, Yu Lei et al.

A global shortage of radiologists has been exacerbated by the significant volume of chest X-ray workloads, particularly in primary care. Although multimodal large language models show promise, existing evaluations predominantly rely on automated metrics or retrospective analyses, lacking rigorous prospective clinical validation. Janus-Pro-CXR (1B), a chest X-ray interpretation system based on DeepSeek Janus-Pro model, was developed and rigorously validated through a multicenter prospective trial (NCT07117266). Our system outperforms state-of-the-art X-ray report generation models in automated report generation, surpassing even larger-scale models including ChatGPT 4o (200B parameters), while demonstrating reliable detection of six clinically critical radiographic findings. Retrospective evaluation confirms significantly higher report accuracy than Janus-Pro and ChatGPT 4o. In prospective clinical deployment, AI assistance significantly improved report quality scores, reduced interpretation time by 18.3% (P < 0.001), and was preferred by a majority of experts in 54.3% of cases. Through lightweight architecture and domain-specific optimization, Janus-Pro-CXR improves diagnostic reliability and workflow efficiency, particularly in resource-constrained settings. The model architecture and implementation framework will be open-sourced to facilitate the clinical translation of AI-assisted radiology solutions.

CVOct 9, 2023
Controllable Chest X-Ray Report Generation from Longitudinal Representations

Francesco Dalla Serra, Chaoyang Wang, Fani Deligianni et al.

Radiology reports are detailed text descriptions of the content of medical scans. Each report describes the presence/absence and location of relevant clinical findings, commonly including comparison with prior exams of the same patient to describe how they evolved. Radiology reporting is a time-consuming process, and scan results are often subject to delays. One strategy to speed up reporting is to integrate automated reporting systems, however clinical deployment requires high accuracy and interpretability. Previous approaches to automated radiology reporting generally do not provide the prior study as input, precluding comparison which is required for clinical accuracy in some types of scans, and offer only unreliable methods of interpretability. Therefore, leveraging an existing visual input format of anatomical tokens, we introduce two novel aspects: (1) longitudinal representation learning -- we input the prior scan as an additional input, proposing a method to align, concatenate and fuse the current and prior visual information into a joint longitudinal representation which can be provided to the multimodal report generation model; (2) sentence-anatomy dropout -- a training strategy for controllability in which the report generator model is trained to predict only sentences from the original report which correspond to the subset of anatomical regions given as input. We show through in-depth experiments on the MIMIC-CXR dataset how the proposed approach achieves state-of-the-art results while enabling anatomy-wise controllable report generation.

CVDec 18, 2025Code
AdaTooler-V: Adaptive Tool-Use for Images and Videos

Chaoyang Wang, Kaituo Feng, Dongyang Chen et al.

Recent advances have shown that multimodal large language models (MLLMs) benefit from multimodal interleaved chain-of-thought (CoT) with vision tool interactions. However, existing open-source models often exhibit blind tool-use reasoning patterns, invoking vision tools even when they are unnecessary, which significantly increases inference overhead and degrades model performance. To this end, we propose AdaTooler-V, an MLLM that performs adaptive tool-use by determining whether a visual problem truly requires tools. First, we introduce AT-GRPO, a reinforcement learning algorithm that adaptively adjusts reward scales based on the Tool Benefit Score of each sample, encouraging the model to invoke tools only when they provide genuine improvements. Moreover, we construct two datasets to support training: AdaTooler-V-CoT-100k for SFT cold start and AdaTooler-V-300k for RL with verifiable rewards across single-image, multi-image, and video data. Experiments across twelve benchmarks demonstrate the strong reasoning capability of AdaTooler-V, outperforming existing methods in diverse visual reasoning tasks. Notably, AdaTooler-V-7B achieves an accuracy of 89.8\% on the high-resolution benchmark V*, surpassing the commercial proprietary model GPT-4o and Gemini 1.5 Pro. All code, models, and data are released.

CVAug 30, 2023
Finding-Aware Anatomical Tokens for Chest X-Ray Automated Reporting

Francesco Dalla Serra, Chaoyang Wang, Fani Deligianni et al.

The task of radiology reporting comprises describing and interpreting the medical findings in radiographic images, including description of their location and appearance. Automated approaches to radiology reporting require the image to be encoded into a suitable token representation for input to the language model. Previous methods commonly use convolutional neural networks to encode an image into a series of image-level feature map representations. However, the generated reports often exhibit realistic style but imperfect accuracy. Inspired by recent works for image captioning in the general domain in which each visual token corresponds to an object detected in an image, we investigate whether using local tokens corresponding to anatomical structures can improve the quality of the generated reports. We introduce a novel adaptation of Faster R-CNN in which finding detection is performed for the candidate bounding boxes extracted during anatomical structure localisation. We use the resulting bounding box feature representations as our set of finding-aware anatomical tokens. This encourages the extracted anatomical tokens to be informative about the findings they contain (required for the final task of radiology reporting). Evaluating on the MIMIC-CXR dataset of chest X-Ray images, we show that task-aware anatomical tokens give state-of-the-art performance when integrated into an automated reporting pipeline, yielding generated reports with improved clinical accuracy.

CVAug 26, 2024
Pixel-Aligned Multi-View Generation with Depth Guided Decoder

Zhenggang Tang, Peiye Zhuang, Chaoyang Wang et al.

The task of image-to-multi-view generation refers to generating novel views of an instance from a single image. Recent methods achieve this by extending text-to-image latent diffusion models to multi-view version, which contains an VAE image encoder and a U-Net diffusion model. Specifically, these generation methods usually fix VAE and finetune the U-Net only. However, the significant downscaling of the latent vectors computed from the input images and independent decoding leads to notable pixel-level misalignment across multiple views. To address this, we propose a novel method for pixel-level image-to-multi-view generation. Unlike prior work, we incorporate attention layers across multi-view images in the VAE decoder of a latent video diffusion model. Specifically, we introduce a depth-truncated epipolar attention, enabling the model to focus on spatially adjacent regions while remaining memory efficient. Applying depth-truncated attn is challenging during inference as the ground-truth depth is usually difficult to obtain and pre-trained depth estimation models is hard to provide accurate depth. Thus, to enhance the generalization to inaccurate depth when ground truth depth is missing, we perturb depth inputs during training. During inference, we employ a rapid multi-view to 3D reconstruction approach, NeuS, to obtain coarse depth for the depth-truncated epipolar attention. Our model enables better pixel alignment across multi-view images. Moreover, we demonstrate the efficacy of our approach in improving downstream multi-view to 3D reconstruction tasks.

88.8CVMay 25
Helix4D: Complex 4D Mesh Generation

Jiraphon Yenphraphai, Jianqi Chen, Jian Wang et al.

Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, a dynamic mesh generation framework by inheriting the expressive representation of Trellis2, adapting it from image-to-3D to video-conditioned 4D generation. Our design arises from two key questions: (a) how to enable Trellis2's frame-local attention to share information across frames while preserving its pretrained quality on rare cases such as transparent objects and inner surfaces, and (b) how to inject temporal information into a purely 3D positional encoding without breaking pretrained capabilities. We address (a) with a sliding-window cross-frame attention and anchor on the first frame. The first frame is generated by the base Trellis2 model and injected into our model, letting it inherit Trellis2's quality in rare cases through cross-frame attention. We address (b) with a 4D temporal encoding that repurposes redundant low-frequency spatial RoPE bands for time, extending the encoding from 3D with no additional parameters. Extensive experiments show the effectiveness of Helix4D for high-quality dynamic mesh generation on ActionBench and our own challenging complex dynamics set.

99.5CVMar 15
VLA-Thinker: Boosting Vision-Language-Action Models through Thinking-with-Image Reasoning

Chaoyang Wang, Wenrui Bao, Sicheng Gao et al.

Vision-Language-Action (VLA) models have shown promising capabilities for embodied intelligence, but most existing approaches rely on text-based chain-of-thought reasoning where visual inputs are treated as static context. This limits the ability of the model to actively revisit the environment and resolve ambiguities during long-horizon tasks. We propose VLA-Thinker, a thinking-with-image reasoning framework that models perception as a dynamically invocable reasoning action. To train such a system, we introduce a two-stage training pipeline consisting of (1) an SFT cold-start phase with curated visual Chain-of-Thought data to activate structured reasoning and tool-use behaviors, and (2) GRPO-based reinforcement learning to align complete reasoning-action trajectories with task-level success. Extensive experiments on LIBERO and RoboTwin 2.0 benchmarks demonstrate that VLA-Thinker significantly improves manipulation performance, achieving 97.5% success rate on LIBERO and strong gains across long-horizon robotic tasks. Project and Codes: https://cywang735.github.io/VLA-Thinker/ .

96.6CVMay 6
Vision-EKIPL: External Knowledge-Infused Policy Learning for Visual Reasoning

Chaoyang Wang, Zeyu Zhang, Meng Meng et al.

Visual reasoning is crucial for understanding complex multimodal data and advancing Artificial General Intelligence. Existing methods enhance the reasoning capability of Multimodal Large Language Models (MLLMs) through Reinforcement Learning (RL) fine-tuning (e.g., GRPO). However, current RL approaches sample action groups solely from the policy model itself, which limits the upper boundary of the model's reasoning capability and leads to inefficient training. To address these limitations, this paper proposes a novel RL framework called \textbf{Vision-EKIPL}. The core of this framework lies in introducing high-quality actions generated by external auxiliary models during the RL training process to guide the optimization of the policy model. The policy learning with knowledge infusion from external models significantly expands the model's exploration space, effectively improves the reasoning boundary, and substantially accelerates training convergence speed and efficiency. Experimental results demonstrate that our proposed Vision-EKIPL achieved up to a 5\% performance improvement on the Reason-RFT-CoT Benchmark compared to the state-of-the-art (SOTA). It reveals that Vision-EKIPL can overcome the limitations of traditional RL methods, significantly enhance the visual reasoning performance of MLLMs, and provide a new effective paradigm for research in this field.

CVDec 18, 2025
EasyV2V: A High-quality Instruction-based Video Editing Framework

Jinjie Mai, Chaoyang Wang, Guocheng Gordon Qian et al.

While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization. We study the design space of data, architecture, and control, and introduce \emph{EasyV2V}, a simple and effective framework for instruction-based video editing. On the data side, we compose existing experts with fast inverses to build diverse video pairs, lift image edit pairs into videos via single-frame supervision and pseudo pairs with shared affine motion, mine dense-captioned clips for video pairs, and add transition supervision to teach how edits unfold. On the model side, we observe that pretrained text-to-video models possess editing capability, motivating a simplified design. Simple sequence concatenation for conditioning with light LoRA fine-tuning suffices to train a strong model. For control, we unify spatiotemporal control via a single mask mechanism and support optional reference images. Overall, EasyV2V works with flexible inputs, e.g., video+text, video+mask+text, video+mask+reference+text, and achieves state-of-the-art video editing results, surpassing concurrent and commercial systems. Project page: https://snap-research.github.io/easyv2v/

63.1CVMay 20
One-Step Distillation of Discrete Diffusion Image Generators via Fixed-Point Iteration

Chaoyang Wang, Yunhai Tong

Discrete diffusion models excel at visual synthesis but rely on slow, iterative decoding. Existing single-step distillation methods attempt to bypass this bottleneck, either by training auxiliary score networks that effectively double compute, or by introducing specialized parameterizations and multi-stage pipelines that fragment optimization. In this paper, we introduce Fixed-Point Distillation (FPD), an end-to-end framework that constructs local correction targets by partially corrupting the student's one-step draft and refining it with a single teacher step. To compute the training objective in a semantically meaningful space, we lift discrete tokens into continuous features and apply a multi-bandwidth drift loss that iteratively accumulates these corrections. To backpropagate through the discrete bottleneck, we employ a straight-through estimator that feeds exact hard-sampled tokens to the teacher and decoder during the forward pass, ensuring that training and inference operate on the same codebook manifold, while routing continuous gradients back to the student logits. This fully differentiable pathway additionally accommodates an optional unconditional adversarial objective to enhance perceptual realism. Evaluations on both class- and text-conditional generation validate the effectiveness of our framework. FPD achieves competitive visual fidelity and structural alignment within a single inference step, narrowing the gap to multi-step teachers while outperforming existing discrete distillation baselines.

CVOct 30, 2025
OracleAgent: A Multimodal Reasoning Agent for Oracle Bone Script Research

Caoshuo Li, Zengmao Ding, Xiaobin Hu et al.

As one of the earliest writing systems, Oracle Bone Script (OBS) preserves the cultural and intellectual heritage of ancient civilizations. However, current OBS research faces two major challenges: (1) the interpretation of OBS involves a complex workflow comprising multiple serial and parallel sub-tasks, and (2) the efficiency of OBS information organization and retrieval remains a critical bottleneck, as scholars often spend substantial effort searching for, compiling, and managing relevant resources. To address these challenges, we present OracleAgent, the first agent system designed for the structured management and retrieval of OBS-related information. OracleAgent seamlessly integrates multiple OBS analysis tools, empowered by large language models (LLMs), and can flexibly orchestrate these components. Additionally, we construct a comprehensive domain-specific multimodal knowledge base for OBS, which is built through a rigorous multi-year process of data collection, cleaning, and expert annotation. The knowledge base comprises over 1.4M single-character rubbing images and 80K interpretation texts. OracleAgent leverages this resource through its multimodal tools to assist experts in retrieval tasks of character, document, interpretation text, and rubbing image. Extensive experiments demonstrate that OracleAgent achieves superior performance across a range of multimodal reasoning and generation tasks, surpassing leading mainstream multimodal large language models (MLLMs) (e.g., GPT-4o). Furthermore, our case study illustrates that OracleAgent can effectively assist domain experts, significantly reducing the time cost of OBS research. These results highlight OracleAgent as a significant step toward the practical deployment of OBS-assisted research and automated interpretation systems.

82.6CVMar 19
Rethinking Vector Field Learning for Generative Segmentation

Chaoyang Wang, Yaobo Liang, Boci Peng et al.

Taming diffusion models for generative segmentation has attracted increasing attention. While existing approaches primarily focus on architectural tweaks or training heuristics, there remains a limited understanding of the intrinsic mismatch between continuous flow matching objectives and discrete perception tasks. In this work, we revisit diffusion segmentation from the perspective of vector field learning. We identify two key limitations of the commonly used flow matching objective: gradient vanishing and trajectory traversing, which result in slow convergence and poor class separation. To tackle these issues, we propose a principled vector field reshaping strategy that augments the learned velocity field with a detached distance-aware correction term. This correction introduces both attractive and repulsive interactions, enhancing gradient magnitudes near centroids while preserving the original diffusion training framework. Furthermore, we design a computationally efficient, quasi-random category encoding scheme inspired by Kronecker sequences, which integrates seamlessly with an end-to-end pixel neural field framework for pixel-level semantic alignment. Extensive experiments consistently demonstrate significant improvements over vanilla flow matching approaches, substantially narrowing the performance gap between generative segmentation and strong discriminative specialists.

CVFeb 5
V-Retrver: Evidence-Driven Agentic Reasoning for Universal Multimodal Retrieval

Dongyang Chen, Chaoyang Wang, Dezhao Su et al.

Multimodal Large Language Models (MLLMs) have recently been applied to universal multimodal retrieval, where Chain-of-Thought (CoT) reasoning improves candidate reranking. However, existing approaches remain largely language-driven, relying on static visual encodings and lacking the ability to actively verify fine-grained visual evidence, which often leads to speculative reasoning in visually ambiguous cases. We propose V-Retrver, an evidence-driven retrieval framework that reformulates multimodal retrieval as an agentic reasoning process grounded in visual inspection. V-Retrver enables an MLLM to selectively acquire visual evidence during reasoning via external visual tools, performing a multimodal interleaved reasoning process that alternates between hypothesis generation and targeted visual verification.To train such an evidence-gathering retrieval agent, we adopt a curriculum-based learning strategy combining supervised reasoning activation, rejection-based refinement, and reinforcement learning with an evidence-aligned objective. Experiments across multiple multimodal retrieval benchmarks demonstrate consistent improvements in retrieval accuracy (with 23.0% improvements on average), perception-driven reasoning reliability, and generalization.

CVDec 13, 2023
SceneWiz3D: Towards Text-guided 3D Scene Composition

Qihang Zhang, Chaoyang Wang, Aliaksandr Siarohin et al.

We are witnessing significant breakthroughs in the technology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes, however, remains very challenging as a scene contains multiple 3D objects, diverse and scattered. In this work, we introduce SceneWiz3D, a novel approach to synthesize high-fidelity 3D scenes from text. We marry the locality of objects with globality of scenes by introducing a hybrid 3D representation: explicit for objects and implicit for scenes. Remarkably, an object, being represented explicitly, can be either generated from text using conventional text-to-3D approaches, or provided by users. To configure the layout of the scene and automatically place objects, we apply the Particle Swarm Optimization technique during the optimization process. Furthermore, it is difficult for certain parts of the scene (e.g., corners, occlusion) to receive multi-view supervision, leading to inferior geometry. We incorporate an RGBD panorama diffusion model to mitigate it, resulting in high-quality geometry. Extensive evaluation supports that our approach achieves superior quality over previous approaches, enabling the generation of detailed and view-consistent 3D scenes.

CVOct 31, 2024
DELTA: Dense Efficient Long-range 3D Tracking for any video

Tuan Duc Ngo, Peiye Zhuang, Chuang Gan et al.

Tracking dense 3D motion from monocular videos remains challenging, particularly when aiming for pixel-level precision over long sequences. We introduce DELTA, a novel method that efficiently tracks every pixel in 3D space, enabling accurate motion estimation across entire videos. Our approach leverages a joint global-local attention mechanism for reduced-resolution tracking, followed by a transformer-based upsampler to achieve high-resolution predictions. Unlike existing methods, which are limited by computational inefficiency or sparse tracking, DELTA delivers dense 3D tracking at scale, running over 8x faster than previous methods while achieving state-of-the-art accuracy. Furthermore, we explore the impact of depth representation on tracking performance and identify log-depth as the optimal choice. Extensive experiments demonstrate the superiority of DELTA on multiple benchmarks, achieving new state-of-the-art results in both 2D and 3D dense tracking tasks. Our method provides a robust solution for applications requiring fine-grained, long-term motion tracking in 3D space.

CVFeb 1, 2024
AToM: Amortized Text-to-Mesh using 2D Diffusion

Guocheng Qian, Junli Cao, Aliaksandr Siarohin et al.

We introduce Amortized Text-to-Mesh (AToM), a feed-forward text-to-mesh framework optimized across multiple text prompts simultaneously. In contrast to existing text-to-3D methods that often entail time-consuming per-prompt optimization and commonly output representations other than polygonal meshes, AToM directly generates high-quality textured meshes in less than 1 second with around 10 times reduction in the training cost, and generalizes to unseen prompts. Our key idea is a novel triplane-based text-to-mesh architecture with a two-stage amortized optimization strategy that ensures stable training and enables scalability. Through extensive experiments on various prompt benchmarks, AToM significantly outperforms state-of-the-art amortized approaches with over 4 times higher accuracy (in DF415 dataset) and produces more distinguishable and higher-quality 3D outputs. AToM demonstrates strong generalizability, offering finegrained 3D assets for unseen interpolated prompts without further optimization during inference, unlike per-prompt solutions.

CVJan 10, 2024
Diffusion Priors for Dynamic View Synthesis from Monocular Videos

Chaoyang Wang, Peiye Zhuang, Aliaksandr Siarohin et al.

Dynamic novel view synthesis aims to capture the temporal evolution of visual content within videos. Existing methods struggle to distinguishing between motion and structure, particularly in scenarios where camera poses are either unknown or constrained compared to object motion. Furthermore, with information solely from reference images, it is extremely challenging to hallucinate unseen regions that are occluded or partially observed in the given videos. To address these issues, we first finetune a pretrained RGB-D diffusion model on the video frames using a customization technique. Subsequently, we distill the knowledge from the finetuned model to a 4D representations encompassing both dynamic and static Neural Radiance Fields (NeRF) components. The proposed pipeline achieves geometric consistency while preserving the scene identity. We perform thorough experiments to evaluate the efficacy of the proposed method qualitatively and quantitatively. Our results demonstrate the robustness and utility of our approach in challenging cases, further advancing dynamic novel view synthesis.

CVDec 9, 2024
PrEditor3D: Fast and Precise 3D Shape Editing

Ziya Erkoç, Can Gümeli, Chaoyang Wang et al.

We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To this end, we first project the 3D object onto 4-view images and perform synchronized multi-view image editing along with user-guided text prompts and user-provided rough masks. However, the targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space, followed by a merging algorithm to seamlessly integrate edited 3D regions with the original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions.

CVDec 5, 2024
4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion

Chaoyang Wang, Peiye Zhuang, Tuan Duc Ngo et al.

We propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence).

LGMay 22, 2024
Leader Reward for POMO-Based Neural Combinatorial Optimization

Chaoyang Wang, Pengzhi Cheng, Jingze Li et al.

Deep neural networks based on reinforcement learning (RL) for solving combinatorial optimization (CO) problems are developing rapidly and have shown a tendency to approach or even outperform traditional solvers. However, existing methods overlook an important distinction: CO problems differ from other traditional problems in that they focus solely on the optimal solution provided by the model within a specific length of time, rather than considering the overall quality of all solutions generated by the model. In this paper, we propose Leader Reward and apply it during two different training phases of the Policy Optimization with Multiple Optima (POMO) model to enhance the model's ability to generate optimal solutions. This approach is applicable to a variety of CO problems, such as the Traveling Salesman Problem (TSP), the Capacitated Vehicle Routing Problem (CVRP), and the Flexible Flow Shop Problem (FFSP), but also works well with other POMO-based models or inference phase's strategies. We demonstrate that Leader Reward greatly improves the quality of the optimal solutions generated by the model. Specifically, we reduce the POMO's gap to the optimum by more than 100 times on TSP100 with almost no additional computational overhead.

CVDec 21, 2023
Virtual Pets: Animatable Animal Generation in 3D Scenes

Yen-Chi Cheng, Chieh Hubert Lin, Chaoyang Wang et al.

Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited availability of 3D motion data aligned with environmental geometry, we leverage monocular internet videos and extract deformable NeRF representations for the foreground and static NeRF representations for the background. For this, we develop a reconstruction strategy, encompassing species-level shared template learning and per-video fine-tuning. Utilizing the reconstructed data, we then train a conditional 3D motion model to learn the trajectory and articulation of foreground animals in the context of 3D backgrounds. We showcase the efficacy of our pipeline with comprehensive qualitative and quantitative evaluations using cat videos. We also demonstrate versatility across unseen cats and indoor environments, producing temporally coherent 4D outputs for enriched virtual experiences.

CVJun 26, 2025
OracleFusion: Assisting the Decipherment of Oracle Bone Script with Structurally Constrained Semantic Typography

Caoshuo Li, Zengmao Ding, Xiaobin Hu et al. · tencent-ai

As one of the earliest ancient languages, Oracle Bone Script (OBS) encapsulates the cultural records and intellectual expressions of ancient civilizations. Despite the discovery of approximately 4,500 OBS characters, only about 1,600 have been deciphered. The remaining undeciphered ones, with their complex structure and abstract imagery, pose significant challenges for interpretation. To address these challenges, this paper proposes a novel two-stage semantic typography framework, named OracleFusion. In the first stage, this approach leverages the Multimodal Large Language Model (MLLM) with enhanced Spatial Awareness Reasoning (SAR) to analyze the glyph structure of the OBS character and perform visual localization of key components. In the second stage, we introduce Oracle Structural Vector Fusion (OSVF), incorporating glyph structure constraints and glyph maintenance constraints to ensure the accurate generation of semantically enriched vector fonts. This approach preserves the objective integrity of the glyph structure, offering visually enhanced representations that assist experts in deciphering OBS. Extensive qualitative and quantitative experiments demonstrate that OracleFusion outperforms state-of-the-art baseline models in terms of semantics, visual appeal, and glyph maintenance, significantly enhancing both readability and aesthetic quality. Furthermore, OracleFusion provides expert-like insights on unseen oracle characters, making it a valuable tool for advancing the decipherment of OBS.

CVMay 22, 2025
Conditional Panoramic Image Generation via Masked Autoregressive Modeling

Chaoyang Wang, Xiangtai Li, Lu Qi et al.

Recent progress in panoramic image generation has underscored two critical limitations in existing approaches. First, most methods are built upon diffusion models, which are inherently ill-suited for equirectangular projection (ERP) panoramas due to the violation of the identically and independently distributed (i.i.d.) Gaussian noise assumption caused by their spherical mapping. Second, these methods often treat text-conditioned generation (text-to-panorama) and image-conditioned generation (panorama outpainting) as separate tasks, relying on distinct architectures and task-specific data. In this work, we propose a unified framework, Panoramic AutoRegressive model (PAR), which leverages masked autoregressive modeling to address these challenges. PAR avoids the i.i.d. assumption constraint and integrates text and image conditioning into a cohesive architecture, enabling seamless generation across tasks. To address the inherent discontinuity in existing generative models, we introduce circular padding to enhance spatial coherence and propose a consistency alignment strategy to improve generation quality. Extensive experiments demonstrate competitive performance in text-to-image generation and panorama outpainting tasks while showcasing promising scalability and generalization capabilities.

CVJun 18, 2025
4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation

Chaoyang Wang, Ashkan Mirzaei, Vidit Goel et al.

We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint. In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability.

CVApr 15, 2025
TMCIR: Token Merge Benefits Composed Image Retrieval

Chaoyang Wang, Zeyu Zhang, Long Teng et al.

Composed Image Retrieval (CIR) retrieves target images using a multi-modal query that combines a reference image with text describing desired modifications. The primary challenge is effectively fusing this visual and textual information. Current cross-modal feature fusion approaches for CIR exhibit an inherent bias in intention interpretation. These methods tend to disproportionately emphasize either the reference image features (visual-dominant fusion) or the textual modification intent (text-dominant fusion through image-to-text conversion). Such an imbalanced representation often fails to accurately capture and reflect the actual search intent of the user in the retrieval results. To address this challenge, we propose TMCIR, a novel framework that advances composed image retrieval through two key innovations: 1) Intent-Aware Cross-Modal Alignment. We first fine-tune CLIP encoders contrastively using intent-reflecting pseudo-target images, synthesized from reference images and textual descriptions via a diffusion model. This step enhances the encoder ability of text to capture nuanced intents in textual descriptions. 2) Adaptive Token Fusion. We further fine-tune all encoders contrastively by comparing adaptive token-fusion features with the target image. This mechanism dynamically balances visual and textual representations within the contrastive learning pipeline, optimizing the composed feature for retrieval. Extensive experiments on Fashion-IQ and CIRR datasets demonstrate that TMCIR significantly outperforms state-of-the-art methods, particularly in capturing nuanced user intent.

CVDec 11, 2025
OmniView: An All-Seeing Diffusion Model for 3D and 4D View Synthesis

Xiang Fan, Sharath Girish, Vivek Ramanujan et al.

Prior approaches injecting camera control into diffusion models have focused on specific subsets of 4D consistency tasks: novel view synthesis, text-to-video with camera control, image-to-video, amongst others. Therefore, these fragmented approaches are trained on disjoint slices of available 3D/4D data. We introduce OmniView, a unified framework that generalizes across a wide range of 4D consistency tasks. Our method separately represents space, time, and view conditions, enabling flexible combinations of these inputs. For example, OmniView can synthesize novel views from static, dynamic, and multiview inputs, extrapolate trajectories forward and backward in time, and create videos from text or image prompts with full camera control. OmniView is competitive with task-specific models across diverse benchmarks and metrics, improving image quality scores among camera-conditioned diffusion models by up to 33\% in multiview NVS LLFF dataset, 60\% in dynamic NVS Neural 3D Video benchmark, 20\% in static camera control on RE-10K, and reducing camera trajectory errors by 4x in text-conditioned video generation. With strong generalizability in one model, OmniView demonstrates the feasibility of a generalist 4D video model. Project page is available at https://snap-research.github.io/OmniView/

LGJan 29
Revisiting Diffusion Model Predictions Through Dimensionality

Qing Jin, Chaoyang Wang

Recent advances in diffusion and flow matching models have highlighted a shift in the preferred prediction target -- moving from noise ($\varepsilon$) and velocity (v) to direct data (x) prediction -- particularly in high-dimensional settings. However, a formal explanation of why the optimal target depends on the specific properties of the data remains elusive. In this work, we provide a theoretical framework based on a generalized prediction formulation that accommodates arbitrary output targets, of which $\varepsilon$-, v-, and x-prediction are special cases. We derive the analytical relationship between data's geometry and the optimal prediction target, offering a rigorous justification for why x-prediction becomes superior when the ambient dimension significantly exceeds the data's intrinsic dimension. Furthermore, while our theory identifies dimensionality as the governing factor for the optimal prediction target, the intrinsic dimension of manifold-bound data is typically intractable to estimate in practice. To bridge this gap, we propose k-Diff, a framework that employs a data-driven approach to learn the optimal prediction parameter k directly from data, bypassing the need for explicit dimension estimation. Extensive experiments in both latent-space and pixel-space image generation demonstrate that k-Diff consistently outperforms fixed-target baselines across varying architectures and data scales, providing a principled and automated approach to enhancing generative performance.

CVDec 5, 2025
EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing

Runjia Li, Moayed Haji-Ali, Ashkan Mirzaei et al.

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and frequent hand-object interactions - that create a significant domain gap. Moreover, existing offline editing pipelines suffer from high latency, limiting real-time interaction. To address these issues, we present a complete ecosystem for egocentric video editing. First, we construct EgoEditData, a carefully designed and manually curated dataset specifically designed for egocentric editing scenarios, featuring rich hand-object interactions, while explicitly preserving hands. Second, we develop EgoEdit, an instruction-following egocentric video editor that supports real-time streaming inference on a single GPU. Finally, we introduce EgoEditBench, an evaluation suite targeting instruction faithfulness, hand and interaction preservation, and temporal stability under egomotion. Across both egocentric and general editing tasks, EgoEdit produces temporally stable, instruction-faithful results with interactive latency. It achieves clear gains on egocentric editing benchmarks-where existing methods struggle-while maintaining performance comparable to the strongest baselines on general editing tasks. EgoEditData and EgoEditBench will be made public for the research community. See our website at https://snap-research.github.io/EgoEdit

CVNov 28, 2025
Guiding Visual Autoregressive Models through Spectrum Weakening

Chaoyang Wang, Tianmeng Yang, Jingdong Wang et al.

Classifier-free guidance (CFG) has become a widely adopted and practical approach for enhancing generation quality and improving condition alignment. Recent studies have explored guidance mechanisms for unconditional generation, yet these approaches remain fundamentally tied to assumptions specific to diffusion models. In this work, we propose a spectrum-weakening framework for visual autoregressive (AR) models. This method works without the need for re-training, specific conditions, or any architectural modifications. It achieves this by constructing a controllable weak model in the spectral domain. We theoretically show that invertible spectral transformations preserve information, while selectively retaining only a subset of spectrum introduces controlled information reduction. Based on this insight, we perform spectrum selection along the channel dimension of internal representations, which avoids the structural constraints imposed by diffusion models. We further introduce two spectrum renormalization strategies that ensures numerical stability during the weakening process. Extensive experiments were conducted on both discrete and continuous AR models, with text or class conditioning. The results demonstrate that our method enables high-quality unconditional generation while maintaining strong prompt alignment for conditional generation.

CVOct 7, 2025
ShapeGen4D: Towards High Quality 4D Shape Generation from Videos

Jiraphon Yenphraphai, Ashkan Mirzaei, Jianqi Chen et al.

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single dynamic 3D representation end-to-end from the video. Our framework introduces three key components based on large-scale pre-trained 3D models: (i) a temporal attention that conditions generation on all frames while producing a time-indexed dynamic representation; (ii) a time-aware point sampling and 4D latent anchoring that promote temporally consistent geometry and texture; and (iii) noise sharing across frames to enhance temporal stability. Our method accurately captures non-rigid motion, volume changes, and even topological transitions without per-frame optimization. Across diverse in-the-wild videos, our method improves robustness and perceptual fidelity and reduces failure modes compared with the baselines.

CVAug 2, 2025
DELTAv2: Accelerating Dense 3D Tracking

Tuan Duc Ngo, Ashkan Mirzaei, Guocheng Qian et al.

We propose a novel algorithm for accelerating dense long-term 3D point tracking in videos. Through analysis of existing state-of-the-art methods, we identify two major computational bottlenecks. First, transformer-based iterative tracking becomes expensive when handling a large number of trajectories. To address this, we introduce a coarse-to-fine strategy that begins tracking with a small subset of points and progressively expands the set of tracked trajectories. The newly added trajectories are initialized using a learnable interpolation module, which is trained end-to-end alongside the tracking network. Second, we propose an optimization that significantly reduces the cost of correlation feature computation, another key bottleneck in prior methods. Together, these improvements lead to a 5-100x speedup over existing approaches while maintaining state-of-the-art tracking accuracy.

CVMay 22, 2025
Grounding Chest X-Ray Visual Question Answering with Generated Radiology Reports

Francesco Dalla Serra, Patrick Schrempf, Chaoyang Wang et al.

We present a novel approach to Chest X-ray (CXR) Visual Question Answering (VQA), addressing both single-image image-difference questions. Single-image questions focus on abnormalities within a specific CXR ("What abnormalities are seen in image X?"), while image-difference questions compare two longitudinal CXRs acquired at different time points ("What are the differences between image X and Y?"). We further explore how the integration of radiology reports can enhance the performance of VQA models. While previous approaches have demonstrated the utility of radiology reports during the pre-training phase, we extend this idea by showing that the reports can also be leveraged as additional input to improve the VQA model's predicted answers. First, we propose a unified method that handles both types of questions and auto-regressively generates the answers. For single-image questions, the model is provided with a single CXR. For image-difference questions, the model is provided with two CXRs from the same patient, captured at different time points, enabling the model to detect and describe temporal changes. Taking inspiration from 'Chain-of-Thought reasoning', we demonstrate that performance on the CXR VQA task can be improved by grounding the answer generator module with a radiology report predicted for the same CXR. In our approach, the VQA model is divided into two steps: i) Report Generation (RG) and ii) Answer Generation (AG). Our results demonstrate that incorporating predicted radiology reports as evidence to the AG model enhances performance on both single-image and image-difference questions, achieving state-of-the-art results on the Medical-Diff-VQA dataset.

CVJan 21, 2025
Towards Affordance-Aware Articulation Synthesis for Rigged Objects

Yu-Chu Yu, Chieh Hubert Lin, Hsin-Ying Lee et al.

Rigged objects are commonly used in artist pipelines, as they can flexibly adapt to different scenes and postures. However, articulating the rigs into realistic affordance-aware postures (e.g., following the context, respecting the physics and the personalities of the object) remains time-consuming and heavily relies on human labor from experienced artists. In this paper, we tackle the novel problem and design A3Syn. With a given context, such as the environment mesh and a text prompt of the desired posture, A3Syn synthesizes articulation parameters for arbitrary and open-domain rigged objects obtained from the Internet. The task is incredibly challenging due to the lack of training data, and we do not make any topological assumptions about the open-domain rigs. We propose using 2D inpainting diffusion model and several control techniques to synthesize in-context affordance information. Then, we develop an efficient bone correspondence alignment using a combination of differentiable rendering and semantic correspondence. A3Syn has stable convergence, completes in minutes, and synthesizes plausible affordance on different combinations of in-the-wild object rigs and scenes.

GRJun 27, 2024
Lightweight Predictive 3D Gaussian Splats

Junli Cao, Vidit Goel, Chaoyang Wang et al.

Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussians, occupying gigabytes of disk space. This poses a very practical limitation, prohibiting widespread adoption.Several solutions have been proposed to strike a balance between disk size and rendering quality, noticeably reducing the visual quality. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. When compared to other compact solutions, ours offers higher quality renderings with significantly reduced storage, being able to efficiently run on a mobile device in real-time. Our key observation is that nearby points in the scene can share similar representations. Hence, only a small ratio of 3D points needs to be stored. We introduce an approach to identify such points which are called parent points. The discarded points called children points along with attributes can be efficiently predicted by tiny MLPs.

CVJun 11, 2024
4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models

Heng Yu, Chaoyang Wang, Peiye Zhuang et al.

Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and lack photorealism. To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets. Our method begins by generating a reference video using the video generation model. We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video. To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections. We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video. The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation.

CVJun 9, 2024
GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement

Peiye Zhuang, Songfang Han, Chaoyang Wang et al.

We propose a novel approach for 3D mesh reconstruction from multi-view images. Our method takes inspiration from large reconstruction models like LRM that use a transformer-based triplane generator and a Neural Radiance Field (NeRF) model trained on multi-view images. However, in our method, we introduce several important modifications that allow us to significantly enhance 3D reconstruction quality. First of all, we examine the original LRM architecture and find several shortcomings. Subsequently, we introduce respective modifications to the LRM architecture, which lead to improved multi-view image representation and more computationally efficient training. Second, in order to improve geometry reconstruction and enable supervision at full image resolution, we extract meshes from the NeRF field in a differentiable manner and fine-tune the NeRF model through mesh rendering. These modifications allow us to achieve state-of-the-art performance on both 2D and 3D evaluation metrics, such as a PSNR of 28.67 on Google Scanned Objects (GSO) dataset. Despite these superior results, our feed-forward model still struggles to reconstruct complex textures, such as text and portraits on assets. To address this, we introduce a lightweight per-instance texture refinement procedure. This procedure fine-tunes the triplane representation and the NeRF color estimation model on the mesh surface using the input multi-view images in just 4 seconds. This refinement improves the PSNR to 29.79 and achieves faithful reconstruction of complex textures, such as text. Additionally, our approach enables various downstream applications, including text- or image-to-3D generation.

CVMar 14, 2024
Explore In-Context Segmentation via Latent Diffusion Models

Chaoyang Wang, Xiangtai Li, Henghui Ding et al.

In-context segmentation has drawn increasing attention with the advent of vision foundation models. Its goal is to segment objects using given reference images. Most existing approaches adopt metric learning or masked image modeling to build the correlation between visual prompts and input image queries. This work approaches the problem from a fresh perspective - unlocking the capability of the latent diffusion model (LDM) for in-context segmentation and investigating different design choices. Specifically, we examine the problem from three angles: instruction extraction, output alignment, and meta-architectures. We design a two-stage masking strategy to prevent interfering information from leaking into the instructions. In addition, we propose an augmented pseudo-masking target to ensure the model predicts without forgetting the original images. Moreover, we build a new and fair in-context segmentation benchmark that covers both image and video datasets. Experiments validate the effectiveness of our approach, demonstrating comparable or even stronger results than previous specialist or visual foundation models. We hope our work inspires others to rethink the unification of segmentation and generation.

CVMay 10, 2023
Reconstructing Animatable Categories from Videos

Gengshan Yang, Chaoyang Wang, N Dinesh Reddy et al.

Building animatable 3D models is challenging due to the need for 3D scans, laborious registration, and manual rigging, which are difficult to scale to arbitrary categories. Recently, differentiable rendering provides a pathway to obtain high-quality 3D models from monocular videos, but these are limited to rigid categories or single instances. We present RAC that builds category 3D models from monocular videos while disentangling variations over instances and motion over time. Three key ideas are introduced to solve this problem: (1) specializing a skeleton to instances via optimization, (2) a method for latent space regularization that encourages shared structure across a category while maintaining instance details, and (3) using 3D background models to disentangle objects from the background. We show that 3D models of humans, cats, and dogs can be learned from 50-100 internet videos.

CVOct 22, 2021
High Fidelity 3D Reconstructions with Limited Physical Views

Mosam Dabhi, Chaoyang Wang, Kunal Saluja et al.

Multi-view triangulation is the gold standard for 3D reconstruction from 2D correspondences given known calibration and sufficient views. However in practice, expensive multi-view setups -- involving tens sometimes hundreds of cameras -- are required in order to obtain the high fidelity 3D reconstructions necessary for many modern applications. In this paper we present a novel approach that leverages recent advances in 2D-3D lifting using neural shape priors while also enforcing multi-view equivariance. We show how our method can achieve comparable fidelity to expensive calibrated multi-view rigs using a limited (2-3) number of uncalibrated camera views.

CVMay 12, 2021
Neural Trajectory Fields for Dynamic Novel View Synthesis

Chaoyang Wang, Ben Eckart, Simon Lucey et al.

Recent approaches to render photorealistic views from a limited set of photographs have pushed the boundaries of our interactions with pictures of static scenes. The ability to recreate moments, that is, time-varying sequences, is perhaps an even more interesting scenario, but it remains largely unsolved. We introduce DCT-NeRF, a coordinatebased neural representation for dynamic scenes. DCTNeRF learns smooth and stable trajectories over the input sequence for each point in space. This allows us to enforce consistency between any two frames in the sequence, which results in high quality reconstruction, particularly in dynamic regions.

CVMar 31, 2021
PAUL: Procrustean Autoencoder for Unsupervised Lifting

Chaoyang Wang, Simon Lucey

Recent success in casting Non-rigid Structure from Motion (NRSfM) as an unsupervised deep learning problem has raised fundamental questions about what novelty in NRSfM prior could the deep learning offer. In this paper we advocate for a 3D deep auto-encoder framework to be used explicitly as the NRSfM prior. The framework is unique as: (i) it learns the 3D auto-encoder weights solely from 2D projected measurements, and (ii) it is Procrustean in that it jointly resolves the unknown rigid pose for each shape instance. We refer to this architecture as a Procustean Autoencoder for Unsupervised Lifting (PAUL), and demonstrate state-of-the-art performance across a number of benchmarks in comparison to recent innovations such as Deep NRSfM and C3PDO.